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The New World team was notified of a major trading exploit that they were yet unaware about. As a result, they needed to disable player training while they work on correcting the issue as a precautionary step.
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Anyway, that sucks.
They are progressing, at release there was a new exploit every week, but this should still not happen.
Won't stop me from playing though, it doesn't affect me. People still buy my pearls with their gold, so I'm honestly making a living - I'm only trading through the trading post anyway
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
As far as world domination of the server and trying to own all the land (which is where these dupe exploits matter because of the financial impact have having millions of coin and owning land) I don't really care. It only affects me as far as the zone bonuses, but if that means I have to walk vs fast travel due to the fast travel prices then so be it. It's a relatively minor inconvenience. I usually end up leveling my gathering skills during the road trip anyway, so it's not wasted time.
Love the greatsword!
Right before NW release, they had a choice of releasing the game as-is, or migrate to the newest version of the Lumberyard which had most of the networking issues addressed. The migration would have taken 8 - 9 months, and the lead of AGS (now ex-lead) chose to release as-is.
Now the team is still struggling with the consequences of that decision. These issues will never go away, they will probably be more rare. Until they do an engine upgrade this will forever be their cross to bear.
The Lumberyard engine has nothing to do with those problem, it's a graphic/combat engine.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
The game engine handles all aspects of the game (it is not just combat). Most specifically Lumberyard has build-in networking layer that is used for all networking operations (with exception of chat).
The problems that they face deal with atomic operation resolution times (for eventual consistency). Meaning you can queue additional operations on items that were already transacted, but not settled (i.e. the atomic transition did not finish its execution on the network layer).
https://docs.aws.amazon.com/lumberyard/latest/userguide/network-intro.html
https://docs.aws.amazon.com/lumberyard/latest/userguide/networking-architecture.html
Wrong, Crytek was not for MMORPGs. AGS grafted on it, and failed.
The crytek engine is a pretty amazing piece of engineering.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
https://en.wikipedia.org/wiki/Amazon_Lumberyard
Pretty much what I said.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But will you ever move away from the solo (semi solo or whatever we are calling it) and try the wider game more fully? I assume the solo and small scale PvP has been enough for you so far.
Anyway, I hope this works out for you Angrakhan, keep us posted on how it goes.
Dupes and other financial exploits and the taxes owning companies get to keep after expenses all have a serious effect on the whole game for everyone though: inflation and market manipulation.
It's much more than teleport discounts
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Right, but your argument seems to be along the lines of it's broken so don't play it at all. I don't see how that's a superior approach to finding the parts of the game that are working well and enjoy those especially considering this is a free update, and I've already paid for the game.
As to the core of the game bit, my personal opinion is that the core of an MMO is what you decide it is. For some it's crafting, for some it's player housing, for some it's winning duels, for some it's large scale pvp, for some it's end-game dungeons, for some it's all of the above. I realize the developers spent a bunch of time building this flawed construct around territory controls and faction vs faction warfare, but if I choose not to give a crap, that's my choice. I paid the $40 for the game. I'll enjoy it how I like regardless of whatever rat maze or treadmill the developers spent all their time and money on, or, frankly, whatever some dude on the forums tells me I'm supposed to be focused on.
If they were asking me to buy a new expansion this would all be a completely different conversation. I'd likely pass.
I was thinking of going back to a fresh start server for what I hoped was a now mostly fixed game but I'm not so sure now if dupe exploits are still a thing.
Just how you enjoy whatever you enjoy, the lack of integrity in the core of the game is something I find disgusting, Not just how many exploits and dupes the game has had but how many in the player base are ready, willing, and able to exploit every chance they get.
And no the core is not a subjective individual thing of whatever you enjoy - the game is about territory control and the conflict around that - so let's not bicker about what is or isn't its core just because you can somehow ignore all that and enjoy what you enjoy. I'm not telling you to quit lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Those exploits never affected my gameplay to be honest, but right now it's a shame they still exist.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
At least, from what I recall, been a while.
Likewise, I have known players who just seem to craft, as far as we could tell the only other gameplay they were involved in enabled them to do more crafting. I can remember the one time this crafter guy turned up to a guild meeting, it was a anniversary of the guild founding and he got a round of applause.
But if I was not in a guild I would be in Iselin's position, I would need to feel I am playing enough of the various styles of gameplay to make it a good game for me. No one is telling you not to play Angrakhan, it just interests me that players do not all play MMOs for the same reason and how over the years we have changed how we play to mitigate issues in MMOland.
*Late yesterday, the New World team was notified of a major trading exploit that they were yet unaware about. As a result, they needed to disable player TRAINING while they work on correcting the issue as a precautionary step.
To do a proper fix would mean digging in and completely redoing considerable swaths of the basic engine design, and that would break a ton of other things that would take a while to fix. You can do that when you're in alpha and it's okay if the game is in a non-playable state for a month. You can't do that with a launched, live game unless you're willing to take the whole thing offline for a while the way that FFXIV did.