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Earlier this week, Crowfall's new development studio Monumental posted some information about a new Dregs experience headed down the pipe. It has been clear that Crowfall has been fighting an uphill battle for a while now, but under Monumental, the fans expected to see some growth. With a new Dregs campaign announced last week, lets take a quick look back at what Crowfall has been up to since the acquisition.
Comments
Hey Walton... if you took that commitment seriously you would not have launched it in the state it was launched in. All you accomplish by having a bad game running (which even you admit would be easier to shut for several months) is that you tick down the VIP subscriptions that people already paid for...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
mmorpg junkie since 1999
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They marketed Crowfall as a Throne War game, with the promise of these huge open world battels, massive guilds formed under the pretense that this game would be "Massive Open World Battles" and simply put, the game did not deliver on that promise, so all these guilds basically up and left.
Toss in a pointlessly long Starting Quest, that did nothing to really explain the game, so all the people returning from Beta, or new players starting the game, were going "What is this shit"
Couple that with the massive class imbalance which pretty much shafted any attempt at building some kind of successful small team play, or duels, which again, not sure why a PvP game would even go in this direction, but they did.
I am pretty sure all the people that cried "unbalance is balance" have also left when they discovered that getting ram rodded by the larger guilds sucked.. so much for unfair fights being fun.. eh... LOL.
Truth was, During Beta, that had a pretty fun game, simple, yet, fun. Exactly what a good PvP game should be.. Simple yet Fun.
If they cleaned up the balance issues, and maybe added some extra zones for players to fight. Raised the Cap to around 1000 players per side being able to fight on a map, they would have been gold.
They could have just launched with that.
Now sure why they went from that simple yet fun game they had in Beta to that convoluted shit they had at launch.. but.. is what it is.
/me goes to Twitch's Crowfall section, sees 0 active streams
Yeap, it's doing just as I expected it would.
Maybe they should of listened to crybabies pointing out the VERY obvious issues that persisted throughout alpha and beta up until today. Not those claiming to have guilds of hundreds waiting to play day 1 because beta was good enough or those that believed the same company that had struggled for years would some how quickly address all the issues after launch.
I enjoyed many moments from 2015 hunger dome up until launch but still had enough sense to know it wouldn't go well once the community wasn't just a few diehard fans that had been no lifing a half baked game in development.
Even smart loyal fans run away from a game on fire.
New ownership might end up working out if they go after a specific crowd and make the game more player friendly (crazy idea), but so far there is zero sign they have a new plan that might produce a different result. Just the continued promise that they will listen and do their best. Their best just isn't good enough unfortunately.
The issues were plain to anyone that actually PLAYED the game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
MurderHerd
It just is so weird, that in general these Devs that are computer science majors are making these bad decisions over and over again. They get caught up in the fanboy hype every time. They should be rational thinkers but their decision making process doesn't seem rational to me. Its hard for me to understand.
I am pretty sure that opinion didn't change until after the game went from 500k projected to around 500 concurrent. That's about when the bubble burst and reality started to sink in.
That's when the damage was done.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
* You had some Players, that explained that some DAOC-esq style Balance, was not going to work in a modern PvP game.
They didn't listen to those people.
* You had some Players saying that they needed to focus on Large Scale Open World Battles, and make that work.
They Didn't Listen to those People.
* You had some players that expressed they needed to make the PvP itself more rewarding in it's own right.
They didn't listen to those People.
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Instead.
We get some long drawn out PvE Opening. Massive Turn off for a PvP game, maybe some PvE fanboi's loved that, but if you came in looking for a Throne War Game, you don't want an hour of your life sucked away doing what amounts to PvE fetch quests. No doubt that did some serious damage to the new/returning player experience.
We get Low Pop Map Caps, in comparison to guild Size, which is something that I never quite understood, if the game was supposed to be about large scale battels, 500 player guilds and thousands of players in an alliance, they really needed to have done a lot more to make that happen. They dropped the ball big time with that, and that is a real hard ball to pick back up.
Now, really, no joke, IMHO, Crowfall was marketed and paraded as a PvP game, as such that should have been their focus, to make sure the PvP was on Point, and, hard reality is, it was not, and in a PvP game, that is game ender.
In contrast to many other MMO's that have PvP that were on the market, Crowfall was not a winner, in fact, I know of 3 guilds directly, from GW2, that had planned to go to Crowfall, and returned to GW2, or moved off to New World, because the PvP in Crowfall was shit in contrast to GW2.
No joke, that kind of rep kills PvP games, and I am going to bet a lot of other players and guilds did the same thing, they came to Crowfall from games like BDO, ESO, GW2, expecting something, better than what they were leaving, and simply not finding that in Crowfall, no doubt some of them returned to their own standbys, others jumped off to New World.
The harsh reality is, the balance and combat in Crowfall was just not up to par with what was already out there, and I think that really hurt them a lot more than some fanboi's will ever want to admit.
In fact, I said myself many times over, that the game had serious balance issues right from Beta, that was never addressed, and hurt them.