Forgive me if this topic was already made or included in another thread, but I made this in wanting to see how people feel about modern daily systems compared to ones used in the past, or even the 'end goal' of daily systems of the past compared to now.
Modern daily systems usually remain the same as the past, but many are greatly tied to player progression (mainly power progression). Since many games utilize upgrade systems, resources can be heavily found within such systems to encourage active player engagement (Lost Ark is probably the most recent example).
Past dailies usually had an 'end point' as it were. Previous iterations of wow probably cata and prior, would usually have you grind out dailies for the core purpose to get exalted and kind of be done with it (unless you wanted the money or certain currencies). The more 'modern' daily system that tends to have a soft 'end-point' as it were would be FFXIV, where you tend to get core ranks done (for mounts/pets/glamour/etc through ranks) and you can keep doing them for exp or currencies to help buy stuff that can be easily skipped if you choose not to.
I'm sure there's more examples of each types and probably hybrids, but my point of this thread is to gauge which camps people on here tend to fall under. More examples and/or 'favored' types of systems from other games are always welcomed and implored to give more knowledge of different systems.
(Sorry in advance if I screwed up the poll, first time doing one. If it doesn't work, just post your answer in your comment if you leave one)
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Ah yes I remember dailies, one day we were out in East Plaguelands earning our wage how we saw fit, fighting it out in where was it--*long pause*--well it was better than you kids now, riding about in Ash--Ashara, was it?--opening treasure chests and fighting Chinese farmers, the next day we were on some island doing 'dailies', daggumit! Took the fun right out of it, it did! 'Course that's what all MMORPGs is about, taking the fun out of it. Back in my day boy MMORPGs you see was good for at least a year before the expansion. Nowadays they ain't even good THAT long! They just don't make 'em like they used to, and sometimes they didn't even used to make them like they used to, to my recollection! Now MUDs those were something else! Wonder they only got 2 people on them now! Guess they're all too busy doing their 'dailies'! Young whippersnappers! -swings his cane around-
The player could have played, but his time is limited and the daily is time-limited too, so it takes priority.
It's easy to fall into the dailies trap for the reward carrot and before you know it you're no longer really playing the game.
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Funny enough, the ones I saw were actually little different than "just playing the game", but making it gamey like that was killing my perception of living in a world.
Once upon a time....
Of course Lost Ark could be no better, but I've really tried hard to not get sucked into all of the dailies available.
So far I only run two characters who do at most their two Chaos dungeons and three Una quests, almost never bothering with Guardian and Abyssal raids outside of a pass or two for some of them.
Instead I go do something different, tonight I tackled Shadowspire Tower, cleared all 50 levels too. Was terribly overgeared, (1060) unlike my first attempt back at level 340 wear I died at level 4.
I only failed one level, 48 as I had no idea how to attack until I looked it up and saw bombs advised...good thing I've saved them all since the start of the game.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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