Dual Universe Athena Update Overhauls New Player Experience, Includes Safe PvP-Free Planets to Start On | MMORPG.com
The upcoming Dual Universe Athena Update will include an overhauled introduction and tutorial for new players, with safe, PvP-free planets, guidance, and
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"overhauled introduction and tutorial for new players, with safe, PvP-free planets TO START ON, guidance"
FTFY, so did they really learn? Or are they deluding themselves into thinking once players get off the PvE starter planet they'll finally "get it" and want to jump right into the PvP?
Maybe I'm misunderstanding something so please correct me if I'm wrong. But if not, these guys are delusional. They want the PvE money though, that's crystal clear.
OK, let's call it a step in the right direction.
I haven't played so no idea how well this will let PVE centric players find a way to prosper if there aren't additional controls put in place elsewhere.
Unfortunately, what often is the case is developers hope to lure PVE players in to try the game in the hopes they will suddenly harden the Fu!k up which is rarely how it turns out in the end.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"overhauled introduction and tutorial for new players, with safe, PvP-free planets TO START ON, guidance"
FTFY, so did they really learn? Or are they deluding themselves into thinking once players get off the PvE starter planet they'll finally "get it" and want to jump right into the PvP?
Maybe I'm misunderstanding something so please correct me if I'm wrong. But if not, these guys are delusional. They want the PvE money though, that's crystal clear.
OK, let's call it a step in the right direction.
I haven't played so no idea how well this will let PVE centric players find a way to prosper if there aren't additional controls put in place elsewhere.
Unfortunately, what often is the case is developers hope to lure PVE players in to try the game in the hopes they will suddenly harden the Fu!k up which is rarely how it turns out in the end.
No, that is not the goal. The goal of luring PvE players into a game like this is so that the PvP griefers can have someone to prey on. This greatly inflates the launch numbers until the PvE players leave, and then the griefers leave... which results in a small hardcore PvP player base and a lot of dissatisfied customers who left.
Game is unplayable because they put the fucking tutorial right on the biggest planet where everyone is building stuff. So it's sluggish as hell to get through it. This update puts them on tiny moons so they won't be bombarded with lag as soon as they log in.
These devs are clueless. The ONLY gameplay loop, mining, was basically removed from the game. They instead gave the players MU's (mining units) that passively mine. So now no one even plays the game other than to re-calibrate their mining units then log off.
Instead of designing mining to be fun, they said fuck it. Talentless, brainless, and pathetic designers. There's no game here just a voxel builder. Literally nothing to do.
So they implement pvp. What the hell? Why would I play this shitty voxel graphics over starbase (has actual physics - bullets, etc) star citizen, or elite dangerous? Or just any pvp game for that matter. I play a builder game to BUILD and work with a community on projects. Why not add content that helps us play with our buddies not destroy each other? Or any PVE content at all? Literally the only active thing you can do is mine, and that was taken out of the game! Everything else is inactive - missions are flying from point a to point b that's it for hours (no joke, 6 hours was my last missions trip).
There's so few players playing that you literally won't ever find anyone to pvp and if YOU DO FIND SOMEONE you KNOW THEM they're one of the other 5 players still playing so why the fuck would you grief them. There's no sense of consentual pvp. PVP consists of flying to asteroids finding people deep in an asteroid unaware their ship is being blown up on the surface. That is literally all the pvp there is. Don't bother digging a hole and hiding your ship because the game's pvp is TEXT BASED. Objects do not matter. They lock on and shoot you're gone regardless of what's between you and them. What a joke who would want to pvp text based in todays day and age? It's about the same level of pvp as you'd get playing wurm online.
The other thing is everything in the game just takes an ungodly amount of time to do. If you want to actually active mine (no point, just for fun) you will spend 2 hours flying to an asteroid. If you want to do a mission you will spend 4-6 hours flying. They literally think everyone has a ton of free time to sit around flying places!
It's almost like they sat in a board room together drinking beers and go, "How can we make this game more niche than it already is? How about we require everyone to work from home to be able to play this?"
"overhauled introduction and tutorial for new players, with safe, PvP-free planets TO START ON, guidance"
FTFY, so did they really learn? Or are they deluding themselves into thinking once players get off the PvE starter planet they'll finally "get it" and want to jump right into the PvP?
Maybe I'm misunderstanding something so please correct me if I'm wrong. But if not, these guys are delusional. They want the PvE money though, that's crystal clear.
OK, let's call it a step in the right direction.
I haven't played so no idea how well this will let PVE centric players find a way to prosper if there aren't additional controls put in place elsewhere.
Unfortunately, what often is the case is developers hope to lure PVE players in to try the game in the hopes they will suddenly harden the Fu!k up which is rarely how it turns out in the end.
Then there will be many moans and groans and whining on the forums if they have forums once they get out of those zones. Having safe zones as starter zones do not help players because you just delay the reality of the game and to be quite honest I prefer knowing right away how the rest of the game will be.
Do players actually spend time reading up about the games they play or go blindly in following the latest trend or their friends. Then don't be surprised if they leave long posts and complaints.
This is exactly why I dislike developers who try to lure PvE players to their games because in the end there will a lot of harsh arguments on the forums and name calling and people who complain why PvE players constantly try to play games that are not meant for them.
"overhauled introduction and tutorial for new players, with safe, PvP-free planets TO START ON, guidance"
FTFY, so did they really learn? Or are they deluding themselves into thinking once players get off the PvE starter planet they'll finally "get it" and want to jump right into the PvP?
Maybe I'm misunderstanding something so please correct me if I'm wrong. But if not, these guys are delusional. They want the PvE money though, that's crystal clear.
OK, let's call it a step in the right direction.
I haven't played so no idea how well this will let PVE centric players find a way to prosper if there aren't additional controls put in place elsewhere.
Unfortunately, what often is the case is developers hope to lure PVE players in to try the game in the hopes they will suddenly harden the Fu!k up which is rarely how it turns out in the end.
Then there will be many moans and groans and whining on the forums if they have forums once they get out of those zones. Having safe zones as starter zones do not help players because you just delay the reality of the game and to be quite honest I prefer knowing right away how the rest of the game will be.
open world PVP hardly ever survives in MMOS. Griefers 90% Of the time scare everyone away who's not a griefer, leaving a fragmented, terrible player base behind. The game's current form of pvp is literally just griefing. You aren't going to randomly come across another ship that wants to pvp you're going to find a freighter or miner and blow it up that's it. Just 100% pure griefing.
They are adding the ability to build in space next update so players can build stations, but like most pvp games players will just join one big guild so they can have free access to the high end materials so they can pve.
"overhauled introduction and tutorial for new players, with safe, PvP-free planets TO START ON, guidance"
FTFY, so did they really learn? Or are they deluding themselves into thinking once players get off the PvE starter planet they'll finally "get it" and want to jump right into the PvP?
Maybe I'm misunderstanding something so please correct me if I'm wrong. But if not, these guys are delusional. They want the PvE money though, that's crystal clear.
OK, let's call it a step in the right direction.
I haven't played so no idea how well this will let PVE centric players find a way to prosper if there aren't additional controls put in place elsewhere.
Unfortunately, what often is the case is developers hope to lure PVE players in to try the game in the hopes they will suddenly harden the Fu!k up which is rarely how it turns out in the end.
No, that is not the goal. The goal of luring PvE players into a game like this is so that the PvP griefers can have someone to prey on. This greatly inflates the launch numbers until the PvE players leave, and then the griefers leave... which results in a small hardcore PvP player base and a lot of dissatisfied customers who left.
Comments
"overhauled introduction and tutorial for new players, with safe, PvP-free planets, guidance"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I haven't played so no idea how well this will let PVE centric players find a way to prosper if there aren't additional controls put in place elsewhere.
Unfortunately, what often is the case is developers hope to lure PVE players in to try the game in the hopes they will suddenly harden the Fu!k up which is rarely how it turns out in the end.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I wanted SO BADLY to love the idea of this game. How can a voxal engine drain so much GPU?
I can run the new god of war fluidly on fairly high settings, but D.U. on minimum settings, and I can't even do the tutorial its so fucking sluggish.
Cool idea. Talentless devs. Yet again.
There's so few players playing that you literally won't ever find anyone to pvp and if YOU DO FIND SOMEONE you KNOW THEM they're one of the other 5 players still playing so why the fuck would you grief them. There's no sense of consentual pvp. PVP consists of flying to asteroids finding people deep in an asteroid unaware their ship is being blown up on the surface. That is literally all the pvp there is. Don't bother digging a hole and hiding your ship because the game's pvp is TEXT BASED. Objects do not matter. They lock on and shoot you're gone regardless of what's between you and them. What a joke who would want to pvp text based in todays day and age? It's about the same level of pvp as you'd get playing wurm online.
It's almost like they sat in a board room together drinking beers and go, "How can we make this game more niche than it already is? How about we require everyone to work from home to be able to play this?"
Do players actually spend time reading up about the games they play or go blindly in following the latest trend or their friends. Then don't be surprised if they leave long posts and complaints.
This is exactly why I dislike developers who try to lure PvE players to their games because in the end there will a lot of harsh arguments on the forums and name calling and people who complain why PvE players constantly try to play games that are not meant for them.
open world PVP hardly ever survives in MMOS. Griefers 90% Of the time scare everyone away who's not a griefer, leaving a fragmented, terrible player base behind. The game's current form of pvp is literally just griefing. You aren't going to randomly come across another ship that wants to pvp you're going to find a freighter or miner and blow it up that's it. Just 100% pure griefing.
They are adding the ability to build in space next update so players can build stations, but like most pvp games players will just join one big guild so they can have free access to the high end materials so they can pve.