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'Action Combat' and the 'Decline' of Social Interaction

DattelisDattelis Member EpicPosts: 1,674
edited August 2022 in The Pub at MMORPG.COM
Firstly, my apologies in advance if there was another thread like this in the past.

This idea started to formulate in my mind after I believe someone commented in the 'important abilities' thread (or maybe it was another thread) about how things changed due to how interactive combat has became over the years. This made me think more of how many people had the time to talk so much back in the day, maybe because things all around were just slower and less 'linear.'

What made me finally want to post this thread came about when I was recently doing stuff in one of FFXIV's Eureka zones and people were just randomly talking ALOT while waiting for certain rare monsters to spawn. Doing a little digging, in the past a lot of people were talking about how horrible the Eureka zones initially were because of the grinding you initially had to do if you were new to each zone. This required mob grinding for the most part until you were higher zone level to get more consistent returns from rare farming. Needlessly to say with how interactive FFXIV's combat can get at higher levels, doing that repeatedly for chain bonuses for hours on end isn't exactly the most fun thing in the world. With the changes made I believe during Shadowbringers to those zones, it was a lot more of a relaxed pace with minimal grinding, thus I thought it encourages more social engagement coupled with people having to wait for periods anyway (I guess cause they had nothing better else to do).

So I just wanted to get some ideas going to see if maybe this way of thinking is at least partly correct and maybe which style of mmorpg combat commenters prefer.
eoloeAlBQuirkyScot
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Comments

  • nate1980nate1980 Member UncommonPosts: 2,072
    Based only on my experiences, you're not correct. While chatting through chat boxes have decreased in group and guild chat, it has moved to VoIP's like Discord. I don't prefer this, because hearing people talk over each other, or hearing what's going on in the background of their house, or hearing screeching teenagers isn't my cup of tea. I prefer to type and used to chat a lot between pulls while waiting on health and stamina regen in the original MMORPG's.
    AlBQuirkyAmarantharmeerclar
  • MendelMendel Member LegendaryPosts: 5,609
    A combination of VoIP, fast regen rates, and action combat have contributed to the dearth of chat in MMORPG games.  The art of the /chat is becoming another relic of the past.



    KyleranAlBQuirkyachesomaScotAmaranthar

    Logic, my dear, merely enables one to be wrong with great authority.

  • SovrathSovrath Member LegendaryPosts: 32,780
    I would agree with nate in that people are using voice chat. So while "I" am less social in these games (along with others) as I don't like voice chat, I would say there are people who are being social. 

    Just using a different way of communicating.
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  • KnightFalzKnightFalz Member EpicPosts: 4,522
    The only MMORPGs I've found conducive to social interaction during play are turn-based ones, when players have consecutive rather than concurrent turns. Otherwise I'm too busy actively playing or pushing a multitude of buttons. I don't do voice chat during gaming, hence the strict limitation to suitable game types.
    AlBQuirky
  • UwakionnaUwakionna Member RarePosts: 1,139
    Can't say I perceive how action focused a game's combat is, to be directly related to the amount of communication people engage in.

    ESO, people ramble in zone all the time. That game has in general a more active play style.

    Like others noted, a lot of the group communication has migrated to other platforms, dominantly voice. There's also plenty more distractions available. More options for streaming media to watch or listen do in downtime. Maybe someone has their phone on their desk and is texting or browsing on their phone while they wait for a spawn to pop. The division of a person's attention across platforms is in general higher than it used to be, so the source of noncommunication may not have to do with the game at all.

    As for the game itself, I'd say it's more to do with the question "What's the point?"

    If you're doing individual activities with little to no reliance on others, and impacted little to none by others, there's no real need to communicate beyond for the heck of it. It's not really a concern of how the game's combat plays as much as how the game is balanced and how much it focuses on the individual play versus the collective interaction.
    KyleranAlBQuirkyTillerSequriem
  • IselinIselin Member LegendaryPosts: 18,719
    Text chat as a replacement for normal voice communications became common in early online games due mostly to technical limitations of the times with limited bandwidth and bad gear.

    Some people preferred it and still do because it hides everything about you that can be revealed through voice coms such as your sex, age, accents, etc., but it was always meant to be a temporary, 2nd best, communication option.

    For anything that requires frequent communication while concentrating on game play, especially fast, intense game play as in PvP or trials, you just can't beat voice.

    SOE for a while promoted what I thought was a great solution that provided the benefits of voice while disguising the user's true voice and even adding RP elements that could make you sound like an orc, or elf or dwarf (British or Scottish accents? :)) or whatever with SOEmote but it never caught on even in their own games.

    And yes, lack of action that demands your attention also promotes more chatting because people in general hate silence and will fill it in whenever they can.

    But a lot of that chat is just useless and sometimes offensive babble about pop culture, current world affairs or worse, politics.

    Can't say I miss the extra babble and sometimes I just turn off entire channels in games but I definitely do prefer voice chat for trials and group PvP. It's been years since I've done either of those MMO things without using voice.
    MendelAlBQuirky
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  • KyleranKyleran Member LegendaryPosts: 43,975
    People back in the tab target days didn't type a whole lot in the middle of the fight, so it isn't really action style combat to blame.

    For better or worse, the removal of "forced" downtimes is one of the biggest contributors to the decline of player socialization.

    Combined with what others said regarding alternate communication channels, faster combat pacing, general lack of needing others to progress all result in a largely solo experience unless of course the player intentionally seeks out socialization on their own.

    Sure, we had to do similar back in the day, but it was a bit more organically found than it is today, at least from my point of view.


    SovrathSensaiAlBQuirkydragonlee66

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  • DattelisDattelis Member EpicPosts: 1,674
    edited August 2022
    The problem with using voice chat and other things like discord etc as examples is that those are usually require some level of interaction to get to that point. Of course its possible to talk to people and then suggest to talk else where, but honestly, does it really happen all that often? Even when Blizzard added native voice chat to wow, I believe at the end of BfA, people still rarely use it to this day. Of course because there are better systems now, but I'm talking more about the initial start of an interaction. Rarely do I run a group in say FFXIV and see someone say "Hi, here's my tag if you guys want to voice" or anything like that (it has happened a couple of times though, I will admit).
    AlBQuirky
  • IselinIselin Member LegendaryPosts: 18,719
    Dattelis said:
    The problem with using voice chat and other things like discord etc as examples is that those are usually require some level of interaction to get to that point. Of course its possible to talk to people and then suggest to talk else where, but honestly, does it really happen all that often? Even when Blizzard added native voice chat to wow, I believe at the end of BfA, people still rarely use it to this day. Of course because there are better systems now, but I'm talking more about the initial start of an interaction. Rarely do I run a group in say FFXIV and see someone say "Hi, here's my tag if you guys want to voice" or anything like that (it has happened a couple of times though, I will admit).
    How do you interact in real life? Do you text strangers first before you speak to them? :smile:

    Why should it be any different in online games?

    AlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cameltosiscameltosis Member LegendaryPosts: 3,832
    As others have said, it's not really about action combat directly, but more of an overall shift in design.


    Even back in the day, we didn't really used to chat during combat. The standard 1.5s GCD didn't leave u enough time to chat! But, the fights were longer, as was the downtime, and it was during that downtime that we'd chat.


    Today, fights are quicker, regen is quicker, downtime is much less, and there is minimal need to seek out others. So, we don't bother, we dont chat as much, we don't socialise as much. Because what's the point? Why spend all that energy building social bonds in a game that rarely requires it, and you'll most likely leave within a month or two?
    AlBQuirkyAmarantharBrainy
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  • MendelMendel Member LegendaryPosts: 5,609
    Iselin said:
    Text chat as a replacement for normal voice communications became common in early online games due mostly to technical limitations of the times with limited bandwidth and bad gear.

    Some people preferred it and still do because it hides everything about you that can be revealed through voice coms such as your sex, age, accents, etc., but it was always meant to be a temporary, 2nd best, communication option.

    For anything that requires frequent communication while concentrating on game play, especially fast, intense game play as in PvP or trials, you just can't beat voice.

    SOE for a while promoted what I thought was a great solution that provided the benefits of voice while disguising the user's true voice and even adding RP elements that could make you sound like an orc, or elf or dwarf (British or Scottish accents? :)) or whatever with SOEmote but it never caught on even in their own games.

    And yes, lack of action that demands your attention also promotes more chatting because people in general hate silence and will fill it in whenever they can.

    But a lot of that chat is just useless and sometimes offensive babble about pop culture, current world affairs or worse, politics.

    Can't say I miss the extra babble and sometimes I just turn off entire channels in games but I definitely do prefer voice chat for trials and group PvP. It's been years since I've done either of those MMO things without using voice.

    I was very heavily into EQ1 at the time that SOEmote came out.  SOE tried to add voice chat, but the 3rd party VoIP programs had taken over by then.  The /chat worked well for groups, but not nearly so well with the 72 man raids of the day.  SOEmote was a terrific idea, just implemented badly, like the LFG/LFM interface and others.  I never really tried it, was never really certain it worked as advertised, and had all but forgotten about it.



    IselinAlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • KyleranKyleran Member LegendaryPosts: 43,975
    Iselin said:
    Dattelis said:
    The problem with using voice chat and other things like discord etc as examples is that those are usually require some level of interaction to get to that point. Of course its possible to talk to people and then suggest to talk else where, but honestly, does it really happen all that often? Even when Blizzard added native voice chat to wow, I believe at the end of BfA, people still rarely use it to this day. Of course because there are better systems now, but I'm talking more about the initial start of an interaction. Rarely do I run a group in say FFXIV and see someone say "Hi, here's my tag if you guys want to voice" or anything like that (it has happened a couple of times though, I will admit).
    How do you interact in real life? Do you text strangers first before you speak to them? :smile:

    Why should it be any different in online games?

    Speak to strangers in real life? Didn't your mother teach you anything?

    ;)




    IselinSovrathAlBQuirkydragonlee66

    "True friends stab you in the front." | Oscar Wilde 

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  • UwakionnaUwakionna Member RarePosts: 1,139
    Honestly, I mostly just used SOEmote in EQ2 to make silly faces with my fae.
    IselinAlBQuirkydragonlee66
  • IselinIselin Member LegendaryPosts: 18,719
    Uwakionna said:
    Honestly, I mostly just used SOEmote in EQ2 to make silly faces with my fae.
    Yeah it does have that other capability :)
    AlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Morgenes83Morgenes83 Member UncommonPosts: 286
    I believe it's a mix of many (convenience) features.
    - Faster combat
    - Faster spawn timers
    - More fast travel + smaller zones 
    - Dungeon finder + direct port into dungeon
    - Everyone gets loot who contributes
    - No mob trains

    While many of them also have advantages it also kills the need to communicate.
    You do not need to talk about who gets the next mob spawn, or to group up that both get it.
    You just port into the zone, run directly somewhere ignoring all mobs on the way (they will reset anyway) kill some stuff and done. No need to talk.
    Then you just port somewhere else.

    Then there is the issue with Mega-Server and language barrier in Europe.

    And the endgame rush. Why waste time for chatting before max level. Waste of precious time.
    (I still don't get why most games don't transfer 2/3 of their leveling content to max level. It's the same content but people won't rush it if it is endgame content)




    AlBQuirky

    1997 Meridian 59 'til 2019 ESO 

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  • eoloeeoloe Member RarePosts: 864
    My son plays mainly Valorant. Fast paced game. He is very socially active on Discord.

    I also remember that when I was very active in GW1, at some point I was not so active in fact. I was login in to talk and have fun on Teamspeak with the guild members instead.

    If people play more and talk less... well... why not?

    No, I think the problem mentioned by the OP is not action combat. It is the singleplayerization of MMORPGs. Which is in fact a move by the industry to please the mass to make the product financially more viable.
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    The decline in social interaction is due to opportunity.

    When content was more difficult players grouped out of need. With the easing of content players could now opt to solo.

    They could have chosen to continue grouping regardless to maintain socialization. Instead they largely abandoned it because they now could.
    SovrathAlBQuirky
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    I don't know what kind of games you've tried, but in both ESO and NW, you have people grouping up for dungeons all the time, at prime time the recruitment chat in NW is full of group requests also for elite zone runs. Interactions are also there in the other chat channels, helping newbies, etc...

    I don't see it very different than at the time of UO, AC1 or EQ.
    AlBQuirky
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  • delete5230delete5230 Member EpicPosts: 7,081
    I don't know what kind of games you've tried, but in both ESO and NW, you have people grouping up for dungeons all the time, at prime time the recruitment chat in NW is full of group requests also for elite zone runs. Interactions are also there in the other chat channels, helping newbies, etc...

    I don't see it very different than at the time of UO, AC1 or EQ.
    What ?
    The only grouping in ESO dungeons are speed runs where no one chats. 

    It's so easy , its a game for kids.
    Kylerandragonlee66
  • KyleranKyleran Member LegendaryPosts: 43,975
    I don't know what kind of games you've tried, but in both ESO and NW, you have people grouping up for dungeons all the time, at prime time the recruitment chat in NW is full of group requests also for elite zone runs. Interactions are also there in the other chat channels, helping newbies, etc...

    I don't see it very different than at the time of UO, AC1 or EQ.
    What ?
    The only grouping in ESO dungeons are speed runs where no one chats. 

    It's so easy , its a game for kids.

    The_Korrigan

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KnightFalzKnightFalz Member EpicPosts: 4,522
    I don't know what kind of games you've tried, but in both ESO and NW, you have people grouping up for dungeons all the time, at prime time the recruitment chat in NW is full of group requests also for elite zone runs. Interactions are also there in the other chat channels, helping newbies, etc...

    I don't see it very different than at the time of UO, AC1 or EQ.
    What ?
    The only grouping in ESO dungeons are speed runs where no one chats. 

    It's so easy , its a game for kids.

    Again, what you say of ESO demonstrates your ignorance of it. Based on that continuing display I wouldn't be at all surprised to learn it extended to NW.

    People group regularly in ESO for content over a wide range of difficulty from veteran hardmode dungeons with established groups. to casually assembled groups of world boss hunters, to the impromptu cooperation of nearby strangers out of circumstance.

    It is a MMORPG I often play in the company of others, whether I want to or not, due to spontaneity of group play, the other being GW2.
    KyleranThe_KorriganAlBQuirky
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    I don't know what kind of games you've tried, but in both ESO and NW, you have people grouping up for dungeons all the time, at prime time the recruitment chat in NW is full of group requests also for elite zone runs. Interactions are also there in the other chat channels, helping newbies, etc...

    I don't see it very different than at the time of UO, AC1 or EQ.
    What ?
    The only grouping in ESO dungeons are speed runs where no one chats. 

    It's so easy , its a game for kids.

    Again, what you say of ESO demonstrates your ignorance of it. Based on that continuing display I wouldn't be at all surprised to learn it extended to NW.

    People group regularly in ESO for content over a wide range of difficulty from veteran hardmode dungeons with established groups. to casually assembled groups of world boss hunters, to the impromptu cooperation of nearby strangers out of circumstance.

    It is a MMORPG I often play in the company of others, whether I want to or not, due to spontaneity of group play, the other being GW2.

    That's what you know when you are actually playing the game actively, and not just talk about it on a forum in order to insult it's players... ;)
    AlBQuirkyKyleran
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    I basically agree with the premise that action combat has moved players away from being interactive with each other. It's NOT the sole reason, of course, but a main one.

    VoIP chat has made chatting "easier", but not the same as "typed chat." I don't think it is a good replacement, overall.

    The only MMORPGs I've found conducive to social interaction during play are turn-based ones, when players have consecutive rather than concurrent turns. Otherwise I'm too busy actively playing or pushing a multitude of buttons. I don't do voice chat during gaming, hence the strict limitation to suitable game types.

    For me, I was able to chat a quite a bit in old EQ. Auto-Attack was why. Most players turned on auto-attack and then pressed their global timed abilities when they popped up.

    I think turned based combat would be a great advocate for more "chatting during fights." It certainly did help when I played Wizard101, though that MMORPG has strict "chat rules" due to the "younger crowd" that it was aimed at :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • TillerTiller Member LegendaryPosts: 11,449
    Uwakionna said:
    Can't say I perceive how action focused a game's combat is, to be directly related to the amount of communication people engage in.

    ESO, people ramble in zone all the time. That game has in general a more active play style.

    Like others noted, a lot of the group communication has migrated to other platforms, dominantly voice. There's also plenty more distractions available. More options for streaming media to watch or listen do in downtime. Maybe someone has their phone on their desk and is texting or browsing on their phone while they wait for a spawn to pop. The division of a person's attention across platforms is in general higher than it used to be, so the source of noncommunication may not have to do with the game at all.

    As for the game itself, I'd say it's more to do with the question "What's the point?"

    If you're doing individual activities with little to no reliance on others, and impacted little to none by others, there's no real need to communicate beyond for the heck of it. It's not really a concern of how the game's combat plays as much as how the game is balanced and how much it focuses on the individual play versus the collective interaction.

    Yeah voice chat has been a thing in mmos for years; remember everyone used to be on Ventrilo, now it's Discord. It has more to do with mmos becoming more solo experiences over the years.
    AlBQuirkyDibdabs
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  • KnightFalzKnightFalz Member EpicPosts: 4,522
    AlBQuirky said:

    For me, I was able to chat a quite a bit in old EQ. Auto-Attack was why. Most players turned on auto-attack and then pressed their global timed abilities when they popped up.

    I think turned based combat would be a great advocate for more "chatting during fights." It certainly did help when I played Wizard101, though that MMORPG has strict "chat rules" due to the "younger crowd" that it was aimed at :)

    I tried the modern EQ a bit, and at least early on it is as you say. There is a luxury of time between active uses of ability.

    Wizard 101 was a bit snappier in pace, so while you can change a setting in your account that removes that chat limitation it really isn't that friendly to chat between turns. The one I played that quite amenable to such was Dofus.

    Dofus is a tactical turn-based MMORPG. The group size is larger and the play deeper. This extends the time between your turns and causes the turns of others to often be longer at least in difficult content. It is much more conducive to conversation during play. Dofus is one of the very few games I was in a guild and actively sought playing with others, which I feel was due to the combination of sophisticated play and the capacity for interaction during play at a pace suited to me.
    KyleranAlBQuirky
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