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Gloria Victis Nears Exit from Early Access and Team Details Changes Made and Remaining

SystemSystem Member UncommonPosts: 12,599
Post edited by StevenWeber on

Comments

  • DattelisDattelis Member EpicPosts: 1,674
    wow, steam says its been in EA since 2016
    Asheram
  • Panther2103Panther2103 Member EpicPosts: 5,777

    Dattelis said:

    wow, steam says its been in EA since 2016



    Yeah it has and it's made pretty great progress in that time, they stuck with it even though it never had a HUGE fanbase just enough to play pretty much.
    DattelisAsheram
  • YashaXYashaX Member EpicPosts: 3,100
    This game looks amazing, the only (big) thing that holds me back from playing it is that I suck at the mount & blade style combat system.
    DattelisAsheramKrisConway
    ....
  • DattelisDattelis Member EpicPosts: 1,674
    edited June 2022

    YashaX said:

    This game looks amazing, the only (big) thing that holds me back from playing it is that I suck at the mount & blade style combat system.



    I must say that I've always wanted a real medi-evil esque mmorpg with mage, kind of like in the King Arthur/Kamolot era, if that makes sense. I guess that might be DAoC? I'm not all that familiar with the game and if it had magic or not.
    AsheramYashaX
  • AsheramAsheram Member EpicPosts: 5,072
    edited June 2022

    YashaX said:

    This game looks amazing, the only (big) thing that holds me back from playing it is that I suck at the mount & blade style combat system.



    Its on a steam sale for $7.99 til the 20th, you should give it a go, can always refund.

    Dattelis said:
    wow, steam says its been in EA since 2016
    It was around before early access became a thing, I bought it from their website before it ever came to steam.
    YashaXDattelis
  • DigDuggyDigDuggy Member RarePosts: 694
    Good for them! I know it's been there a while, but it's good to see that they're moving forward. I wish more games could do that. I was beginning to think that early access wasn't so much a transition state but just another level of 'finished, but we don't want to admit it. give us more money and don't criticize us too much.'
  • TalemireTalemire Member UncommonPosts: 842
    This is really shaping up, to say the least.
    Love the sinner, hate the sin.
  • prowessprowess Member UncommonPosts: 169

    Dattelis said:



    YashaX said:


    This game looks amazing, the only (big) thing that holds me back from playing it is that I suck at the mount & blade style combat system.






    I must say that I've always wanted a real medi-evil esque mmorpg with mage, kind of like in the King Arthur/Kamolot era, if that makes sense. I guess that might be DAoC? I'm not all that familiar with the game and if it had magic or not.



    No magery in Gloria victus.
    DAoC is going to be quite dated. If you didn't play it when it was new, the whole game is probably going to feel pretty overwhelmingly clunky.

    I think most of the "fantasy" genre will be medieval-themed.
    Dattelis
  • prowessprowess Member UncommonPosts: 169
    I love GV. If I weren't so involved in MO2 right now, I'd be hitting up GV hard for this launch. Maybe I'll take a break from mortal and jump on the hype train for a bit
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    I bought into it when they first started selling access on their site for $10. It was ok then, but needed a lot of polish. 

    Tried it again a week or so ago and they've made huge improvements. I haven't had time to really dig in but it made me excited for when I can. 

    The combat felt good and easy to get started. Starter quests really help a lot. I'm curious how much there is to do now outside of pvp. 
    YashaX
  • YashaXYashaX Member EpicPosts: 3,100
    Stizzled said:
    My buddy and I picked it up for free and made it about 15 minutes before logging out forever. Might be a fun game, but the opening didn't make us want to stick around and find out.
    Why, what things turned you off?
    ....
  • YashaXYashaX Member EpicPosts: 3,100
    Stizzled said:
    YashaX said:
    Stizzled said:
    My buddy and I picked it up for free and made it about 15 minutes before logging out forever. Might be a fun game, but the opening didn't make us want to stick around and find out.
    Why, what things turned you off?
    I just remember that everything felt super clunky. Movement didn't feel smooth, combat was janky, interacting with objects and NPCS was laggy. There was also the knowledge that we were stepping into an MMO that probably had a total population of less than 2,000 people. We didn't see anyone else trying out their free copies of the game, of which I'm pretty sure they gave out quite a few on this site and several others.

    So, yeah. Short answer, it felt clunky and dead. Though, that was back in 2020, it's probably gotten better. 
    Yeah, I tried it out a while ago and had a similar impression. I'll have to give it another go though since they said they sped up combat and made some other changes since I last played.
     
    ....
  • JakobmillerJakobmiller Member RarePosts: 687
    Will definitely download again for the launch. I hope they have made the combat better than it was years back. Bad combat == Bad Game.
    YashaX
  • user298user298 Member UncommonPosts: 152
    This is a perfect example of why small indie developers should start with existing game engines instead of trying to develop their own. Gloria Victis, which uses Unity, already looks like almost finished and functional game, with about 400 active players according to Steam charts. Meanwhile "Camelot Unchained" still looks like a barely functional alpha tech demo after 9 years of development, with less than 6 active players during weekend tests.
    ScotDattelisYashaX
  • SensaiSensai Member UncommonPosts: 222
    user298 said:
    This is a perfect example of why small indie developers should start with existing game engines instead of trying to develop their own. Gloria Victis, which uses Unity, already looks like almost finished and functional game, with about 400 active players according to Steam charts. Meanwhile "Camelot Unchained" still looks like a barely functional alpha tech demo after 9 years of development, with less than 6 active players during weekend tests.
    I would put both games at about the same level of functionality at this point.  I've been playing Gloria Victus the past few days and their is tons of jankiness throughout.  Mobs and intractable items floating in air, NPCs pathing through objects and questionable combat responsiveness.   I'm 40 currently and still interested to see where the game goes,  but I certainly wouldn't hold this game up as an example of quality or superior decision-making making in game engine design and/or implementation.
    [Deleted User]

    image

  • YashaXYashaX Member EpicPosts: 3,100
    Sensai said:
    user298 said:
    This is a perfect example of why small indie developers should start with existing game engines instead of trying to develop their own. Gloria Victis, which uses Unity, already looks like almost finished and functional game, with about 400 active players according to Steam charts. Meanwhile "Camelot Unchained" still looks like a barely functional alpha tech demo after 9 years of development, with less than 6 active players during weekend tests.
    I would put both games at about the same level of functionality at this point.  I've been playing Gloria Victus the past few days and their is tons of jankiness throughout.  Mobs and intractable items floating in air, NPCs pathing through objects and questionable combat responsiveness.   I'm 40 currently and still interested to see where the game goes,  but I certainly wouldn't hold this game up as an example of quality or superior decision-making making in game engine design and/or implementation.

    Your post is completely untrue. The two games are categorically not at "about the same level of functionality." CU does not even have a finished game loop. Even when I played GV a year ago it was a perfectly playable game.
    ....
  • SensaiSensai Member UncommonPosts: 222
    YashaX said:
    Sensai said:
    user298 said:
    This is a perfect example of why small indie developers should start with existing game engines instead of trying to develop their own. Gloria Victis, which uses Unity, already looks like almost finished and functional game, with about 400 active players according to Steam charts. Meanwhile "Camelot Unchained" still looks like a barely functional alpha tech demo after 9 years of development, with less than 6 active players during weekend tests.
    I would put both games at about the same level of functionality at this point.  I've been playing Gloria Victus the past few days and their is tons of jankiness throughout.  Mobs and intractable items floating in air, NPCs pathing through objects and questionable combat responsiveness.   I'm 40 currently and still interested to see where the game goes,  but I certainly wouldn't hold this game up as an example of quality or superior decision-making making in game engine design and/or implementation.

    Your post is completely untrue. The two games are categorically not at "about the same level of functionality." CU does not even have a finished game loop. Even when I played GV a year ago it was a perfectly playable game.
    You are speaking to completion and content.  My response was in regards to the engine and its functionality, which was the point of the post I was quoting.

    image

  • YashaXYashaX Member EpicPosts: 3,100
    Sensai said:
    YashaX said:
    Sensai said:
    user298 said:
    This is a perfect example of why small indie developers should start with existing game engines instead of trying to develop their own. Gloria Victis, which uses Unity, already looks like almost finished and functional game, with about 400 active players according to Steam charts. Meanwhile "Camelot Unchained" still looks like a barely functional alpha tech demo after 9 years of development, with less than 6 active players during weekend tests.
    I would put both games at about the same level of functionality at this point.  I've been playing Gloria Victus the past few days and their is tons of jankiness throughout.  Mobs and intractable items floating in air, NPCs pathing through objects and questionable combat responsiveness.   I'm 40 currently and still interested to see where the game goes,  but I certainly wouldn't hold this game up as an example of quality or superior decision-making making in game engine design and/or implementation.

    Your post is completely untrue. The two games are categorically not at "about the same level of functionality." CU does not even have a finished game loop. Even when I played GV a year ago it was a perfectly playable game.
    You are speaking to completion and content.  My response was in regards to the engine and its functionality, which was the point of the post I was quoting.
    Wtf does that even mean lol.
    ....
  • mcrippinsmcrippins Member RarePosts: 1,642
    I think I backed this game like 10 years ago when their most expensive package was like $30. Wonder if the game is any good.
  • YashaXYashaX Member EpicPosts: 3,100
    Sensai said:
    YashaX said:
    Sensai said:
    user298 said:
    This is a perfect example of why small indie developers should start with existing game engines instead of trying to develop their own. Gloria Victis, which uses Unity, already looks like almost finished and functional game, with about 400 active players according to Steam charts. Meanwhile "Camelot Unchained" still looks like a barely functional alpha tech demo after 9 years of development, with less than 6 active players during weekend tests.
    I would put both games at about the same level of functionality at this point.  I've been playing Gloria Victus the past few days and their is tons of jankiness throughout.  Mobs and intractable items floating in air, NPCs pathing through objects and questionable combat responsiveness.   I'm 40 currently and still interested to see where the game goes,  but I certainly wouldn't hold this game up as an example of quality or superior decision-making making in game engine design and/or implementation.

    Your post is completely untrue. The two games are categorically not at "about the same level of functionality." CU does not even have a finished game loop. Even when I played GV a year ago it was a perfectly playable game.
    You are speaking to completion and content.  My response was in regards to the engine and its functionality, which was the point of the post I was quoting.

    Also the "point" of the post you were quoting was not about the "engine and its functionality". Unless you are a CU dev you could not make a judgement call on that anyway. Perhaps you are not a native English speaker so had difficulty understanding it? Let me rephase it for you:

    Gloria Victis already looks like an almost finished and fully functional game. It uses the Unity Engine. Camelot Unchained still looks like a barely functional alpha tech demo after 9 years of development. Therefore, it appears that indie devs would probably have more luck using existing game engines rather than trying to reinvent the wheel.

    I don't know if the conclusion of the original post is accurate, but I do know that GV is indeed a good looking and fully functional game that already has an active player base, while CU has been in development for 9 years and still looks and plays like a tech demo - when you are even allowed to play it.
    ....
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