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It will soon cost more to play EVE Online, as CCP has announced both an increase to the monthly subscription fee and recalculation of PLEX tiers. the community has some criticism of this, the first sub increase in 18 years.
Comments
The very definition of a tempest in a teapot. We gamers are our own worst enemies.
as much as i agree with only 5$ increase isnt a big deal ( if you only have one account ), but EVE is a heavy multiboxed game. most players i know have at least 2 accounts and many many players have even more than that. so its not just a 5$ increase, and when those people with multiple accounts start saying, screw it, im out. its not going to be just one subscription leaving its going to be multiple per person.
will be interesting to see how it plays out. i think this could backfire on them.
Undercutting your own community like that is a bad bet for an MMORPG that depends upon subs, even if it stems the tide in the short-term.
Ironic how a game that has a player base who is intensely educated on currency is stating how F*&*^ed up the numbers are. Personally, I never agreed with the sale to PA as a fan and user of Eve Online because a buyout these days can go south real quick. I liked Dust 514 but felt the studio ignored the PC players which was a massive mistake in the financial long run. Eve Valkyrie should have been developed more for non VR users and rebuilt much like No Mans Sky took care of business. I could care less about WOD. This is the sh*& that happens when you sell your company. A lot of my colleagues and friends have quit while others will stay. I'll ride this torpedo until after fan fest to see how CCP Games will reply and how PA handles this. I just hope the rest of the industry does not do a BS cash grab for non related reasons. Sigh....
CCP is their own worse enemy.
No fate but what we make, so make me a ham sandwich please.
Name at least one.
I would assume they were reluctant to change their subscription fee as players are sensitive to cost of them, and the concept of subscription as a whole these days.
I'm glad to see one game finally trying to break that $15 cap. I hope other companies follow suit. This is long past due.
If this new $20/mo for subscription games starts to become a trend, it's going to hurt a lot of people, notably those in less fortunate countries.
I can barely stomach paying a subscription to a game anymore. There's too many things that require monthly payments nowadays; every company is fighting every other company for your money.
Good thing our wages have increased in line with inflation. Oh wait.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
People talk like CCP was just gonna accept the revenue decay if they hasn't increased sub prices. No. It would've come in some other new and exciting form of monetization. Prospector packs, anyone? No?
But sure, let's further condition MMORPG developers away from a standard, regular fee to play and more towards mocrotransactions and tiers. That'll be *great.*
Wages have kept far better pace with inflation than MMORPG subscription rates have.
Actually you can buy the option to train multiple characters on the same account in parallel now.
Anyway, the main driver I guess is the electricity cost. Don't know about US but here in Europe the Energy prices are increasing for some time (and accelerated as a consequence of one special operation).
i've an sleeping account with billions of isks.
i've now to find how to RMT it
But as we have seen in MANY other games, players are more than willing to spend money on in game looks alone. selling more ship skins, or corp skins, things like that can increase profit by a lot.
a bad example is when they tried to sell ships. that doesnt work because you are Fing over players who play the game to make ships and sell them for profit.
hell this could even be the result of that failing....
but there are ways to make extra money off the player base without screwing over the players and economy in eve.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Netflix lost 700k subscribers when they suspended operations in Russia. Otherwise they would have gone up by 500k subs for the quarter despite the increase.
If this blows up in CCP and Jagex's faces, expect to see more under-handed, tricky, predatory microtransaction bullshit, not less.
Sometimes, as consumers, we really need to see beyond ourselves a bit.
Designing MMORPG video game content is a far more complex and time-consuming endeavor than simply streaming existing music, too. It isn't so cut and dry, even if consumers refuse to acknowledge it.
Two things can be true at once: predatory monetization goes well beyond what is needed to bankroll a successful development studio, and a $15/month sub since the early 2000s won't cut it anymore.
It seems like the main reason that subs haven't increased in price is due to the introduction of microtransactions. But everyone also complains about microtransactions. Seeking to increase revenue is always a no-win situation for companies. In some areas it is easier than others. I remember when inflation was increasing in the late 80s early 90s and for many products it wasn't the specific price that was going up, but the companies (when they could) would provide less of the product for the same price. Can't really do that with a 20 year old MMO.
$5.00 more a month is actually a small price to pay to keep the game solvent and viable.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What's more likely is that their overlords want a better ROI than what they're currently getting but it's most likely profitable as is.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED