It had the concept of seasons, so the world gets reset every few months - this is great, because the two factions start from the beginning and arguably it's more fun at the start of the season as your faction is building stuff up. I'd imagine you'd have very different experiences based on when in the season you join. At first it's very much about building out your technology and cities with your faction, towards the end you have powerful tanks and established transportation routes.
There are different roles you chip in. Broadly speaking staying back and harvesting/crafting, then transporting the goods to the frontline, and the combat. The combat is really intriguing - you die in a few hits, so you can spend hours fighting over a couple of screens of territory with tens of other players. Respawning costs resources and you drop your weapons, so there's the concept of not blindly wasting items needlessly. My best memory is playing the whole afternoon to slowly fight over a beach - it's fascinating how it evolves and you're traveling from a spawn point through safe locations that now have your artillery set up but you remember viscerally fighting over them a few hours ago.
I gave up after a few weeks after it felt like I've tried most of what the game had to offer, but the experience was unique and definitely worth it. It'd play it again.
Comments
It had the concept of seasons, so the world gets reset every few months - this is great, because the two factions start from the beginning and arguably it's more fun at the start of the season as your faction is building stuff up. I'd imagine you'd have very different experiences based on when in the season you join. At first it's very much about building out your technology and cities with your faction, towards the end you have powerful tanks and established transportation routes.
There are different roles you chip in. Broadly speaking staying back and harvesting/crafting, then transporting the goods to the frontline, and the combat. The combat is really intriguing - you die in a few hits, so you can spend hours fighting over a couple of screens of territory with tens of other players. Respawning costs resources and you drop your weapons, so there's the concept of not blindly wasting items needlessly. My best memory is playing the whole afternoon to slowly fight over a beach - it's fascinating how it evolves and you're traveling from a spawn point through safe locations that now have your artillery set up but you remember viscerally fighting over them a few hours ago.
I gave up after a few weeks after it felt like I've tried most of what the game had to offer, but the experience was unique and definitely worth it. It'd play it again.