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The next pre-alpha for Pantheon: Rise of the Fallen is still set for mid-September, but the team updated with details on the focus of the test, and why it could potentially see a delay.
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거북이는 목을 내밀 때 안 움직입니다
Going to make my pre-coffee now, please excuse me!
1. Got rid of unity
2. Got rid of unrealistic ETA's
Logic, my dear, merely enables one to be wrong with great authority.
거북이는 목을 내밀 때 안 움직입니다
Why are they so afraid to call this Alpha? Oh I know, because a lot of people will actually get a chance to see all this BS once they call it Alpha. Then the hammer will come down.
They are deathly afraid of letting the community see this project for what it is.
"Yeah, those guys suck!"
https://biturl.top/rU7bY3
Beyond the shadows there's always light
but high quality assets. If they kept unity, they’d have to divide zones into multiple parts, like the original EQ. Unity is also not very flexible, so they’d be stuck with a very small recipy book. Updates to the game would’ve followed almost the same pattern forever
Really, that engine should be fine for most games people would wish to make. Much like Unreal, developers get access to low level SDK and code for solving many problems without having to develop completely from the ground-up.
A lot of the bottlenecks comes from the developer's own limitations. If they don't have the technical ability to develop and handle their own netcode and game systems effectively, doesn't matter what engine they build the game with.
Cut those guys at VR some slack. They have been had lod of setbacks and the death of Brad on top of that. They could have called it quits and yet they continue to develop the game!
I for one belive in this project.
mmorpg junkie since 1999
I'm sure the extension is partly to reduce potential negatively but a more likely driver is only high tier backers, including the recently added $750 tier are granted pre-alpha testing access.
There's been a push on their forums and reddit to encourage those at lower tiers, especially the $500 backers to up their pledge, even reminding them about the options to pay in installments.
When they finally get to Alpha it will be interesting to see if they do the same, try to encourage the beta backers to buck up for earlier test access.
Probably the way to bet.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As for cutting them slack, naw, I mean the "reasons" on how things turned out are understandable, doesn't mean the dev team isn't accountable for most of them. (Outside of acts of god of course)
But no harm in believing in the project or preparing to dance on it's grave, neither has any impact on whether the game ever releases really, unless of course someone puts their money where their mouth is and buys in.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
..but the development just seems to be a total mess.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I think it was a project with a failed kickstarter that then tried to continue without it only to have a turnover of staff and a "new start." Then it continued but without a strong hand on the rudder only to constantly have to vie for money and eventually have Brad die.
The people still involved were still dedicated to the project and they managed to make significant changes that allowed them to actually move along at a better pace with better tools.
In no way shape or form did this project hit the ground running. I remember speaking with Brad and another one of the developers at PAX East and the developer made a comment that one map had many iterations but still needed "another go." Brad turned to him with a somewhat serious look and said "no, it's fine the way it is."
I suspect that a lot of the project had tinkering and "a bit here and a bit there" with no finish in sight.
It's not as if they had their engine (they are now using a different engine it seems) their vision and their experienced team and they started work on good footing. I bet it was more like them getting anyone with at least "some" experience who was willing to work for less than nothing.
So not dragging things out so much as a comedy of errors.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo