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Modern Dailies vs Past Dailies

DattelisDattelis Member EpicPosts: 1,674
edited April 2022 in The Pub at MMORPG.COM
Forgive me if this topic was already made or included in another thread, but I made this in wanting to see how people feel about modern daily systems compared to ones used in the past, or even the 'end goal' of daily systems of the past compared to now.

Modern daily systems usually remain the same as the past, but many are greatly tied to player progression (mainly power progression). Since many games utilize upgrade systems, resources can be heavily found within such systems to encourage active player engagement (Lost Ark is probably the most recent example).

Past dailies usually had an 'end point' as it were. Previous iterations of wow probably cata and prior, would usually have you grind out dailies for the core purpose to get exalted and kind of be done with it (unless you wanted the money or certain currencies). The more 'modern' daily system that tends to have a soft 'end-point' as it were would be FFXIV, where you tend to get core ranks done (for mounts/pets/glamour/etc through ranks) and you can keep doing them for exp or currencies to help buy stuff that can be easily skipped if you choose not to.

I'm sure there's more examples of each types and probably hybrids, but my point of this thread is to gauge which camps people on here tend to fall under. More examples and/or 'favored' types of systems from other games are always welcomed and implored to give more knowledge of different systems.

(Sorry in advance if I screwed up the poll, first time doing one. If it doesn't work, just post your answer in your comment if you leave one)
Daily 'system' preference
  1. Which type of daily 'system' do you prefer?4 votes
    1. Modern
        0.00%
    2. Past
      25.00%
    3. Neither
      75.00%
    4. Other (please expand if chosen)
        0.00%

Comments

  • pkpkpkpkpkpk Member UncommonPosts: 265
    edited April 2022
    -puts on his spectacles-

    Ah yes I remember dailies, one day we were out in East Plaguelands earning our wage how we saw fit, fighting it out in where was it--*long pause*--well it was better than you kids now, riding about in Ash--Ashara, was it?--opening treasure chests and fighting Chinese farmers, the next day we were on some island doing 'dailies', daggumit! Took the fun right out of it, it did! 'Course that's what all MMORPGs is about, taking the fun out of it. Back in my day boy MMORPGs you see was good for at least a year before the expansion. Nowadays they ain't even good THAT long! They just don't make 'em like they used to, and sometimes they didn't even used to make them like they used to, to my recollection! Now MUDs those were something else! Wonder they only got 2 people on them now! Guess they're all too busy doing their 'dailies'! Young whippersnappers! -swings his cane around-
  • eoloeeoloe Member RarePosts: 864
    This topic will quickly become a "I hate dailies" topic.

    Let's continue on this track  o:)

    Dailies, past or modern, are an artificial way to retain players. It works because of the carrot (whatever it is), but at some point the players suffer from dailitite! Which is a severe illness, in which the sick player logs in not to play but just to do its dailies!

    The player could have played, but his time is limited and the daily is time-limited too, so it takes priority.

    Daily, the player is doing his dailies, but does not play a fun game anymore. He is doing his daily chores.

    Therefore at some point, the player realizes this fact and drops the game.

    If your game is involving, it shouldn't need dailies.
    IselinDatteliskjempff
  • Jamar870Jamar870 Member UncommonPosts: 573
    Well since I play FFXIV, I run the daily roulette for 2 reasons.  1)To get more xp than I would normally get if I didn't. 2)To earn tokens for gear(armor, weapons, accessories{jewelry}).

  • ScotScot Member LegendaryPosts: 24,273
    Neither, but the past ones with an end point were better.
    Dattelis
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I've never really participated in dailies. There has never been a reason to do so. Either the activities themselves are shit, or the rewards are shit.


    The only thing I ever did that came close would be the PvP quests for killing 10 players or whatever. But, I'd pick them up only because that was what I was already doing, the quest was just a little bonus on top of doing something I enjoyed.


    [nb should be noted that my experience of dailies in modern mmorpgs is nearly non-existent. none of them have managed to retain me long enough to reach a point where dailies were a thing]
    Dattelis
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • IselinIselin Member LegendaryPosts: 18,719
    Currently in that daily rut i ESO just doing my chores, Which is why when my sub expires in 3 days I'm not renewing.

    It's easy to fall into the dailies trap for the reward carrot and before you know it you're no longer really playing the game.
    DattelisKyleranScot
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  • TheocritusTheocritus Member LegendaryPosts: 9,976
    My best example of why I dont like dailies comes from Anarchy Online....For years, it didnt have dailies....We ran missions, or did other activities and the game was fun.....Then came daily missions.....Do a quick daily and voila instant level.....What used to take a couple of hours to do running missions, now took a few minutes....then...

    I no longer felt like doing regular missions anymore....Even though I enjoyed them, they took alot of time if you cleared the whole mission....THe XP was very miniscule compared to the daily and it just felt like a waste of time....I found my joy of the game went from enjoying the journey to rushing to max level.....and it was no longer as much fun.
    DattelisScot
  • AmarantharAmaranthar Member EpicPosts: 5,851
    I was never interested in "dailies". It just felt so gamey to me, and any reward had a cost to me in my desired game play. 
    Funny enough, the ones I saw were actually little different than "just playing the game", but making it gamey like that was killing my perception of living in a world. 
    Dattelis

    Once upon a time....

  • KyleranKyleran Member LegendaryPosts: 43,975
    edited April 2022
    Iselin said:
    Currently in that daily rut i ESO just doing my chores, Which is why when my sub expires in 3 days I'm not renewing.

    It's easy to fall into the dailies trap for the reward carrot and before you know it you're no longer really playing the game.
    That's honestly why I left ESO, found myself doing nothing but logging in and and completing all my dailies, even skipping guild events because I hadn't gotten my dailies done.

    Of course Lost Ark could be no better, but I've really tried hard to not get sucked into all of the dailies available.

    So far I only run two characters who do at most their two Chaos dungeons and three Una quests, almost never bothering with Guardian and Abyssal raids outside of a pass or two for some of them.

    Instead I go do something different, tonight I tackled Shadowspire Tower, cleared all 50 levels too. Was terribly overgeared, (1060) unlike my first attempt back at level 340 wear I died at level 4.

    I only failed one level, 48 as I had no idea how to attack until I looked it up and saw bombs advised...good thing I've saved them all since the start of the game.


    Dattelis

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • ScotScot Member LegendaryPosts: 24,273
    My best example of why I dont like dailies comes from Anarchy Online....For years, it didnt have dailies....We ran missions, or did other activities and the game was fun.....Then came daily missions.....Do a quick daily and voila instant level.....What used to take a couple of hours to do running missions, now took a few minutes....then...

    I no longer felt like doing regular missions anymore....Even though I enjoyed them, they took alot of time if you cleared the whole mission....THe XP was very miniscule compared to the daily and it just felt like a waste of time....I found my joy of the game went from enjoying the journey to rushing to max level.....and it was no longer as much fun.
    You make a game easier and players are supposed to enjoy it more and want to stay. This lesson should have been learned a thousand times, ever easier does not always work. In fact as you point out it can be counter productive.
    AmarantharTheocritus
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Sounds like the most bare classical training. Also throw in problem of themepark games once you finish content.
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