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Swords of Legends Online Adds Langquan Bridge Hard Mode Raid and Three Extreme Dungeons

SystemSystem Member UncommonPosts: 12,599
Post edited by chaudharymic on

Comments

  • AyuroxAyurox Member UncommonPosts: 64
    great game sadly the lag & fps issue is a big problem
  • RienniRienni Member UncommonPosts: 43
    I'm not getting lag or FPS issues. I am lower level though and only playing solo so far. Are you getting it mostly in raid groups?
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    Ayurox said:

    great game sadly the lag & fps issue is a big problem



    I don't like the gameplay loop or lack thereof. I'm used to traditional MMORPGs where you have quest hubs, you have quest text in a big window like in WoW or LOTRO where you can read everything the NPC has to say instead of giving you chunks sentence by sentence. The way this is made in SOLO or FF14 is what makes me lose interest in the first 30-60 minutes - I want to read the story, but this format of presenting quest text sucks monkey balls.

    What's worse is that in SOLO you spend 5 minutes reading quest text, then you have to kill 3 mobs behind the quest NPC and move on, it's already boring and it doesn't change, if you decide not to read the quest text and just kill the 3 mobs, the game becomes even worse and more mundane.

    I like games like WoW and LOTRO, even SWG, I remember playing a lot of cheap Asian F2P MMORPGs around 2008 - 2011 and they felt so much more interesting, because they were WoW clones and copied the quest hub and quest text design of WoW - got into a hub, take 5-6 quests, go and complete them in whatever order you want, then go back and take the next ones. I could play trashy games like this for years, SOLO I couldn't stand playing for 1 hour before I uninstalled it.
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