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After months of silence, Chronicles of Elyria's Jeromy "Caspian" Walsh has provided an update on the MMO. However, based on the new dev journal, it looks like Soulbound Studios might see itself run out of money again, possibly by the end of the year.
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Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The finger?
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Only fair he draw on his "personal" funds considering he used backer pledge money to pay off his original "investment" then paid he and his wife executive level salaries for several years, again with backer money.
Somewhere in the world there's a snake oil company looking for a pitchman, but no way would anyone ever hire him in the gaming world.
My guess, he ends up in Crypto gaming..
already has talked about incorporating into COE.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
CotC (Chronicles of the Courtroom) is the next title from this great studio.
And ended up being a epic dumpster fire... so sad. I mean, I am sure, that above and beyond the loss of money, I would wager some gamers would want to beat Caspian with a wet chicken till it cooked his left buttcheek just for killing their dreams of what this game could have been.
The placeholders are almost all free Unity assets.
They've come a long way, I see.
If you have no real intention to actually deliver a working game, then there's no need to scale back your promises like that. You can promise whatever you think would make for a great game, without worrying too much about how to deliver it. But when your project inevitably fails, it doesn't mean that your project failed to live up to the potential of doing all of the great things that you promised. It only means that your project was a scam from the start that never even had the potential of mediocrity, let alone greatness.
I can write a book on this quote, that the game idea was epic as you stated, and you know what you are correct, the game idea was epic...heck it was beyond epic...this is how Caspian was able to trick people to give him $8M in cash. The fact is CoE never ever had a chance to come to fruition..why? Because the scope of this game is beyond the capability what Soulbound Studios could ever do.
You think you can build CoE, a game where every server map size is equivalent to 1,700 skyrim maps and you think you can build this game for 10M dollars? It is complete nonsense.
CoE would need a shit ton more cash to ever come to life, i imagine at a minimum 100M dollars if not more.
Nothing was truly "Out of Scope" for a competent developer, in fact a lot of features were already in existence in other games.
To use an Example. Aging. This was a very common feature in Muds, where your character had an age, and it kept growing older. So this was not an out of scope concept, that a character would grow old and even die, in fact this sounds very doable. So nothing about this feature sends up a red flag, in fact, it sounds pretty cool all things said and done.
Always Active in game. EQ1, had players turn into NPC's upon "Disconnect" for around 5 min or so, so that a player's character would gain AI actions and responses, while crude, that meant that if you DC'ed, your character would continue to attack and even cast some class appropriate spells (regardless if those spells were memorized by your character or not). So just extending this time frame with a slightly better AI, to make you on par to a generic NPC, does not seem all that complex, all things said and done, when this kind of thing was implemented in MMO's back in 2001.
With the idea of population, BDO, is full to the gills of AFK players running scripts, so player load should be a non-issue. If they front ended it, like they talked about players being able to make their own scripts, even better.
Being able to design your own stuff, Second Life already does this, Project Entopia I think also does this, not to mention games like Trove do this to an extent, so.. again. Not something that would be OMG, this is so new wave, it's just something that has been lacking in other MMO's for, IMHO, no good reason. But this kind of thing already exists, the tech is there, so it's just a matter of putting it in, in way that would work for the game world.
I mean, even the Kingship, where players would be playing some kind of Fantasy MMO, Minecraft style game, is not something we have never seen before, ergo, Minecraft, even Trove offers this to an extent with Club Worlds, so again, this was not some feature list where anyone that played these other games would be going "Oh you can't do that, it can't happen"
I mean, most of what he was pitching, you could find working in other games already.. that were made in some cases, on a smaller budget., so ideally, when you looked at his pitch, nothing was really out of the realm of possibility.
So it was in fact feasible that this game could have been made, maybe not for 10 million, but, possible none the less.
Of course that would have required a competent team and not the sack of shit that conned people into investing into this dumpster fire, obviously.
But as a whole, the budget for developing all of them together into a single game would have been hundreds of millions. And that's assuming a developer with the organization and experience to run one of the largest and most expensive game development projects in the world.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Then he claimed this was possible because SpatialOS was going to be “the fabric the game would be built on”. And subsequently dropped SpatialOS… and said he was going to recreate it with his team.
I still say his greatest asset was his Psychology degree.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018