I got tired of gw2 due the lag of dungeons. There was only a few. And the auto attack system was boring.
I know im hard nut to crack..I likes wow in the vanilla states and i like path of exile.
So any games likes these ¿?
Perhaps you should simply return to vanilla WoW then. Classic is available, along with many other options if you are one of those currently unhappy with Blizzard or simply don't like how they are handling it.
If you like complex dungeons and quite possibly unrivalled character progression Dungeons and Dragons Online may suit you.
EverQuest 2 has a more involved crafting system than the norm, with the quality of the resulting item dependent on player performance.
Rift is notable for spontaneous large scale events that affect entire regions of the world, making them quite epic in comparison to the dynamic events of later games. The setting is one of conflict between those inclined to more traditional magic and those more techno-magical in nature against a backdrop of constant attempts at planar intrusion, with the last bit providing the basis for the game's name. Characters of the same class can be quite diverse, and each can have multiple builds that can focus on different roles if the player desires.
If you have interest in a fairly realistic world and don't mind open PvP then Gloria Victis may be worth a look. The combat is more detail focused than the norm, allowing for more precise and involved combat interactions. The game has deep crafting.
If you like classic Star Wars, then SW:ToR could well be worth playing through simply for the many varied class stories alone. One could easily do so at no financial cost and get a good amount of play time out of it, though that aspect of the game is essentially a solo experience. Play beyond the class stories, or with others in general, is best done through subscription.
I recently finished Elden ring that was a GREAT GAME.
Then i casual play LOL and then i play path of exile when a league starts and eventualy it gets old again.
Im mostly up for online games like mmorpg. I hate shooters cuz my aims is all hell
I have been playing alot of other mmorpg over the years.
I know there is elder scrools new expansion but somehow i never stick to eso.
Then i like games with crafting and i dont mind some grinding for stuff.
I also played some guildwars 2 but got tired of it.
Seems like i loose interrest quick in games.
Thats why i come here to ask for help.
Im wandering all alone here in no man land browsing beta and alpha games that never see the daylight anyway.
So where is the golden game at today ? Wher are all the gamers that i use to have fun with ?
Dude, play Vendetta Online
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
I am a scizo misanthrope. So one day I may go BANZAI on your post. Have not yet though. Maybe there is hope? Nah there is really none for me or the human race.
I got tired of gw2 due the lag of dungeons. There was only a few. And the auto attack system was boring.
I know im hard nut to crack..I likes wow in the vanilla states and i like path of exile.
So any games likes these ¿?
Try RIFT?
An underrated MMO, which did try to do something different with its class system.
Im playing it now... it's fun and holds up pretty well. They have instituted a double-edged sword though...
They have a new mechanism called Instant Adventures which will let you hit a button to instantly be whisked away to a high level "raid" where you are leveled to 65. The loot, XP and cash are amazing. So amazing that there is little to no reason to run the open world content or even dungeon. As a result, much of the world is just EMPTY... and it's a shame because a lot of this stuff is really good and holds up even today.
Still... it's F2P model gets you a lot of the game (less bag slots and some souls are restricted). It's holding my attention for now... although I might actually give Neverwinter a look next month when they have their Recruitment event and leveling bonuses.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I got tired of gw2 due the lag of dungeons. There was only a few. And the auto attack system was boring.
I know im hard nut to crack..I likes wow in the vanilla states and i like path of exile.
So any games likes these ¿?
Try RIFT?
An underrated MMO, which did try to do something different with its class system.
Im playing it now... it's fun and holds up pretty well. They have instituted a double-edged sword though...
They have a new mechanism called Instant Adventures which will let you hit a button to instantly be whisked away to a high level "raid" where you are leveled to 65. The loot, XP and cash are amazing. So amazing that there is little to no reason to run the open world content or even dungeon. As a result, much of the world is just EMPTY... and it's a shame because a lot of this stuff is really good and holds up even today.
Still... it's F2P model gets you a lot of the game (less bag slots and some souls are restricted). It's holding my attention for now... although I might actually give Neverwinter a look next month when they have their Recruitment event and leveling bonuses.
Unfortunately, post 65 was when the slog really began (at least when I last played which I admit was a few years ago now). Back then it felt like days to get one level (as a f2p player at least). I think post 65 the only real way to get reasonable exp was through questing since dungeons were rarely ran back then, but that might've changed (or at least I hope so). There's still supposed to be this 'new update' or whatever that Gamigo was teasing at the start of the year (even though we're 7 months into the year now....). If it wasn't owned by Gamigo, it would have a actual chance in this current market I think.
I got tired of gw2 due the lag of dungeons. There was only a few. And the auto attack system was boring.
I know im hard nut to crack..I likes wow in the vanilla states and i like path of exile.
So any games likes these ¿?
Try RIFT?
An underrated MMO, which did try to do something different with its class system.
Im playing it now... it's fun and holds up pretty well. They have instituted a double-edged sword though...
They have a new mechanism called Instant Adventures which will let you hit a button to instantly be whisked away to a high level "raid" where you are leveled to 65. The loot, XP and cash are amazing. So amazing that there is little to no reason to run the open world content or even dungeon. As a result, much of the world is just EMPTY... and it's a shame because a lot of this stuff is really good and holds up even today.
Still... it's F2P model gets you a lot of the game (less bag slots and some souls are restricted). It's holding my attention for now... although I might actually give Neverwinter a look next month when they have their Recruitment event and leveling bonuses.
Unfortunately, post 65 was when the slog really began (at least when I last played which I admit was a few years ago now). Back then it felt like days to get one level (as a f2p player at least). I think post 65 the only real way to get reasonable exp was through questing since dungeons were rarely ran back then, but that might've changed (or at least I hope so). There's still supposed to be this 'new update' or whatever that Gamigo was teasing at the start of the year (even though we're 7 months into the year now....). If it wasn't owned by Gamigo, it would have a actual chance in this current market I think.
Jumping to 65 like that does sound awful for gameplay. You create a load of content to get players to 65 then you just throw it away. This is really catering to people who have no long term interest in the game in my eyes.
After Elden Ring, I am not suggesting an MMO but Monster Hunter Rise. Sorry. Personally, after Elden Ring, I switched to Chaos Gate: Daemonhunters. And I am very happy with the change of pace.
==========
SPOILERS:
==========
I hope you did not become Ranni's pawn(like so many), and that you punished the craziness of these merciless gods by purifying them with the frenzied flame!
Thx alot
Monster hunter just seems to has boarders of limit gameplay. Like outriders sort of
There are very, very few games that match the Souls/Elden Ring combat system, the Monster Hunter series is one of them though. The skill ceiling is sky high, the combat relentless. You don’t level up however, progress is entirely equipment and item based, ohh and skill. It also works with zones you visit repeatedly, it is NOT open world.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
After Elden Ring, I am not suggesting an MMO but Monster Hunter Rise. Sorry. Personally, after Elden Ring, I switched to Chaos Gate: Daemonhunters. And I am very happy with the change of pace.
==========
SPOILERS:
==========
I hope you did not become Ranni's pawn(like so many), and that you punished the craziness of these merciless gods by purifying them with the frenzied flame!
Thx alot
Monster hunter just seems to has boarders of limit gameplay. Like outriders sort of
There are very, very few games that match the Souls/Elden Ring combat system, the Monster Hunter series is one of them though. The skill ceiling is sky high, the combat relentless. You don’t level up however, progress is entirely equipment and item based, ohh and skill. It also works with zones you visit repeatedly, it is NOT open world.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers, Lahnmir
Do you lose your stuff when dying in Monster Hunter or Elden Ring?
If not, then I see them as shallow and pointless really.
How about your keep, castle, house or star base, can anyone come along and destroy everything you've spent months building?
No? Definitely pointless.
I think everyone has different reasons for playing and what gives games meaning to them.
I mean, c'mon, people actually enjoy playing Genshin, seriously?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
After Elden Ring, I am not suggesting an MMO but Monster Hunter Rise. Sorry. Personally, after Elden Ring, I switched to Chaos Gate: Daemonhunters. And I am very happy with the change of pace.
==========
SPOILERS:
==========
I hope you did not become Ranni's pawn(like so many), and that you punished the craziness of these merciless gods by purifying them with the frenzied flame!
Thx alot
Monster hunter just seems to has boarders of limit gameplay. Like outriders sort of
There are very, very few games that match the Souls/Elden Ring combat system, the Monster Hunter series is one of them though. The skill ceiling is sky high, the combat relentless. You don’t level up however, progress is entirely equipment and item based, ohh and skill. It also works with zones you visit repeatedly, it is NOT open world.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers, Lahnmir
Do you lose your stuff when dying in Monster Hunter or Elden Ring?
If not, then I see them as shallow and pointless really.
How about your keep, castle, house or star base, can anyone come along and destroy everything you've spent months building?
No? Definitely pointless.
I think everyone has different reasons for playing and what gives games meaning to them.
I mean, c'mon, people actually enjoy playing Genshin, seriously?
Takes all kinds I guess.
bruh... I get to swap toons to rotate the panty shots while I am playing.. lets not dis that kind of feature.
(Truth is I have no clue if that is true or not, I haven't played the game, it just sounded like something that is in fact in that game, and I thought the idea was funny)
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
This was the start of a very long discussion I will not share here, when I talked about this topic.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I got tired of gw2 due the lag of dungeons. There was only a few. And the auto attack system was boring.
I know im hard nut to crack..I likes wow in the vanilla states and i like path of exile.
So any games likes these ¿?
Try RIFT?
I did play rift an dthen the game was about to die but then they made it prime and it fun to play again for a while and eventualy no one was online and it died again. But Rift was not a bad game. I liked to have all these skills and macros and the dungeons was good.
There are very, very few games that match the Souls/Elden Ring combat system, the Monster Hunter series is one of them though. The skill ceiling is sky high, the combat relentless. You don’t level up however, progress is entirely equipment and item based, ohh and skill. It also works with zones you visit repeatedly, it is NOT open world.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers, Lahnmir
Its so weird how I have such a different view of Elden Ring to everyone else!
First, all action combat games seem shallow to me. I mean, they're supposed to be! The focus of action combat is....well.....the action! The difficulty is set via physical limitations - reaction times, input speed, accuracy etc - and not on mental capacity. Its supposed to be shallow so it can lean into the action.
Second, Elden Ring's combat never seemed difficult to me. Punishing, sure, but not difficult. In terms of actualy combat mechanics, Elden Ring felt no different to me than Kingdoms of Amalur or AC Valhalla. All three seemed to have similar difficulties in terms of reaction times, none of them had combos to worry about, and if you were melee none of them had accuracy requirements.
The only thing that really changed was in ER, I would die if made 2 or 3 mistakes in a row, whereas in KoA or AC:V I could make 5 or 6 mistakes before dying.
That, to me, isn't challenge. To be good at one was about the same as being good at the others. Its just ER *required* me to be good, whereas KoA and AC:V would allow me to coast through some stuff if I was feeling lazy.
[I have no idea about monster hunter. from the videos ive watched, it looked a lot faster paced with more focus on combos and stuff. i.e. it looked a lot harder than ER in terms of action mechanics.]
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
There are very, very few games that match the Souls/Elden Ring combat system, the Monster Hunter series is one of them though. The skill ceiling is sky high, the combat relentless. You don’t level up however, progress is entirely equipment and item based, ohh and skill. It also works with zones you visit repeatedly, it is NOT open world.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers, Lahnmir
Its so weird how I have such a different view of Elden Ring to everyone else!
First, all action combat games seem shallow to me. I mean, they're supposed to be! The focus of action combat is....well.....the action! The difficulty is set via physical limitations - reaction times, input speed, accuracy etc - and not on mental capacity. Its supposed to be shallow so it can lean into the action.
Second, Elden Ring's combat never seemed difficult to me. Punishing, sure, but not difficult. In terms of actualy combat mechanics, Elden Ring felt no different to me than Kingdoms of Amalur or AC Valhalla. All three seemed to have similar difficulties in terms of reaction times, none of them had combos to worry about, and if you were melee none of them had accuracy requirements.
The only thing that really changed was in ER, I would die if made 2 or 3 mistakes in a row, whereas in KoA or AC:V I could make 5 or 6 mistakes before dying.
That, to me, isn't challenge. To be good at one was about the same as being good at the others. Its just ER *required* me to be good, whereas KoA and AC:V would allow me to coast through some stuff if I was feeling lazy.
[I have no idea about monster hunter. from the videos ive watched, it looked a lot faster paced with more focus on combos and stuff. i.e. it looked a lot harder than ER in terms of action mechanics.]
Monster Hunter and the Souls game have a fair bit in common although they are quite different as well, and most of that common ground is found in the combat systems. Both are animation locked which requires knowledge of moves and planning ahead, both use locking/not locking as a tactic, both have a skill versus stats system where enough skill can overcome lack of stats and vice versa, both require extensive knowledge of bosses and pattern recognition, both require knowledge of the surroundings and taking advantage of it, both put you up against foes that can decimate you in a few hits and I could go on.
Monster Hunter can be as fast or as slow as you want it to depending on weapon type, mastering one can indeed be a fair bit more technical then your average weapon in a Souls game (save a few unique ones). Monster Hunter also has those glorious moments where you have several truck size beasts duking it out with you in the middle, it is also a lot more grindy but those victory moments feel so, so sweet. Both games also have some of the best art direction in the industry with the animation in the Monster Hunter games being pretty much unrivaled.
In the end I am a big fan of both, few games feel as satisfying and demand and reward your attention in a way few others can. In my opinion of course.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
What do people do after they get 65 instant then ?
Just seems dead...
I also tryed Nwn online but it felt more and more p2w the further i got.
And all this astra gem thing i dont get it..there was alot confusion in this game
and the stearing of the character was wierd..a bit clunky wonky.
So how free to play i sthis game even with the new recruit event ?
Wont it be like "welcome to nwn online " here is ur boost and ur 100+ chest with stuff you dont even know what to use for but its bling bling" ...
Dungeons and dragons has a good dungeon and adventure system but again the streaing was laggy or like i was skating on soap with a rubber band attached to me.
But im still open for nwn online since i got a character there that im not even sure i remember the account details for anymore.
Dungeons and dragons lost me after some progress where i dident understod the crafting and never got further since it was starting to cost money with ther tokens.
Also ther addon cost 40 $
So we got at least 3 games i can play now but why ?
You ever play Ark: Evolved. That is online and it can be played offline as well. It's fun to play with buddies.... you can even rent your own server, mind you, it is a survival game.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
After Elden Ring, I am not suggesting an MMO but Monster Hunter Rise. Sorry. Personally, after Elden Ring, I switched to Chaos Gate: Daemonhunters. And I am very happy with the change of pace.
==========
SPOILERS:
==========
I hope you did not become Ranni's pawn(like so many), and that you punished the craziness of these merciless gods by purifying them with the frenzied flame!
Thx alot
Monster hunter just seems to has boarders of limit gameplay. Like outriders sort of
There are very, very few games that match the Souls/Elden Ring combat system, the Monster Hunter series is one of them though. The skill ceiling is sky high, the combat relentless. You don’t level up however, progress is entirely equipment and item based, ohh and skill. It also works with zones you visit repeatedly, it is NOT open world.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers, Lahnmir
Do you lose your stuff when dying in Monster Hunter or Elden Ring?
If not, then I see them as shallow and pointless really.
How about your keep, castle, house or star base, can anyone come along and destroy everything you've spent months building?
No? Definitely pointless.
I think everyone has different reasons for playing and what gives games meaning to them.
I mean, c'mon, people actually enjoy playing Genshin, seriously?
Takes all kinds I guess.
Oh I would disagree with that. If I "lost my stuff" from losing in a video game I would have to rethink my choices.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I got tired of gw2 due the lag of dungeons. There was only a few. And the auto attack system was boring.
I know im hard nut to crack..I likes wow in the vanilla states and i like path of exile.
So any games likes these ¿?
Try RIFT?
An underrated MMO, which did try to do something different with its class system.
Im playing it now... it's fun and holds up pretty well. They have instituted a double-edged sword though...
They have a new mechanism called Instant Adventures which will let you hit a button to instantly be whisked away to a high level "raid" where you are leveled to 65. The loot, XP and cash are amazing. So amazing that there is little to no reason to run the open world content or even dungeon. As a result, much of the world is just EMPTY... and it's a shame because a lot of this stuff is really good and holds up even today.
Still... it's F2P model gets you a lot of the game (less bag slots and some souls are restricted). It's holding my attention for now... although I might actually give Neverwinter a look next month when they have their Recruitment event and leveling bonuses.
Well, little reason other than playing through the story of the game if that kind of thing interests the player in question. IAs are an endless random stream of bits of disconnect one can drop in and out of whenever that are good for quick advancement but otherwise pretty empty in comparison.
Good for alts I suppose, but a person is missing out if they play it through on at least one character, in my opinion anyway. One area in particular, that I can't remember the name of now, I haven't seen the like of in any other MMORPG.
It was essentially an ocean area where large regions had the water removed as if cut out with a knife, but the remaining water contained by invisible walls that prevented the now empty space from being filled in, but at the same time a person could move through. You could walk along the seabed straight through that containment and be in a three dimensional body of water you could swim about in. This transition played a role in some in the quests in that, and in exploration in general. I remember thinking that quite something when I first encountered it.
Decent f2p as you say, so certainly worth a look for those who haven't yet.
1999 was a very good year but I don't want to go back there.
Do players in P99 still worry about the Y2K apocalypse?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
Perhaps you should simply return to vanilla WoW then. Classic is available, along with many other options if you are one of those currently unhappy with Blizzard or simply don't like how they are handling it.
If you like complex dungeons and quite possibly unrivalled character progression Dungeons and Dragons Online may suit you.
EverQuest 2 has a more involved crafting system than the norm, with the quality of the resulting item dependent on player performance.
Rift is notable for spontaneous large scale events that affect entire regions of the world, making them quite epic in comparison to the dynamic events of later games. The setting is one of conflict between those inclined to more traditional magic and those more techno-magical in nature against a backdrop of constant attempts at planar intrusion, with the last bit providing the basis for the game's name. Characters of the same class can be quite diverse, and each can have multiple builds that can focus on different roles if the player desires.
If you have interest in a fairly realistic world and don't mind open PvP then Gloria Victis may be worth a look. The combat is more detail focused than the norm, allowing for more precise and involved combat interactions. The game has deep crafting.
If you like classic Star Wars, then SW:ToR could well be worth playing through simply for the many varied class stories alone. One could easily do so at no financial cost and get a good amount of play time out of it, though that aspect of the game is essentially a solo experience. Play beyond the class stories, or with others in general, is best done through subscription.
Dude, play Vendetta Online
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
They have a new mechanism called Instant Adventures which will let you hit a button to instantly be whisked away to a high level "raid" where you are leveled to 65. The loot, XP and cash are amazing. So amazing that there is little to no reason to run the open world content or even dungeon. As a result, much of the world is just EMPTY... and it's a shame because a lot of this stuff is really good and holds up even today.
Still... it's F2P model gets you a lot of the game (less bag slots and some souls are restricted). It's holding my attention for now... although I might actually give Neverwinter a look next month when they have their Recruitment event and leveling bonuses.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Unfortunately, post 65 was when the slog really began (at least when I last played which I admit was a few years ago now). Back then it felt like days to get one level (as a f2p player at least). I think post 65 the only real way to get reasonable exp was through questing since dungeons were rarely ran back then, but that might've changed (or at least I hope so). There's still supposed to be this 'new update' or whatever that Gamigo was teasing at the start of the year (even though we're 7 months into the year now....). If it wasn't owned by Gamigo, it would have a actual chance in this current market I think.
After Elden Ring most games feel shallow and pointless, Monster Hunter does not.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
If not, then I see them as shallow and pointless really.
How about your keep, castle, house or star base, can anyone come along and destroy everything you've spent months building?
No? Definitely pointless.
I think everyone has different reasons for playing and what gives games meaning to them.
I mean, c'mon, people actually enjoy playing Genshin, seriously?
Takes all kinds I guess.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
(Truth is I have no clue if that is true or not, I haven't played the game, it just sounded like something that is in fact in that game, and I thought the idea was funny)
"Just watch the porn based on the game"
This was the start of a very long discussion I will not share here, when I talked about this topic.
Yes both but these also got rejected
I did play rift an dthen the game was about to die but then they made it prime and it fun to play again for a while and eventualy no one was online and it died again. But Rift was not a bad game. I liked to have all these skills and macros and the dungeons was good.
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Well, little reason other than playing through the story of the game if that kind of thing interests the player in question. IAs are an endless random stream of bits of disconnect one can drop in and out of whenever that are good for quick advancement but otherwise pretty empty in comparison.
Good for alts I suppose, but a person is missing out if they play it through on at least one character, in my opinion anyway. One area in particular, that I can't remember the name of now, I haven't seen the like of in any other MMORPG.
It was essentially an ocean area where large regions had the water removed as if cut out with a knife, but the remaining water contained by invisible walls that prevented the now empty space from being filled in, but at the same time a person could move through. You could walk along the seabed straight through that containment and be in a three dimensional body of water you could swim about in. This transition played a role in some in the quests in that, and in exploration in general. I remember thinking that quite something when I first encountered it.
Decent f2p as you say, so certainly worth a look for those who haven't yet.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED