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If you've been following coverage of Tower of Fantasy, especially if you've read and watched our gameplay previews, then its clear that there is a lot to like about the game. But new game launches are not without issues and our RIP pulls back the curtain on them!
Comments
I think I'll pass.
Gacha games with a pity system are better than gacha games without them. It doesn't make them monetization better than games with no loot boxes, but at least here you also get a currency when you roll so you can buy weapons you've already earned.
he means it still suck.
The monetization is no more predatory than the player allows.
After the initial wave of freebies is over it falls into the f2p norm. Advancement is eased and hastened through spending. Foregoing that makes progress a slow grind.
The cost of the game is dependent on how one feels about grind. Those that enjoy or at least don't mind it can play the game at a lower cost than those that insist on quick progress.
ToF accommodates play at a relaxed pace with their open world that rewards exploration while providing several means to go about it. That in itself will make the grind more appealing to some players.
But for those that want to advance quickly with no additional monetary cost f2p games are generally a bad choice regardless, with few exceptions. As such, those that want that shouldn't play them save for those exceptions.
That doesn't mean it's a good situation or that the methodology isn't exploitative.
ToF is at least not as bad as most, but it still is a gacha game and progression isn't linear as a consequence.
It's really weird actually. Most of the time you'd expect more lower tier characters and fewer high tier but this time they have only a few SR characters, and they are all pretty good. A maxed out low tier character will out perform a 0 or 1 or in some cases a 2 star high tier character in a lot of cases.
Click "skip"?
Yep, I do. I wish there was a way to auto disable it all together; but obviously that's just more QoL for later.
Also, SR characters are still really good, and you will do just fine doing all of the content with SR if you get unlucky with not getting any SSR. That said, there is an abundance of opportunities to pull them without spending any money at all.
How do you define winning? If it is having the best of the best of everything as quickly as your wallet will allow it's crazy p2w. If it's making the best out of what you and being content to earn far more than you buy it is much less so to not at all.
The game will certainly be more challenging for those that don't buy their way to gear superiority so if you enjoy difficult play you'll get more of that the less you spend as well.
tower of fantasy is the first one, designed as a multiplayer game, that has a decent finish and enjoyable on fundamental aspects such as its combat and exploration.
Yes; if a player follows the bread crumbs to the letter and stay on track with where the game points you, you'll run into stuff that feels like a barrier; which again, i strongly do not recommend- this game does a really awful job at not encouraging exploration- because that aspect is where this game truly shines.
The level gating makes sense to me even if people disagree with it; we have a lot of content we don't have yet from the Chinese version; and it's gonna take time for it to be localized- the gating makes it possible to release content in a piece-meal fashion, which is not uncommon in Chinese mmorpg's.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
This isn't a signature, you just think it is.
The bad: It's on UE4 and suffers from shader compilation stutter and Vert- FoV (reduced view the wider the display). Attempting to workaround the latter by setting the UE .ini value that adjusts it results in the typical UE4 problem of crazy high FoV, and the game has an obxious rendering artifact because they based things off the viewmodel.
It also completely kills Windows performance if it's using most of your GPU, and barely hits 120FPS on a 1080 Ti for how low quality the overall game looks. (bad optimization)
I figured I'd just try it despite knowing the bad things about the developer and the pre-global ToF version (nevermind Tencent ownership), but failing the basic UE4 check is an instant uninstall (especially as an ultrawide user).
Glad I don't have to suffer all the other problems with the actual gameplay design that everyone else is currently.