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The original EverQuest is still marking its 23rd anniversary, with new events and the return of past anniversary events. Darkpaw also announced names and full details of the Time-Locked Progression Severs coming in May.
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I've seen some footage of new things that look nicer than what Vanilla WoW in 2004 looked like compared to some old content from 1999 that looks worse than Doom 1. Especially the character models need some modernizing and the movement system where the character can't walk diagonally - it looks like it's walking forward and shifting sideways.
Yeah but it is probably virtually impossible to do.
They use an ancient proprietary game engine that probably use its own geometry & texture formats and shaders weren't even a thing back then plus a bunch of hard limitations on vertices, textures etc - So you can't just make a designer create some new models in Maya and export it to the game. And on top of that I bet no one dare to touch such fundamental parts of the old (I assume by now spaghettified) codebase that was written by people no longer there. Well those are just my assumptions.
Secondary, with so many of the players still using the 1999 models over the "new"models that came with Luclin (I don't understand why), and knowing the extreme retrogressive nature of those players, I am sure they would reject such new models no matter how good they were.
Even though it might attract some new players, I think it would still be temporary as they would just find the next flaw to pick at (for example the world is still very low poly and low res texture).
For us vets, we have learned to ignore and work around the many flaws and enjoy the parts where Everquest (classic+5years) is still better than any mmo to this date. Personally, I would love to see a modernized Everquest that adresses some of the worst flaws while keeping the core intact..aka the old rewind and innovate in a different direction than live eq took (you could apply the same idea to WoW and other games that "lost their way").
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
As much as I hate the idea of power-leveling or using level boosts in a MMO - the leveling process is part of the MMO experience to me - I can't blame people for doing it in EQ2. It's an absolute slog of endless, repetitive, boring, monotonous, drawn out chores, which they call "quests". By the time I'm a little ways into the second "newbie" zone, I've had enough and tap out.
Every time I've gone back to try it out, the cities are mostly high level characters hanging, with only a random scattering of low level characters running around. The low level outdoor zones (Commonlands, Antonica, Darklight Wood, etc) are ghost-towns.
All those expansions to play through sound great in marketing. But it quickly becomes a solid, brick wall once you realize how it's going to be slogging through them.
The featured image is a screencap for new EQ2 content, not EQ. And then, the first line talks about EQ2. My brain went into EQ2 mode for the rest of the article.
I don't get it either...Last time I logged into EQ there were quite a few of these types of servers....YOu'd think at some point the players would say "what's the point?" but they jsut keep on paying and starting from level 1.....The progression servers that startd 2-3 years ago have to be pretty much dead at this point dont they?