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Guild Wars 2 Balance Patch Notes: The Quick and Dirty | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited November 2022 in News & Features Discussion

imageGuild Wars 2 Balance Patch Notes: The Quick and Dirty | MMORPG.com

A new balance patch is set to hit Guild Wars 2 soon. Anthony Lowry looks into the changes and gives a breakdown for all those PvE players wondering what will become of their favorite builds.

Read the full story here


Comments

  • SaruomoSaruomo Member UncommonPosts: 140
    None of this matters if combat continues to be automated.
  • TalinTalin Member UncommonPosts: 923

    Saruomo said:

    None of this matters if combat continues to be automated.



    Pretty sure you've posted the same thing repeatedly on the patch updates. There's a difference between people scripting and automated combat, especially when the output on high-skilled, manual players is higher.
  • SaruomoSaruomo Member UncommonPosts: 140
    Regardless, the game has a built-in combat bot functionality where your character doesn’t have to press a single button after entering combat.
  • ShaddiaShaddia Member UncommonPosts: 4

    Saruomo said:

    Regardless, the game has a built-in combat bot functionality where your character doesn’t have to press a single button after entering combat.



    You mean the auto attack function? Like what almost all tab targeting MMOs have, and have had for years? I wouldn't call that a "bot functionality" per say.
  • SaruomoSaruomo Member UncommonPosts: 140
    Not just auto combat. In GW2, even spell casters auto cast. Also, all the spells on your bar can be auto-combat enabled making it fully semi-auto combat.
  • cheyanecheyane Member LegendaryPosts: 9,385
    edited November 2022
    Saruomo said:
    Not just auto combat. In GW2, even spell casters auto cast. Also, all the spells on your bar can be auto-combat enabled making it fully semi-auto combat.
    I think you're using auto wrongly. I think you mean the ability to queue up the next attack or spell which is not automatic at all as you still have to input the skill or ability you're using.

    You are making it sound automatic when it is far from that. I have played this game and it was never like that. Automatic means there is no player input and the game play itself much like mobile games that have autobattle.

    Please use proper words to describe the meaning or explain in detail what you are referencing when talking about the combat. Don't write vague things that have no correlation to the combat in GW2.

    If you're talking about auto attack like in WoW where the hunter continues to shoot the bow or a melee can swing their weapon without continuous input that exist in a lot of games and is not considered automatic. It is part of the damage cycle in between the skills, abilities and spells a class uses. It was there from the days of Everquest. Auto attack and was never considered any good as the damage is very little and if not augmented by actual skills and abilities is very poor in terms of damage output. You're not going to get anywhere with just auto attack.
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  • HarikenHariken Member EpicPosts: 2,680
    edited November 2022
    So it looks like most of these changes are to the specializations of the core classes. Total meaningless to new players or core class players. I still think this game is a big mess. And the mobs are all either over powered or just crap once you leave the base game.
  • WarlyxWarlyx Member EpicPosts: 3,367

    Saruomo said:

    Not just auto combat. In GW2, even spell casters auto cast. Also, all the spells on your bar can be auto-combat enabled making it fully semi-auto combat.



    what?
  • AeanderAeander Member LegendaryPosts: 8,028
    Saruomo said:
    Not just auto combat. In GW2, even spell casters auto cast. Also, all the spells on your bar can be auto-combat enabled making it fully semi-auto combat.
    I mean you can set any spell to auto-cast off cooldown, but that's not how the game actually works. You can only do that with one skill, and that skill is going to be the skill designated as your auto-attack, because why wouldn't it be?

    Unless you're running some kind of add-on, the game factually does not work how you're saying it works. And I'm pretty sure that kind of mod would be strictly against the TOS.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Aeander said:
    Saruomo said:
    Not just auto combat. In GW2, even spell casters auto cast. Also, all the spells on your bar can be auto-combat enabled making it fully semi-auto combat.
    I mean you can set any spell to auto-cast off cooldown, but that's not how the game actually works. You can only do that with one skill, and that skill is going to be the skill designated as your auto-attack, because why wouldn't it be?

    Unless you're running some kind of add-on, the game factually does not work how you're saying it works. And I'm pretty sure that kind of mod would be strictly against the TOS.
    I don't know if it would necessarily be against tos but it would be a waste of your skills. 

    Auto attack off CD won't get you very far on most encounters, and you'll waste your heal for no reason. 

    Plus there would be no way to weapon swap even if you could also auto all skills on CD. And don't even get me started with stance and attunements for some classes. 



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