Just curious, incase anyone makes a Netflix documentary.
Who at AGS signed off on Lumberyard?
Who at AGS thought Lumberyard (Crytek knockoff) was an MMO engine?
Who at AGS thought 2,000 player limit per server counts as "Massive" in Massive Multi-player Online?
Who at AGS is keeping an eye on John Smedley?
Nobody knew it was doomed for failure? Really?
Seriously. After reading about all the problems, who actually believed Lumberyard was a good engine? Don't be shy.
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Comments
I will admit some bias here as I am a team member for both Lumberyard and O3DE.
2000 players is nothing to snuff at.
"doomed to failure", I guess that depends on your definition of failure.
It's not a bad engine, you're judging what AGS did is all.
Then can you please give your opinion of O3DE for MMORPGs purposes?