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The third and final closed beta test for Torchlight: Infinite is coming next week. This closed beta features new story, gear, and bosses to test out and will also support the PC version for the first time.
Comments
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
While all ARPGs have skills without cool downs that's just one mechanism to balance how much it's used. The lack of cool down is offset by either a high resource cost for powerful abilities or low damage to have a spamable ability used as a filler between other abilities. Then you have abilities that are gated by either cast time or cool down. These, of course, can further be gated with resource cost. Another mechanic you see in eastern games frequently is the combo where an ability only becomes available after some prerequisite ability is first used. Sometimes these have several abilities in a chain. Yet another mechanic is the reactive ability that is only available after some prerequisite is met by the target such as an ability that becomes available after the target dodges.
Given all these options that have been used for decades by scores of games the fact TL:I picked ONE is not exactly making me excited about the gameplay.
Make games you want to play.
http://www.youtube.com/user/RavikAztar