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MMO Developers and PvP community vastly underrate the appeal that a True PvPvE has

MMOExposedMMOExposed Member RarePosts: 7,400
PvPvE, aka Player vs Player vs Environment is a very interesting form of gameplay that seem to be completely abandoned in the MMO sphere. 

When Developers do try it out, they do the very minimum bare bone tip toeing to not piss off the PvP Elitist that hate all PvE, Instead of trying to make a unified interesting PvPvE experience.  

I play a lot of WvW in Guild Wars 2 for instance. This game mode had a lot of hype before it was released. it was marketed as a PvPvE game mode. But pretty much all the PvE stuff was irrelevant, and it lead to masses of players dropping the game mode early in its life. 

I know WoW is hated in many parts of the MMO PvP Sphere, but  one thing I must give them props on, is the Old AV was the perfect blend of PvP and PvE. I never seen anything like it since vanilla WoW.

I want something like that but on a larger scale. But just about every MMO with some kind of attempt at PvPvE, the PvP Elitist want all the PvE elements removed instead of fleshing out the game modes to improve the PvPvE. Look at New World for example. Its Outpost Rush was an attempt at this, but it lacks any real deep development in that area. Instead of improving the PvPvE, seem so many want to just get rid of all the PvE there and make it a giant arena PvP match. But isnt that what those Overwatch and Battle Royales  suppose to be about? There is plenty of gameplay in this space for that. But not a single MMO that attempts to make a deep rich PvPvE experience. 

Philosophy of MMO Game Design

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Comments

  • Morgenes83Morgenes83 Member UncommonPosts: 286
    .... But just about every MMO with some kind of attempt at PvPvE, the PvP Elitist want all the PvE elements removed instead of fleshing out the game modes to improve the PvPvE. ...
    It's not only them.
    On the other side the PvE elitist don't want to be forced to PvP to do PvE content.

    I am a 50/50 PvP/PvE player but I want to have it divided, because I play PvE if I want to chill or want to play with the possibility to have breaks in between.

    Imho the best solution are maps with RvR zones, because you can quest/grind in the zone but still check what is happening in the conquested zone and quickly jump in and out of open world PvP.



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  • IselinIselin Member LegendaryPosts: 18,719
    PvPvE, aka Player vs Player vs Environment is a very interesting form of gameplay that seem to be completely abandoned in the MMO sphere. 

    When Developers do try it out, they do the very minimum bare bone tip toeing to not piss off the PvP Elitist that hate all PvE, Instead of trying to make a unified interesting PvPvE experience.  

    I play a lot of WvW in Guild Wars 2 for instance. This game mode had a lot of hype before it was released. it was marketed as a PvPvE game mode. But pretty much all the PvE stuff was irrelevant, and it lead to masses of players dropping the game mode early in its life. 

    I know WoW is hated in many parts of the MMO PvP Sphere, but  one thing I must give them props on, is the Old AV was the perfect blend of PvP and PvE. I never seen anything like it since vanilla WoW.

    I want something like that but on a larger scale. But just about every MMO with some kind of attempt at PvPvE, the PvP Elitist want all the PvE elements removed instead of fleshing out the game modes to improve the PvPvE. Look at New World for example. Its Outpost Rush was an attempt at this, but it lacks any real deep development in that area. Instead of improving the PvPvE, seem so many want to just get rid of all the PvE there and make it a giant arena PvP match. But isnt that what those Overwatch and Battle Royales  suppose to be about? There is plenty of gameplay in this space for that. But not a single MMO that attempts to make a deep rich PvPvE experience. 
    Who the heck are PvP Elitists? I've been playing MMOs and specifically PvPvE MMOS for decades and I've never run into them.

    I'm sure that some crazy somewhere has at one time or another said that there was too much PvE mixed in with their PvP but it hasn't happened often enough for there to be a recognizable group like you're implying.

    They sound more like a fantasy construct from a PvPphobe's darkest nightmare.
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  • KyleranKyleran Member LegendaryPosts: 43,975
    Play EVE, has plenty of what you seek, end thread.




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  • JudgeUKJudgeUK Member RarePosts: 1,696
    edited May 2022
    The term Elitist tends to evoke negative portrayals.
    I think it's better to simply say focused. That would prevent points in the original post getting derailed by possible name calling.
    As with most mmo's there are people who will stick solely to one playing format and others who like to decide when they would like to switch, e.g, pvp castle sieges and so on.
    I believe the format of pvpve has the obvious issue in forcing pve lovers to pvp. Why should they, when they can go to many games that don't force this?
    Let them go you say.
    Ok. That just shows pvpve games lose at least half the mmo playerbase from the get go.
    I'm not saying there shouldn't be pvpve game out there, of course not. Some people will get along ok with the format. As long as it is acknowledged by the game creators and players, that it will only attract lower numbers.

    dandan48Ungood
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Due to the inherent adversarial nature of PvP content, you can get by on a lot more PvE in your PvP content than you can PvP in your PvE content.

    That isn't a judgement on either player group, just an acknowledgement that the two types of gameplay are very fundamentally different.
    KyleranUngoodMendel[Deleted User]
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I think a lot of the problem comes where PvE gear dominates. There are people who think their ability to do repetitive content should have all the best gear locked their way.  Power creeps are generally bad for PvP.
  • eoloeeoloe Member RarePosts: 864
    Due to the inherent adversarial nature of PvP content, you can get by on a lot more PvE in your PvP content than you can PvP in your PvE content.

    That isn't a judgement on either player group, just an acknowledgement that the two types of gameplay are very fundamentally different.

    Yet, some players such as the OP or me do enjoy this.

    Sometimes it is not even in MMORPGs. Or the relation is not direct.

    But in GW1 I enjoyed the fact of showing off in PvP the cosmetics acquired in elite PVE zone. I also liked the fact that elite PvE areas were only unlocked when your server was winning in PvP. That was creating a good dynamic between PvE and PvP.

    I also enjoyed in Destiny 2 game mode (forgot the name of it) in which 2 teams fight in their own world to kill stuff faster. And you can send an invader to kill opponents in their own world. Fun stuff.

    But I agree with Kyleran, Eve have this and Albion too. Could we see this kind of gameplay more?

    Yes I wish.
    KyleranTheDalaiBombaUngood[Deleted User]
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    eoloe said:
    Due to the inherent adversarial nature of PvP content, you can get by on a lot more PvE in your PvP content than you can PvP in your PvE content.

    That isn't a judgement on either player group, just an acknowledgement that the two types of gameplay are very fundamentally different.

    Yet, some players such as the OP or me do enjoy this.

    Sometimes it is not even in MMORPGs. Or the relation is not direct.

    But in GW1 I enjoyed the fact of showing off in PvP the cosmetics acquired in elite PVE zone. I also liked the fact that elite PvE areas were only unlocked when your server was winning in PvP. That was creating a good dynamic between PvE and PvP.

    I also enjoyed in Destiny 2 game mode (forgot the name of it) in which 2 teams fight in their own world to kill stuff faster. And you can send an invader to kill opponents in their own world. Fun stuff.

    But I agree with Kyleran, Eve have this and Albion too. Could we see this kind of gameplay more?

    Yes I wish.
    By PvPvE, I was assuming the OP meant gameplay where PvE objectives are included as part of the PvP loop.  I.e., in Alterac Valley you had to fight through players to kill NPC mobs.  Or your Destiny 2 example.  Completing the PvE goals are how you "win" the PvP scenario, though PvP is inevitable and one of the primary factors in determining who completes said PvE goal.  The Hunt: Showdown is another good example.  In these games, the experiences are intimately blended and directly designed to add to the experience both ways.

    Having PvP simply enabled in an online open world while you're doing PvE game loops that exist irrelevant of any PvP system is a far different situation, and that's the one most prevalent in Albion and EVE.  That's not really PvPvE so much as open world PvP in a game with PvE content.

    Alterac Valley was PvPvE, but it is not at all the same experience as getting ganked in Stranglethorn while you're trying to complete PvE quests.
    UngoodcheyaneMMOExposed
  • UngoodUngood Member LegendaryPosts: 7,534
    Iselin said:
    PvPvE, aka Player vs Player vs Environment is a very interesting form of gameplay that seem to be completely abandoned in the MMO sphere. 

    When Developers do try it out, they do the very minimum bare bone tip toeing to not piss off the PvP Elitist that hate all PvE, Instead of trying to make a unified interesting PvPvE experience.  

    I play a lot of WvW in Guild Wars 2 for instance. This game mode had a lot of hype before it was released. it was marketed as a PvPvE game mode. But pretty much all the PvE stuff was irrelevant, and it lead to masses of players dropping the game mode early in its life. 

    I know WoW is hated in many parts of the MMO PvP Sphere, but  one thing I must give them props on, is the Old AV was the perfect blend of PvP and PvE. I never seen anything like it since vanilla WoW.

    I want something like that but on a larger scale. But just about every MMO with some kind of attempt at PvPvE, the PvP Elitist want all the PvE elements removed instead of fleshing out the game modes to improve the PvPvE. Look at New World for example. Its Outpost Rush was an attempt at this, but it lacks any real deep development in that area. Instead of improving the PvPvE, seem so many want to just get rid of all the PvE there and make it a giant arena PvP match. But isnt that what those Overwatch and Battle Royales  suppose to be about? There is plenty of gameplay in this space for that. But not a single MMO that attempts to make a deep rich PvPvE experience. 
    Who the heck are PvP Elitists? I've been playing MMOs and specifically PvPvE MMOS for decades and I've never run into them.

    I'm sure that some crazy somewhere has at one time or another said that there was too much PvE mixed in with their PvP but it hasn't happened often enough for there to be a recognizable group like you're implying.

    They sound more like a fantasy construct from a PvPphobe's darkest nightmare.
    Since the OP is talking about GW2, as an Avid PvE & WvW player, I know exactly what they were talking about.

    A lot of the WvW players in GW2, were not happy with too much PvE being put into the game, because it was so overdone that distracted from PvP.  This was mostly noted with HoT, and the new desert maps, which put in a bunch of aggressive PvE mobs, that really distracted from the PvP/Objective Capture aspect of the game.

    They also fussed about Harvesting nodes being all over the place, so much so, that zergs would all stop to chop down a tree, literally mid keep charge.

    To their Credit, Anet changed the aggression on the mobs in the Desert maps, so they would not agro unless attacked, which allowed players to fight and not have random mobs jump in, and cause a problem. 

    They also removed the random harvesting nodes in the maps, and placed them all inside control points, so if you wanted to harvest, it was done in a Camp, tower, or Keep, not in some open field.

    On the flip side of this, the Pure PvE players hated that they needed to complete the WvW maps for map completion to get a legendary weapon, so, while WvW maps still have all the normal map points, like POI's, Vista's and the like, they no longer count towards world map completion, so you can now get a legendary weapon without ever doing WvW.

    NGL, while I enjoyed WvW as a game mode, a lot of the WvW players were assholes about their view that PvP players were Superior to PvE players, and some would go so far as to even find ways to attack their own team members, if they thought they were PvE scrubs, so, I get where the PvE players were coming from, not wanting to deal with that kind of environment.

    In this regard, I think GW2, did things about the best they could, by making the game modes separate from each other, while still coexisting. If you want to PvP, the options are there, but if you go to PvP, know everyone else there, is there to PvP as well, none of this jumping PvE players, to the point that you have Straight up Structured PvP that is all PvP, nothing PvE about it, you have WvW, which is a mix of PvP and PvE elements, and you have Straight up PvE areas that have no PvP.

    So you can go and play as you like, all within the same game, which is a good plan, I mean, I hate to say it, while I like it, every game mode also feels neglected at the same time.. so.. it suffers from a "Big Net" problem.
    MMOExposeddandan48
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    eoloe said:
    Due to the inherent adversarial nature of PvP content, you can get by on a lot more PvE in your PvP content than you can PvP in your PvE content.

    That isn't a judgement on either player group, just an acknowledgement that the two types of gameplay are very fundamentally different.

    Yet, some players such as the OP or me do enjoy this.

    Sometimes it is not even in MMORPGs. Or the relation is not direct.

    But in GW1 I enjoyed the fact of showing off in PvP the cosmetics acquired in elite PVE zone. I also liked the fact that elite PvE areas were only unlocked when your server was winning in PvP. That was creating a good dynamic between PvE and PvP.

    I also enjoyed in Destiny 2 game mode (forgot the name of it) in which 2 teams fight in their own world to kill stuff faster. And you can send an invader to kill opponents in their own world. Fun stuff.

    But I agree with Kyleran, Eve have this and Albion too. Could we see this kind of gameplay more?

    Yes I wish.
    By PvPvE, I was assuming the OP meant gameplay where PvE objectives are included as part of the PvP loop.  I.e., in Alterac Valley you had to fight through players to kill NPC mobs.  Or your Destiny 2 example.  Completing the PvE goals are how you "win" the PvP scenario, though PvP is inevitable and one of the primary factors in determining who completes said PvE goal.  The Hunt: Showdown is another good example.  In these games, the experiences are intimately blended and directly designed to add to the experience both ways.

    Having PvP simply enabled in an online open world while you're doing PvE game loops that exist irrelevant of any PvP system is a far different situation, and that's the one most prevalent in Albion and EVE.  That's not really PvPvE so much as open world PvP in a game with PvE content.

    Alterac Valley was PvPvE, but it is not at all the same experience as getting ganked in Stranglethorn while you're trying to complete PvE quests.
    yes this explains what I mean very well. Excuse me for using the term PvP Elitist. Seem like that term triggered some people off topic. Maybe PvP Focused player would been better term to use. Aka somebody that only wants PvP and no PvE elements in the gameplay.

    And as TheDalaiBomba said, PvPvE isnt just PvE in a PvP Flagged Zone. 
    Its the blend of PvE Objectives into a PvP combative setting.  In which doing certain PvE task, contribute to the war efforts in different ways.          
                  
    I use Old AV as an example, since it had so many different layers of PvPvE elements that all contribute in some way to the battle between 40 vs 40 players.

    The overall map had an objective, which was to kill the Keep Lords.

    This meant taking down Towers and Captains, which spawn powerful guards that defend the Keep Lord. 

    Towers required people to defend them and capture them.

    there were Respawn Graveyard mechanics that also required capture and defenses.

    Players dropped special mats that was used for quest to upgrade the NPC units and to summon special units that could tilt the wind of battle into your favor if used properly.

    It had third party NPC faction objectives that also contributed to the war, and players fought over.

    The NPCs were powerful , and players had to use strategy to deal with them and defending faction players at the same time. This could flip a battle making outcomes less predictable and keeps players on their toes. 

    We would be clashing back and forth like this for hours at a time. Was way ahead of its time.   


    This was all done back in like 2006. It died in 2007. I never seen anything that blended PvP and PvE that nicely, since. Old AV died before TBC came out. 

    I want that experience again but on a grander scale. Like what WvW numbers can do if not better. But with very well put together blend of PvPvE gameplay. With multiple small objectives here and there and larger objectives and goals, and many interactions with NPCs that can help contribute to the battle.

    Sort of like a Massively Multiplayer First Person RTS experience or something. Multi-layered goals and objectives, rather than just simply fighting each other. Because I can do pure fighting in a typical Overwatch clone or a Battle Royale, which is pure player fighting.

    Philosophy of MMO Game Design

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  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I'll be honest, every single game I've played has included PvE in the PvP zones.


    Mostly, that just means a bunch of NPCs defending a keep or objective in order to prevent solo cappers. Mostly irrelevant, but occasionally they've been designed well enough to be useful.


    The only dedicated PvPvE zone I've played has been The Delving of Fror in LotRO. I did have some amazing PvP experiences in there, but they were rare.




    The major problem I see with PvPvE is one of balance. You need the PvE to be challenging enough that it provides some fun, whilst also being easy enough that if you get jumped by PvPers, you still stand a chance of surviving.

    The way LotRO handled this was to basically make the PvE enemies big health sponges. The PvE was therefore a bit boring, but if you got jumped by PvPers then the tank could just tank all the PvE stuff for a few minutes whilst the PvP happened.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • YashaXYashaX Member EpicPosts: 3,100
    I love how you use "elitest" to mean people who have a different opinion than you do.
    ....
  • bcbullybcbully Member EpicPosts: 11,843
    edited May 2022
    PvPrs dont mind and often enjoy boss fight, raids, and dungeons. Most hate questing as the only source of XP. 

    I don't believe it's ever been said on these forums, or anywhere else "I refuse to do any pve". Please correct me if I'm wrong. 

    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.
    eoloe[Deleted User]
  • UngoodUngood Member LegendaryPosts: 7,534
    bcbully said:
    PvPrs dont mind and often enjoy boss fight, raids, and dungeons. Most hate questing as the only source of XP. 

    I don't believe it's ever been said on these forums, or anywhere else "I refuse to do any pve". Please correct me if I'm wrong. 

    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.
    I highly depends on the game.

    For as long as I can remember, a lot of WvW and PvP players in GW2, would take great pride in how little PvE they did, often looking down at the PvE players as lesser players.

    However they were also so toxic, in contrast to the rest of the community, that Anet removed the WvW Sub-forums, the only community in GW2 that was as toxic, or perhaps even more so, was the raider community at the start of HoT.

    No idea how things are these days, and I can't say I give a shit.

    To be honest, I can't say there has been a time when I was doing some PvE bullshit, and thought, you know what would make this better, if some ganking asshole put an arrow in my back.

    Which might be why, PvE players don't feel the need to add PvP to their game mode.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • nursonurso Member UncommonPosts: 327
    PvPvE, aka Player vs Player vs Environment is a very interesting form of gameplay that seem to be completely abandoned in the MMO sphere. 
    I'm surprised no one is adapting the great PvPvE ideas of some of the Heroes of the Storm maps for MMORPGs.
    MMOExposed[Deleted User]
  • MendelMendel Member LegendaryPosts: 5,609
    bcbully said:
    <skip>
    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.
    I'll disagree with this part.  PvE players who refuse PvP are numerous, and frequently demand it be removed.  While removal is an unlikely circumstance, at best a mix of PvPvE doesn't cater to PvP only players or PvE only players exclusively.  Removal (and zone isolation) is a function of the game's design.

    The biggest issue that PvE players have with a PvPvE approach is that PvP can happen without notice.  The PvE only player doesn't want to engage in PvP, and if found, will be forced into a fight for their life (occasionally a very short fight).  The PvP player always dictates the nature and time of a fight.  Now, if a developer wants to add a way for the PvE player to unilaterally interject their preferred play style on others (and can envision/code such a mechanic), then I'll consider PvPvE as a viable option.

    It's far more likely that the damage done to MMORPGs have been done by developers who have cautiously stuck to older ideas, and have effectively failed to innovate how we think of multiplayer role playing games.



    UngoodcheyaneChampie

    Logic, my dear, merely enables one to be wrong with great authority.

  • UngoodUngood Member LegendaryPosts: 7,534
    Mendel said:
    bcbully said:
    <skip>
    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.
    I'll disagree with this part.  PvE players who refuse PvP are numerous, and frequently demand it be removed.  While removal is an unlikely circumstance, at best a mix of PvPvE doesn't cater to PvP only players or PvE only players exclusively.  Removal (and zone isolation) is a function of the game's design.

    The biggest issue that PvE players have with a PvPvE approach is that PvP can happen without notice.  The PvE only player doesn't want to engage in PvP, and if found, will be forced into a fight for their life (occasionally a very short fight).  The PvP player always dictates the nature and time of a fight.  Now, if a developer wants to add a way for the PvE player to unilaterally interject their preferred play style on others (and can envision/code such a mechanic), then I'll consider PvPvE as a viable option.

    It's far more likely that the damage done to MMORPGs have been done by developers who have cautiously stuck to older ideas, and have effectively failed to innovate how we think of multiplayer role playing games.



    When I think about this, I am reminded of the D&D spell, where no combat can happen within the area of the spell, forgot what it was called, perhaps something like Pacifism or what have you.

    But I think it would be wild if that kind of spell/ability was open to a game where PvE players could in fact remove the PvP flag from an Area around them, and see how much PvP players liked being at their whim. 

    Perhaps have it be a fixed Flag, called Pacifism, or Pacifist, were they could just stop all ongoing PvP in an AOE around them, perhaps a quite large AOE, and it grew in size the more Pacifist that gathered together, as opposed to just being stacking AOE, where each one added their AOE, each Pacifist would increase the size of the AOE they were in, by say 50%. 

    I swear the trolling would be legendary, I am thinking like in GW2, WvW, someone starts a siege on Stonemist in ETB, and a bunch of pacifist show up, and turn what was a PvP Siege Event, into a PvE event.

    That would be epic... I would pay money to be in that game.. and I would roll a Pacifist, just to do things like that.
    Mendel
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • eoloeeoloe Member RarePosts: 864
    I think that the public for PvPvE is not the PvE crowd which usually hates everything related to PvP.

    PvPers would be more the target and also the .......................................

    PvPvEers !!! Duh ! B)

    Yes, it is obvious and I think some of us are really looking in this kind of experience, even if it means ganks, unabalance and so on, just because it brings a level of organic immersion not found in themeparks.
    bcbully[Deleted User]
  • KyleranKyleran Member LegendaryPosts: 43,975
    eoloe said:
    Due to the inherent adversarial nature of PvP content, you can get by on a lot more PvE in your PvP content than you can PvP in your PvE content.

    That isn't a judgement on either player group, just an acknowledgement that the two types of gameplay are very fundamentally different.

    Yet, some players such as the OP or me do enjoy this.

    Sometimes it is not even in MMORPGs. Or the relation is not direct.

    But in GW1 I enjoyed the fact of showing off in PvP the cosmetics acquired in elite PVE zone. I also liked the fact that elite PvE areas were only unlocked when your server was winning in PvP. That was creating a good dynamic between PvE and PvP.

    I also enjoyed in Destiny 2 game mode (forgot the name of it) in which 2 teams fight in their own world to kill stuff faster. And you can send an invader to kill opponents in their own world. Fun stuff.

    But I agree with Kyleran, Eve have this and Albion too. Could we see this kind of gameplay more?

    Yes I wish.
    By PvPvE, I was assuming the OP meant gameplay where PvE objectives are included as part of the PvP loop.  I.e., in Alterac Valley you had to fight through players to kill NPC mobs.  Or your Destiny 2 example.  Completing the PvE goals are how you "win" the PvP scenario, though PvP is inevitable and one of the primary factors in determining who completes said PvE goal.  The Hunt: Showdown is another good example.  In these games, the experiences are intimately blended and directly designed to add to the experience both ways.

    Having PvP simply enabled in an online open world while you're doing PvE game loops that exist irrelevant of any PvP system is a far different situation, and that's the one most prevalent in Albion and EVE.  That's not really PvPvE so much as open world PvP in a game with PvE content.

    Alterac Valley was PvPvE, but it is not at all the same experience as getting ganked in Stranglethorn while you're trying to complete PvE quests.
    I would put forth EVE's interdependence of mining  to ship / structure building qualifies, same with pve activities farming up system ratings to reduce structure attack windows.

    But in the spirit of Alterac valley, in DAOC RVRers had to kill a keep's NPC  defenders in addition to any player defenders, which if they were jacked up to level 10 could be quite challenging to a smaller raid group.

    They later added various control points, which come to think of it ESO has similar, a variety of lumbermills or farms which have NPC defenders who have to be cleared before the assault on the keep can begin, which is also defended by a formitible number of NPC defenders.

    They also have various PVE objectives which have to be cleared in their central city in order to reach a win condition.

    So there you have it, play ESO, problem solved once again.

    ;)
    Ungood

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  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Kyleran said:
    eoloe said:
    Due to the inherent adversarial nature of PvP content, you can get by on a lot more PvE in your PvP content than you can PvP in your PvE content.

    That isn't a judgement on either player group, just an acknowledgement that the two types of gameplay are very fundamentally different.

    Yet, some players such as the OP or me do enjoy this.

    Sometimes it is not even in MMORPGs. Or the relation is not direct.

    But in GW1 I enjoyed the fact of showing off in PvP the cosmetics acquired in elite PVE zone. I also liked the fact that elite PvE areas were only unlocked when your server was winning in PvP. That was creating a good dynamic between PvE and PvP.

    I also enjoyed in Destiny 2 game mode (forgot the name of it) in which 2 teams fight in their own world to kill stuff faster. And you can send an invader to kill opponents in their own world. Fun stuff.

    But I agree with Kyleran, Eve have this and Albion too. Could we see this kind of gameplay more?

    Yes I wish.
    By PvPvE, I was assuming the OP meant gameplay where PvE objectives are included as part of the PvP loop.  I.e., in Alterac Valley you had to fight through players to kill NPC mobs.  Or your Destiny 2 example.  Completing the PvE goals are how you "win" the PvP scenario, though PvP is inevitable and one of the primary factors in determining who completes said PvE goal.  The Hunt: Showdown is another good example.  In these games, the experiences are intimately blended and directly designed to add to the experience both ways.

    Having PvP simply enabled in an online open world while you're doing PvE game loops that exist irrelevant of any PvP system is a far different situation, and that's the one most prevalent in Albion and EVE.  That's not really PvPvE so much as open world PvP in a game with PvE content.

    Alterac Valley was PvPvE, but it is not at all the same experience as getting ganked in Stranglethorn while you're trying to complete PvE quests.
    I would put forth EVE's interdependence of mining  to ship / structure building qualifies, same with pve activities farming up system ratings to reduce structure attack windows.

    But in the spirit of Alterac valley, in DAOC RVRers had to kill a keep's NPC  defenders in addition to any player defenders, which if they were jacked up to level 10 could be quite challenging to a smaller raid group.

    They later added various control points, which come to think of it ESO has similar, a variety of lumbermills or farms which have NPC defenders who have to be cleared before the assault on the keep can begin, which is also defended by a formitible number of NPC defenders.

    They also have various PVE objectives which have to be cleared in their central city in order to reach a win condition.

    So there you have it, play ESO, problem solved once again.

    ;)
    It does in EVE, but the most prevalent loops are generally segregated.  If you're mining, you hope you *don't* have to engage in PvP.

    In Alterac Valley, you wouldn't go hoping to avoid all PvP because it's a core part of that game loop.
    Champie
  • cheyanecheyane Member LegendaryPosts: 9,385
    bcbully said:
    PvPrs dont mind and often enjoy boss fight, raids, and dungeons. Most hate questing as the only source of XP. 

    I don't believe it's ever been said on these forums, or anywhere else "I refuse to do any pve". Please correct me if I'm wrong. 

    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.
    Mostly what I read is PvE players asking for flagging or areas where they can play without PvP. I think you're exaggerating that they ask for the complete removal of PvP. That sounds a bit like your anger at games changing their focus to attract more PvE players like New World did. 
    UngoodMendelTheDalaiBombaKyleranChampie
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  • bcbullybcbully Member EpicPosts: 11,843
    cheyane said:
    bcbully said:
    PvPrs dont mind and often enjoy boss fight, raids, and dungeons. Most hate questing as the only source of XP. 

    I don't believe it's ever been said on these forums, or anywhere else "I refuse to do any pve". Please correct me if I'm wrong. 

    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.
    Mostly what I read is PvE players asking for flagging or areas where they can play without PvP. I think you're exaggerating that they ask for the complete removal of PvP. That sounds a bit like your anger at games changing their focus to attract more PvE players like New World did. 
    I was fake angry about NW. Makes good forum fun. I had no intent on playing that web2, you pay us and own nothing rubish!
    IselinChampie
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    edited May 2022
    Something else I noticed playing Darkfall is that a lot of PVP minded players didn't want to grind materials through gathering or trade and instead wanted to kill mobs for them. They had mobs like Forrest golums that would drop logs, rock golums that would drop rocks, rare metal golums dropping ingots. It was kind of lame IMO and allowed easy complete bypass of any player economy.
    [Deleted User]
  • YashaXYashaX Member EpicPosts: 3,100
    edited May 2022
    bcbully said:
    PvPrs dont mind and often enjoy boss fight, raids, and dungeons. Most hate questing as the only source of XP. 

    I don't believe it's ever been said on these forums, or anywhere else "I refuse to do any pve". Please correct me if I'm wrong. 

    On the other hand, daily we see pve only people refuse pvp and demand it be removed. Imho these people have damaged tlhe mmorpg beyond repair.

    I refuse to do any pve.
    Iselinbcbully[Deleted User]
    ....
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