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Fully Sponsored MMOs?

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  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Scot said:
    Scot said:
    Scot said:
    Just another nail in the revenue coffin MMOs find themselves in, forced to mold the game to suit the money. So my knight will be travelling on his horse with a Nike logo on the saddle and when he comes to the stable the Nike logo swings on sign. Wonderful immersion.
    Yeah, it could be your mounted knight seeing it. It could instead be your motorcycle riding character in a game with a contemporary setting where the placement would be more suited. Not everything is destined to be a bad case scenario.
    How many MMOs do you know where your ride motorbikes? It is well known that most MMOs are fantasy based, nearly all logos would look out of place. So it is not a "bad case scenario" this will be the "usual case scenario". One of the few exceptions I can think of is The Secret World or if you want to stretch your definition of a MMO GTA (you can ride them there); there are not that many.

    Champions Online does, sort of, if hoverbikes count. SWL has a tiny bit of it. I'm sure someone in advertising would have no trouble stretching the definition of MMO to GTA and a whole bunch of other stuff aside.

    But really, MMORPGs are somewhat like a pimple on the ass of gaming when it comes to marketing potential. If I was picking a genre to make a free game for to also act as an advertising platform it wouldn't be the one I pop.
    The best genres for ads already feature them, here is what happens:

    Advertising in Sports Video Games Is Out of Control (businessinsider.com) 


    It is. What's your point?
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Mendel said:
    Mendel said:
    AlBQuirky said:
    Quizzical said:
    You know what customers are most valuable to advertisers?  People who buy a lot of things.  Specifically trying to bring in people who are unwilling to pay any money at all by using advertisements as a way to make the game free would add exactly the sort of people that advertisers are least interested in.

    Actually the customers most valuable to advertisers are the ones that don't yet buy a lot of what they are promoting. The more that are the less promotion is needed.

    Advertising is relentless on what one does not pay to access so there is no reason to expect a game entirely truly so would be unattractive to advertisers. Such would instead be seen by them as an abundant field for their locust plague to feast on.

    In a way, yet buy something (anything) and the spam starts because you DID purchase something. There is definitely effort put forth to attract all customers, not just those without. It's basically a shotgun approach: Fire into a crowd and see who bites. Or in different way, throw spaghetti on a wall: Throw a handful and see which noodles stick :)

    Yes, and this has become all the more prevalent with online transactions accelerating and expanding these connects.

    I'm not a sports fan, but when they replaced the arena in my city I learned of the trend of such now being named based on corporate involvement, due to "sponsorship" I suppose. It just keeps spreading like a tenacious fungus enveloping what was bit by bit, shifting us from a world of commerce to a brave new commercialized world.

    The problem is that when one company buys out another, you can bet that renaming the stadium will have a higher priority than transitioning the individual customers accounts.


    On what am I supposed to be base this expectation on other than gratuitous negativity. Why would action on one relate to action on the other? I very much doubt those involved in the renaming of stadiums also process customer accounts.
    Anecdotal example of recent corporate behavior.

    When Sun Trust was acquired by Branch, Banking and Trust in 2019 forming Trust Bank, the ball park for the Atlanta Braves was changed for the 2021 season.  When the IT merger finally occurred in February 2022, a large number of issues occurred with Sun Trust personal accounts, debit cards, equity accounts, etc. that were changed in late 2021.  Basically, a large number of Sun Trust customers that had an account change through Sun Trust in the latter half of the year were faced with being unable to access their accounts.  If you had a card with the Sun Trust name on it, it stopped working.

    Changing the name on buildings seemed to have been more important to Truist's directors than helping the Sun Trust customers they gained.




    So, one example. In what percentage of buyouts does this occur such that I would be inclined to believe such issues are more likely to happen than not?

    A sole anecdotal example is a flimsy platform to build assumptions on.
    AlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,534
    Wargfoot said:
    I heard a rumor that Ungood is responsible for those ads on the floor of your local supermarket.
    I have no idea what you are talking about... and now I kinda wish I was.
    AlBQuirkyScot
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • [Deleted User][Deleted User] Posts: 1,043
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  • ScotScot Member LegendaryPosts: 24,273
    Scot said:
    Scot said:
    Scot said:
    Just another nail in the revenue coffin MMOs find themselves in, forced to mold the game to suit the money. So my knight will be travelling on his horse with a Nike logo on the saddle and when he comes to the stable the Nike logo swings on sign. Wonderful immersion.
    Yeah, it could be your mounted knight seeing it. It could instead be your motorcycle riding character in a game with a contemporary setting where the placement would be more suited. Not everything is destined to be a bad case scenario.
    How many MMOs do you know where your ride motorbikes? It is well known that most MMOs are fantasy based, nearly all logos would look out of place. So it is not a "bad case scenario" this will be the "usual case scenario". One of the few exceptions I can think of is The Secret World or if you want to stretch your definition of a MMO GTA (you can ride them there); there are not that many.

    Champions Online does, sort of, if hoverbikes count. SWL has a tiny bit of it. I'm sure someone in advertising would have no trouble stretching the definition of MMO to GTA and a whole bunch of other stuff aside.

    But really, MMORPGs are somewhat like a pimple on the ass of gaming when it comes to marketing potential. If I was picking a genre to make a free game for to also act as an advertising platform it wouldn't be the one I pop.
    The best genres for ads already feature them, here is what happens:

    Advertising in Sports Video Games Is Out of Control (businessinsider.com) 


    It is. What's your point?
    They start small, they end up saturating the game, that's what always happens, microtransaction's anyone?

    As they would be inappropriate in most MMOs, we would end up with that Nike logo on ever part of my knights plate armour and branded on the horse. No thanks.

    Funnily enough a few years back we were talking on here about where the next "rake it in scheme" was going to come from in gaming. No one mentioned NFT's but I think crypto was mentioned, I mentioned advertising. NFT's and crypto are already here and growing, advertising is already here and now may grow into every genre.

    Any scheme that can make money in a game ends up in them. So time to ask again, what do you think the next new thing to make money of the rubes will be? After nearly every game has nft's, crypto and advertising. Whats next?
    AlBQuirky[Deleted User]Adamantine
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    The salesman knows he has you when his foot keeps the door from shutting. Any money making idea will eventually be tried. If it just keeps the door from closing, it will eventually get in. That's humanity :)
    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • UngoodUngood Member LegendaryPosts: 7,534
    AlBQuirky said:
    The salesman knows he has you when his foot keeps the door from shutting. Any money making idea will eventually be tried. If it just keeps the door from closing, it will eventually get in. That's humanity :)
    This is a really good point that most do not seem grasp, it's not a matter of IF this will be a part of your gaming environment, but HOW.

    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • UngoodUngood Member LegendaryPosts: 7,534
    Ungood said:
    Ungood said:
    Hardly new, considering Microsoft was the owner of Massive, which was a company that streamed ads into online games. Remember those Fanta and Air Force ads on billboards in Anarchy Online  ( that I used to post how to disable them here and even got into a tiff with Colin "Means" Cragg over doing so lol )? Those were provided by Massive, under Microsoft.

    And it went up in flames. https://www.businessinsider.com/microsoft-shutting-down-280-million-acquisition-2010-10
    Just wondering for my own insight, Why would you bother to disable them?

    Would you want to watch the same ads over and over while trying to play a video game? Some of them were very annoying.
    If they were just part of the backdrop, like an advert on a Billboard as stage setting, not sure why a "Sprite Soda" billboard would be more annoying then "Omni-Tec Sports Drink" or some made up advert that normally fills the backdrop of these kinds of games. 

    While I admit, needing to fit the game and setting is important, so something like this.



    Is shit.

    I mean, talk about a slogan that just sucks for that setting, they should have done a bit more to make it fit setting. Something like "be all you can be in the Army" was a great slogan, would have worked well in a game world and the real world.

    The issue here was not that there was an advert, the problem with this, was they were constantly reminding people that they are playing a video game, and that is immersion breaking.

    But really.. what's the big deal with seeing an advert for Sprite vs s Nuke, or some other kind of wall filler ?

    Why does this bother you:



    and why does seeing this all over the place not bother you:



    I mean, lets be honest, if you are going to get hit with wall filler anyway, might as well have it fund the game, and this way they don't have to focus on fleecing you to pay for everything.
    A few things. One, they weren't just jpegs on a billboard, they were video ads. Two, they were LOUD AS FUCK so that they would always be heard over the game regardless of how you tweaked the audio, three they constantly streamed so for example Rome Blue was a constant looping cacophony of FANTA FANTA FANTA and loud Air Force jets. Also, as a subscriber, they they were still enabled by default and you had to go into the settings to turn them off.

    Beauty was, they were actually streamed into the game from Massive, so the simple way to disable them was catching Massive's server IP's and putting them into your PC's Host file. 
    Alright, so, the problem was not the advert, but how it was implemented. 

    The smart person would focus on discussing that, and focus on addressing with the Game company how to have the adverts in the game in a more realistic and less intrusive way.

    Because lets be real, trying to tell a company not to explore ways to make more money, is about as effective as trying to tell horney teenagers not to have sex, and anyone with a clue knows how poorly preaching absences has been working out.

    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • The user and all related content has been deleted.
  • olepiolepi Member EpicPosts: 3,017
    And then we got players setting up kiosks to sell actual things. Soon, you'll be able to buy a real car from a NPC dealer in the game.

    Sigh.

    Sometimes I'm glad I'm old :)
    [Deleted User]AlBQuirky

    ------------
    2024: 47 years on the Net.


  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Scot said:
    Scot said:
    Scot said:
    Scot said:
    Just another nail in the revenue coffin MMOs find themselves in, forced to mold the game to suit the money. So my knight will be travelling on his horse with a Nike logo on the saddle and when he comes to the stable the Nike logo swings on sign. Wonderful immersion.
    Yeah, it could be your mounted knight seeing it. It could instead be your motorcycle riding character in a game with a contemporary setting where the placement would be more suited. Not everything is destined to be a bad case scenario.
    How many MMOs do you know where your ride motorbikes? It is well known that most MMOs are fantasy based, nearly all logos would look out of place. So it is not a "bad case scenario" this will be the "usual case scenario". One of the few exceptions I can think of is The Secret World or if you want to stretch your definition of a MMO GTA (you can ride them there); there are not that many.

    Champions Online does, sort of, if hoverbikes count. SWL has a tiny bit of it. I'm sure someone in advertising would have no trouble stretching the definition of MMO to GTA and a whole bunch of other stuff aside.

    But really, MMORPGs are somewhat like a pimple on the ass of gaming when it comes to marketing potential. If I was picking a genre to make a free game for to also act as an advertising platform it wouldn't be the one I pop.
    The best genres for ads already feature them, here is what happens:

    Advertising in Sports Video Games Is Out of Control (businessinsider.com) 


    It is. What's your point?
    They start small, they end up saturating the game, that's what always happens, microtransaction's anyone?

    As they would be inappropriate in most MMOs, we would end up with that Nike logo on ever part of my knights plate armour and branded on the horse. No thanks.

    Funnily enough a few years back we were talking on here about where the next "rake it in scheme" was going to come from in gaming. No one mentioned NFT's but I think crypto was mentioned, I mentioned advertising. NFT's and crypto are already here and growing, advertising is already here and now may grow into every genre.

    Any scheme that can make money in a game ends up in them. So time to ask again, what do you think the next new thing to make money of the rubes will be? After nearly every game has nft's, crypto and advertising. Whats next?

    They wouldn't start small. In a game where play is funded by advertising revenue I expect that marketing withing it would be pervasive. Why earn less when it can instead be more.

    It wouldn't have to be implemented in most MMOs. It would likely be better to create new MMOs specifically tailored around this type of monetization where the setting could be one where prevalent marketing wouldn't be out of place.

    This could work well with a contemporary or futuristic setting, and perhaps post-apocalyptic depending on the details. It could even be some sort of western/sci-fi cross where your robomustang can have a Ford logo on it.

    I don't care what the next scheme will be to part rubes from their money in gaming as the specifics don't matter so much as there will continue to be relentlessly something. A more interesting question is what is it going to take for gamers to stop being rubes. As long as many of us keep crowding the trough it will continue to be filled with slop.
    UngoodAlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    AlBQuirky
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    edited April 2022
    This is most likely to put ads like we already have in games. Billboards in racing games, placement ads like McDonalds on a table. This is something we already see in games. MS is taking control of this, is a good thing for gamers.

    MS is very protective of their brand and if they are working on this, its because someone already was. MS is not looking to take a cut, most likely to make sure the Xbox brand does not become something like Mobile gaming, where you get random interruptive ads but to make sure its something that will fit the game and still make F2P games make money. 
    AlBQuirkyUngood
  • ScotScot Member LegendaryPosts: 24,273
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.
    AlBQuirkyAdamantine
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Scot said:
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.

    Nothing will change in this until gamers do push back. The companies have no motivation to change until their reticence negatively impacts profits.

    Advertisements won't make up for the loss if nobody buys the games containing them. It would of course be difficult for gamers to collectively act to this degree but it is the only vulnerable spot for profit companies have, and thus the only path to change.

    Or we can continue to be passive if not eager victims. Whatever.
    AlBQuirkyScotAdamantine
  • UngoodUngood Member LegendaryPosts: 7,534
    Scot said:
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.

    Nothing will change in this until gamers do push back. The companies have no motivation to change until their reticence negatively impacts profits.

    Advertisements won't make up for the loss if nobody buys the games containing them. It would of course be difficult for gamers to collectively act to this degree but it is the only vulnerable spot for profit companies have, and thus the only path to change.

    Or we can continue to be passive if not eager victims. Whatever.
    A lot of games die, TERA, now after 10 years, shutting down.

    The thing is, if the game is fun to play, gamers will overlook a lot of shit. Like putting up with that fat ass smelly dude, that has not bathed in 6 months, because they are an amazing DM.

    Same holds true for MMO's and games in general. If the game is fun and engaging, players will put up with a lot of things.

    The trick here, is that when it comes to games and adverts, they can't be to the point that they hurt the gaming experience, so they would need to be more low key, but still there, just most adverts in real life, they are a part of our life, but not so much so, that they pull away from our life.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Scot said:
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.

    Nothing will change in this until gamers do push back. The companies have no motivation to change until their reticence negatively impacts profits.

    Advertisements won't make up for the loss if nobody buys the games containing them. It would of course be difficult for gamers to collectively act to this degree but it is the only vulnerable spot for profit companies have, and thus the only path to change.

    Or we can continue to be passive if not eager victims. Whatever.

    It is getting even harder to "make a difference" today. All these "global corps" buying up everything where one arm covers the cost of the other 30+ arms. How many gaming companies have been bought up by Microsoft (OS and office products) or Amazon (online warehouse)?

    We've always dealt with games surviving because "enough" players played the games, but now we have less of a voice as accountants move the money around to cover the losses in other areas. Games as a Service is the next "new accounting" shell game.

    Why are "the numbers" gone from almost all reliable measures (sub counts, unique accounts)?
    UngoodScot

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    AlBQuirky said:
    Scot said:
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.

    Nothing will change in this until gamers do push back. The companies have no motivation to change until their reticence negatively impacts profits.

    Advertisements won't make up for the loss if nobody buys the games containing them. It would of course be difficult for gamers to collectively act to this degree but it is the only vulnerable spot for profit companies have, and thus the only path to change.

    Or we can continue to be passive if not eager victims. Whatever.

    It is getting even harder to "make a difference" today. All these "global corps" buying up everything where one arm covers the cost of the other 30+ arms. How many gaming companies have been bought up by Microsoft (OS and office products) or Amazon (online warehouse)?

    We've always dealt with games surviving because "enough" players played the games, but now we have less of a voice as accountants move the money around to cover the losses in other areas. Games as a Service is the next "new accounting" shell game.

    Why are "the numbers" gone from almost all reliable measures (sub counts, unique accounts)?
    Computer games are a highly competitive market with easy entry into the market.  A would-be monopolist can't just buy up the whole market because plenty of other competitors will spring up to replace them.  If you hate half of the companies out there and will never buy anything from them, then the other half still makes a lot of good games.

    It's easier than ever before for low-budget indie developers to make and distribute a game, and while most low-budget indie games are terrible, there are some that are actually good.

    If you want AAA graphics, your options are more limited, as low-budget indie studios just can't do that.  If you want something based on a prominent, non-gaming IP, your options there have been mostly terrible for decades.
    SandmanjwAlBQuirkyUngood
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Metaverse? Which isnt new, but they are trying to make us think it is new.......
    AlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited April 2022
    Quizzical said:
    AlBQuirky said:
    Scot said:
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.

    Nothing will change in this until gamers do push back. The companies have no motivation to change until their reticence negatively impacts profits.

    Advertisements won't make up for the loss if nobody buys the games containing them. It would of course be difficult for gamers to collectively act to this degree but it is the only vulnerable spot for profit companies have, and thus the only path to change.

    Or we can continue to be passive if not eager victims. Whatever.

    It is getting even harder to "make a difference" today. All these "global corps" buying up everything where one arm covers the cost of the other 30+ arms. How many gaming companies have been bought up by Microsoft (OS and office products) or Amazon (online warehouse)?

    We've always dealt with games surviving because "enough" players played the games, but now we have less of a voice as accountants move the money around to cover the losses in other areas. Games as a Service is the next "new accounting" shell game.

    Why are "the numbers" gone from almost all reliable measures (sub counts, unique accounts)?
    Computer games are a highly competitive market with easy entry into the market.  A would-be monopolist can't just buy up the whole market because plenty of other competitors will spring up to replace them.  If you hate half of the companies out there and will never buy anything from them, then the other half still makes a lot of good games.

    It's easier than ever before for low-budget indie developers to make and distribute a game, and while most low-budget indie games are terrible, there are some that are actually good.

    If you want AAA graphics, your options are more limited, as low-budget indie studios just can't do that.  If you want something based on a prominent, non-gaming IP, your options there have been mostly terrible for decades.

    I was looking more at "us customers making a difference" than the games. You know, "voting with our wallets" and all :)

    You're right that game creation has been made much easier, especially distribution-wise.
    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Ungood said:
    Scot said:
    Torval said:
    We've already lost the battle with NFTs/crypto and adverts.

    The question being.... what. is. next?

    Not quite. When it becomes virtually impossible to find a game without then it can be considered so. It remains quite avoidable.
    For some genres the battle against adverts is already lost and gamers have rarely pushed back at anything. Loot boxes have been pushed back more than anything else and we still see them everywhere.

    Nothing will change in this until gamers do push back. The companies have no motivation to change until their reticence negatively impacts profits.

    Advertisements won't make up for the loss if nobody buys the games containing them. It would of course be difficult for gamers to collectively act to this degree but it is the only vulnerable spot for profit companies have, and thus the only path to change.

    Or we can continue to be passive if not eager victims. Whatever.
    A lot of games die, TERA, now after 10 years, shutting down.

    The thing is, if the game is fun to play, gamers will overlook a lot of shit. Like putting up with that fat ass smelly dude, that has not bathed in 6 months, because they are an amazing DM.

    Same holds true for MMO's and games in general. If the game is fun and engaging, players will put up with a lot of things.

    The trick here, is that when it comes to games and adverts, they can't be to the point that they hurt the gaming experience, so they would need to be more low key, but still there, just most adverts in real life, they are a part of our life, but not so much so, that they pull away from our life.
    Yes, Tera shut down, after 10 years of heavy cash shop weighted revenue. If it hadn't been so supported it would have shut down far earlier than that.

    Why can't adverts be to point where they hurt the gaming experience? F2P and cash shops have been at that point for years. With that, there is no reason to expect gaming will be considered as hallowed ground by providers in regard to anything.

    No, game providers will keep testing their limits. Until we set those limits they will continue to trample on and disrespect us like unruly children do their spineless parents.
    AlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,534
    Why can't adverts be to point where they hurt the gaming experience?
    Because, unlike F2P/Cash Shop Games, where the only players that matter are the ones paying into the game, and everyone else is irrelevant, Adverts Depend on Raw Population Numbers.

    In short, a game funded by Adverts, is more akin to a Sub game, it's just the advertisers that are paying the sub, as opposed to the players.

    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I think it could be done.  Just would need some product placement that is tasteful.  You know like Coke Grog.  Maybe some products could make new stuff just for the game.

    In modern game I wouldn't care if it had real products in it.    
    UngoodAlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Ungood said:
    Why can't adverts be to point where they hurt the gaming experience?
    Because, unlike F2P/Cash Shop Games, where the only players that matter are the ones paying into the game, and everyone else is irrelevant, Adverts Depend on Raw Population Numbers.

    In short, a game funded by Adverts, is more akin to a Sub game, it's just the advertisers that are paying the sub, as opposed to the players.


    A game supported by advertising is like anything else so supported. Those unwilling to subject themselves to advertising supported play wouldn't be there to drive away to begin with. They would instead already be playing a game without.

    The hurt endured is simply the aesthetic impact the non-monetary cost replacement of advertising will have in the game, much like the bother of viewing interruption when watching commercial television. Millions of people put up what that routinely despite the availability of non-commercial television options.

    It isn't akin to subscription. It is akin to advertising supported media.
    AlBQuirky
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