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Tower of Fantasy is set to release globally on August 10th, but you don't have to wait to get all the details as we've spent hours within this shared-world anime-inspired RPG. Read more in our Tower of Fantasy Preview!
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Is this any better, controls wise?
It seems there is also controller support, though I have not tested this yet.
The combat is simplistic in execution, so the control scheme is simple in nature, but complex in the depth of how you synergize your weapons and react in combat.
I hope that helps answer your question!
I played both, and there is a drastic difference. I could actually see myself playing Tower of Fantasy. I uninstalled Noah's Heart pretty much immediately because of how it felt. Controls were bad, clipped through random things, just very unpolished. You should be pleasantly surprised with ToF after trying NH.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
there is anything to spice it? genshin has elemental combos
The elemental effects are not as complex as Genshin.
This has not been my experience. There are time-gated missions, however. When you can't progress the main story any further for a set time, there are other things you can do. There are also features that have a daily limit cap, but nothing will prevent you from playing, like a stamina system, in the preview version that I played.
I hope for good controls on PC Version.
Yes the controls on Noahs Heart was meh,
i mean K,U,I,L for the attacks on PC?rofl.
Noah just has a lack of polish and needed more quality to compete decently.
I don't hate noahs heart its just kind of boring. I'm looking forward to tof though.
The paying depends on the one playing.
Or don't play it and there will definitely be no pay.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
DI is no different from any other game where the amount payed is entirely dependant on player choice. It costs as much as you are willing to spend on it, and the temptation to do so can be avoided entirely by not playing it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Games with box prices only don't allow gamers to choose the amount paid. You either pay the box price, which you don't get to negotiate, or you don't play. Offering the devs another 10 grand doesn't change what you get. Offering them less than the box means you simply do not play at all. That is far different from cash shop F2P schemes.
And that is why folks keep replying to your posts about this like they do. You're technically right, but you're also talking past their points.
Tof is actually really close to being a full mmorpg, I can't confirm the numbers based on dev info but I read from someone who played the Chinese version that they split the world up by area kind of like pso2. They said the max is somewhere between 30 and 50 per region and there's no loading screen or lag between regions. Pso2 does have some pretty bad lag and some loading between regions, but they have encounter with many more people ... if you actually find that many people.
So I guess it evens out.
Personally this is what worries me, I will wait to see impressions, because I am not a parent who has children and just want to relax in games hoping that I never get killed and that I get everything for free.
For me it is important to have a challenge and go out to explore but trying to calibrate well against which enemies I face and which not.
Also nothing is said if it is necessary to have classes like tank, heal and supports in addition to DPS, or if the difficulty is so ridiculous that it doesn't matter.
Anyway, I hope for more information in the future.