Well, according to steamcharts the numbers are rather steady since two months in the 350K-400K range. Sometimes even passing above 400K.
I uninstalled, but it seems that the game is still really popular.
BDO shows only 15k-25k in comparison. Even if we take in account possible non-steam launchers, I doubt that BDO is reaching LA numbers.
Additionally, BDO just launched a new class, a new expansion, and made the base game free for a limited(?) period. Meaning that BDO is possibly more attractive than ever.
Well, BDO is considered as a successful game, continues to improve, and seems to belong to the MMORPG landscape for the years to come.
Another pump and dumped game by all the big streamers just like NW. Asmongold is already back to FFXIV.
He was playing today for a few hours for the twitch drop event. Really once you hit 1300 gear level the gear progression slows and you find the game just becomes one of those daily logger games. Once you do a few daily tasks you log out.
Players will not always have your view point on games, you really need to get your head around that. "Just saying".
Except you are not a player.
There have been several answers from actual players including me about those QOL changes, you seem to have a seriously negative bias against that expression without even knowing what it's all about in the games you are actually not playing at all.
So whatever... dismissed, I'm done with that discussion.
You really are taking this the wrong way, I am asking because I don't have a lot of choices for a MMO this year and and am hopeful NW could be the one. But the updates I have seen so far have not been that solid all round, for me pushing back the decision to next year may end up being the right move.
Just forget all that and play Cyrodiil, that is by far the best mmo on the market atm. Well, there is a lot of lag, but sometimes, when you can activate skills, it is the best mmo around.
I have considered going back, if NW or FF (graphics update) does not work out this year I think that's where I am headed. Just fed up of waiting for a good MMO to turn up.
That seems to be the mantra of today: Your game has about one month to wow us (pun intended) and if it does not we move on to the next flavor of the month.....There is no shortage of games...Everyone is looking for that next great game but not finding it.
Been like that since 2008 or so. Wasn't so drastic before that, but for the past 10-15 years, it seems the norm. I blame the fact that MMO gamers SUCK at learning from history.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
New World 30 day peak concurrency is 37K players and is currently (as of this post) number 21 on the Steam Charts. That's something EQ or UO couldn't touch right now with a 10 foot pole. They wouldn't likely even make it into the top 100.
NW 30 day average peak concurrency is 21.9K.
NW 24 peak concurrency is 27K.
So nearly what EVE is doing (around 30K - 32K peaks on good days - 27 - 28K on not so good days) according to EVE Offline.
That's more than UO likely ever had even at it tiny short-lived peak 20 years ago.
Lost Ark, despite having lost a lot of players, sits at number 1 most of the time on the Steam Charts giving both CS:GO and Dota 2 a serious run for the spot. No other MMO on Steam has ever done that. Very few games have ever done that and no MMO ever has. Then again most MMO like to hide their numbers because they're so much more appalling and anemic than players believe.
I'm so happy you took time to reply , and I'm always open to helping further the education of the NW fan club , after all they need all the help they can get ,as they have been wrong every step of the way relative to NW performance..
But first before we adress your weak and transparent attempt at deflecting from the OP, let's touch on that..
As the OP felt driven to compare LA and NW performance..
To date NW is performing way under industry standards at retention rate of 3%..
And LA is performing way above industry standards at 48%
We will keep track of this further at the ops request..
Also really disingenuous and foolish to compare EVE which is a sub based game to B2P game in NW ..There is a difference, let me know if you need it explianed..
And in the same breath a reminder fot those that need it UO also sub based ...NW is a B2P AAA game that was 40 % off a week ago and still has abysmall numbers.
Now let's discuss your weak and transparent attempt at defending NW by dragging in a 26 year old game thst was made when the playerbase was well over 1000% smaller.. I've always assumed you were a smart guy , I may be wrong, but why would you write this , but you did and you knew it was weak when you did it ..
So why is the question... and the answer is ..
There is nothing left to defend NW the defense well is dry .. So hey let's take a shot at UO ..One would think that there is something left to defend NW with on its own merits .. But you have nothing..
Your defense of NW is well UO blah blah blah . Lol wtf can't make this shit up
LMFAO because you think it will bother me. Let me help you with that
It doesn't..
You see unlike the NW fan club I know what UO is , it's a very difficult hard-core niche game with bad graphics and archaic ui , that was/ is never going to appeal to the masses , and it weeds out bad players , ask Cpt Picard he was weeded ..
I mean what's next are you going to tell us that NW is doing better than Merdian 59 lmfao , what a joker ..
Now , I'm going to go play UO which I will playing next year as well, can you say the same for NW ..
No you can't .
Ironically an interesting side event we can watch , is later thus year UO will be launching its new Legacy servers thru Steam , I wonder if NW will be around long enough to compare them at that point ..
New World 30 day peak concurrency is 37K players and is currently (as of this post) number 21 on the Steam Charts. That's something EQ or UO couldn't touch right now with a 10 foot pole. They wouldn't likely even make it into the top 100.
NW 30 day average peak concurrency is 21.9K.
NW 24 peak concurrency is 27K.
So nearly what EVE is doing (around 30K - 32K peaks on good days - 27 - 28K on not so good days) according to EVE Offline.
That's more than UO likely ever had even at it tiny short-lived peak 20 years ago.
Lost Ark, despite having lost a lot of players, sits at number 1 most of the time on the Steam Charts giving both CS:GO and Dota 2 a serious run for the spot. No other MMO on Steam has ever done that. Very few games have ever done that and no MMO ever has. Then again most MMO like to hide their numbers because they're so much more appalling and anemic than players believe.
It is interesting. People outside of the industry rarely thought about concurrent numbers in the birth stage of the genre because mmorpgs were such a new thing and there was no baseline. Now we judge everything on concurrency, attrition, ROI and CLTV (customer long term value) The genre has become, like anything else, business-i-fied (gamified?) We look at the business leaders of the publishing world as playing their own financial mmorpg. Leveling up skill pointing their way to the top by joining the right board room (guild) crafting (deals and acquisitions) Even character creation (or assassination) Very crazy times that the elder games and their creators could not have envisioned
It has bled over to how games are being designed too. The ability to retain a population is the paramount now. Games get closed down even when they are operating at a profit.
Still play the game. Still enjoy the game. It's numbers are outrageously inflated by bots.
You can look at the class break downs and its all zerkers. I mean, I have classes in tier 2-3 in various stages and queues are longer across the board for everything VS. a month ago when less people purportedly played. Just look at the times people are playing? I play early mornings(5-6am ET) and there will be as many people on as prime time.
Game's fun and all but people pretending the bots aren't way out of control are being silly.
IMO it's the fact that the gold to RMT conversion is sooo favorable that everyone is doing it. Gold is easy to make and sells for a lot IRL. It's 526 gold per dollar right now. I could make that selling one chars t2 mats for 2 runs. Times that by 1000 and you could make a lot more money than botting WoW.
The number is pretty crazy. Usually concurrent number means there are 10 times the monthly player. Also need to factor in the user number is probably only english players so there are more players playing in other language.
So even for a new game that is a crazy number. At least compare to other mmorpg.
I think any successful game is only as successful as the number of bots it has. It is an indication of where they money is being made.
I've been saying that for years. The quantity of bots and gold seller spam, as annoying as they are, is a good indicator of how healthy an MMO is otherwise.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think any successful game is only as successful as the number of bots it has. It is an indication of where they money is being made.
I've been saying that for years. The quantity of bots and gold seller spam, as annoying as they are, is a good indicator of how healthy an MMO is otherwise.
I'd prefer to judge solely based on my experience meeting other avatars in-game I can reliably assume are all real players, though.
It'd be nice if we could adopt a system in these games that makes that far more possible.
I think any successful game is only as successful as the number of bots it has. It is an indication of where they money is being made.
I've been saying that for years. The quantity of bots and gold seller spam, as annoying as they are, is a good indicator of how healthy an MMO is otherwise.
I'd prefer to judge solely based on my experience meeting other avatars in-game I can reliably assume are all real players, though.
It'd be nice if we could adopt a system in these games that makes that far more possible.
Bots are probably a good indicator, but I prefer to just be able to have positive interaction with others and that be good enough. Does it matter if the game has a healthy population but I don't click with the community? Not to me it doesn't. Might as well just player a single player or small multiplayer game.
Bots are like a double-edged sword. They provide a service in that they generally keep price inflation down and item availability up, but at the cost of a health player economy (if that's even a possible reality). Bots go away and suddenly desirable mats and item prices start skyrocketing. MMO economies are a nightmare.
I wonder how CCP has managed their economy over such a long period of time. When I recently went back for a small spell, the economy seemed reasonable (assuming you were willing to make a few jumps to hit the station with the cheapest regional price) even to someone without a huge pile of cash.
Part of it was that the game provided you with a lot of the most expensive parts of getting into a Destroyer/T1 version of the other gameplay loop ships for free through tutorial Agent missions or login rewards. That feels like an intentional part of helping manage the economy, honestly. You can get yourself equipped to do the first Epic Arc and/or T1 missions without engaging the player market for a whole lot if you do all the tutorial Agent missions. By the time you need to really hit the market for a whole new fit, you've been farming cash and items through missions while you wait for your skills to open up the more expensive stuff and you amass some wealth. Edit: I should say that a lot of it definitely has to do with the PLEX market, too.
I think any successful game is only as successful as the number of bots it has. It is an indication of where they money is being made.
I've been saying that for years. The quantity of bots and gold seller spam, as annoying as they are, is a good indicator of how healthy an MMO is otherwise.
I'd prefer to judge solely based on my experience meeting other avatars in-game I can reliably assume are all real players, though.
It'd be nice if we could adopt a system in these games that makes that far more possible.
Bots are probably a good indicator, but I prefer to just be able to have positive interaction with others and that be good enough. Does it matter if the game has a healthy population but I don't click with the community? Not to me it doesn't. Might as well just player a single player or small multiplayer game.
Bots are like a double-edged sword. They provide a service in that they generally keep price inflation down and item availability up, but at the cost of a health player economy (if that's even a possible reality). Bots go away and suddenly desirable mats and item prices start skyrocketing. MMO economies are a nightmare.
Economies shouldn't be a nightmare. It's fairly easy to adjust the various aspects of an economy (supply and demand).
BOTs are a problem, though. Mainly because they have "perfect AI" as well as the time and can beat Players to more of the gathering. And because of that, their "owners" have the large and well stocked shops that draw buyers on a regular basis, and so they also dominate that end of the economy. Then there's price manipulation, if it gets to that.
It all makes for a somewhat worthless economy for the regular Gamer. Or at least, much less rewarding to play than it should be.
Economies shouldn't be a nightmare but always end up that way it seems. There is always a point in the mudflation curve where the developer will take a heavy handed approach to correct the issue.
Bots are a problem agreed, however, they also tend to keep prices low and goods available. What happens when they just disappear is that players start charging more and there are fewer resources.
Price and market manipulation happens regardless of bots. It's just who is manipulating the market. Large guilds and a group consensus among harvesters and crafters do the same thing. Independent players and guilds who don't comply with the accepted standards are often harassed or shut out by those in control which really only contributes to the economy nightmare.
Part of that motivation is that often players and guilds sell stuff on Ebay, not just pro gold farmers. So getting rid of the bots alone doesn't fix the problem, just shifts where it sources from.
I think devs need to get more serious about A) ID verification behind accounts, and B ) setting out a standard of behavior they expect that goes beyond the coded game.
You can't realistically code any standard of ethics into a player population, but you can certainly curate a specific type of community if you have good controls on admission.
Economies shouldn't be a nightmare but always end up that way it seems. There is always a point in the mudflation curve where the developer will take a heavy handed approach to correct the issue.
Bots are a problem agreed, however, they also tend to keep prices low and goods available. What happens when they just disappear is that players start charging more and there are fewer resources.
Price and market manipulation happens regardless of bots. It's just who is manipulating the market. Large guilds and a group consensus among harvesters and crafters do the same thing. Independent players and guilds who don't comply with the accepted standards are often harassed or shut out by those in control which really only contributes to the economy nightmare.
Part of that motivation is that often players and guilds sell stuff on Ebay, not just pro gold farmers. So getting rid of the bots alone doesn't fix the problem, just shifts where it sources from.
I think devs need to get more serious about A) ID verification behind accounts, and B ) setting out a standard of behavior they expect that goes beyond the coded game.
You can't realistically code any standard of ethics into a player population, but you can certainly curate a specific type of community if you have good controls on admission.
While I agree in the West consumers are extremely wary of being "identified", at least with their real life identities.
Perhaps some sort of identity token system like many payment systems are now using could be employed, but not sure how the F2P model could be supported.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Economies shouldn't be a nightmare but always end up that way it seems. There is always a point in the mudflation curve where the developer will take a heavy handed approach to correct the issue.
Bots are a problem agreed, however, they also tend to keep prices low and goods available. What happens when they just disappear is that players start charging more and there are fewer resources.
Price and market manipulation happens regardless of bots. It's just who is manipulating the market. Large guilds and a group consensus among harvesters and crafters do the same thing. Independent players and guilds who don't comply with the accepted standards are often harassed or shut out by those in control which really only contributes to the economy nightmare.
Part of that motivation is that often players and guilds sell stuff on Ebay, not just pro gold farmers. So getting rid of the bots alone doesn't fix the problem, just shifts where it sources from.
"Bots are a problem agreed, however, they also tend to keep prices low and goods available. What happens when they just disappear is that players start charging more and there are fewer resources."
All they need to do is up the resource numbers. So instead of gathering 1-3 flower peddles, they change it to 3-6. (Or whatever the numbers needed.) Same for MOB loot. That would double the supply, to make up for that much in overall supply and drop those prices back down.
I agree about your manipulation comment, except to say that this scenario is "realistic" and actual "game play strategy." Plus the fact that enterprising Players can make us of it themselves, independently, and as a whole make it work out.
I don't understand your last comment. If you don't have BOTs, that sort of takes care of the problem, doesn't it?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
He was playing today for a few hours for the twitch drop event. Really once you hit 1300 gear level the gear progression slows and you find the game just becomes one of those daily logger games. Once you do a few daily tasks you log out.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
But first before we adress your weak and transparent attempt at deflecting from the OP, let's touch on that..
As the OP felt driven to compare LA and NW performance..
To date NW is performing way under industry standards at retention rate of 3%..
And LA is performing way above industry standards at 48%
We will keep track of this further at the ops request..
Also really disingenuous and foolish to compare EVE which is a sub based game to B2P game in NW ..There is a difference, let me know if you need it explianed..
And in the same breath a reminder fot those that need it UO also sub based ...NW is a B2P AAA game that was 40 % off a week ago and still has abysmall numbers.
Now let's discuss your weak and transparent attempt at defending NW by dragging in a 26 year old game thst was made when the playerbase was well over 1000% smaller..
I've always assumed you were a smart guy , I may be wrong, but why would you write this , but you did and you knew it was weak when you did it ..
So why is the question... and the answer is ..
There is nothing left to defend NW the defense well is dry .. So hey let's take a shot at UO ..One would think that there is something left to defend NW with on its own merits .. But you have nothing..
Your defense of NW is well UO blah blah blah . Lol wtf can't make this shit up
LMFAO because you think it will bother me. Let me help you with that
It doesn't..
You see unlike the NW fan club I know what UO is , it's a very difficult hard-core niche game with bad graphics and archaic ui , that was/ is never going to appeal to the masses , and it weeds out bad players , ask Cpt Picard he was weeded ..
I mean what's next are you going to tell us that NW is doing better than Merdian 59 lmfao , what a joker ..
Now , I'm going to go play UO which I will playing next year as well, can you say the same for NW ..
No you can't .
Ironically an interesting side event we can watch , is later thus year UO will be launching its new Legacy servers thru Steam , I wonder if NW will be around long enough to compare them at that point ..
거북이는 목을 내밀 때 안 움직입니다
character assassination indeed.
거북이는 목을 내밀 때 안 움직입니다
Still enjoy the game.
It's numbers are outrageously inflated by bots.
You can look at the class break downs and its all zerkers. I mean, I have classes in tier 2-3 in various stages and queues are longer across the board for everything VS. a month ago when less people purportedly played. Just look at the times people are playing? I play early mornings(5-6am ET) and there will be as many people on as prime time.
Game's fun and all but people pretending the bots aren't way out of control are being silly.
IMO it's the fact that the gold to RMT conversion is sooo favorable that everyone is doing it. Gold is easy to make and sells for a lot IRL. It's 526 gold per dollar right now. I could make that selling one chars t2 mats for 2 runs. Times that by 1000 and you could make a lot more money than botting WoW.
So even for a new game that is a crazy number. At least compare to other mmorpg.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It'd be nice if we could adopt a system in these games that makes that far more possible.
Part of it was that the game provided you with a lot of the most expensive parts of getting into a Destroyer/T1 version of the other gameplay loop ships for free through tutorial Agent missions or login rewards. That feels like an intentional part of helping manage the economy, honestly. You can get yourself equipped to do the first Epic Arc and/or T1 missions without engaging the player market for a whole lot if you do all the tutorial Agent missions. By the time you need to really hit the market for a whole new fit, you've been farming cash and items through missions while you wait for your skills to open up the more expensive stuff and you amass some wealth. Edit: I should say that a lot of it definitely has to do with the PLEX market, too.
And sorry for getting this off-topic!
BOTs are a problem, though. Mainly because they have "perfect AI" as well as the time and can beat Players to more of the gathering. And because of that, their "owners" have the large and well stocked shops that draw buyers on a regular basis, and so they also dominate that end of the economy. Then there's price manipulation, if it gets to that.
It all makes for a somewhat worthless economy for the regular Gamer. Or at least, much less rewarding to play than it should be.
Once upon a time....
You can't realistically code any standard of ethics into a player population, but you can certainly curate a specific type of community if you have good controls on admission.
Perhaps some sort of identity token system like many payment systems are now using could be employed, but not sure how the F2P model could be supported.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All they need to do is up the resource numbers. So instead of gathering 1-3 flower peddles, they change it to 3-6. (Or whatever the numbers needed.)
Same for MOB loot.
That would double the supply, to make up for that much in overall supply and drop those prices back down.
I agree about your manipulation comment, except to say that this scenario is "realistic" and actual "game play strategy." Plus the fact that enterprising Players can make us of it themselves, independently, and as a whole make it work out.
I don't understand your last comment. If you don't have BOTs, that sort of takes care of the problem, doesn't it?
Once upon a time....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon