It is good to see gaming journalists recognising where this gambling in gaming is taking us and the name raised a smile.
Of course any new game can have mechanics in it that we might want to see elsewhere but many of the new(ish) systems in a game like DI are going to be there for P2W or impossible to fit well into an open world game. But we shouldn't turn our nose up at possibility we could learn something from it. That said I still applaud those who said "nada".
No need to invoke immoral games to find one that WOW can learn from. It can learn from many others (1 or 2 of those don't even use loot boxes!)
WOW is just too regulated with neon signs in dungeons, raids and PvP battlegrounds that read "Upgrade here!" and very boring because of it.
ESO (yup, loot boxes) can get boring itself but they have a decidedly Diabloesque (from way before Immoral came to Kotick in a dream) feature that is at least more fun compared to WOW: 1.5 bazillion sets that are more or less horizontalish in effect that drop everywhere and anywhere.
Some of those sets are more liked by min/maxers than others, of course, but if you resist the min/max temptation there are many that just do things a bit different or are downright goofy. One gear set has a 5 piece set bonus that will occasionally send a murder of crows at your enemies to peck their eyes out (or so I like to think even if they peck other things,) another one has a dwemer fabricant that will launch everything in its path up in the air. There are many more that summon something of varying degrees of usefulness from fire-breathing daedra to party healing dwemer spiders now and then.
Pieces of those sets drop often and some may even be upgrades or may be the missing piece for that goofy set you want. It's almost like an MMO and an ARPG had a child and named it ESO.
PS. Full disclosure: I leveled a Necro to 60 in DI before I burnt it in a fire. I will neither confirm nor deny having had fun leveling it.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The thing WoW could learn from DI is that having greedy goblins as content and a playable race is fun, having greedy goblins as designers and management less so.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It is good to see gaming journalists recognising where this gambling in gaming is taking us and the name raised a smile.
Of course any new game can have mechanics in it that we might want to see elsewhere but many of the new(ish) systems in a game like DI are going to be there for P2W or impossible to fit well into an open world game. But we shouldn't turn our nose up at possibility we could learn something from it. That said I still applaud those who said "nada".
Good to see Tim back.
Yeah my only issue with it, and I live in Las Vegas, is that casinos have IMMENSE amounts of regulations that have abide by to operate. Sadly the US and worldwide governments and their representatives don't understand the gaming/online industries so therefor they ignore it and let them basically self regulate. I truly hope someday the US government has the balls to outright ban MTX altogether. You can have a box cost and a subscription or both and that is it. If you don't like it no game launch for your company in the US. Watch how quick the worldwide game industry changes when that happens since the majority of money these FTP cash grabs makes is generally in the USA. China will never ban it. The EU I expect will be the trendsetter as a few countries already have.
PS. Full disclosure: I leveled a Necro to 60 in DI before I burnt it in a fire. I will neither confirm nor deny having had fun leveling it.
You don't have to confirm it, we know you had fun. I would even wager (see what adding gambling to a game does to someone?) that most people who tried it like(d) it. Some of those people may be puking up their guts because of the loot box and pay 2 win aspects, but the actual gameplay is good.
It is good to see gaming journalists recognising where this gambling in gaming is taking us and the name raised a smile.
Of course any new game can have mechanics in it that we might want to see elsewhere but many of the new(ish) systems in a game like DI are going to be there for P2W or impossible to fit well into an open world game. But we shouldn't turn our nose up at possibility we could learn something from it. That said I still applaud those who said "nada".
Good to see Tim back.
Yeah my only issue with it, and I live in Las Vegas, is that casinos have IMMENSE amounts of regulations that have abide by to operate. Sadly the US and worldwide governments and their representatives don't understand the gaming/online industries so therefor they ignore it and let them basically self regulate. I truly hope someday the US government has the balls to outright ban MTX altogether. You can have a box cost and a subscription or both and that is it. If you don't like it no game launch for your company in the US. Watch how quick the worldwide game industry changes when that happens since the majority of money these FTP cash grabs makes is generally in the USA. China will never ban it. The EU I expect will be the trendsetter as a few countries already have.
The US government has the balls to do whatever they want. But it takes a lot of money to get our representatives to pay attention to something or, in the case of PACs, ignore it. Casinos aren't regulated to protect or care for the wellbeing of the general populace, it's because too much money can seep through the cracks if they aren't watching over the money flow. Gotta collect that tax revenue don't ya know.
PS. Full disclosure: I leveled a Necro to 60 in DI before I burnt it in a fire. I will neither confirm nor deny having had fun leveling it.
You don't have to confirm it, we know you had fun. I would even wager (see what adding gambling to a game does to someone?) that most people who tried it like(d) it. Some of those people may be puking up their guts because of the loot box and pay 2 win aspects, but the actual gameplay is good.
Ok fine, I did enjoy some of the game play when they weren't pissing me off with yet another one time only seductive offer where I could save 80,937% by spending some cash or my mouse accidentally hovered over the wrong, paid, section of the battle pass.
And no I didn't literally burn it in a fire but I did uninstall it shortly after hitting 60 and don't even think of it any more unless some annoying writer like Tim, tricks me into reading about it again based on my hazy memories of his past articles that I enjoyed reading when he was younger and feistier and got himself in trouble calling out scams like COE.
Damn you, Tim!
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
PS. Full disclosure: I leveled a Necro to 60 in DI before I burnt it in a fire. I will neither confirm nor deny having had fun leveling it.
You don't have to confirm it, we know you had fun. I would even wager (see what adding gambling to a game does to someone?) that most people who tried it like(d) it. Some of those people may be puking up their guts because of the loot box and pay 2 win aspects, but the actual gameplay is good.
Ok fine, I did enjoy some of the game play when they weren't pissing me off with yet another one time only seductive offer where I could save 80,937% by spending some cash or my mouse accidentally hovered over the wrong, paid, section of the battle pass.
And no I didn't literally burn it in a fire but I did uninstall it shortly after hitting 60 and don't even think of it any more unless some annoying writer like Tim, tricks me into reading about it again based on my hazy memories of his past articles that I enjoyed reading when he was younger and feistier and got himself in trouble calling out scams like COE.
Damn you, Tim!
So speaks a veteran back from the war that is the DI frontline.
I think the biggest lesson that DI can teach to WOW is that its never a good idea to try to rip off or otherwise attempt to financially exploit your player base. Or to put it another way, trying to stuff a game full of monetisation will only end badly.
I think the biggest lesson that DI can teach to WOW is that its never a good idea to try to rip off or otherwise attempt to financially exploit your player base. Or to put it another way, trying to stuff a game full of monetisation will only end badly.
They made a lot of money but the long term rep hit will be worth noting. WOW was huge because of a 10 year rep buff that helped it along.
They have made a lot, but not in the context of the mobile market.
I would find it very hard to believe Blizzard went into this hoping they would release to only $49 million in the first month, specifically after how it was received by the core fans and the industry at large.
Victims of their own prior success in that they brought a LOT of attention to a monetization scheme that works best when it *isn't* being advertised or otherwise referenced (outside of when they've got you by the balls in-game, that is).
I think the biggest lesson that DI can teach to WOW is that its never a good idea to try to rip off or otherwise attempt to financially exploit your player base. Or to put it another way, trying to stuff a game full of monetisation will only end badly.
They made a lot of money but the long term rep hit will be worth noting. WOW was huge because of a 10 year rep buff that helped it along.
They have made a lot, but not in the context of the mobile market.
I would find it very hard to believe Blizzard went into this hoping they would release to only $49 million in the first month, specifically after how it was received by the core fans and the industry at large.
Victims of their own prior success in that they brought a LOT of attention to a monetization scheme that works best when it *isn't* being advertised or otherwise referenced (outside of when they've got you by the balls in-game, that is).
That there is a DI RMT simulator is probably the most damning indictment of the voracity of the monetisation present in DI, the shame that Blizzard has accrued cannot be underestimated.
Blizzard is already allowing people to buy gold for real life cash through it’s token system, so the ball had already started way before Diablo Immortal.
Blizzard is already allowing people to buy gold for real life cash through it’s token system, so the ball had already started way before Diablo Immortal.
As a tool to combat 3rd party RMT, it probably wasn't a bad idea, trouble is, it is a slippery slope to no place good. By comparison DI completely takes the P.
I must be the only one who likes DI. I’ve spent about $4 on it so far and if I reach a point when I have to spend in order to progress, then that’s when I start playing other mmo’s more.
I wish WoW had the faster porting to and from certain quests and being able to play above level 20 without a sub. Plus their latest expansion is way over priced for what you get, imo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Before I started working for myself, I had a boss who use to tell me, "Be careful what you wish for, you might get it" I would always laugh at how stupid that was.. Until I realized what he meant. A lot of times we wish things can be added from one game to another. Sadly, in this case, we know what you would like to be added to wow will never happen.. What has been the glaringly terrible thing about this game however will end up in future games. Blizzard will end up being the new EA and once that happens other companies will press this crap even further.
F2P P79, work 40 hours a week. You can survive just doing dailies. The dailies are PVP, bounties, 3 quests, 3 dungeons, kill stuff, rifts, and Vault (defense or raiding depends on your faction). Mostly all doable in about an hour. I forget what the Shadow dailies are.
Then you can go off and farm. The game has a variety of things to do, albeit like literally every other game, the dailies are almost all the same at end game. you can join raids though at end game too
If you played solo, that's on you. Get a warband or clan to help with dungeons and raids.
I am not sure WoW can learn anything from Diablo. I don't play with sound because I am streaming shows or movies while playing. Graphics wise WoW is definitely dated but Diablo isn't dark and gloomy, I find the palette very rich like D3 was.
Comments
No fate but what we make, so make me a ham sandwich please.
It is good to see gaming journalists recognising where this gambling in gaming is taking us and the name raised a smile.
Of course any new game can have mechanics in it that we might want to see elsewhere but many of the new(ish) systems in a game like DI are going to be there for P2W or impossible to fit well into an open world game. But we shouldn't turn our nose up at possibility we could learn something from it. That said I still applaud those who said "nada".
Good to see Tim back.
It can always get/become worse.
And I have no doubt WoW will become worse with the next expansion, as it has been since TBC.
No need to invoke immoral games to find one that WOW can learn from. It can learn from many others (1 or 2 of those don't even use loot boxes!)
WOW is just too regulated with neon signs in dungeons, raids and PvP battlegrounds that read "Upgrade here!" and very boring because of it.
ESO (yup, loot boxes) can get boring itself but they have a decidedly Diabloesque (from way before Immoral came to Kotick in a dream) feature that is at least more fun compared to WOW: 1.5 bazillion sets that are more or less horizontalish in effect that drop everywhere and anywhere.
Some of those sets are more liked by min/maxers than others, of course, but if you resist the min/max temptation there are many that just do things a bit different or are downright goofy. One gear set has a 5 piece set bonus that will occasionally send a murder of crows at your enemies to peck their eyes out (or so I like to think even if they peck other things,) another one has a dwemer fabricant that will launch everything in its path up in the air. There are many more that summon something of varying degrees of usefulness from fire-breathing daedra to party healing dwemer spiders now and then.
Pieces of those sets drop often and some may even be upgrades or may be the missing piece for that goofy set you want. It's almost like an MMO and an ARPG had a child and named it ESO.
PS. Full disclosure: I leveled a Necro to 60 in DI before I burnt it in a fire. I will neither confirm nor deny having had fun leveling it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Yeah my only issue with it, and I live in Las Vegas, is that casinos have IMMENSE amounts of regulations that have abide by to operate. Sadly the US and worldwide governments and their representatives don't understand the gaming/online industries so therefor they ignore it and let them basically self regulate. I truly hope someday the US government has the balls to outright ban MTX altogether. You can have a box cost and a subscription or both and that is it. If you don't like it no game launch for your company in the US. Watch how quick the worldwide game industry changes when that happens since the majority of money these FTP cash grabs makes is generally in the USA. China will never ban it. The EU I expect will be the trendsetter as a few countries already have.
You don't have to confirm it, we know you had fun. I would even wager (see what adding gambling to a game does to someone?) that most people who tried it like(d) it. Some of those people may be puking up their guts because of the loot box and pay 2 win aspects, but the actual gameplay is good.
The US government has the balls to do whatever they want. But it takes a lot of money to get our representatives to pay attention to something or, in the case of PACs, ignore it. Casinos aren't regulated to protect or care for the wellbeing of the general populace, it's because too much money can seep through the cracks if they aren't watching over the money flow. Gotta collect that tax revenue don't ya know.
And no I didn't literally burn it in a fire but I did uninstall it shortly after hitting 60 and don't even think of it any more unless some annoying writer like Tim, tricks me into reading about it again based on my hazy memories of his past articles that I enjoyed reading when he was younger and feistier and got himself in trouble calling out scams like COE.
Damn you, Tim!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I would find it very hard to believe Blizzard went into this hoping they would release to only $49 million in the first month, specifically after how it was received by the core fans and the industry at large.
Victims of their own prior success in that they brought a LOT of attention to a monetization scheme that works best when it *isn't* being advertised or otherwise referenced (outside of when they've got you by the balls in-game, that is).
If we talk about business wise- put WoW on mobile,fill it with p2w and make sh#t tons of money.
I wish WoW had the faster porting to and from certain quests and being able to play above level 20 without a sub. Plus their latest expansion is way over priced for what you get, imo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Then you can go off and farm. The game has a variety of things to do, albeit like literally every other game, the dailies are almost all the same at end game. you can join raids though at end game too
If you played solo, that's on you. Get a warband or clan to help with dungeons and raids.
I am not sure WoW can learn anything from Diablo. I don't play with sound because I am streaming shows or movies while playing. Graphics wise WoW is definitely dated but Diablo isn't dark and gloomy, I find the palette very rich like D3 was.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979