It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
With this logic all games are problematic because they do not appeal to everyone and someone has a problem with them.
That's not "having a problem", that's selecting an audience.
Well, it is a problem if you first fund your product as A and then start selecting an audience after getting their funds to make it product B. Many Crowdfunding projects fall into the trap of changing so drastically from what was first ‘sold’ that many of the early bird supporters are unhappy with the final product.
That of course doesn’t apply to SC since they are nowhere near a final product and the current iteration is closer to product T then B but you get the gist of it
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
Being able to PVP doesn't mean everyone and their mother is doing it.
Being a space game there's plenty of, well, space to play around unbothered along with harsh consequences for criminal play. The game might not have skill points or levels but it has reputation alignments with various factions.
Ah almost forgot another feature, when you die you loose ALL your gear and are sent to an hospital that you set as spawn point.
To get your gear back you must go back to your body to retrieve it.
It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
Being able to PVP doesn't mean everyone and their mother is doing it.
Being a space game there's plenty of, well, space to play around unbothered along with harsh consequences for criminal play. The game might not have skill points or levels but it has reputation alignments with various factions.
Ah almost forgot another feature, when you die you loose ALL your gear and are sent to an hospital that you set as spawn point.
To get your gear back you must go back to your body to retrieve it.
Fun stuff
I know I tagged you, because this was the response I was looking for. It's almost like I knew...
EDIT - I also quoted Delete in his own thread, and he didn't rise to the bait, I wonder why... (what the hell we don't have the thinking emoji?)
It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
Being able to PVP doesn't mean everyone and their mother is doing it.
Being a space game there's plenty of, well, space to play around unbothered along with harsh consequences for criminal play. The game might not have skill points or levels but it has reputation alignments with various factions.
Ah almost forgot another feature, when you die you loose ALL your gear and are sent to an hospital that you set as spawn point.
To get your gear back you must go back to your body to retrieve it.
Fun stuff
I'll make a prediction, either before SC launches or soon after Roberts walks back on the idea of open world, full loot, FFA PVP and puts in additional mechanics beyond the faction system to control or limit player bad behavior.
Now, which will come first, SC's release or hell freezing over, who can say?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I know I tagged you, because this was the response I was looking for. It's almost like I knew...
EDIT - I also quoted Delete in his own thread, and he didn't rise to the bait, I wonder why... (what the hell we don't have the thinking emoji?)
He probably didin't felt as flatered to know we live rent free in your head like I did.
Still, thanks for the plug. Any chance to talk about sandbox games and how they try to deal with the good/bad players or pvp/pve dynamics is a worthy one imo.
Tell us about Star Citizen, Delete. Will that be the next WoW? @Babuinix
Being able to PVP doesn't mean everyone and their mother is doing it.
Being a space game there's plenty of, well, space to play around unbothered along with harsh consequences for criminal play. The game might not have skill points or levels but it has reputation alignments with various factions.
Ah almost forgot another feature, when you die you loose ALL your gear and are sent to an hospital that you set as spawn point.
To get your gear back you must go back to your body to retrieve it.
Fun stuff
How's this for the "Analogy of the Week" award
MY brother once told me he made a large pot of sauce and put just two drops of his extremely hot hot sauce and ruined the entire pot.
Full loot PvP ?..... Once you add full loot PvP, the entire game is ruined.
You can take your fancy ships and stick it up your butt.
I'll make a prediction, either before SC launches or soon after Roberts walks back on the idea of open world, full loot, FFA PVP and puts in additional mechanics beyond the faction system to control or limit player bad behavior.
You mean like the ones they already have?
Like armistice zones and bounty hunting profession that encourages and rewards players who hunt players who engage in criminal acts while sending then to prision...
It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
With this logic all games are problematic because they do not appeal to everyone and someone has a problem with them.
That's not "having a problem", that's selecting an audience.
No. I said nothing about such games being problematic. That isn't my logic.
What I said is that some perceive open world PvP as problematic. For those that do, to them open world PvP is a problem.
It is selecting an audience from the perspective of the game maker. Whether the selection made is problematic depends on the perspective of the potential player.
This would be all fine and good if the players that found it so recognized the game wasn't meant for them and moved on but such isn't always the case.
It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
Being able to PVP doesn't mean everyone and their mother is doing it.
Being a space game there's plenty of, well, space to play around unbothered along with harsh consequences for criminal play. The game might not have skill points or levels but it has reputation alignments with various factions.
Ah almost forgot another feature, when you die you loose ALL your gear and are sent to an hospital that you set as spawn point.
To get your gear back you must go back to your body to retrieve it.
Fun stuff
Being able to PvP doesn't mean everyone is doing it, but when it is open world it does mean that everyone is subject to it. The potential alone is enough to be seen as problematic to players that are greatly adverse to PvP.
That there is plenty of space may not matter depending on the details, which I'm not familiar with in this game. There is a big difference between being able to travel long distances directly and continuously, having to do a series of jumps where you are comparably stationary and vulnerable in between, or if you have to be boosted by warp gates where people can congregate and potentially intercept those trying to travel.
Anyway, my point was simply to say how it could be seen as problematic. For those looking for what the game offers it clearly won't be seen as so, making it a non-issue for them so long as the game maintains that direction as it should. For that direction to change would be a disservice to the many that have bought into the game for what it was said to be.
Safe zones and bounty hunting have all been tried in the past. Hopefully the boys over at SC realize this and implement something effective.
(The big flaw with bounty hunting is that for people who love PvP it is never as profitable as killing noobs in the old risk vs. reward dept)
Well they do realise. After all they have in their top ranks people who worked closely on Ultima Online. Their current system is already working nicely in a balanced way imo,.
In monitored systems if you do crimes besides being attacked by all the lawfull space stations and cities the only way to clean the crime stat is to clear it on a military bunker with a hacking key.
Meanwhile as soon as you commit a severe crime (PK or lawfull npc killing) a mission is generated to all the players in the server that pays a nice sum for your bounty.
Anyone who accepts that mission will get a marker of your location that enables players to easily track and travel to you to hunt you down. If you get killed in monitored space you'll be sent to jail where you'll be locked up to several hours and forced to mine to reduce time or try to evade through sketchy tunels.
This bounty hunting video shows a good example of a Mandalorian impersonation hunting down criminal players:
Mind you, there's also always PVE Bountie missions to do, both in space or on the ground.
I'll make a prediction, either before SC launches or soon after Roberts walks back on the idea of open world, full loot, FFA PVP and puts in additional mechanics beyond the faction system to control or limit player bad behavior.
You mean like the ones they already have?
Like armistice zones and bounty hunting profession that encourages and rewards players who hunt players who engage in criminal acts while sending then to prision...
You seem to have links to everything, can you share one with more details on the armistice zones, what constitutes criminal acts and perhaps the prison system?
I played EVE for 10 years but there's a big difference between their PVP control system vs say Mortal Online 2, at least in determining if I might play such a game.
I'll even watch a video if available. (Preferably not too long, cats have short attention spans)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It is selecting an audience from the perspective of the game maker. Whether the selection made is problematic depends on the perspective of the potential player.
Then the problem is the player not recognizing the game is simply not meant for them, not the selection. The player was never a potential player in the first place and their perspective is irrelevant.
"Silence of the Lambs is a problematic movie. It is too scary for me."
"This movie sucks because walking trees don't exist". True quote heard when Lord of the Ring: The Two Towers released.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
It is premature to talk about a game that is still in alpha as if it is the final game. Remember New World? it was in alpha, and the game we have today is a lot different. Best to wait until a game is in beta, or even better, released.
Anybody who plays a crowd-funded game that is in alpha, and expects the final game to be the same is probably deluding themselves.
It is premature to talk about a game that is still in alpha as if it is the final game. Remember New World? it was in alpha, and the game we have today is a lot different. Best to wait until a game is in beta, or even better, released.
Anybody who plays a crowd-funded game that is in alpha, and expects the final game to be the same is probably deluding themselves.
I agree. This however works both ways. Strangely enough SC seems to exist in a kind of purgatory where it is ok and “encouraged” to love it for what it is, what is promised, what is changed and what is hinted at without actually existing ‘because Alpha’ but it is not ok to be critical of lacking features, bugs, poor performance etc. ‘because Alpha.’ Marketing wise it is close to perfection. And weird.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It is premature to talk about a game that is still in alpha as if it is the final game. Remember New World? it was in alpha, and the game we have today is a lot different. Best to wait until a game is in beta, or even better, released.
Anybody who plays a crowd-funded game that is in alpha, and expects the final game to be the same is probably deluding themselves.
I agree. This however works both ways. Strangely enough SC seems to exist in a kind of purgatory where it is ok and “encouraged” to love it for what it is, what is promised, what is changed and what is hinted at without actually existing ‘because Alpha’ but it is not ok to be critical of lacking features, bugs, poor performance etc. ‘because Alpha.’ Marketing wise it is close to perfection. And weird.
/Cheers, Lahnmir
I'd say if you are playing an alpha game, and are enjoying it, that's fine. Just don't expect it to be the same if and when it releases.
You seem to have links to everything, can you share one with more details on the armistice zones, what constitutes criminal acts and perhaps the prison system?
I played EVE for 10 years but there's a big difference between their PVP control system vs say Mortal Online 2, at least in determining if I might play such a game.
I'll even watch a video if available. (Preferably not too long, cats have short attention spans)
"I got you fam"
A well put video which explains the intricacies of the crime/punishment mechanics without being very long or boring (8 min).
Comments
It would be problem to those that don't like open world PvP and put their enjoyment of the game over the vision for it.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
EDIT - I also quoted Delete in his own thread, and he didn't rise to the bait, I wonder why... (what the hell we don't have the thinking emoji?)
Now, which will come first, SC's release or hell freezing over, who can say?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Still, thanks for the plug. Any chance to talk about sandbox games and how they try to deal with the good/bad players or pvp/pve dynamics is a worthy one imo.
MY brother once told me he made a large pot of sauce and put just two drops of his extremely hot hot sauce and ruined the entire pot.
Full loot PvP ?..... Once you add full loot PvP, the entire game is ruined.
You can take your fancy ships and stick it up your butt.
Let that sink in.
Like armistice zones and bounty hunting profession that encourages and rewards players who hunt players who engage in criminal acts while sending then to prision...
What I said is that some perceive open world PvP as problematic. For those that do, to them open world PvP is a problem.
It is selecting an audience from the perspective of the game maker. Whether the selection made is problematic depends on the perspective of the potential player.
This would be all fine and good if the players that found it so recognized the game wasn't meant for them and moved on but such isn't always the case.
Being able to PvP doesn't mean everyone is doing it, but when it is open world it does mean that everyone is subject to it. The potential alone is enough to be seen as problematic to players that are greatly adverse to PvP.
That there is plenty of space may not matter depending on the details, which I'm not familiar with in this game. There is a big difference between being able to travel long distances directly and continuously, having to do a series of jumps where you are comparably stationary and vulnerable in between, or if you have to be boosted by warp gates where people can congregate and potentially intercept those trying to travel.
Anyway, my point was simply to say how it could be seen as problematic. For those looking for what the game offers it clearly won't be seen as so, making it a non-issue for them so long as the game maintains that direction as it should. For that direction to change would be a disservice to the many that have bought into the game for what it was said to be.
Their current system is already working nicely in a balanced way imo,.
In monitored systems if you do crimes besides being attacked by all the lawfull space stations and cities the only way to clean the crime stat is to clear it on a military bunker with a hacking key.
Meanwhile as soon as you commit a severe crime (PK or lawfull npc killing) a mission is generated to all the players in the server that pays a nice sum for your bounty.
Anyone who accepts that mission will get a marker of your location that enables players to easily track and travel to you to hunt you down. If you get killed in monitored space you'll be sent to jail where you'll be locked up to several hours and forced to mine to reduce time or try to evade through sketchy tunels.
This bounty hunting video shows a good example of a Mandalorian impersonation hunting down criminal players:
Mind you, there's also always PVE Bountie missions to do, both in space or on the ground.
I played EVE for 10 years but there's a big difference between their PVP control system vs say Mortal Online 2, at least in determining if I might play such a game.
I'll even watch a video if available. (Preferably not too long, cats have short attention spans)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
SC is the ultimate 445 million dollar penny on the track.
"This movie sucks because walking trees don't exist".
True quote heard when Lord of the Ring: The Two Towers released.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
------------
2024: 47 years on the Net.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I'd say if you are playing an alpha game, and are enjoying it, that's fine. Just don't expect it to be the same if and when it releases.
------------
2024: 47 years on the Net.
They'll likely learn to regret being so specific.