Except all the people on Teamspeak and later Ventrilo, of course. Yeah, voice chat existed way before Discord...
There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.
WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.
It was not an improvement to the overall gaming experience in my book.
Well Teamspeak 2 was released 26-08-02, and as much as i remember all 8 man squads used teamspeak, and a lot of guilds for guild rvr, too.
At that time the first game videos come up, too. (at least what i remember) without youtube, i remember to downloaded vids with a size of over 200 mb, back at the time with not the fastest internet connection.
Nevertheless i can't remember any cross server play on the server i played. However we got a forum board where a lot from the server(if not all) come together and shit talk and what not. But i can't remember that even one come along with the idea that factions shall coorperate, although albion was rather dominant on our server.
A lot of fun back in the days. Up to now DAoC and UO were the MMOs i enjoyed the most
Yeah, I love the "We were not using TS so nobody was" posts. So naive.
I think you missed the whole point of these posts. I said I HATE CrossTeamers and I HATED CrossRealmers in DAoC who tried to skirt the rules and the game design to basically cheat.
I hate NW even more because they literally let people group together to do this with other factions.
Same way I HATED those (I call them fools) who would try and make an "arena" to !v! in the frontier in the middle of the war. Red = Dead.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I hate NW even more because they literally let people group together to do this with other factions.
Except the game is designed that way, and it's all about politics and keeping towns and crafting stations up. But then, you'd have to play the game to know that.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
I hate NW even more because they literally let people group together to do this with other factions.
Except the game is designed that way, and it's all about politics and keeping towns and crafting stations up. But then, you'd have to play the game to know that.
I know the game and played the game. I've built towns and participated in plenty of attacks. Never struggled to get 50 of my OWN faction to attack or defend though. Kind of sad if a faction couldn't field that on their own... on consolidated, consolidated, consolidated and consolidated servers...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Except all the people on Teamspeak and later Ventrilo, of course. Yeah, voice chat existed way before Discord...
There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.
WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.
It was not an improvement to the overall gaming experience in my book.
Well Teamspeak 2 was released 26-08-02, and as much as i remember all 8 man squads used teamspeak, and a lot of guilds for guild rvr, too.
At that time the first game videos come up, too. (at least what i remember) without youtube, i remember to downloaded vids with a size of over 200 mb, back at the time with not the fastest internet connection.
Nevertheless i can't remember any cross server play on the server i played. However we got a forum board where a lot from the server(if not all) come together and shit talk and what not. But i can't remember that even one come along with the idea that factions shall coorperate, although albion was rather dominant on our server.
A lot of fun back in the days. Up to now DAoC and UO were the MMOs i enjoyed the most
Yes but we are talking about 2001/02, TS was out but very few players I knew used it outside of FPS multiplayer. Players were quite reluctant to move to voice in the beginning.
Except all the people on Teamspeak and later Ventrilo, of course. Yeah, voice chat existed way before Discord...
There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.
WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.
It was not an improvement to the overall gaming experience in my book.
Well Teamspeak 2 was released 26-08-02, and as much as i remember all 8 man squads used teamspeak, and a lot of guilds for guild rvr, too.
At that time the first game videos come up, too. (at least what i remember) without youtube, i remember to downloaded vids with a size of over 200 mb, back at the time with not the fastest internet connection.
Nevertheless i can't remember any cross server play on the server i played. However we got a forum board where a lot from the server(if not all) come together and shit talk and what not. But i can't remember that even one come along with the idea that factions shall coorperate, although albion was rather dominant on our server.
A lot of fun back in the days. Up to now DAoC and UO were the MMOs i enjoyed the most
Yes but we are talking about 2001/02, TS was out but very few players I knew used it outside of FPS multiplayer. Players were quite reluctant to move to voice in the beginning.
Players are still pretty reluctant to use voice even today.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well I did have to keep cleaning your blood of my blade and surcoat.
Well, no dis to you directly as a person, but as a Hibernia player, since Albion always greatly outnumbered us, we gladly teamed with Midgard to try and face roll you.
Sadly, since you also often outnumbered our combined forces as well.. we ate dirt then too.. which just motivated us to double team you harder.
Hate me for it all you want.. nature of the game, and anyone on Midgard or Hibernia that says they never thought to team up against Albion, is a bald-faced liar.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Except all the people on Teamspeak and later Ventrilo, of course. Yeah, voice chat existed way before Discord...
There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.
WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.
It was not an improvement to the overall gaming experience in my book.
Well Teamspeak 2 was released 26-08-02, and as much as i remember all 8 man squads used teamspeak, and a lot of guilds for guild rvr, too.
At that time the first game videos come up, too. (at least what i remember) without youtube, i remember to downloaded vids with a size of over 200 mb, back at the time with not the fastest internet connection.
Nevertheless i can't remember any cross server play on the server i played. However we got a forum board where a lot from the server(if not all) come together and shit talk and what not. But i can't remember that even one come along with the idea that factions shall coorperate, although albion was rather dominant on our server.
A lot of fun back in the days. Up to now DAoC and UO were the MMOs i enjoyed the most
Yes but we are talking about 2001/02, TS was out but very few players I knew used it outside of FPS multiplayer. Players were quite reluctant to move to voice in the beginning.
Wickedpedia says that Roger Wilco was initially released in May, 99, but not officially released until 2003. So, it may have been before or after TS, depending on who you believe.
Logic, my dear, merely enables one to be wrong with great authority.
Well I did have to keep cleaning your blood of my blade and surcoat.
Well, no dis to you directly as a person, but as a Hibernia player, since Albion always greatly outnumbered us, we gladly teamed with Midgard to try and face roll you.
Sadly, since you also often outnumbered our combined forces as well.. we ate dirt then too.. which just motivated us to double team you harder.
Hate me for it all you want.. nature of the game, and anyone on Midgard or Hibernia that says they never thought to team up against Albion, is a bald-faced liar.
I played Midgard and it was hard to ever get Albion to come play unless it was with a huge ZERG. I don't know if it was class imbalance or just Albion players were a different breed, but it was rare to see Albion running small group PVP.
I don't really see a problem with the 2 smaller forces teaming up against the larger force. I do see a problem when the 2 larger forces constantly just crush the smallest force. This happens alot in PVP, its sad to me.
Well I did have to keep cleaning your blood of my blade and surcoat.
Well, no dis to you directly as a person, but as a Hibernia player, since Albion always greatly outnumbered us, we gladly teamed with Midgard to try and face roll you.
Sadly, since you also often outnumbered our combined forces as well.. we ate dirt then too.. which just motivated us to double team you harder.
Hate me for it all you want.. nature of the game, and anyone on Midgard or Hibernia that says they never thought to team up against Albion, is a bald-faced liar.
I played Midgard and it was hard to ever get Albion to come play unless it was with a huge ZERG. I don't know if it was class imbalance or just Albion players were a different breed, but it was rare to see Albion running small group PVP.
I don't really see a problem with the 2 smaller forces teaming up against the larger force. I do see a problem when the 2 larger forces constantly just crush the smallest force. This happens alot in PVP, its sad to me.
I played Albion for a grand total of a week before I moved to Hibernia, and IMHO, the main problem I think people had with the classes, was that they were close to EQ1 in design, but if you were coming off years of memory muscle playing EQ1, it was just off enough, to go from God Of Healing in EQ1, to Dumbfuck that let's us Die, DAOC.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I know some posters will think it is what we need, but if CU goes down, CF MMO's will hardly be a contender any more. Even with all the negatives against it, CF MMOs offer a chance at diversity of gameplay and theme in the MMO market which is badly needed.
Why do "we need" crowd funded MMOs?
Companies established such that they don't need crowd funding are generally risk adverse, They are an unlikely source of innovation and thus anything groundbreaking. Crowd funded MMORPGs are the most likely to lead to genre advancement.
I look at this differently. The crowdfunded developer is under near-constant money pressure. Running on a budget isn't likely to produce any significant innovation (like complex character AI or dynamically generated content); innovation requires money and talent, things that most crowdfunded efforts tend to struggle with.
But with mainstream developers apparently turning their back on the MMORPG genre, who is left with the ability, inspiration, and perseverance (especially at the management level) to actually do something evolutionary in a game we like?
Innovation when crowdfunding is difficult. Innovation by the established is impossible when they won't even try. Any chance no matter how slim is better than none.
Crowdfunding remains the most likely source of innovation from those two.
Otherwise we will have to wait for lighting to strike again and hope those it hits are able to deliver that unlikely to come in the absence of.
All the biggest innovation in mmos (or perhaps all innovation in the genre?) has come from non-crowd funded games. Most of the crowd funded mmos in development are not trying to innovate, rather their whole selling point is to make "old skool" type game play.
I know some posters will think it is what we need, but if CU goes down, CF MMO's will hardly be a contender any more. Even with all the negatives against it, CF MMOs offer a chance at diversity of gameplay and theme in the MMO market which is badly needed.
Why do "we need" crowd funded MMOs?
Companies established such that they don't need crowd funding are generally risk adverse, They are an unlikely source of innovation and thus anything groundbreaking. Crowd funded MMORPGs are the most likely to lead to genre advancement.
I look at this differently. The crowdfunded developer is under near-constant money pressure. Running on a budget isn't likely to produce any significant innovation (like complex character AI or dynamically generated content); innovation requires money and talent, things that most crowdfunded efforts tend to struggle with.
But with mainstream developers apparently turning their back on the MMORPG genre, who is left with the ability, inspiration, and perseverance (especially at the management level) to actually do something evolutionary in a game we like?
Innovation when crowdfunding is difficult. Innovation by the established is impossible when they won't even try. Any chance no matter how slim is better than none.
Crowdfunding remains the most likely source of innovation from those two.
Otherwise we will have to wait for lighting to strike again and hope those it hits are able to deliver that unlikely to come in the absence of.
All the biggest innovation in mmos (or perhaps all innovation in the genre?) has come from non-crowd funded games. Most of the crowd funded mmos in development are not trying to innovate, rather their whole selling point is to make "old skool" type game play.
I can say with certainty that after the past decade, SWG Legends for example, with player created cities complete with player owned vendors, elected mayors, a player-elected Senate that helps prioritize and elevate fixes and tweaks directly to the dev team, etc. still feels like innovation in this genre.
I get multiple first generation MMORPGs included things along these lines, but modern MMORPGs have largely abandoned this sort of interactive gameplay.
Except all the people on Teamspeak and later Ventrilo, of course. Yeah, voice chat existed way before Discord...
There was communication, the most problematic issue was friendly fire, but does not forming one team from two factions lead to more of a zerg?
I don't recall anyone being on Teamspeak or Vent in DAOC circa 2002, in later years certainly, but not in the early days.
WOW in 2005 was the first time I really saw voice chat being used to coordinate raids, but not before that in any of the early games I played including Lineage 1/2 and Shadowbane.
It was not an improvement to the overall gaming experience in my book.
Well Teamspeak 2 was released 26-08-02, and as much as i remember all 8 man squads used teamspeak, and a lot of guilds for guild rvr, too.
At that time the first game videos come up, too. (at least what i remember) without youtube, i remember to downloaded vids with a size of over 200 mb, back at the time with not the fastest internet connection.
Nevertheless i can't remember any cross server play on the server i played. However we got a forum board where a lot from the server(if not all) come together and shit talk and what not. But i can't remember that even one come along with the idea that factions shall coorperate, although albion was rather dominant on our server.
A lot of fun back in the days. Up to now DAoC and UO were the MMOs i enjoyed the most
Yes but we are talking about 2001/02, TS was out but very few players I knew used it outside of FPS multiplayer. Players were quite reluctant to move to voice in the beginning.
Especially females!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
The fact we remember those faction and team up faction wars so well shows you there is no better MMORPG than a 3 way Realm verses Realm.
Eh.. I am going to disagree with you.
I remember my first bike from when I was 10, a Huffy mountain bike, this does not mean that Huffy made the best bikes, or that I have not gotten a lot better bikes over the years since then, it just means, that was a bike that sits in my mind, because it was my first bike.
I think MMO's are no different, we recall things about DAOC, not because it was the best, or because better has not been made, but that for many of us, it was out first dip into the whole idea of Realms vs Realms.
Just like we recall a lot of our firsts, like our first Job, our first Car, our SO, and I bet you a lot of us who started with EQ1 or UO, can remember a lot of those games as well, this in no way makes them the best games we have ever played, or that they did it best.
I mean have any of played 4 Way, or 5 Way, has there even been larger numbers of factions or divisions in MMO beyond 3? I mean I haven't, but the idea of there being 5 teams also sounds pretty wild.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Well I did have to keep cleaning your blood of my blade and surcoat.
Well, no dis to you directly as a person, but as a Hibernia player, since Albion always greatly outnumbered us, we gladly teamed with Midgard to try and face roll you.
Sadly, since you also often outnumbered our combined forces as well.. we ate dirt then too.. which just motivated us to double team you harder.
Hate me for it all you want.. nature of the game, and anyone on Midgard or Hibernia that says they never thought to team up against Albion, is a bald-faced liar.
As a proud Hib on Palomides... we had the tiniest population. We had at best 20% of the population.
Team up? HELL NO.
Take advantage of one hitting the other? Hell yeah.
Thats a big difference from cross-teaming.
Cross-Teamers suck.
Post edited by Slapshot1188 on
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The fact we remember those faction and team up faction wars so well shows you there is no better MMORPG than a 3 way Realm verses Realm.
Eh.. I am going to disagree with you.
I remember my first bike from when I was 10, a Huffy mountain bike, this does not mean that Huffy made the best bikes, or that I have not gotten a lot better bikes over the years since then, it just means, that was a bike that sits in my mind, because it was my first bike.
I think MMO's are no different, we recall things about DAOC, not because it was the best, or because better has not been made, but that for many of us, it was out first dip into the whole idea of Realms vs Realms.
Just like we recall a lot of our firsts, like our first Job, our first Car, our SO, and I bet you a lot of us who started with EQ1 or UO, can remember a lot of those games as well, this in no way makes them the best games we have ever played, or that they did it best.
I mean have any of played 4 Way, or 5 Way, has there even been larger numbers of factions or divisions in MMO beyond 3? I mean I haven't, but the idea of there being 5 teams also sounds pretty wild.
Well I am comparing DAOC to all the other MMOs of that era, for me that beat any other type of MMO design. Not that certain gameplay was not done better in MMOs of that era, but overall that template had more of "the best". Do I think we need a new DAOC with AAA graphics built to exactly the same template? No, we need a hybrid between old and new school, but the old school template would be DAOC.
The fact we remember those faction and team up faction wars so well shows you there is no better MMORPG than a 3 way Realm verses Realm.
Eh.. I am going to disagree with you.
I remember my first bike from when I was 10, a Huffy mountain bike, this does not mean that Huffy made the best bikes, or that I have not gotten a lot better bikes over the years since then, it just means, that was a bike that sits in my mind, because it was my first bike.
I think MMO's are no different, we recall things about DAOC, not because it was the best, or because better has not been made, but that for many of us, it was out first dip into the whole idea of Realms vs Realms.
Just like we recall a lot of our firsts, like our first Job, our first Car, our SO, and I bet you a lot of us who started with EQ1 or UO, can remember a lot of those games as well, this in no way makes them the best games we have ever played, or that they did it best.
I mean have any of played 4 Way, or 5 Way, has there even been larger numbers of factions or divisions in MMO beyond 3? I mean I haven't, but the idea of there being 5 teams also sounds pretty wild.
The nostalgia or rose colored glasses argument is often raised, and while partially true, it falls short too.
In the case of your Huffy bicycle, the reason you found better bicycles later in life is they actually are better than your first.
Not true so much for MMORPGs, because quite often some of the earliest titles delivered features and gameplay designs in a combination never really seen afterwards.
UO, SWG, DAOC, EverQuest 1, Anarchy Online, Asherons Call 1, EVE and heck, even Vanilla WOW delivered largely unique gameplay experiences.
Even if many shared similar mechanics it was where they differed which made playing them a wonder which rarely has been captured by any sequel or clone.
I'm starting to believe it's actually not possible to capture their "magic" anymore, those were different times, we were all different too, so now I try to find ways to find new magic in MMORPGS rather than try to recapture the old.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The fact we remember those faction and team up faction wars so well shows you there is no better MMORPG than a 3 way Realm verses Realm.
Eh.. I am going to disagree with you.
I remember my first bike from when I was 10, a Huffy mountain bike, this does not mean that Huffy made the best bikes, or that I have not gotten a lot better bikes over the years since then, it just means, that was a bike that sits in my mind, because it was my first bike.
I think MMO's are no different, we recall things about DAOC, not because it was the best, or because better has not been made, but that for many of us, it was out first dip into the whole idea of Realms vs Realms.
Just like we recall a lot of our firsts, like our first Job, our first Car, our SO, and I bet you a lot of us who started with EQ1 or UO, can remember a lot of those games as well, this in no way makes them the best games we have ever played, or that they did it best.
I mean have any of played 4 Way, or 5 Way, has there even been larger numbers of factions or divisions in MMO beyond 3? I mean I haven't, but the idea of there being 5 teams also sounds pretty wild.
The nostalgia or rose colored glasses argument is often raised, and while partially true, it falls short too.
In the case of your Huffy bicycle, the reason you found better bicycles later in life is they actually are better than your first.
Not true so much for MMORPGs, because quite often some of the earliest titles delivered features and gameplay designs in a combination never really seen afterwards.
UO, SWG, DAOC, EverQuest 1, Anarchy Online, Asherons Call 1, EVE and heck, even Vanilla WOW delivered largely unique gameplay experiences.
Even if many shared similar mechanics it was where they differed which made playing them a wonder which rarely has been captured by any sequel or clone.
I'm starting to believe it's actually not possible to capture their "magic" anymore, those were different times, we were all different too, so now I try to find ways to find new magic in MMORPGS rather than try to recapture the old.
The success of Classic suggests you are wrong, but I think you are somewhat right; we can't recapture that old magic, but we can get a darn site closer than today's offerings.
The fact we remember those faction and team up faction wars so well shows you there is no better MMORPG than a 3 way Realm verses Realm.
Eh.. I am going to disagree with you.
I remember my first bike from when I was 10, a Huffy mountain bike, this does not mean that Huffy made the best bikes, or that I have not gotten a lot better bikes over the years since then, it just means, that was a bike that sits in my mind, because it was my first bike.
I think MMO's are no different, we recall things about DAOC, not because it was the best, or because better has not been made, but that for many of us, it was out first dip into the whole idea of Realms vs Realms.
Just like we recall a lot of our firsts, like our first Job, our first Car, our SO, and I bet you a lot of us who started with EQ1 or UO, can remember a lot of those games as well, this in no way makes them the best games we have ever played, or that they did it best.
I mean have any of played 4 Way, or 5 Way, has there even been larger numbers of factions or divisions in MMO beyond 3? I mean I haven't, but the idea of there being 5 teams also sounds pretty wild.
The nostalgia or rose colored glasses argument is often raised, and while partially true, it falls short too.
In the case of your Huffy bicycle, the reason you found better bicycles later in life is they actually are better than your first.
Not true so much for MMORPGs, because quite often some of the earliest titles delivered features and gameplay designs in a combination never really seen afterwards.
UO, SWG, DAOC, EverQuest 1, Anarchy Online, Asherons Call 1, EVE and heck, even Vanilla WOW delivered largely unique gameplay experiences.
Even if many shared similar mechanics it was where they differed which made playing them a wonder which rarely has been captured by any sequel or clone.
I'm starting to believe it's actually not possible to capture their "magic" anymore, those were different times, we were all different too, so now I try to find ways to find new magic in MMORPGS rather than try to recapture the old.
The success of Classic suggests you are wrong, but I think you are somewhat right; we can't recapture that old magic, but we can get a darn site closer than today's offerings.
Classic's success came from delivering the original experience to the largest MMORPG player base in history, well over 100M have actually subbed to WOW at some point.
The magic wore off rather quickly with Classic following the path of any other old school game's progression servers.
Every time a new DAOC freeshards opens there's a huge influx, I remember playing with 4K plus online on a single server when Phoenix launched but in very short time it faded from view only to be replaced by a new shard just recently.
So yeah, like I said, the nostalgia factor is true to a point, but all too quickly those old school game's fail to deliver what the players are really seeking.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
At that time the first game videos come up, too. (at least what i remember) without youtube, i remember to downloaded vids with a size of over 200 mb, back at the time with not the fastest internet connection.
Nevertheless i can't remember any cross server play on the server i played. However we got a forum board where a lot from the server(if not all) come together and shit talk and what not. But i can't remember that even one come along with the idea that factions shall coorperate, although albion was rather dominant on our server.
A lot of fun back in the days. Up to now DAoC and UO were the MMOs i enjoyed the most
So naive.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I hate NW even more because they literally let people group together to do this with other factions.
Same way I HATED those (I call them fools) who would try and make an "arena" to !v! in the frontier in the middle of the war. Red = Dead.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
My mother taught me not to hang around with the wrong crowd.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This isn't the hill to die on, really.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sadly, since you also often outnumbered our combined forces as well.. we ate dirt then too.. which just motivated us to double team you harder.
Hate me for it all you want.. nature of the game, and anyone on Midgard or Hibernia that says they never thought to team up against Albion, is a bald-faced liar.
Logic, my dear, merely enables one to be wrong with great authority.
I played Midgard and it was hard to ever get Albion to come play unless it was with a huge ZERG. I don't know if it was class imbalance or just Albion players were a different breed, but it was rare to see Albion running small group PVP.
I don't really see a problem with the 2 smaller forces teaming up against the larger force. I do see a problem when the 2 larger forces constantly just crush the smallest force. This happens alot in PVP, its sad to me.
Got to be careful to not transpose personal experience/anecdote as fact.
I get multiple first generation MMORPGs included things along these lines, but modern MMORPGs have largely abandoned this sort of interactive gameplay.
Especially females!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I remember my first bike from when I was 10, a Huffy mountain bike, this does not mean that Huffy made the best bikes, or that I have not gotten a lot better bikes over the years since then, it just means, that was a bike that sits in my mind, because it was my first bike.
I think MMO's are no different, we recall things about DAOC, not because it was the best, or because better has not been made, but that for many of us, it was out first dip into the whole idea of Realms vs Realms.
Just like we recall a lot of our firsts, like our first Job, our first Car, our SO, and I bet you a lot of us who started with EQ1 or UO, can remember a lot of those games as well, this in no way makes them the best games we have ever played, or that they did it best.
I mean have any of played 4 Way, or 5 Way, has there even been larger numbers of factions or divisions in MMO beyond 3? I mean I haven't, but the idea of there being 5 teams also sounds pretty wild.
Team up? HELL NO.
Take advantage of one hitting the other? Hell yeah.
Thats a big difference from cross-teaming.
Cross-Teamers suck.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In the case of your Huffy bicycle, the reason you found better bicycles later in life is they actually are better than your first.
Not true so much for MMORPGs, because quite often some of the earliest titles delivered features and gameplay designs in a combination never really seen afterwards.
UO, SWG, DAOC, EverQuest 1, Anarchy Online, Asherons Call 1, EVE and heck, even Vanilla WOW delivered largely unique gameplay experiences.
Even if many shared similar mechanics it was where they differed which made playing them a wonder which rarely has been captured by any sequel or clone.
I'm starting to believe it's actually not possible to capture their "magic" anymore, those were different times, we were all different too, so now I try to find ways to find new magic in MMORPGS rather than try to recapture the old.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The magic wore off rather quickly with Classic following the path of any other old school game's progression servers.
Every time a new DAOC freeshards opens there's a huge influx, I remember playing with 4K plus online on a single server when Phoenix launched but in very short time it faded from view only to be replaced by a new shard just recently.
So yeah, like I said, the nostalgia factor is true to a point, but all too quickly those old school game's fail to deliver what the players are really seeking.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon