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Embers Adrift Is Hosting Its First In-Game Community Event Saturday | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited March 2022 in News & Features Discussion

imageEmbers Adrift Is Hosting Its First In-Game Community Event Saturday | MMORPG.com

Embers Adrift entered its closed beta earlier this month, and while testing has been ongoing each week since, the first real event has been announced. This Saturday, players can join up with the MMO's community manager Elloa to explore the MMO together.

Read the full story here


Comments

  • xavurexavure Member UncommonPosts: 24
    I've been playing for a week or so and I'm addicted to this. It is the D&D kinda game I was looking for so many years.

    I'm a bit sad that'll miss the event due to RL reasons.
    Brainyachesoma
  • GeekyGeeky Member UncommonPosts: 446
    The game is fun. I'm enjoying it. Needs a lot of content added, but the team is dedicated and they listen and engage with the player base so much. It's a nice thing to be a part of.
  • BrainyBrainy Member EpicPosts: 2,163
    If they try to release it this year, they are going to get slaughtered in reviews.  They would be better calling it early access, then to say release.  They will shoot themselves straight in the foot if they try to pull one over on their customer base.

    Inventory among other things are serious issues.  Devs seem good about listening on some things, but on other simple quality of life issues they seem crazy over the top to me and most others.

    However I agree, I am having fun, the grouping in this game has the old school vibe and most everyone is pretty much grouping currently.  Game still has a ways to go to be ready for launch.


    KyleranRenfail
  • achesomaachesoma Member RarePosts: 1,768
    xavure said:
    I've been playing for a week or so and I'm addicted to this. It is the D&D kinda game I was looking for so many years.

    I'm a bit sad that'll miss the event due to RL reasons.

    What are your general feelings about the class system? There doesn't seem to be a whole lot of info out other than some minimal posts from players. Does it feel like picking up support is a necessity for most players? It kind of reminds me of SWG where everyone put at least a few points into medic for healing.
    [Deleted User]Mendel
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • MendelMendel Member LegendaryPosts: 5,609
    If the system allows the Tank-Mage syndrome, then you can bet there will be a large number of Tank-Mages.  That destroys class specialization by allowing everyone to have every possible skill.  Or have stacks of healing potions.  No thanks, there's enough games with that mentality on the market already.



    Kyleran

    Logic, my dear, merely enables one to be wrong with great authority.

  • BrainyBrainy Member EpicPosts: 2,163
    achesoma said:
    xavure said:
    I've been playing for a week or so and I'm addicted to this. It is the D&D kinda game I was looking for so many years.

    I'm a bit sad that'll miss the event due to RL reasons.

    What are your general feelings about the class system? There doesn't seem to be a whole lot of info out other than some minimal posts from players. Does it feel like picking up support is a necessity for most players? It kind of reminds me of SWG where everyone put at least a few points into medic for healing.
    From what I seen all the groups always need more DPS which is weird.

    I think mainly this is because healing is very critical so alot of dps make bard classes (warlords) that are technically in the heal tree, but do dps also. 

    At low level it seems dps is the fastest soloer, but this game is designed for groups.

    From what I seen you need 1 healer and 1 tank per group which means 4 dps spots open. Because of the lack of DPS, groups are picking up extra heals and tanks to fill spots.  With that said, without a healer the group will likely be forced to break, whereas the other spots can be worked around if you have enough healers.

    I dont know what the makeup of a perfect high level group is, but I don't think it will change much.
    achesoma[Deleted User]
  • BrainyBrainy Member EpicPosts: 2,163
    Another thing about the classes in this game, they are all jumbled up, there is a traditional tank, and tradional healer, some classes are a mix, some tanks have heals (warden), some healers do dps, some dps do CC, some healers do CC.  You can mix and match these classes all around.  There are a bunch of abilities I don't even think are in the game yet, so who knows what it will end up like.
    achesoma[Deleted User]
  • cheyanecheyane Member LegendaryPosts: 9,385
    I am quite excited about this but I feel from what I have read so far it still has a long way to go.
    Brainy
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Now let’s work on some friend codes :)
    achesoma

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  • xavurexavure Member UncommonPosts: 24

    achesoma said:


    xavure said:

    I've been playing for a week or so and I'm addicted to this. It is the D&D kinda game I was looking for so many years.



    I'm a bit sad that'll miss the event due to RL reasons.



    What are your general feelings about the class system? There doesn't seem to be a whole lot of info out other than some minimal posts from players. Does it feel like picking up support is a necessity for most players? It kind of reminds me of SWG where everyone put at least a few points into medic for healing.



    Well you have 3 choices at first, Defender, Striker and Support. At level 6, you can choose a specialization within your class. (3 spec each) You cannot select abilities from another class or specialization. You may respec you spec at some point, but didn’t experience it myself.

    Imo, I think the classes and specializations are well done so far and I’m sure there still fine tuning to be made. I’ve never really played SWG, so i cannot compare on that.
    achesoma[Deleted User]
  • TillerTiller Member LegendaryPosts: 11,449
    edited March 2022
    $50 for beta plus a monthly sub. While it sounds good on paper, still getting that Dual Universe vibes from it where it's far from ready. I'm not paying to beta test anything. Also I'm no graphics freak, but it looks dated; something 2005 would've been thinking was cutting edge.
    [Deleted User]
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  • [Deleted User][Deleted User] Posts: 1,043
    edited March 2022
    The user and all related content has been deleted.
  • achesomaachesoma Member RarePosts: 1,768

    Brainy said:

    Another thing about the classes in this game, they are all jumbled up, there is a traditional tank, and tradional healer, some classes are a mix, some tanks have heals (warden), some healers do dps, some dps do CC, some healers do CC.  You can mix and match these classes all around.  There are a bunch of abilities I don't even think are in the game yet, so who knows what it will end up like.



    I'm curious as to how this is all balanced. How does a healer that can dps compare to a dps that can heal? Is the specialty or secondary choice weaker than a primary choice? Are there any advantages to going with a class that isn't a mix?
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • KyleranKyleran Member LegendaryPosts: 43,975
    Main guys in charge run off, the leftovers change the name and dump the IP ( from Saga of Lucimia ) and keep going. Nope, seen this scenario too many times.
    Seeing how the game has progressed since the two brothers left I'm thinking they really weren't the "main guys" after all, perhaps more of an 




    xavureTheocritus

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • [Deleted User][Deleted User] Posts: 1,043
    edited March 2022
    The user and all related content has been deleted.
  • BrainyBrainy Member EpicPosts: 2,163
    Yeah this game is nothing like New World.

    I can go on for days about all the problems this game has.  All these thing are horrible, Inventory, Abilities, graphics of abilities, crafting sucks, questing, movement slow, actions slow, not enough abilities on bar .... list just goes on.

    To me it has 2 things going for it really.

    Grouping (some would say forced)
    Extremely mature player base of old EQ fans.

    Thats all its riding on really at this point.
    Its an EQ throwback and it doesnt have the content, mechanics or abilities EQ type games from old had.

    Im still having fun thou, maybe because its still early access and community is tighter, cant say for sure.

    Kyleran
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Kyleran said:
    Main guys in charge run off, the leftovers change the name and dump the IP ( from Saga of Lucimia ) and keep going. Nope, seen this scenario too many times.
    Seeing how the game has progressed since the two brothers left I'm thinking they really weren't the "main guys" after all, perhaps more of an 





    Probably more figure heads that talk a good game...we see that alot but that doesnt mean they can make a good game.....
  • BrainyBrainy Member EpicPosts: 2,163
    Its hard to say regarding the split up.  I don't know what the issues were.  Was there design disagreements? If so, what were they?  Without knowing, its hard to really make an opinion.

    Many times designers are not the best decision makers.  How many of these indie games have we seen with fatal flaws that alienate there entire player base, which is obvious to all but the most the hardcore fans.

    I already see some design decisions that will make the player base of this game extremely small.  Maybe they will fix, maybe not.

    Personally I would like to see better management come back to MMO's in general.  Sick of all these MMO's that could have been good, but are so poorly managed they fail.

    Not saying the old guy was good or not, he seemed a bit cocky, but that's a general trait for many managers.  I really cant render a good opinion either way without more info.  If someone actually knows something tangible as to what the real disagreements were about, then please share so all these people trying to make an opinion with ZERO information can be informed.
  • CalkrowCalkrow Member UncommonPosts: 92
    The amount of incorrect information is these responses is funny.
    Forum Post count does not = Game Intelligence or Knowledge  it just shows how often people like to talk.
  • CalkrowCalkrow Member UncommonPosts: 92

    achesoma said:


    xavure said:

    I've been playing for a week or so and I'm addicted to this. It is the D&D kinda game I was looking for so many years.



    I'm a bit sad that'll miss the event due to RL reasons.



    What are your general feelings about the class system? There doesn't seem to be a whole lot of info out other than some minimal posts from players. Does it feel like picking up support is a necessity for most players? It kind of reminds me of SWG where everyone put at least a few points into medic for healing.



    The class system has changed since you could level individual skills, and yes then everyone did a bit of earth (IIRC) magic for healing.
    Forum Post count does not = Game Intelligence or Knowledge  it just shows how often people like to talk.
  • CalkrowCalkrow Member UncommonPosts: 92

    Brainy said:

    Another thing about the classes in this game, they are all jumbled up, there is a traditional tank, and tradional healer, some classes are a mix, some tanks have heals (warden), some healers do dps, some dps do CC, some healers do CC.  You can mix and match these classes all around.  There are a bunch of abilities I don't even think are in the game yet, so who knows what it will end up like.



    Wardens are a specialization of the Striker class, which is dps. Yes they can heal but only out of combat - their hot gets dispelled if the recipient is hit.

    The specializations add flavour to the classes. So Sentinel is currently thought of the best single target healer, where as Duelist get a group heal and some nice dps abilities.
    Forum Post count does not = Game Intelligence or Knowledge  it just shows how often people like to talk.
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