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Should developers stop thinking about trying to reinvent the wheel, and instead just update the games that players have loved for years? Should MMORPGs always blaze new trails? You decide in this week's OGR.
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But if you are going to do sequels do you need remakes? Depends on how great the sequel is, FFXIV eventually became a worthy successor, EQ 2 and AC 2 never really reached the originals heights, though I was a fan of both those sequels.
So remake or sequel, well if it is going to be a remake do it similar to the PSO2 way, nothing would divide a player base more than having to play a wallop of dosh to play the same game again with souped up graphics. Should characters retain anything from the old game, that's an open question, you could play it many different ways but if you retain nothing and pay full price I don't see it being an old fans favourite.
Darker Ages of Camelot (with RTX darker darks and lighter lights ) here I come!
No! You and EQ2, really?
Profit!
Its going to need to be a different world than past games, I dont want to redo the exact game like WoW classic.
거북이는 목을 내밀 때 안 움직입니다
Logic, my dear, merely enables one to be wrong with great authority.
You don't have to just have an AI tapping into a bunch of data sets to ping pong info back and forth across a web page, which allows for asynchronous communication between a user and an AI. You have to be doing it concurrently for all the people in an MMO, in real time.
It was part of the hurdles in EQ:N trying to integrate storybricks and the world voxelization system into a coherent real time space shared by so many people at once. It's part of why technology in MMOs perpetually lags behind it's non-mmo counterparts.
That said, yes it also makes many studios gun-shy about being the ones to invest the time and money to develop the innovations necessary. When it can be done in a stepwise manner that's great, but "new" presents a bigger hurdle to handle.
They didn't just reskin it.
They didn't change it's core.
They let us revisit that world. 30 years later.
They used the latest SFX tools and camera/sound improvements but at it's center, it was very much Top Gun.
It blew projections out of the water and made boatloads of money.
That's what we need. A new MMORPG that uses all of the improvements from today, but stays true to the essence of it's IP.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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I would like to see remakes/relaunch for Vanguard SOH, as it was ahead of its time, and RIFT with its endless customisation and features that are practically a requirement in most now.
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Developers should focus on creating what they want to. Players would do well to find and enjoy that created which best suits their tastes.
We should just play "Pong" in UE5 and be done with video-gaming /s
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I'm not sure anyone has really tried to do a proper remake of an original MMORPG, perhaps the Fantasy Star example, I've never played them.
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Some movie remakes work well. Some are a disaster.
Is not Final Fantasy XIV: A Realm Reborn essentially a remake?
1. Anarchy Online (nver played)
2. Hellgate: London
3. Fallen Earth
Now that I type that, I guess that is basicaly what you are talking about. Both those stories work extremally well. Maverick may have borrowed heavily. I would argue as much as Avatar but I guess if it aint broke don't fix it.
None of those scenarios work for the developer. I guess there's a 4th option where enough new/returning players come to WoW 2 that Blizzard makes even more money, but then they would abandon WoW because it wasn't profitable enough. There's never enough profit.
Sequels in movies and single player games work well because they aren't really competing with the original content. That isn't the case with MMOs.
They operate WoW and Classic WoW concurrently. Who is to say they can't do the same should WoW 2 come out.
Active development could shift to WoW 2, with that current being maintained as Neoclassic WoW along with Classic WoW for those that prefer them.
It would just be another step on a path they've already taken.