Look at Richard Garriott, he made Ultima Online and everything else he's done has sucked monkey.
Look at Brad McQuaid, he made EverQuest and everything else he did sucked monkey.
Look at Mark Jacobs, he made Dark Age of Camelot and everything else he's done has sucked monkey.
Naoki Yoshida's turn on the monkey is coming.
I disagree with Brad Mcquaid. Vanguard was still a great game. It just launched in a terrible state and never recovered. I still play the EMU. Which is only 1/2 the game and is still better than most of the games out there.
I feel like every successful mmo lead from the past has followed up with complete failures later on.
This is basically true of every creative in every field ever.
Yeah right, Shrek 2 is a masterpiece
Technical improvements yes, but story and gameplay improvements? Rather depends, for me EQ2 was a good MMO but it was not seen as a worthy successor to EQ1, AC2 was a decent MMO but certainly not really a successor of AC. More poignantly many old MMOs coming back like SWL which replaced TSW are seen as "streamlined" lesser creations.
Would take the teams that made the games like Valheim, Stardew Valley, Terraria, and such. Games that were made on small budgets and small teams, but were just fun games, that sold very well.
Much better chance that they could level up, as it were, to bigger budgets and teams, than those that try to start out with with it all maxed out at the start.
Edit: Maybe give No mans sky Sean Murray a shot as well. He impressed me with his staying with this game to get it right, and well past that point, with all the free stuff they have added over time.
I would choose to go back to an earlier time before games became so profitable. Before the lootboxes and F2P and other shit that is currently making its rounds. A lot of the developers today will create and produce way better games if not for the shift in focus.
I am a huge fan of the team (Mark is about as good as it gets in the field as animation lead)
I love their history of work with A.I. from Blood to Condemned to F.E.A.R. to Shadow of Mordor/War and many more between.
They have demonstrated an ability to push the envelope of technology and purpose.
They are currently working on the Wonder Woman game.
If they were to create an MMORPG using their world building skills, their Firebird engine and their patented Nemesis System it would be a game changer for the genre.
Sadly not sure this is really the case any more, don't even know that the Wonder Woman game is all that safe, and it is the second game after a separate cancellation of another unnamed project they'd spent a couple years on after Shadow of War. They've bled people to Bioware a few months ago too.
Kinda worried that studio is already setup to stumble if not faceplant on whatever title they manage to next release.
I would choose to go back to an earlier time before games became so profitable. Before the lootboxes and F2P and other shit that is currently making its rounds. A lot of the developers today will create and produce way better games if not for the shift in focus.
I wouldn't choose any of existing MMO developers. Each and every MMO I have played had plenty of flaws in it (especially in terms of very, VERY limited gameplay variety) and I don't want same sociopathic, narrow-minded people create another game with same flaws.
Which is exactly why I tossed my name into the hat.
For less than a million USD I can finally put my words to action. Be on the lookout for my Crowdfunding announcement. The Ashes of Slapshot's Pantheon for Citizens Unchained
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Context-wise, my concern was more low-end with engineers and technical leaving, not creative direction. It's nice to pull in big narrative design and such, but still an issue if they don't have the same expertise behind their camera systems, action systems, AI, etc. I know a few from that end who are all at Bioware working on DA4 now instead, and that does have some meaningful impact on ability to execute on design.
EDIT: I guess it's good to have confidence, but from a few of them it kinda seemed like Mike was part of why their unnamed project had waffled about so long. Too much focus on trying to build the next big thing, not enough on trying to build a solid next step.
I certainly hope they continue to roll on fine, but I'm not going to pin all their success just on leadership or production management if they're missing a leg. Kinda feel like the people that made core systems work for the Shadow titles in order for those games to succeed are/were somewhat integral. Technical competency is a frequent failure point in development.
EDIT: I guess for extended point I don't expect WW is going to fail, but I also don't exactly know that it's going to be able to hold itself to the same standard they'd built up previously.
I wouldn't choose any of existing MMO developers. Each and every MMO I have played had plenty of flaws in it (especially in terms of very, VERY limited gameplay variety) and I don't want same sociopathic, narrow-minded people create another game with same flaws.
Which is exactly why I tossed my name into the hat.
For less than a million USD I can finally put my words to action. Be on the lookout for my Crowdfunding announcement. The Ashes of Slapshot's Pantheon for Citizens Unchained
Catchy title!
Logic, my dear, merely enables one to be wrong with great authority.
I wouldn't choose any of existing MMO developers. Each and every MMO I have played had plenty of flaws in it (especially in terms of very, VERY limited gameplay variety) and I don't want same sociopathic, narrow-minded people create another game with same flaws.
Which is exactly why I tossed my name into the hat.
For less than a million USD I can finally put my words to action. Be on the lookout for my Crowdfunding announcement. The Ashes of Slapshot's Pantheon for Citizens Unchained
Catchy title!
You can refer to it as ASP
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I wouldn't choose any of existing MMO developers. Each and every MMO I have played had plenty of flaws in it (especially in terms of very, VERY limited gameplay variety) and I don't want same sociopathic, narrow-minded people create another game with same flaws.
Which is exactly why I tossed my name into the hat.
For less than a million USD I can finally put my words to action. Be on the lookout for my Crowdfunding announcement. The Ashes of Slapshot's Pantheon for Citizens Unchained
Look at Richard Garriott, he made Ultima Online and everything else he's done has sucked monkey.
Look at Brad McQuaid, he made EverQuest and everything else he did sucked monkey.
Look at Mark Jacobs, he made Dark Age of Camelot and everything else he's done has sucked monkey.
Naoki Yoshida's turn on the monkey is coming.
Yoshi P has done it the other way round. Taking a 'sucked monkey' as you call it, and making it into one of the most popular mmo's out there. This is probably one of the most important lessons for any game developer - look at the mistakes, learn from them, change them.
Look at Richard Garriott, he made Ultima Online and everything else he's done has sucked monkey.
Look at Brad McQuaid, he made EverQuest and everything else he did sucked monkey.
Look at Mark Jacobs, he made Dark Age of Camelot and everything else he's done has sucked monkey.
Naoki Yoshida's turn on the monkey is coming.
Yoshi P has done it the other way round. Taking a 'sucked monkey' as you call it, and making it into one of the most popular mmo's out there. This is probably one of the most important lessons for any game developer - look at the mistakes, learn from them, change them.
The original Director for Final Fantasy 14 was Nobuaki Komoto.
And look at Nobuaki Komoto, he made Final Fantasy 11 then everything else he did sucked monkey.
Comments
I disagree with Brad Mcquaid. Vanguard was still a great game. It just launched in a terrible state and never recovered. I still play the EMU. Which is only 1/2 the game and is still better than most of the games out there.
I would choose Brad if he were still with us.
This is basically true of every creative in every field ever.
Much better chance that they could level up, as it were, to bigger budgets and teams, than those that try to start out with with it all maxed out at the start.
Edit: Maybe give No mans sky Sean Murray a shot as well. He impressed me with his staying with this game to get it right, and well past that point, with all the free stuff they have added over time.
Kinda worried that studio is already setup to stumble if not faceplant on whatever title they manage to next release.
For less than a million USD I can finally put my words to action. Be on the lookout for my Crowdfunding announcement. The Ashes of Slapshot's Pantheon for Citizens Unchained
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
I certainly hope they continue to roll on fine, but I'm not going to pin all their success just on leadership or production management if they're missing a leg. Kinda feel like the people that made core systems work for the Shadow titles in order for those games to succeed are/were somewhat integral. Technical competency is a frequent failure point in development.
EDIT: I guess for extended point I don't expect WW is going to fail, but I also don't exactly know that it's going to be able to hold itself to the same standard they'd built up previously.
Logic, my dear, merely enables one to be wrong with great authority.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This is probably one of the most important lessons for any game developer - look at the mistakes, learn from them, change them.