Great demonstration of how to make an expensive joke.
EDIT: Seems from looking at things, a big chunk of that revenue is people driving up the value of the "interdimensional loop cats", which is just another of those massive procedurally generated art sets.
This really is just people sinking money into nonsense. It's rather unfortunate
Onchain data. You can pull it from the gamestop market place contract. I dont have it off had, but I'm sure it's on their site pretty easily found.
As long as he confirmed he pulled it from their onchain data I'll believe it.
An independent audit of their first day of sales was around 50K. That means the rest of the week they made an insane amount of money. Think the article was from arstechnica... But I'm not going to do the numbers myself.
I can't say I trust the tweet without a source cited, but I can't say I'd be surprised either if it was accurate.
Great demonstration of how to make an expensive joke.
EDIT: Seems from looking at things, a big chunk of that revenue is people driving up the value of the "interdimensional loop cats", which is just another of those massive procedurally generated art sets.
This really is just people sinking money into nonsense. It's rather unfortunate
This one was bout 3 days ago for .14 eth, $150 or so. He then relisted as 69 Eth lol kinda as a "i'm not selling go f yourself" kinda thing, for the culture, FTC.
So no, none of this has anything to doo with the 4 million in revenue GME has earned over the last couple days.
Onchain data. You can pull it from the gamestop market place contract. I dont have it off had, but I'm sure it's on their site pretty easily found.
As long as he confirmed he pulled it from their onchain data I'll believe it.
An independent audit of their first day of sales was around 50K. That means the rest of the week they made an insane amount of money. Think the article was from arstechnica... But I'm not going to do the numbers myself.
I can't say I trust the tweet without a source cited, but I can't say I'd be surprised either if it was accurate.
I understand, as it should be. all revenue is on chain though and tweet came from very reputable site with all kinds of feeds, stocks/commodities/futures ect, with 600k follows, which anyone if false could/would yell LIAR! lol
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
It's digital stamp collecting dude. Zero gaming value.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
It's digital stamp collecting dude. Zero gaming value.
Bit of the continuing oddity of pushing content and games onto NFTs and blockchain. It does largely the same thing we already do with exiting tech, but slower in some ways and with extra hurdles around managing live services long-term.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
I kinda wanna see GameStop doing the sales pitch on that one.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
I don't think so. Web3 is very open in that you can list assets on any and all marketplaces you want. There is heavy competition right now between marktplaces on fees and perks. There are aggrigators now like gem.xyz that can show you all marketplace listings for a collection. More and more people are listing where it feels best for them.
That being said gme probably could make some sweetheart deals with larger gaming brands that could be benifical to them, the brand, and the gamer. At this moment I don't think they are big enough to make an exclusive, and would have to pay a big brand to limit their traction like that.
It will certainly be interesting to see how it plays out.
Onchain data. You can pull it from the gamestop market place contract. I dont have it off had, but I'm sure it's on their site pretty easily found.
As long as he confirmed he pulled it from their onchain data I'll believe it.
An independent audit of their first day of sales was around 50K. That means the rest of the week they made an insane amount of money. Think the article was from arstechnica... But I'm not going to do the numbers myself.
I can't say I trust the tweet without a source cited, but I can't say I'd be surprised either if it was accurate.
I think the first day sales were actually about $2 million, and now that thing BCBully calls "generated" is likely also total sales.
With gamestop taking 2.5% commission Gamestop's share of the sales was about 50K during first day, and now it'd be about 100K.
I would never and will never buy an NFT even if it would save my life.
Things in the gaming industry is going sideways fast.
I am a scizo misanthrope. So one day I may go BANZAI on your post. Have not yet though. Maybe there is hope? Nah there is really none for me or the human race.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
I don't think so. Web3 is very open in that you can list assets on any and all marketplaces you want. There is heavy competition right now between marktplaces on fees and perks. There are aggrigators now like gem.xyz that can show you all marketplace listings for a collection. More and more people are listing where it feels best for them.
That being said gme probably could make some sweetheart deals with larger gaming brands that could be benifical to them, the brand, and the gamer. At this moment I don't think they are big enough to make an exclusive, and would have to pay a big brand to limit their traction like that.
It will certainly be interesting to see how it plays out.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
Yea, somehow, I just don't see folks like CDPR getting involved with a failing company's death throes. The only devs getting involved with this will be the devs who planned on pushing NFTs anyways.
And I highly doubt any of them will be happy to lend assets that would be usable outside their own game, as that would be detrimental to efforts to, y'know, get people playing their specific game, so what exactly is the point of this marketplace, again?
Edit- The marketplace move looks even worse for GameStop when, as Paul notes in his article, it comes on the heels of employee layoffs and not a single recognizable video game character is even featured on the marketplace.
And this certainly speaks to a very serious, not at all trumped up or ridiculous, use of technology: ". . . a lot of what I’m seeing appears to be mostly just meme price posting, attempts to sell things for 42 eth, 69 eth, or 420.69 eth."
Onchain data. You can pull it from the gamestop market place contract. I dont have it off had, but I'm sure it's on their site pretty easily found.
As long as he confirmed he pulled it from their onchain data I'll believe it.
An independent audit of their first day of sales was around 50K. That means the rest of the week they made an insane amount of money. Think the article was from arstechnica... But I'm not going to do the numbers myself.
I can't say I trust the tweet without a source cited, but I can't say I'd be surprised either if it was accurate.
I think the first day sales were actually about $2 million, and now that thing BCBully calls "generated" is likely also total sales.
With gamestop taking 2.5% commission Gamestop's share of the sales was about 50K during first day, and now it'd be about 100K.
Agreed, 2.25% fee. Not a bad start imho. It's a pretty good bet that number will grow significantly.
The market is diversifying. Opensea isn't the only game in town anymore. I think that makes sense seeing as how this thread is about gamestops new nft marketplace. There's a ton of competition now, so yeah, opensea is definitely going to have to lay off people.
Many gamers are collectors, but they like the collecting to bring the game into real life, figures, cosplay outfits. It gives the game an all round appeal.
But there is one demographic NFT's could really appeal to, the one that has lived their lives in the digital age and value their smartphones like they were bodily organs. Preteen to teen, that's the age group that is going to get drawn into this. The won't need a cash investment upfront like they might with a crypto game and NFT's are going to be the gateway to crypto.
The sooner gaming wakes up to this and kicks it out the better.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
Yea, somehow, I just don't see folks like CDPR getting involved with a failing company's death throes. The only devs getting involved with this will be the devs who planned on pushing NFTs anyways.
And I highly doubt any of them will be happy to lend assets that would be usable outside their own game, as that would be detrimental to efforts to, y'know, get people playing their specific game, so what exactly is the point of this marketplace, again?
Edit- The marketplace move looks even worse for GameStop when, as Paul notes in his article, it comes on the heels of employee layoffs and not a single recognizable video game character is even featured on the marketplace.
And this certainly speaks to a very serious, not at all trumped up or ridiculous, use of technology: ". . . a lot of what I’m seeing appears to be mostly just meme price posting, attempts to sell things for 42 eth, 69 eth, or 420.69 eth."
Few things here.
First, gamestop is opening a marketplace for creators, and no creators have access intellectual properties of game studios. Any game studio working on nfts isn't going to join gamestop, they are going to use their own marketplace to sell them... because they would be the first point of contact with 0 fees. Why would they take a 2.5% hit?
Even if gamestop waived the fee for a developer... what benefits would they have to launch on an untested market? The collab would be pointless, when most collabs would rather make deals with proven marketplaces, or metaverses like the sandbox. (square enix, and a ton of other games have investments in the sandbox)
Second.. the number of negative press on regular game outlets related to nfts is disproportionate to the actualities of the industry. Everyone loves to hear how bad everything is and how everything goes down in flames, but they don't like to see the perspective. That's why posters think I'm always defending nfts. All I do is put things in perspective.
paul isn't exactly the most level headed of games media either. I won't say he's wrong that some of the pricing is way out of scope for what's being sold, but something you have to remember is, many of those pieces sold in the first place. "investors" can be the fools that try to mark up prices by 8000% if they want, but in the end they still funded the creators. In many of those cases, GME makes their money no matter how ridiculous the prices are.
It's a low overhead endeavor that may not make a ton of money, but the cost to run it so low that even if they made 50k a month instead of 50k a day, it would be worth the cost.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
Yea, somehow, I just don't see folks like CDPR getting involved with a failing company's death throes. The only devs getting involved with this will be the devs who planned on pushing NFTs anyways.
And I highly doubt any of them will be happy to lend assets that would be usable outside their own game, as that would be detrimental to efforts to, y'know, get people playing their specific game, so what exactly is the point of this marketplace, again?
Edit- The marketplace move looks even worse for GameStop when, as Paul notes in his article, it comes on the heels of employee layoffs and not a single recognizable video game character is even featured on the marketplace.
And this certainly speaks to a very serious, not at all trumped up or ridiculous, use of technology: ". . . a lot of what I’m seeing appears to be mostly just meme price posting, attempts to sell things for 42 eth, 69 eth, or 420.69 eth."
Few things here.
First, gamestop is opening a marketplace for creators, and no creators have access intellectual properties of game studios. Any game studio working on nfts isn't going to join gamestop, they are going to use their own marketplace to sell them... because they would be the first point of contact with 0 fees. Why would they take a 2.5% hit?
Even if gamestop waived the fee for a developer... what benefits would they have to launch on an untested market? The collab would be pointless, when most collabs would rather make deals with proven marketplaces, or metaverses like the sandbox. (square enix, and a ton of other games have investments in the sandbox)
Second.. the number of negative press on regular game outlets related to nfts is disproportionate to the actualities of the industry. Everyone loves to hear how bad everything is and how everything goes down in flames, but they don't like to see the perspective. That's why posters think I'm always defending nfts. All I do is put things in perspective.
paul isn't exactly the most level headed of games media either. I won't say he's wrong that some of the pricing is way out of scope for what's being sold, but something you have to remember is, many of those pieces sold in the first place. "investors" can be the fools that try to mark up prices by 8000% if they want, but in the end they still funded the creators. In many of those cases, GME makes their money no matter how ridiculous the prices are.
It's a low overhead endeavor that may not make a ton of money, but the cost to run it so low that even if they made 50k a month instead of 50k a day, it would be worth the cost.
Perspective.
A 2.5% fee would make Gamestop's store attractive for game devs as long as it would bring new customers - and with Gamestop it probably will since a lot of people are much more ready to trust Gamestop than some unknown crypto business that may or may not be run from China.
Also I think you're underestimating how much it likely costs for Gamestop to develop and run their store. 50k a month wouldn't be enough.
A lot. Games are being developed on loopring a layer 2 that GME supports, and thy are adding immutable X which currently has some great games like Gods Unchained, an awesome tcg.
We will continue to see those games list their collections on gme marketplace.
That probably would the the main thing having to do with gaming, they plan on adding game assets on their marketplace, but not yet. And I'm not sure how they're going to manage that? Are they going to have exclusive deals with developers for their assets to only be on the GME marketplace?
Yea, somehow, I just don't see folks like CDPR getting involved with a failing company's death throes. The only devs getting involved with this will be the devs who planned on pushing NFTs anyways.
And I highly doubt any of them will be happy to lend assets that would be usable outside their own game, as that would be detrimental to efforts to, y'know, get people playing their specific game, so what exactly is the point of this marketplace, again?
Edit- The marketplace move looks even worse for GameStop when, as Paul notes in his article, it comes on the heels of employee layoffs and not a single recognizable video game character is even featured on the marketplace.
And this certainly speaks to a very serious, not at all trumped up or ridiculous, use of technology: ". . . a lot of what I’m seeing appears to be mostly just meme price posting, attempts to sell things for 42 eth, 69 eth, or 420.69 eth."
Few things here.
First, gamestop is opening a marketplace for creators, and no creators have access intellectual properties of game studios. Any game studio working on nfts isn't going to join gamestop, they are going to use their own marketplace to sell them... because they would be the first point of contact with 0 fees. Why would they take a 2.5% hit?
Even if gamestop waived the fee for a developer... what benefits would they have to launch on an untested market? The collab would be pointless, when most collabs would rather make deals with proven marketplaces, or metaverses like the sandbox. (square enix, and a ton of other games have investments in the sandbox)
Second.. the number of negative press on regular game outlets related to nfts is disproportionate to the actualities of the industry. Everyone loves to hear how bad everything is and how everything goes down in flames, but they don't like to see the perspective. That's why posters think I'm always defending nfts. All I do is put things in perspective.
paul isn't exactly the most level headed of games media either. I won't say he's wrong that some of the pricing is way out of scope for what's being sold, but something you have to remember is, many of those pieces sold in the first place. "investors" can be the fools that try to mark up prices by 8000% if they want, but in the end they still funded the creators. In many of those cases, GME makes their money no matter how ridiculous the prices are.
It's a low overhead endeavor that may not make a ton of money, but the cost to run it so low that even if they made 50k a month instead of 50k a day, it would be worth the cost.
Perspective.
Looking forward to reading about them as a featured story like this one today:
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Great demonstration of how to make an expensive joke.
EDIT: Seems from looking at things, a big chunk of that revenue is people driving up the value of the "interdimensional loop cats", which is just another of those massive procedurally generated art sets.
This really is just people sinking money into nonsense. It's rather unfortunate
An independent audit of their first day of sales was around 50K. That means the rest of the week they made an insane amount of money. Think the article was from arstechnica... But I'm not going to do the numbers myself.
I can't say I trust the tweet without a source cited, but I can't say I'd be surprised either if it was accurate.
So no, none of this has anything to doo with the 4 million in revenue GME has earned over the last couple days.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Between anecdote and still being nonsensical, that's still people just throwing money into the bin.
Could have commissioned a better custom drawing on Hungry Artists for $100, and consequently help fund some actual artists.
EDIT: Didn't know paying artists was WTF-worthy.
We will continue to see those games list their collections on gme marketplace.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That being said gme probably could make some sweetheart deals with larger gaming brands that could be benifical to them, the brand, and the gamer. At this moment I don't think they are big enough to make an exclusive, and would have to pay a big brand to limit their traction like that.
It will certainly be interesting to see how it plays out.
With gamestop taking 2.5% commission Gamestop's share of the sales was about 50K during first day, and now it'd be about 100K.
Things in the gaming industry is going sideways fast.
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And I highly doubt any of them will be happy to lend assets that would be usable outside their own game, as that would be detrimental to efforts to, y'know, get people playing their specific game, so what exactly is the point of this marketplace, again?
Edit- The marketplace move looks even worse for GameStop when, as Paul notes in his article, it comes on the heels of employee layoffs and not a single recognizable video game character is even featured on the marketplace.
https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2022/07/12/gamestops-nft-marketplace-is-here-and-it-is-bleak/amp/
And this certainly speaks to a very serious, not at all trumped up or ridiculous, use of technology: ". . . a lot of what I’m seeing appears to be mostly just meme price posting, attempts to sell things for 42 eth, 69 eth, or 420.69 eth."
https://www.coindesk.com/business/2022/05/19/magic-eden-tops-opensea-in-daily-trading-volume-as-solana-nfts-heat-up/
The market is diversifying. Opensea isn't the only game in town anymore. I think that makes sense seeing as how this thread is about gamestops new nft marketplace. There's a ton of competition now, so yeah, opensea is definitely going to have to lay off people.
But there is one demographic NFT's could really appeal to, the one that has lived their lives in the digital age and value their smartphones like they were bodily organs. Preteen to teen, that's the age group that is going to get drawn into this. The won't need a cash investment upfront like they might with a crypto game and NFT's are going to be the gateway to crypto.
The sooner gaming wakes up to this and kicks it out the better.
First, gamestop is opening a marketplace for creators, and no creators have access intellectual properties of game studios. Any game studio working on nfts isn't going to join gamestop, they are going to use their own marketplace to sell them... because they would be the first point of contact with 0 fees. Why would they take a 2.5% hit?
Even if gamestop waived the fee for a developer... what benefits would they have to launch on an untested market? The collab would be pointless, when most collabs would rather make deals with proven marketplaces, or metaverses like the sandbox. (square enix, and a ton of other games have investments in the sandbox)
Second.. the number of negative press on regular game outlets related to nfts is disproportionate to the actualities of the industry. Everyone loves to hear how bad everything is and how everything goes down in flames, but they don't like to see the perspective. That's why posters think I'm always defending nfts. All I do is put things in perspective.
paul isn't exactly the most level headed of games media either. I won't say he's wrong that some of the pricing is way out of scope for what's being sold, but something you have to remember is, many of those pieces sold in the first place. "investors" can be the fools that try to mark up prices by 8000% if they want, but in the end they still funded the creators. In many of those cases, GME makes their money no matter how ridiculous the prices are.
It's a low overhead endeavor that may not make a ton of money, but the cost to run it so low that even if they made 50k a month instead of 50k a day, it would be worth the cost.
Perspective.
Also I think you're underestimating how much it likely costs for Gamestop to develop and run their store. 50k a month wouldn't be enough.
https://web3isgoinggreat.com/?id=opensea-nft-marketplace-lays-off-20-of-employees
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon