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EVE Online Raising Monthly Fees, Adding New Tiers, and Recalculating PLEX, Facing Community Criticis

SystemSystem Member UncommonPosts: 12,599
edited April 2022 in News & Features Discussion

imageEVE Online Raising Monthly Fees, Adding New Tiers, and Recalculating PLEX, Facing Community Criticism | MMORPG.com

It will soon cost more to play EVE Online, as CCP has announced both an increase to the monthly subscription fee and recalculation of PLEX tiers. the community has some criticism of this, the first sub increase in 18 years.

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Comments

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    I just cannot get behind a complaint about $5/month in a game whose subscription price hasn't changed in almost 2 decades.

    The very definition of a tempest in a teapot. We gamers are our own worst enemies.
    SovrathdoomextjcomboAlomarKidRisk
  • AdamantineAdamantine Member RarePosts: 5,093
    I would assume they didnt had to rise the price for almost two decades simply because the main part of the subscription is the cost for the internet traffic.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    edited April 2022


    I just cannot get behind a complaint about $5/month in a game whose subscription price hasn't changed in almost 2 decades.



    The very definition of a tempest in a teapot. We gamers are our own worst enemies.



    as much as i agree with only 5$ increase isnt a big deal ( if you only have one account ), but EVE is a heavy multiboxed game. most players i know have at least 2 accounts and many many players have even more than that. so its not just a 5$ increase, and when those people with multiple accounts start saying, screw it, im out. its not going to be just one subscription leaving its going to be multiple per person.

    will be interesting to see how it plays out. i think this could backfire on them.

    KyleranMr.GutsyircaddictsdoomexAlomarValdheimgastovski1WhiteLanternCalavry
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    DrunkWolf said:


    I just cannot get behind a complaint about $5/month in a game whose subscription price hasn't changed in almost 2 decades.



    The very definition of a tempest in a teapot. We gamers are our own worst enemies.



    as much as i agree with only 5$ increase isnt a big deal ( if you only have one account ), but EVE is a heavy multiboxed game. most players i know have at least 2 accounts and many many players have even more than that. so its not just a 5$ increase, and when those people with multiple accounts start saying, screw it, im out. its not going to be just one subscription leaving its going to be multiple per person.

    will be interesting to see how it plays out. i think this could backfire on them.

    I see.  This seems to be a lesson in why multi-boxing isn't something that should be allowed to take root in a persistent online shared game world's community.  If they're developing and marketing specifically towards multi-boxers, they're creating a vicious cycle that only increases the percentage of their population that multi-boxes, likely at the expense of total players.

    Undercutting your own community like that is a bad bet for an MMORPG that depends upon subs, even if it stems the tide in the short-term.
    Scot
  • foppoteefoppotee Member RarePosts: 535
    This just makes me proud that I no longer sub nor play EVE. I predict though that since so many players have stuck with EVE over the years even if they complain they'll pay. With the company recently trying to sell starter packs & now this sub increase the company was determined to get more money out of its players 1 way or another.
  • [Deleted User][Deleted User] Posts: 1,043
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  • LaterisLateris Member UncommonPosts: 1,847
    Pretty much any Pearl Abyss owned studio will probably have to raise prices as I bet CCP and other studios they own didn't meet their numbers. Didn't BDO just do that? With the collapse of Evegrande, lock downs in their (PA) country, and their Gov's crack down on MMOs\Gaming, they probably lost money as well as the loss of the Russian market. Eventually you'll see the butterfly effect happen in the rest of the MMO Industry?

    Ironic how a game that has a player base who is intensely educated on currency is stating how F*&*^ed up the numbers are. Personally, I never agreed with the sale to PA as a fan and user of Eve Online because a buyout these days can go south real quick. I liked Dust 514 but felt the studio ignored the PC players which was a massive mistake in the financial long run. Eve Valkyrie should have been developed more for non VR users and rebuilt much like No Mans Sky took care of business. I could care less about WOD. This is the sh*& that happens when you sell your company. A lot of my colleagues and friends have quit while others will stay. I'll ride this torpedo until after fan fest to see how CCP Games will reply and how PA handles this. I just hope the rest of the industry does not do a BS cash grab for non related reasons. Sigh....
  • slowz2secretslowz2secret Member RarePosts: 445
    netflix increased their sub, lose 200k of subscribers, this game will suffer the same or much more, there are more games that are almost the same as this one.
    ircaddictsdoomexMcSleaz
  • SpiiderSpiider Member RarePosts: 1,135
    Eve was way overpriced per month back when it came out. The whole world went towards b2p or f2p model but now they are rising prices. Netflix did something similar, see how that worked for them.

    CCP is their own worse enemy.
    Kylerandoomex

    No fate but what we make, so make me a ham sandwich please.

  • SplitStream13SplitStream13 Member UncommonPosts: 253


    netflix increased their sub, lose 200k of subscribers, this game will suffer the same or much more, there are more games that are almost the same as this one.



    Name at least one.
    KyleranLaterisValdheim
  • KnightFalzKnightFalz Member EpicPosts: 4,522


    I would assume they didnt had to rise the price for almost two decades simply because the main part of the subscription is the cost for the internet traffic.




    I would assume they were reluctant to change their subscription fee as players are sensitive to cost of them, and the concept of subscription as a whole these days.

    I'm glad to see one game finally trying to break that $15 cap. I hope other companies follow suit. This is long past due.
    TheDalaiBombaLaterisMcSleaz
  • DAOWAceDAOWAce Member UncommonPosts: 436
    The jump to $60 games is still ringing in my ears as they've been forcing $70 games on us.

    If this new $20/mo for subscription games starts to become a trend, it's going to hurt a lot of people, notably those in less fortunate countries.

    I can barely stomach paying a subscription to a game anymore. There's too many things that require monthly payments nowadays; every company is fighting every other company for your money.

    Good thing our wages have increased in line with inflation. Oh wait.
    doomexLateris
  • KyleranKyleran Member LegendaryPosts: 43,975
    DAOWAce said:
    The jump to $60 games is still ringing in my ears as they've been forcing $70 games on us.

    If this new $20/mo for subscription games starts to become a trend, it's going to hurt a lot of people, notably those in less fortunate countries.

    I can barely stomach paying a subscription to a game anymore. There's too many things that require monthly payments nowadays; every company is fighting every other company for your money.

    Good thing our wages have increased in line with inflation. Oh wait.
    Totally agree with you except must note EVE Online doesn't charge a box price, not even initially, nor do they sell expansion packs seeing new content has always been part of the sub.

    Might have been better to just create a new premium sub tier which had some desireable extra benefits such as even faster skill training, or maybe finally let one account skill train more than one character simultaneously instead of in serial as was the case back when I last played about 5 years ago (which I assume is still true.)

    Except for Walmart truck drivers, Target store clerks, California Grocery workers, and the Blizzard QA team most everyone else isn't getting huge pay raises or bonuses so their income isn't nearly keeping up with inflation. (my employer gave me a raise in Feb that was twice that of last year, 3.4%...whoo hoo!)

    Where I live rents have gone up over 25% in the past year or so, gasoline, same, the war and all that you know, pound of bacon, almost $10 for the premium brands.

    So paying 33% more for a single MMORPG with nothing extra is steep ask at a time everyone is being hard pressed on so many fronts.

    Sandmanjw

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited April 2022
    33% sounds big, until you realize it's $5, which is less than the cost of a Big Mac today....  *Without* the fries and drink.

    People talk like CCP was just gonna accept the revenue decay if they hasn't increased sub prices.  No.  It would've come in some other new and exciting form of monetization.  Prospector packs, anyone?  No?

    But sure, let's further condition MMORPG developers away from a standard, regular fee to play and more towards mocrotransactions and tiers.  That'll be *great.*
  • KnightFalzKnightFalz Member EpicPosts: 4,522

    DAOWAce said:


    Good thing our wages have increased in line with inflation. Oh wait.



    Wages have kept far better pace with inflation than MMORPG subscription rates have.
    TheDalaiBomba
  • haplo602haplo602 Member UncommonPosts: 254

    Kyleran said:


    DAOWAce said:

    The jump to $60 games is still ringing in my ears as they've been forcing $70 games on us.



    If this new $20/mo for subscription games starts to become a trend, it's going to hurt a lot of people, notably those in less fortunate countries.



    I can barely stomach paying a subscription to a game anymore. There's too many things that require monthly payments nowadays; every company is fighting every other company for your money.



    Good thing our wages have increased in line with inflation. Oh wait.


    Totally agree with you except must note EVE Online doesn't charge a box price, not even initially, nor do they sell expansion packs seeing new content has always been part of the sub.

    Might have been better to just create a new premium sub tier which had some desireable extra benefits such as even faster skill training, or maybe finally let one account skill train more than one character simultaneously instead of in serial as was the case back when I last played about 5 years ago (which I assume is still true.)

    Except for Walmart truck drivers, Target store clerks, California Grocery workers, and the Blizzard QA team most everyone else isn't getting huge pay raises or bonuses so their income isn't nearly keeping up with inflation. (my employer gave me a raise in Feb that was twice that of last year, 3.4%...whoo hoo!)

    Where I live rents have gone up over 25% in the past year or so, gasoline, same, the war and all that you know, pound of bacon, almost $10 for the premium brands.

    So paying 33% more for a single MMORPG with nothing extra is steep ask at a time everyone is being hard pressed on so many fronts.




    Actually you can buy the option to train multiple characters on the same account in parallel now.

    Anyway, the main driver I guess is the electricity cost. Don't know about US but here in Europe the Energy prices are increasing for some time (and accelerated as a consequence of one special operation).
  • hyllyhhyllyh Member UncommonPosts: 477
    good good!
    i've an sleeping account with billions of isks.
    i've now to find how to RMT it
  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    I feel like there are other ways they can make money than raising the monthly cost. pretty much its screwing the month to month players more than anything, people who normally sub for many months at a time to get the discount can still do that and get the same discount if they sub longer now.

    But as we have seen in MANY other games, players are more than willing to spend money on in game looks alone. selling more ship skins, or corp skins, things like that can increase profit by a lot.

    a bad example is when they tried to sell ships. that doesnt work because you are Fing over players who play the game to make ships and sell them for profit.

    hell this could even be the result of that failing....


    but there are ways to make extra money off the player base without screwing over the players and economy in eve.
  • KyleranKyleran Member LegendaryPosts: 43,975
    haplo602 said:

    Kyleran said:


    DAOWAce said:

    The jump to $60 games is still ringing in my ears as they've been forcing $70 games on us.



    If this new $20/mo for subscription games starts to become a trend, it's going to hurt a lot of people, notably those in less fortunate countries.



    I can barely stomach paying a subscription to a game anymore. There's too many things that require monthly payments nowadays; every company is fighting every other company for your money.



    Good thing our wages have increased in line with inflation. Oh wait.


    Totally agree with you except must note EVE Online doesn't charge a box price, not even initially, nor do they sell expansion packs seeing new content has always been part of the sub.

    Might have been better to just create a new premium sub tier which had some desireable extra benefits such as even faster skill training, or maybe finally let one account skill train more than one character simultaneously instead of in serial as was the case back when I last played about 5 years ago (which I assume is still true.)

    Except for Walmart truck drivers, Target store clerks, California Grocery workers, and the Blizzard QA team most everyone else isn't getting huge pay raises or bonuses so their income isn't nearly keeping up with inflation. (my employer gave me a raise in Feb that was twice that of last year, 3.4%...whoo hoo!)

    Where I live rents have gone up over 25% in the past year or so, gasoline, same, the war and all that you know, pound of bacon, almost $10 for the premium brands.

    So paying 33% more for a single MMORPG with nothing extra is steep ask at a time everyone is being hard pressed on so many fronts.




    Actually you can buy the option to train multiple characters on the same account in parallel now.

    Anyway, the main driver I guess is the electricity cost. Don't know about US but here in Europe the Energy prices are increasing for some time (and accelerated as a consequence of one special operation).
    Damn those crypto mining firms.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • niceguy3978niceguy3978 Member UncommonPosts: 2,051


    netflix increased their sub, lose 200k of subscribers, this game will suffer the same or much more, there are more games that are almost the same as this one.



    Netflix lost 700k subscribers when they suspended operations in Russia. Otherwise they would have gone up by 500k subs for the quarter despite the increase.
    [Deleted User]Kyleran
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited April 2022
    Torval said:

    DAOWAce said:


    Good thing our wages have increased in line with inflation. Oh wait.



    Wages have kept far better pace with inflation than MMORPG subscription rates have.

    MMORPG subscription value for the dollar have been declining. You guys like to make the $5 fast food fry analogy, but for the price of a MMORPG I can get a full Spotify subscription to millions of albums or streaming subscription with thousands of movies and serials.

    Telling people they should bend over and like it doesn't work. Just ask Netflix. This is capitalism and it's not about what you think corporations are entitled to, but what the market will bear based on how they perceive the value.

    People heavily invested in EVE probably won't leave, but might drop an alt account or two or three or four. Some casual players might drop their subs. We'll have to see how well this works for them. We can check back in with EVE Offline in 6 months to see if the price hike had any effect.
    Again, that's all fine, well, and good.  There is no rule that says market reactions are intelligent or healthy for the market by virtue of the fact they happen.

    If this blows up in CCP and Jagex's faces, expect to see more under-handed, tricky, predatory microtransaction bullshit, not less.

    Sometimes, as consumers, we really need to see beyond ourselves a bit.

    Designing MMORPG video game content is a far more complex and time-consuming endeavor than simply streaming existing music, too.  It isn't so cut and dry, even if consumers refuse to acknowledge it.

    Two things can be true at once: predatory monetization goes well beyond what is needed to bankroll a successful development studio, and a $15/month sub since the early 2000s won't cut it anymore.
  • niceguy3978niceguy3978 Member UncommonPosts: 2,051


    33% sounds big, until you realize it's $5, which is less than the cost of a Big Mac today....  *Without* the fries and drink.

    People talk like CCP was just gonna accept the revenue decay if they hasn't increased sub prices.  No.  It would've come in some other new and exciting form of monetization.  Prospector packs, anyone?  No?

    But sure, let's further condition MMORPG developers away from a standard, regular fee to play and more towards mocrotransactions and tiers.  That'll be *great.*



    It seems like the main reason that subs haven't increased in price is due to the introduction of microtransactions. But everyone also complains about microtransactions. Seeking to increase revenue is always a no-win situation for companies. In some areas it is easier than others. I remember when inflation was increasing in the late 80s early 90s and for many products it wasn't the specific price that was going up, but the companies (when they could) would provide less of the product for the same price. Can't really do that with a 20 year old MMO.
  • nyxiumnyxium Member UncommonPosts: 1,345
    It's sad but understandable. What's the alternative? Elite Dangerous? Is that game still online still? Star Citizen maybe? But that hasn't officially launched like EVE Online has. Tricky. The EVE F2P Alpha players will probably get nerfed more too, although that is not known for sure.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 43,975
    nyxium said:
    It's sad but understandable. What's the alternative? Elite Dangerous? Is that game still online still? Star Citizen maybe? But that hasn't officially launched like EVE Online has. Tricky. The EVE F2P Alpha players will probably get nerfed more too, although that is not known for sure.
    CCP is probably betting since there really is no good alternative for people who really enjoy what EVE offers that even those who leave have a good chance of returning one day.

    $5.00 more a month is actually a small price to pay to keep the game solvent and viable.


    [Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    Kyleran said:
    nyxium said:
    It's sad but understandable. What's the alternative? Elite Dangerous? Is that game still online still? Star Citizen maybe? But that hasn't officially launched like EVE Online has. Tricky. The EVE F2P Alpha players will probably get nerfed more too, although that is not known for sure.
    CCP is probably betting since there really is no good alternative for people who really enjoy what EVE offers that even those who leave have a good chance of returning one day.

    $5.00 more a month is actually a small price to pay to keep the game solvent and viable.


    You make it sound as if it's a clear binary decision between being solvent or keeping the current sub price. I'd want to see the audited books before I believe that.

    What's more likely is that their overlords want a better ROI than what they're currently getting but it's most likely profitable as is.
    Sandmanjw[Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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