I really don't get the application of an indifferent, laissez faire attitude to this monetization abomination.
This game should be judged and judged harshly by anyone who cares about their gaming hobby.
I question the bankrupt morality of anyone shrugging this off but then, I'm a judgemental SOB, uncool though that might seem to the "nothing to see here" crowd.
Dare to judge.
People can rant and rail all they want. Unless they have an actual say in any game development company it's not going to do a thing.
"People" constantly do things that I don't like or approve of. I'm not going to get up in their grill unless it's truly horrific in a human rights sort of way.
As I've said multiple times, I don't consider myself "a gamer." Don't like the word, it's implication or how it's viewed in certain circles. While I most likely am a "gamer" because of the amount of time I spend playing video games among other things, I am thoroughly happy to walk away form the hobby if I find that there is no longer a place for me.
I don't play any mobile games other than a silly chess game I have on my phone. I rarely spend more than a month's worth of subscription price on any microtransaction. I spend what I think a game is worth and that's that.
If a company wants to start charging $100 an hour to access a game then I just know the game is not for me and I'll move on. If all games do this then the hobby is over for me.
Not sure what else needs to be said. I'm not one to rail, whine, scream and yell over a hobby. Life is too short to invest that type of energy. I'd rather do things that I find positive and fulfilling.
Me too, which is why I like playing the video games I do play and wish to see more made.
That alone is reason enough to ostracize and critique any gamers or businesses that engage in these types of predatory monetization schemes.
Such perverted incentives for producers is not healthy for a consumer market, and this market is not immune to a crash. Take a look around: a fast-ballooning luxury item market (spurred on by global pandemic lockdowns) closely preceding a worldwide recession. You think that revenue growth continues apace if the world tips down that hill? Don't tell me, tell the experts:
What do you think will happen to games and game support if the money spout is all of a sudden constricted? You think studios will back out of predatory monetization, or dive deeper?
But that's the thing, there's always someone who says that a particular market will crash and it does sometimes take a dip and then all of a sudden it goes up again.
I've been saying that about the Boston housing market for years "let them build their luxury condos, when it crashes I'll be there!"
But it never really crashes enough.
I think it's going to be another "world of warcraft" scenario. Hear me out ...
All sorts of companies are going to look at this game's news of "made 100 million in the first blah blah blah" they will all rush to capture the same type of money and a good many will not be able to.
The thing is, it's my understanding that these games don't take a lot to make. So it's not really going to be much of a loss.
It's left to be seen whether this type of thing will come to PC/Console games in this manner. I know companies would want that but "we'll see."
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
In this instance it's more of Blizzard chasing that trend, as it's already been established.
Thing is they are still very open to criticism on this end. Genshin Impact has been referenced previously and not without reason. As a leading title on the mobile market, Genshin is making more money than Immortal, and even had higher first month revenue reported.
And yet, the cost ratio for players is ~25x less aggressive than Diablo Immortal.
Even waving the question of if gambling/gacha games are ethical to freely push to market in general, there's still clearly ways to balance cost to profit ratios in ways that Blizzard still failed to grasp.
But does Blizzard even care? $100m is still $100m. Even if they aren't a market leader in mobile, they still get to extract a lot of money from a comparatively cheaper to produce product. I'm sure they still want to make more, but the question ends up being on if they plan to do so with less or more predatory means.
It also does still have an impact on other parts for us as fans of the series. It's a known that D4 will have a cash shop, and while they promised it wouldn't be anything that impacts the gameplay/balance, they also promised that about Immortal. It leaves much more to question about the quality of even paid desktop/console experiences going into the future.
Unfortunately it's less of a "we'll see" and more of a "how much has it affected it".
I really don't get the application of an indifferent, laissez faire attitude to this monetization abomination.
This game should be judged and judged harshly by anyone who cares about their gaming hobby.
I question the bankrupt morality of anyone shrugging this off but then, I'm a judgemental SOB, uncool though that might seem to the "nothing to see here" crowd.
Dare to judge.
People can rant and rail all they want. Unless they have an actual say in any game development company it's not going to do a thing.
"People" constantly do things that I don't like or approve of. I'm not going to get up in their grill unless it's truly horrific in a human rights sort of way.
As I've said multiple times, I don't consider myself "a gamer." Don't like the word, it's implication or how it's viewed in certain circles. While I most likely am a "gamer" because of the amount of time I spend playing video games among other things, I am thoroughly happy to walk away form the hobby if I find that there is no longer a place for me.
I don't play any mobile games other than a silly chess game I have on my phone. I rarely spend more than a month's worth of subscription price on any microtransaction. I spend what I think a game is worth and that's that.
If a company wants to start charging $100 an hour to access a game then I just know the game is not for me and I'll move on. If all games do this then the hobby is over for me.
Not sure what else needs to be said. I'm not one to rail, whine, scream and yell over a hobby. Life is too short to invest that type of energy. I'd rather do things that I find positive and fulfilling.
Me too, which is why I like playing the video games I do play and wish to see more made.
That alone is reason enough to ostracize and critique any gamers or businesses that engage in these types of predatory monetization schemes.
Such perverted incentives for producers is not healthy for a consumer market, and this market is not immune to a crash. Take a look around: a fast-ballooning luxury item market (spurred on by global pandemic lockdowns) closely preceding a worldwide recession. You think that revenue growth continues apace if the world tips down that hill? Don't tell me, tell the experts:
What do you think will happen to games and game support if the money spout is all of a sudden constricted? You think studios will back out of predatory monetization, or dive deeper?
But that's the thing, there's always someone who says that a particular market will crash and it does sometimes take a dip and then all of a sudden it goes up again.
I've been saying that about the Boston housing market for years "let them build their luxury condos, when it crashes I'll be there!"
But it never really crashes enough.
I think it's going to be another "world of warcraft" scenario. Hear me out ...
All sorts of companies are going to look at this game's news of "made 100 million in the first blah blah blah" they will all rush to capture the same type of money and a good many will not be able to.
The thing is, it's my understanding that these games don't take a lot to make. So it's not really going to be much of a loss.
It's left to be seen whether this type of thing will come to PC/Console games in this manner. I know companies would want that but "we'll see."
Not really a "we'll see" case because we, collectively, have a large role in helping make that decision.
It's more "we'll (collectively) decide," which more accurately communicates that you and I can and do have an effect on the result, even if only as part of the aggregate.
And to be fair, my example pointed out the industry is forecasted to contract *just as* the world teeters on a global recession. That is why you'd like to see your hobby market in a healthy and robust position, not courting NFT schemes. If the global recession does hit late this year or next year, that one off video game market contraction might become something far more substantial.
Support GOOD games. Let THOSE games make more money than this one.
People's desire to get "free stuff" is what ended us in this state. The only way out of it is to actually monetarily reward the games that do it right. Every time someone posts that the game they spent 200 hours playing last month is "not worth a sub" or "box price = pass" they just help facilitate crap like Diablo Immoral.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Throw $100k on a game and then cry about not having anyone to play with? This reeks of privelege....
And then have the game devs reach out to the person personally, thereby proving beyond a shadow of a doubt game these types of game development are based on the preferences of whales, and nobody else.
I really need to do better proofreading my posts for grammatical errors.
Gotta love stuff like this happens, but you still have people that think or pretend P2W isn't a massive problem for game balance, elitism, or favoritism in game design by developer/publisher.
Honestly who wants to play against a character that will not die and kill you in 1 shot every time? Glad Blizzard was smart enough to defuse this. Maybe he waits a few years for others to get up to that level through grinding, skill, and many tears.
This has to be some kind of Halloween Prank because this is truly scary if real.
Halloween pranks don't usually happen at the beginning of August.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I've been saying that about the Boston housing market for years "let them build their luxury condos, when it crashes I'll be there!"
But it never really crashes enough.
I think it's going to be another "world of warcraft" scenario. Hear me out ...
All sorts of companies are going to look at this game's news of "made 100 million in the first blah blah blah" they will all rush to capture the same type of money and a good many will not be able to.
The thing is, it's my understanding that these games don't take a lot to make. So it's not really going to be much of a loss.
It's left to be seen whether this type of thing will come to PC/Console games in this manner. I know companies would want that but "we'll see."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Thing is they are still very open to criticism on this end. Genshin Impact has been referenced previously and not without reason. As a leading title on the mobile market, Genshin is making more money than Immortal, and even had higher first month revenue reported.
And yet, the cost ratio for players is ~25x less aggressive than Diablo Immortal.
Even waving the question of if gambling/gacha games are ethical to freely push to market in general, there's still clearly ways to balance cost to profit ratios in ways that Blizzard still failed to grasp.
But does Blizzard even care? $100m is still $100m. Even if they aren't a market leader in mobile, they still get to extract a lot of money from a comparatively cheaper to produce product. I'm sure they still want to make more, but the question ends up being on if they plan to do so with less or more predatory means.
It also does still have an impact on other parts for us as fans of the series. It's a known that D4 will have a cash shop, and while they promised it wouldn't be anything that impacts the gameplay/balance, they also promised that about Immortal. It leaves much more to question about the quality of even paid desktop/console experiences going into the future.
Unfortunately it's less of a "we'll see" and more of a "how much has it affected it".
It's more "we'll (collectively) decide," which more accurately communicates that you and I can and do have an effect on the result, even if only as part of the aggregate.
And to be fair, my example pointed out the industry is forecasted to contract *just as* the world teeters on a global recession. That is why you'd like to see your hobby market in a healthy and robust position, not courting NFT schemes. If the global recession does hit late this year or next year, that one off video game market contraction might become something far more substantial.
Support GOOD games. Let THOSE games make more money than this one.
People's desire to get "free stuff" is what ended us in this state. The only way out of it is to actually monetarily reward the games that do it right. Every time someone posts that the game they spent 200 hours playing last month is "not worth a sub" or "box price = pass" they just help facilitate crap like Diablo Immoral.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Throw $100k on a game and then cry about not having anyone to play with? This reeks of privelege....
I really need to do better proofreading my posts for grammatical errors.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
He was practicing his necromancy skills for Halloween!
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.