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A new report suggests that Diablo Immortal has earned about $49 million in its first month of release. Its controversial monetization system may have been heavily criticized, but players have been spending.
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If they keep around 50million in sales for the entire first 12 months, that's 600M dollars.
By comparison, they say that D3 sold about 15 million its first year, so that would be about 1 billion dollars give or take 100K dollars.
So revenue wise they might be about 400k off the mark from selling a boxed game. But that doesn't really consider the cost to make it. Diablo immortal was mostly developed by Netease right? So they're already using their own basic engine they use for mobile games, and they don't have the same costs as western studios do. So they probably spent a lot less on creating DI than they did making D3 or even D2 remastered or whatever it was.
It's not the best mobile game... but I wouldn't call it a failure even when compared to other diablo games.
Let's just not mention that monumental fuck up when we talk about DI sales
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My project is called shltgame. It is a mobile "game". There is not so much content but the cash shop is ready and full of it.
- full of what?
- please consider reading the title.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I stopped playing mmo's for the most part, I am waiting for Pantheon personally and really been putting serious hours into farming simulator 22 and some other dad level games lol...
Yeah well a lot of that profit is coming from d-bag influencers who can happily flush thousands of dollars, of other peoples money, down the drain just for the luls. Fricken morons. Thanks to them Blizzard seems to have gotten away with this outrageously predatory behavior so I fully expect to see the same kind of out of control monetization start to creep into their regular games. I'm pretty much marking this year down as the year that gaming died.
Also they dropped 5.9 billion to buy King Digital Entertainment. I wonder how long it will be before they show a profit on that deal.
and it's not even a full game.
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I'm thinking they made their money back and then some and ..they still own it and probably could sell it for the same or more.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But I would think, considering the impact it's had on the franchise at large, they were hoping for a little bit more than a mediocre success. At least, I would think the shareholders might hold that view.
This also assumes revenue doesn't drop, which is not at all out of the question right now, but they may already have a content drop ready to go to boost revenue.
Quite so, Datastar has it the wrong way round. Mobile and gambling games are not taking bad companies away from PC and console gaming. Gaming companies are generally moving to mobile and taking up gambling gameplay. He is being too optimistic on this one, but I wish he was right.
Mobiles have been influencing gaming for years now, a PC and mobile release at the same time or a mobile then PC release are becoming more common. It is becoming the first platform for launch. Gambling gameplay is where we most clearly see mobile as worse than other platforms, but that playstyle has influenced what studios try out in console and PC. As we have learnt from the inception of the cash shop, this is about what studios can get away with as a money raking exercise. Mobile has opened a new can of worms in that regard.
Finally the medical issues of mobile gaming are becoming known, we really don't want that kind of gameplay on our consoles and PC:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6035026/
https://biturl.top/rU7bY3
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Elden Ring made at least $440 million.
It shows that companies earn 10x more when they actually put effort into creating something instead of cloning some trash chinese p2w game.
Elden Ring also has no DRM what so ever and was available to pirate 1 minute after release.
Take Diablo 2 Remake for example, blizzard added online-only mode to milk users with future cash shop shit. It would have made so much more money if it was the same as d2 with offline mode and allowed users to mod it like the original d2.
Maybe they will finally learn when Microsoft buys them out and fires their useless designers.
Archeage EU - Nui
Gamers hoping DI is going to give studios more than a pause for thought are wishful thinking. They may tweak the approach but bringing more mobile style gameplay into all platforms is very much on the cards.
We face a perfect storm, mobile gambling gameplay coming in with home grown NFT's and crypto. Crypto will make a comeback and start pushing again as much as it did before the crash, meanwhile NFT's still seem to be full steam ahead.
It's fun believe it or not.