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3 Months After Acquisition - How is Crowfall Doing? | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited April 2022 in News & Features Discussion

image3 Months After Acquisition - How is Crowfall Doing? | MMORPG.com

Earlier this week, Crowfall's new development studio Monumental posted some information about a new Dregs experience headed down the pipe. It has been clear that Crowfall has been fighting an uphill battle for a while now, but under Monumental, the fans expected to see some growth. With a new Dregs campaign announced last week, lets take a quick look back at what Crowfall has been up to since the acquisition.

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Comments

  • chefe69chefe69 Member UncommonPosts: 14
    dead game...who will pay to play that dead game
    enesisxlr8user298fearu
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"


    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...
    maskedweaselenesisxlr8ScotMallyxuser298Octagon7711

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KyleranKyleran Member LegendaryPosts: 43,975
    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"


    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...
    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.


    maskedweasel[Deleted User]Octagon7711YashaX

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Kyleran said:
    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"


    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...
    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.


    Not disputing that… but I stand by my belief that the only reason it is running NOW is to burn off prepaid sub times.  The population is minuscule.  So a few hundred play,  but tens of thousands of VIP subs tick down while unused because of the state of the game.
    [Deleted User]Kyleranenesisxlr8LynxJSABrainystrawhat0981OldKingLogOctagon7711

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TruvidiennTruvidienn Member UncommonPosts: 346
    I almost forgot about this game.
    mcrippinsOctagon7711[Deleted User]
  • [Deleted User][Deleted User] Posts: 1,043
    The user and all related content has been deleted.
  • LynxJSALynxJSA Member RarePosts: 3,334
    "Well over 110,000 people have ongoing access" It's insulting when devs do these definition gymnastics to come up with a truthful number that doesn't look terrible. They really think gamers can't see through stuff like that?
    KyleranMensur[Deleted User]
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • BrainyBrainy Member EpicPosts: 2,163
    how long do the prepaid subs go for?

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    LynxJSA said:
    "Well over 110,000 people have ongoing access" It's insulting when devs do these definition gymnastics to come up with a truthful number that doesn't look terrible. They really think gamers can't see through stuff like that?
    You would be surprised.  There was a guy on here that was hyping this game and saying there were close to half a million players.  People tend to be very gullible. 
    YashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MensurMensur Member EpicPosts: 1,531
    They really must think that we - the mmo nerds are idiots. Go and check out the service of the game- there are almost no players. 110k my arse!

    mmorpg junkie since 1999



  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Brainy said:
    how long do the prepaid subs go for?

    Depends on what package was purchased...  years and years...  some go for at least another 4 years.
    KyleranBrainy

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • UngoodUngood Member LegendaryPosts: 7,534
    Kyleran said:
    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"


    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...
    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.


    Nahh, They just listened to the wrong people.

    They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.

    Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"

    Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.

    I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.

    Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.

    If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.

    They could have just launched with that.

    Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.
    fearuMendelTruvidiennOctagon7711YashaXnurso
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • DigDuggyDigDuggy Member RarePosts: 694
    I hope it does a turn around.  I liked some of the concepts, but were poorly implemented.  I'm not a 'never again' type of person.  I like to re-evaluate and make decisions based on that.  Sometimes it works, sometimes I remain dissapointed.
    ultimateduck
  • user298user298 Member UncommonPosts: 152
    edited April 2022
    "How is Crowfall doing?"

    /me goes to Twitch's Crowfall section, sees 0 active streams

    Yeap, it's doing just as I expected it would.
    UngoodmaskedweaselfearuKyleranTruvidienn
  • ultimateduckultimateduck Member EpicPosts: 1,306
    It's unfortunate the game isn't doing well. They really seemed to start off with good ideas.
    Ungood
  • AlleinAllein Member RarePosts: 2,139

    Ungood said:


    Kyleran said:



    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"





    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...



    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.




    Nahh, They just listened to the wrong people.

    They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.

    Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"

    Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.

    I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.

    Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.

    If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.

    They could have just launched with that.

    Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.



    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.

    I enjoyed many moments from 2015 hunger dome up until launch but still had enough sense to know it wouldn't go well once the community wasn't just a few diehard fans that had been no lifing a half baked game in development.

    Even smart loyal fans run away from a game on fire.

    New ownership might end up working out if they go after a specific crowd and make the game more player friendly (crazy idea), but so far there is zero sign they have a new plan that might produce a different result. Just the continued promise that they will listen and do their best. Their best just isn't good enough unfortunately.
    KyleranBrainySlapshot1188YashaX
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Allein said:


    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.

    Ding Ding Ding.  We have a winner.

    The issues were plain to anyone that actually PLAYED the game. 

    YashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    There were too many fanbois defending the shitty state the game was in alpha/beta the lack of content, polish, terrible designs, imbalance of classes, terrible bloom affect on all abilities, ect ect but those same people quit because no one wants to play a trash game let alone pay for it, so they kicked themselves in the teeth by trying to silence the forums. Everything about the game felt half-assed and it shows. So many games that get ruined because fanbois silence any criticism and it keep repeating over and over.
    BrainyMendelSlapshot1188KyleranYashaX

    MurderHerd

  • BrainyBrainy Member EpicPosts: 2,163
    Allein said:


    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.

    Ding Ding Ding.  We have a winner.

    The issues were plain to anyone that actually PLAYED the game. 

    You know this is something I wish I knew.  The players who completely fanboy the game early on, that shoot down any common sense critique of the game, do they actually believe the game is perfect at the moment they are doing that?  Are they so brainwashed they believe their own bubble hype, or instead are they just a propaganda arm for the game and feel they need to drown out and minimize any potentially negative feedback.

    It just is so weird, that in general these Devs that are computer science majors are making these bad decisions over and over again.  They get caught up in the fanboy hype every time.  They should be rational thinkers but their decision making process doesn't seem rational to me.  Its hard for me to understand.
    Mendel
  • UngoodUngood Member LegendaryPosts: 7,534
    Allein said:

    Ungood said:


    Kyleran said:



    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"





    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...



    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.




    Nahh, They just listened to the wrong people.

    They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.

    Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"

    Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.

    I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.

    Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.

    If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.

    They could have just launched with that.

    Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.



    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.
    Well they sure as hell didn't listen to the large guilds, I know for a fact my GL was not happy with how Launch went, nor were most of the officers and other members, that much was obvious,.. so.. who do suppose had their ear, and poisoned it?


    Slapshot1188BrainyultimateduckYashaX
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • BrainyBrainy Member EpicPosts: 2,163
    Ungood said:
    Allein said:

    Ungood said:


    Kyleran said:



    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"





    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...



    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.




    Nahh, They just listened to the wrong people.

    They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.

    Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"

    Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.

    I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.

    Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.

    If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.

    They could have just launched with that.

    Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.



    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.
    Well they sure as hell didn't listen to the large guilds, I know for a fact my GL was not happy with how Launch went, nor were most of the officers and other members, that much was obvious,.. so.. who do suppose had their ear, and poisoned it?


    Come on now, you were saying your entire guild was loving the game at launch and that the game was doing perfectly fine.  Lets not rewrite history.  There was some other people on here also saying it was amazing and would do well in its current state.

    I am pretty sure that opinion didn't change until after the game went from 500k projected to around 500 concurrent.  That's about when the bubble burst and reality started to sink in.

    Slapshot1188YashaX
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Brainy said:
    Ungood said:
    Allein said:

    Ungood said:


    Kyleran said:



    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"





    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...



    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.




    Nahh, They just listened to the wrong people.

    They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.

    Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"

    Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.

    I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.

    Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.

    If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.

    They could have just launched with that.

    Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.



    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.
    Well they sure as hell didn't listen to the large guilds, I know for a fact my GL was not happy with how Launch went, nor were most of the officers and other members, that much was obvious,.. so.. who do suppose had their ear, and poisoned it?


    Come on now, you were saying your entire guild was loving the game at launch and that the game was doing perfectly fine.  Lets not rewrite history.  There was some other people on here also saying it was amazing and would do well in its current state.

    I am pretty sure that opinion didn't change until after the game went from 500k projected to around 500 concurrent.  That's about when the bubble burst and reality started to sink in.

    It's not even about loving it at lunch.  It was about saying IT WAS READY TO LAUNCH!!! and JUST LAUNCH THE GAME!!!!  And There are 500,000 people that bought the game (no.. there weren't)!!!

    That's when the damage was done.  
    NanfoodleBrainyYashaX

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • UngoodUngood Member LegendaryPosts: 7,534
    Brainy said:
    You know this is something I wish I knew.  The players who completely fanboy the game early on, that shoot down any common sense critique of the game, do they actually believe the game is perfect at the moment they are doing that?  Are they so brainwashed they believe their own bubble hype, or instead are they just a propaganda arm for the game and feel they need to drown out and minimize any potentially negative feedback.

    It just is so weird, that in general these Devs that are computer science majors are making these bad decisions over and over again.  They get caught up in the fanboy hype every time.  They should be rational thinkers but their decision making process doesn't seem rational to me.  Its hard for me to understand.
    The problem was this.

    * You had some Players, that explained that some DAOC-esq style Balance, was not going to work in a modern PvP game.

    They didn't listen to those people.

    * You had some Players saying that they needed to focus on Large Scale Open World Battles, and make that work.

    They Didn't Listen to those People.

    * You had some players that expressed they needed to make the PvP itself more rewarding in it's own right.

    They didn't listen to those People.

    -

    Instead.

    We get some long drawn out PvE Opening. Massive Turn off for a PvP game, maybe some PvE fanboi's loved that, but if you came in looking for a Throne War Game, you don't want an hour of your life sucked away doing what amounts to PvE fetch quests. No doubt that did some serious damage to the new/returning player experience.

    We get Low Pop Map Caps, in comparison to guild Size, which is something that I never quite understood, if the game was supposed to be about large scale battels, 500 player guilds and thousands of players in an alliance, they really needed to have done a lot more to make that happen. They dropped the ball big time with that, and that is a real hard ball to pick back up.

    Now, really, no joke, IMHO, Crowfall was marketed and paraded as a PvP game, as such that should have been their focus, to make sure the PvP was on Point, and, hard reality is, it was not, and in a PvP game, that is  game ender.

    In contrast to many other MMO's that have PvP that were on the market, Crowfall was not a winner, in fact, I know of 3 guilds directly, from GW2, that had planned to go to Crowfall, and returned to GW2, or moved off to New World, because the PvP in Crowfall was shit in contrast to GW2.

    No joke, that kind of rep kills PvP games, and I am going to bet a lot of other players and guilds did the same thing, they came to Crowfall from games like BDO, ESO, GW2, expecting something, better than what they were leaving, and simply not finding that in Crowfall, no doubt some of them returned to their own standbys, others jumped off to New World.

    The harsh reality is, the balance and combat in Crowfall was just not up to par with what was already out there, and I think that really hurt them a lot more than some fanboi's will ever want to admit.
    ultimateduck
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    Brainy said:
    Ungood said:
    Allein said:

    Ungood said:


    Kyleran said:



    " It would be easier on the team to close the game for several months and relaunch it later, but we take our commitment to provide the game to you seriously"





    Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...



    Pretty sure Walton had tried the patience of his investors for way too long so he took a chance on launching to try and placate but it didn't work out so well.




    Nahh, They just listened to the wrong people.

    They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.

    Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"

    Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.

    I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.

    Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.

    If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.

    They could have just launched with that.

    Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.



    Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.
    Well they sure as hell didn't listen to the large guilds, I know for a fact my GL was not happy with how Launch went, nor were most of the officers and other members, that much was obvious,.. so.. who do suppose had their ear, and poisoned it?


    Come on now, you were saying your entire guild was loving the game at launch and that the game was doing perfectly fine.  Lets not rewrite history.  There was some other people on here also saying it was amazing and would do well in its current state.

    I am pretty sure that opinion didn't change until after the game went from 500k projected to around 500 concurrent.  That's about when the bubble burst and reality started to sink in.

    I never said that my guild felt that "The game was perfectly fine" and I have a 10 dollar gift card for you, if you can find me saying such.

    In fact, I said myself many times over, that the game had serious balance issues right from Beta, that was never addressed, and hurt them.
    Slapshot1188YashaX
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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