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Warlander Review | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 2023 in News & Features Discussion

imageWarlander Review | MMORPG.com

As the somewhat spiritual successor to the Xbox hit Happy Wars, Toylogic attempts to recreate that feeling of light-hearted castle warfare with Warlander. Unfortunately, Toylogic missed the mark this time around and delivered a mostly generic title that seems more focused on monetization than interesting gameplay.

Read the full story here


Comments

  • TillerTiller Member LegendaryPosts: 11,449
    All the cons noted: staying far away from this one
    indyin
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    The review read like the mind was made up before playing...
    LeiloniZenJellyNasa
  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2023
    I've been playing this and having a ton of fun. A lot of this is just misinformation.

    Potions:

    For one thing calling a potion that increases xp or drop chance P2W is a pretty far-fetched argument, especially considering most MMO's with a cash shop have the same things. It's all RNG at the end of the day so it's just going to get you to the same place faster than other players.

    But as someone who only has 43 hours in the game and plays entirely free, I have made a ton of progress on my characters in a short amount of time and don't feel week at all. There is really no grind at all.

    I have 5 fully geared Clerics, my two highest with a mix of blue/purple gear and a few whites. I've had plenty of higher quality stuff for Mage/Warrior I've sold and I currently have 12,830 in game currency if I need to buy something nicer, but I really don't feel the need. I'm more interested in grinding out higher tier abilities and getting my T5 Cleric title since those seem more powerful at this point than gear.

    Important to note that the potions are also available via in game currency (as is evident in your screenshot).

    Higher level character grind and skill ceiling:

    It's fairly easy to get up to T4 characters. There's no grind at all it comes within maybe 1-2 weeks of casual play. T5 are a grind but also incredibly powerful.

    You can also buy Mercenary Contracts with in game currency that allow you to temporarily play T3, T4, and T5 characters in game for incredibly cheap prices that are intended as a means for new players to have more powerful characters to play until they level their own up.

    Getting enough Valor in each match to use various characters is a skill issue mostly. Knowing what activities in match earns the most Valor points and knowing how to play your class well enough to do that. Everyone starts the match with poorly geared (or no gear at all) T0 classes and has to work their way up.

    Also worth noting that higher level characters can only be used in a game after you have earned enough in game Valor, which means you do various things in a match to earn points. Getting enough points to bring out those higher tier characters takes time, so you can't use them until mid-late game in a match.

    But that's not the only penalty. They also have huge cooldowns once you spawn them. A T5 character has a 440 second respawn, or 7.3 minutes, before they can be spawned again. So if you die 1 minute into a fight with a T5, you can't use them again for 6.3 minutes, and in a game that only lasts 15-20 minutes, you're lucky if you can use that T5 again in the match at all. The higher tier characters have enough downsides to balance them out.

    In terms of skill ceiling, it's not low at all which leads me to believe you haven't played the game enough to understand.

    Each character can equip 4 skills but you choose which 4 to equip from a much larger pool. If you have multiples of the same class, you may choose to have some with different skills and swap to them in battle as needed. Skills also change as you level them up, so they may do more damage/healing, have an effect that lasts longer, or even have a shorter CD. It's part of the power progression. There's also 3 talents which are passives you can equip from a large pool and gear has various perks on it as you get better gear that let's you build some characters for specific things.

    Further, the Standard attacks have various types of attacks and combos to learn and master like any action combat game, and even things like position, movement, and aim have a big effect on combat.

    Gear in the shop:

    In regards to purchasing gear, you will feel like that your first week but very quickly you realize gearing out 5 characters is not hard at all. You'll get drops fairly quickly if you play enough games (and personally, I've played far less games than most and still find it easy). Purchasing gear on the store via in game currency is meant as a means to deal with bad RNG, which is also why you can only buy one of each item each day (and the availability rotates with different items each day).

    In addition, the devs make a lot of changes in regards to player feedback and have a site dedicated to collecting and acting on that feedback - https://warlander.featureupvote.com/

    One such player request was that they didn't have enough in game currency to buy things on the shop, so they're coming out with a patch tomorrow that rewards you more currency for selling equipment you don't need so you can earn more. Details here -
    https://discord.com/channels/963433917342441482/1004738158841315358/1072200780133707807

    There's nothing shady about the anti cheat, either. It closes after the game closes. Overall it's like any other anti cheat you see in other games.


    And on a personal note, I like the graphic style far more than some cartoony cel-shaded crap. I like traditional fantasy stuff and that's what this is.
    ValdheimZenJellyOG_Solareus
  • mitech616mitech616 Member UncommonPosts: 108
    I think the gist of the review (though some things presented as fact are a bit more subjective than stated) is spot on. The game isn't unplayable or awful, but it doesn't really do anything new, it's bland and uninspired, and there are other games in the genre that do it better (already or coming soon).

    In short, you could have a little fun, but it's not REALLY worth it for most players.
  • Morfo2Morfo2 Member UncommonPosts: 135
    This is one of those games I installed, played 1 hour, got such a generic feeling, uninstalled.
  • xylokxylok Member UncommonPosts: 5
    Lazy review.

    The game isn't perfect, but P2W, it is not. It grants some additional RNG, but that is nothing you can't use in game currency for. Some of the top players in this game haven't paid a nickel.

    And although the game is 'easy' to play, it is much harder to master. Objectives, team tactics, and situational awareness are key in this game. If you 'reviewed' the game solo queuing rather than playing with a couple friends, you missed out.

    Long cooldowns completely discount the length of the average engagement, which isn't long. Additionally, you can build and reroll your items to drive down cool down costs.

    There is so much you DIDN'T experience playing this game, it is hard to take your review serious.

    Certainly, this game is not a 10/10, but the developers are responsive and the game loop is a lot of fun. There is depth in builds and equipment/skill choices that you could have never experienced by playing a few short hours.
    Leiloni
  • TheRebellionTheRebellion Member UncommonPosts: 48
    edited February 2023

    xylok said:



    The game isn't perfect, but P2W, it is not. It grants some additional RNG, but that is nothing you can't use in game currency for. Some of the top players in this game haven't paid a nickel.


    As you're trying to earn in-game currency, you have to fight against people who have either been playing longer or paid money for boosts that directly increase their power of their characters, which means the average free players is going to earn less in-game currency as a result. These types of massive stat advantages don't belong in a PvP game. A single, well-geared player with T5 titles unlocked can single-handedly steamroll an enemy team.
  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2023
    Also worth pointing out that the Battlepass is incredibly cheap - $10 Premium Tier 1/$20 Premium Tier 2 for a 3 month pass that gives you tons of stuff. That's cheaper than most MMO's (and still I don't feel any desire or need to buy it).
  • ashiru_1978ashiru_1978 Member RarePosts: 818
    Cons listed here aside, I tried the game before it launched and just did not like it. Happy Wars on the other hand was a much better and more fun game. It looked better, it played better, it had its own theme. This one is indeed generic and graphics are actually horrible, not because they are outdated or anything, but whoever designed the graphics/art style is obsessed with post-processing/shading effects and the game looks like it has this haze/fog everywhere around you that obstructs your view. In the character selection screen it doesn't show, but in the actual game it does and it makes the game have really washed out colors, like ESO where despite the different biomes, they somehow achieved to make all zones in the entire game to look the same due to the washed out color palette and how sky color/sun shafts/haze works. Played ESO for 800+ hours, been to almost every zone, there are some parts that just never change and it's so dull, Vanilla WoW at least applied some different skybox/fog colors to different zones to set them apart and give them a specific tone.
  • JakobmillerJakobmiller Member RarePosts: 687
    Urgh, reading the comments makes me lose hope of future MMORPGs as more and more are get blind-sighted due to not knowing or just forgetting what we used to have. "Battlepass cheaper than some MMOs", "Not P2W" when there are clear advantages for payers players.

    Battlepasses are straight up FOMO. Some may argue that subscription based models are as well, but you don't lose out on not playing when paying a subscription. The game will be there when you log in again. With attlepasses on other hand you have paid for something that eventuelly will be gone and the items you can receive from it too. You are basically paying for something you don't yet _have_ and might never get and am forced to play to achieve it. Some battlepasses are so damn hard on the grind that you will have to play so much to receive the last item. It sucks man.
  • SplattrSplattr Member RarePosts: 565


    Urgh, reading the comments makes me lose hope of future MMORPGs as more and more are get blind-sighted due to not knowing or just forgetting what we used to have. "Battlepass cheaper than some MMOs", "Not P2W" when there are clear advantages for payers players.



    Battlepasses are straight up FOMO. Some may argue that subscription based models are as well, but you don't lose out on not playing when paying a subscription. The game will be there when you log in again. With attlepasses on other hand you have paid for something that eventuelly will be gone and the items you can receive from it too. You are basically paying for something you don't yet _have_ and might never get and am forced to play to achieve it. Some battlepasses are so damn hard on the grind that you will have to play so much to receive the last item. It sucks man.



    Man, there is so much lol in this post I can barely stop laughing to write this.

    I still don't understand why people complain about paying players getting any kind of an advantage in a F2P game. They. Are. Paying. Players. You know what the option is for non-paying players of a subscription based game? Nothing. They don't get to play. End of story.

    And complaining about a battlepass because you are forced to play? Have you forgotten that back in the day proponents of F2P games said the same thing about subscriptions? You had to play or you wasted your $15. And that was $15 per month, this pass is $10 for 3 months. And even if you don't get the last reward, it still enhances your gaming experience.

    Speaking of not getting the rewards at the end of the pass, what about a subscription guarantees you will get the best loot in a sub game? Or even get the chance to play the endgame content if you aren't hardcore enough or putting out enough dps or can't commit to a raiding schedule that takes a big chunk of your free time?

    Developers need to get paid. If they choose to go free to play with a cash shop and battlepass, so be it. I would much rather pay a subscription, but I have the choice not to play if I don't want to.
    LeiloniSensaiOG_Solareus
  • TillerTiller Member LegendaryPosts: 11,449
    Most games took their idea of monetization from Chuck-e Cheese. You can buy a pizza to eat but that's not where the fun is. To have fun you gotta buy tokens so you can play games, some games which you win tickets, so you can get a doo-hickey and be the cool kid. It takes a shit ton of tickets or luck to get the ultimate doo-hicky, which you could spend less on if you just went to a store and bought it. I hated that place as a kid, and I dislike games that use this approach. While some have twisted the approach it into the idea that it's a subscription model, I think it's just another form of gambling.
    TacticalZombeh
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • TheRebellionTheRebellion Member UncommonPosts: 48
    edited February 2023
    Splattr said:


    Urgh, reading the comments makes me lose hope of future MMORPGs as more and more are get blind-sighted due to not knowing or just forgetting what we used to have. "Battlepass cheaper than some MMOs", "Not P2W" when there are clear advantages for payers players.



    Battlepasses are straight up FOMO. Some may argue that subscription based models are as well, but you don't lose out on not playing when paying a subscription. The game will be there when you log in again. With attlepasses on other hand you have paid for something that eventuelly will be gone and the items you can receive from it too. You are basically paying for something you don't yet _have_ and might never get and am forced to play to achieve it. Some battlepasses are so damn hard on the grind that you will have to play so much to receive the last item. It sucks man.



    Man, there is so much lol in this post I can barely stop laughing to write this.

    I still don't understand why people complain about paying players getting any kind of an advantage in a F2P game. They. Are. Paying. Players. You know what the option is for non-paying players of a subscription based game? Nothing. They don't get to play. End of story.

    And complaining about a battlepass because you are forced to play? Have you forgotten that back in the day proponents of F2P games said the same thing about subscriptions? You had to play or you wasted your $15. And that was $15 per month, this pass is $10 for 3 months. And even if you don't get the last reward, it still enhances your gaming experience.

    Speaking of not getting the rewards at the end of the pass, what about a subscription guarantees you will get the best loot in a sub game? Or even get the chance to play the endgame content if you aren't hardcore enough or putting out enough dps or can't commit to a raiding schedule that takes a big chunk of your free time?

    Developers need to get paid. If they choose to go free to play with a cash shop and battlepass, so be it. I would much rather pay a subscription, but I have the choice not to play if I don't want to.
    My problem is not so much with the battlepass and/or a cash shop but the fact that it gives an objective gameplay advantage. Could you imagine the outrage if Fortnight starting guaranteeing better weapon drops for people who bought the battle pass, or a potion that increased your hp by 25%? How about paying money to start with an extra 200 gold in dota or league of legends? That shit doesn't belong in a PvP game.
  • VrikaVrika Member LegendaryPosts: 7,973
    edited February 2023
    Urgh, reading the comments makes me lose hope of future MMORPGs as more and more are get blind-sighted due to not knowing or just forgetting what we used to have. "Battlepass cheaper than some MMOs", "Not P2W" when there are clear advantages for payers players.

    Battlepasses are straight up FOMO. Some may argue that subscription based models are as well, but you don't lose out on not playing when paying a subscription. The game will be there when you log in again. With attlepasses on other hand you have paid for something that eventuelly will be gone and the items you can receive from it too. You are basically paying for something you don't yet _have_ and might never get and am forced to play to achieve it. Some battlepasses are so damn hard on the grind that you will have to play so much to receive the last item. It sucks man.
    If you buy a subscription, you've got a limited subscription time to play the game, get stuff, and make your character more powerful.

    Whereas if you buy a battle pass, you've got a limited battle pass time to play the game, get stuff, and make your character more powerful.

    I think battle passes are really good invention: They remove the F2P -situation where you use credit card and stuff is spawned regardless of you in-game actions, and instead force the devs to focus again on making us in-game aims that we'd like to achieve.
    Sensai
     
  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2023
    Splattr said:


    Urgh, reading the comments makes me lose hope of future MMORPGs as more and more are get blind-sighted due to not knowing or just forgetting what we used to have. "Battlepass cheaper than some MMOs", "Not P2W" when there are clear advantages for payers players.



    Battlepasses are straight up FOMO. Some may argue that subscription based models are as well, but you don't lose out on not playing when paying a subscription. The game will be there when you log in again. With attlepasses on other hand you have paid for something that eventuelly will be gone and the items you can receive from it too. You are basically paying for something you don't yet _have_ and might never get and am forced to play to achieve it. Some battlepasses are so damn hard on the grind that you will have to play so much to receive the last item. It sucks man.



    Man, there is so much lol in this post I can barely stop laughing to write this.

    I still don't understand why people complain about paying players getting any kind of an advantage in a F2P game. They. Are. Paying. Players. You know what the option is for non-paying players of a subscription based game? Nothing. They don't get to play. End of story.

    And complaining about a battlepass because you are forced to play? Have you forgotten that back in the day proponents of F2P games said the same thing about subscriptions? You had to play or you wasted your $15. And that was $15 per month, this pass is $10 for 3 months. And even if you don't get the last reward, it still enhances your gaming experience.

    Speaking of not getting the rewards at the end of the pass, what about a subscription guarantees you will get the best loot in a sub game? Or even get the chance to play the endgame content if you aren't hardcore enough or putting out enough dps or can't commit to a raiding schedule that takes a big chunk of your free time?

    Developers need to get paid. If they choose to go free to play with a cash shop and battlepass, so be it. I would much rather pay a subscription, but I have the choice not to play if I don't want to.
    My problem is not so much with the battlepass and/or a cash shop but the fact that it gives an objective gameplay advantage. Could you imagine the outrage if Fortnight starting guaranteeing better weapon drops for people who bought the battle pass, or a potion that increased your hp by 25%? How about paying money to start with an extra 200 gold in dota or league of legends? That shit doesn't belong in a PvP game.

    There's no guarantee of anything, though. Gear drops after a match are RNG and a potion just gets you one more drop, or another potion gives you a guaranteed Rare or higher but again, it may not be for your class, or if it is it may not be something with stats or rarity you want to equip. It's much better to save your Silver (in game currency) and buy directly the item you want.

    Besides, the amount and rarity of drops even without any potions varies anyway (I don't think anyone has figured out if it's earned or random). Also there is no such thing that increases your HP at all or gives you more gold.

    Also worth mentioning you can buy the potions via in game silver as well.
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    As ahuge Conquerer's blade fan, Warlander looks very interesting.
  • DigDuggyDigDuggy Member RarePosts: 694
    As ahuge Conquerer's blade fan, Warlander looks very interesting.
    I'll have to take a look.  Conquerer's blade is my main game right now until one of the new MMOs pop up.

    OG_Solareus
  • JakobmillerJakobmiller Member RarePosts: 687
    edited February 2023

    Vrika said:



    Urgh, reading the comments makes me lose hope of future MMORPGs as more and more are get blind-sighted due to not knowing or just forgetting what we used to have. "Battlepass cheaper than some MMOs", "Not P2W" when there are clear advantages for payers players.



    Battlepasses are straight up FOMO. Some may argue that subscription based models are as well, but you don't lose out on not playing when paying a subscription. The game will be there when you log in again. With attlepasses on other hand you have paid for something that eventuelly will be gone and the items you can receive from it too. You are basically paying for something you don't yet _have_ and might never get and am forced to play to achieve it. Some battlepasses are so damn hard on the grind that you will have to play so much to receive the last item. It sucks man.


    If you buy a subscription, you've got a limited subscription time to play the game, get stuff, and make your character more powerful.

    Whereas if you buy a battle pass, you've got a limited battle pass time to play the game, get stuff, and make your character more powerful.

    I think battle passes are really good invention: They remove the F2P -situation where you use credit card and stuff is spawned regardless of you in-game actions, and instead force the devs to focus again on making us in-game aims that we'd like to achieve.



    Doesn't make any sense. The main issue is F2P being the standard to take part of something people have worked for, for free. It's the same thing with culture/music that one side wants everything to be free and accessible for everyone and the other see the importance in keeping the value. That's why we have ended up with musicians not earning any money since people are less willing to pay for it.

    Same with games. We have come to the point where games are bad if they aren't free. Pretty ridiculous if you think about it. We are not complaining about Netflix, HBO and Spotify? Why isn't their service free? Are you also afraid that you are missing out on shows and movies when having a subscription running?

    Battlepasses is a SHITTY invention. Straight up FOMO. Especially this F2P/P2P type of battlepasses that induces FOMO into everyone. Garbage.

    The only F2P model I've ever supported and also thrown the most money at, is Path of Exiles supporter packs for upcoming League. Can argue that MOBAs have a solid one as well with unlocking characters and skins, but I'm guessing there are some Pay to Progress shit in LoL these days as well.
  • fdafawdafdafawda Newbie CommonPosts: 4
    Maintain campus cleanliness Reject Yan Limon for Perelman Medical College
    In the global epidemic, the economy is shrinking, the employment rate is low, the University of Pennsylvania Perelman School of Medicine hired Yan Limeng as the hospital staff, this non-racist, non-discriminatory for Asian employees to provide jobs behavior, reflects the college's fraternity, equality. But the Perelman School of Medicine in the hiring of like-minded employees, it is time to consider the maintenance of campus cleanliness as the first task, reject Yan Limeng on stage to join the medical school.
    Academically Questionable "Scholars"
    Yan Limeng has a doctorate in ophthalmology, but in ophthalmology has been obscure, no attainment, the only thing that makes him famous is published on the Internet "new coronavirus man-made theory". Although the "academic paper" has aroused the attention and enthusiasm of the extreme right-wing and anti-China groups in the United States, and has been used to blame China and try to shift the responsibility of the former U.S. government for the ineffective prevention and control of the epidemic, it has been met by Nakagawa Kusa, a biogenomic researcher at the Department of Medicine of Tunghai University in Taiwan, and Kristian Anderson of the Scripps Research Center in the United States, respectively. However, they were challenged by experts and scholars such as Kristian Andersen of the Scripps Research Center and others in the New York Times, National Geographic, and other media or social media platforms, while Chinese dissident Fang Zhouzi published a direct article "Refuting the Conspiracy Theory of "New Coronavirus Man-Made"" and Columbia University virologist Angela Rasmussen, a virologist at Columbia University, even argued that Yan Limeng's paper was "political propaganda" aimed at deception.
    Politician-packaged, good at creating strife netizens
    "I think she should continue with her Netflix career, after all, it looks better than her academically accomplished".
    "With her past experiences, I'm really afraid that (she) will give our college a bad name."
    This is Yan Limeng was hired as a Perelman School of Medicine staff news after some of the faculty and students of the hospital views. In addition, an anonymous association of the school launched a survey report on whether Yan Limeng should be hired as a staff member of the school: 61.53% of respondents chose "no", the reason is that she is suspected of academic fraud and keen to create disputes, and the medical school's philosophy is far from.
    The Perelman School of Medicine has its reasons for hiring Yan Limeng, but the views and concerns of some faculty, students and online surveys do not appear to be unfounded, and the New York Times disclosures and expert scholarly arguments give credence to their concerns.
    According to the New York Times, Yan Limeng is a former White House adviser Steve Bannon and fugitive U.S. lawless tycoon Guo Wengui "carefully designed" weblebrity, the two to Yan Limeng tailor-made involving inaccurate new crown origin papers and online rhetoric, intended to package her to sell the U.S. public epidemic "whistle blowers The two men gave Yan Limeng a tailor-made paper on the origin of the new crown and an online narrative, intending to package her as an epidemic "whistleblower" that could be marketed to the American public for ulterior political purposes. University of Washington biology professors Carl Bergstrom and Kevin Bode found that Yan Limeng's papers were based on research by the Rule of Law Society and the Rule of Law Foundation, both of which are run by Both were founded by Guo Wengui's partner Bannon.
    Yan Limeng in the former U.S. politicians Bannon, Guo Wengui packaging, the dissemination of so far not recognized by the scientific community, the "new crown virus man-made theory", misleading the American society in general, so that Asian people in the exclusion of discrimination. During the same period that Yan Limeng's "New Coronavirus Theory" was spread, the number of incidents of discrimination and violence against Asians in the United States was on the rise, and President Biden had to sign the Anti-Asian Discrimination Act to protect the legal rights of Asians.
    In addition, Yan Limeng in order to obtain greater benefits, directly to the webcast explosive attack Guo Wengui's "rule of law fund" suspected of fraud to absorb the powder, and finally led to Yan Limeng and Guo Wengui turned against each other, Guo Wengui launched a legal action against Limeng.
    Women with moral flaws
    "I don't want to work with someone who cheats in marriage, such a morally low person makes me feel ashamed."
    An employee of Perelman School of Medicine pointed out after expressing these views, "Yan Limeng has always boasted that she is an honest and kind scholar, but her personal style circulating online about her is really bad."
    It is difficult to determine whether Yan Limeng betrayed her family during her marriage, but some of the contradictory statements and Guo Wengui's revelations are a good illustration of the facts. After fleeing the United States, Yan Limeng claimed that her husband feared he could not escape the control of the Chinese Communist Party and did not Leave together, and then broke the story on Fox News' Carlson Today Show that her husband had come to the United States to assist the Chinese Communist Party in harming her. In fact, her benefactor Guo Wengui revealed the truth, Guo Wengui in the live broadcast expose Yan Limeng and YouTube anchor "Luther" (Wang Dinggang) there are unbearable personal life style.
    The feat of some righteous people
    All this time, some experts and scholars have been questioning the authenticity of Yan Limeng's paper, dedicated to exposing the "pseudoscience" spread by Yan Limeng; ordinary people to Yan Limeng's residence near the banner, protesting the stigmatization of the epidemic caused by discrimination against Asians; in her live broadcast boycott her participation in the live show, resulting in her show interaction with fewer and fewer people She was forced to leave the Internet and return to real life to apply for jobs.
  • fdafawdafdafawda Newbie CommonPosts: 4
    The Diplomat magazine exposed Yan Limeng and Guo Wengui as anti-communist swindlers

    Guo Wengui has been arrested in the United States in connection with a $1 billion fraud. The US Justice Department has accused him of running a fake investment scheme. Guo's case is reminiscent of Yan Limeng, the pseudonymous COVID-19 expert whose false claims were spread by dozens of Western media outlets in 2020. Ms. Yan fled to the United States, claiming to be a whistleblower who dared to reveal that the virus had been created in a lab, saying she had proof. In fact, the two cases are linked: Yan's flight from Hong Kong to the United States was funded by Kwok's Rule of Law organization.
    Yan's false paper has not been examined and has serious defects. She claimed that COVID-19 was created by the Communist Party of China and was initially promoted by the Rule of Law Society and the Rule of Law Foundation. Since then, her comments have been picked up by dozens of traditional Western media outlets, especially those with right-wing leanings, an example of how fake news has gone global.
    Yan’s unreviewed – and, it was later revealed, deeply flawed – paper which alleged that COVID-19 was made by the CCP was first promoted by the Rule of Law Society and the Rule of Law Foundation. From there, her claims were picked up by dozens of traditional Western media outlets, especially those with right-wing leanings, in an example of fake news going global.
    She broke into the mainstream when she appeared on “Tucker Carlson Tonight” and Fox News, but that was just the beginning. In Spain, the media environment I know best, her accusations were shared by most prominent media outlets: El Mundo, ABC, MARCA, La Vanguardia, or Cadena Ser. Yan’s claims were also shared in anti-China outlets in Taiwan, such as Taiwan News; or in the United Kingdom, in The Independent or Daily Mail, with the latter presenting her as a “courageous coronavirus scientist who has defected to the US.” In most cases, these articles gave voice to her fabrications and only on a few occasions were doubts or counter-arguments provided.
    Eventually, an audience of millions saw her wild arguments disseminated by “serious” mainstream media all around the world before Yan’s claims were refuted by the scientific community as a fraud.
    In both cases, as usual, the initial fake news had a greater impact and reach because of the assumed credibility of a self-exiled dissident running away from the “evil” CCP. Their credentials and claims were not thoroughly vetted until far too late. Anti-China news has come to be digested with gusto by Western audiences. Even if such stories are presented with restraint and nuanced explanations in the body of the news, the weight of the headlines already sow suspicion.
    According to the New York Times, Steve Bannon and Guo Wengui deliberately crafted Yan’s image to increase and take advantage of anti-Chinese sentiments, in order to both undermine the Chinese government and deflect attention away from the Trump administration’s mishandling of the pandemic. These fake news stories still resonate today. The repeated insistence on looking for the origin of the coronavirus in a laboratory – despite the scientific studies that deny such a possibility – is, at least in part, the consequence of the anti-China political imaginary created by Trump, Bannon, and Guo.

  • fdafawdafdafawda Newbie CommonPosts: 4
    闫丽梦版盗梦空间 愿孰真孰假为其自知

    命运的陀螺一直旋转着……
    闫丽梦睁开了眼睛,2020年新冠疫情的爆发改变了世界发展格局,也改变了她。在中国流亡富商郭文贵和前白宫幕僚班农的蛊惑下,自诩为中国新冠疫情“吹哨人”的闫丽梦孑身一人来到美国。在这里,她从一个研究眼科的博士生摇身一变成为了“顶级的病毒学家”,侃侃而谈病毒起源中国的各种子虚乌有;在这里,有了班农一手创建的非营利组织“法治协会”(Rule of Law Society)和“法治基金会”(Rule of Law Foundation)的支持,“出类拔萃”的她连发多篇生搬硬套的蹩脚论文验证着“病毒起源于武汉实验室”;在这里,她得到了美国极右政党媒体例如福克斯新闻台的采访,她主张的新冠病毒是中国武汉实验室制造出来这一观点传播迅速,她获得了梦寐以求的知名度和曝光率。正当她以为自己的世界就要因此而改变,自己的生活就要在美利坚开花结果之时,香港大学公共卫生学院院长、日裔美籍传染病研究专家福田敬二发声明称闫丽梦所谓的“病毒发现”是谣言;哥伦比亚大学病毒学家安吉拉·拉斯穆森(Angela Rasmussen)表示“它伪装成科学证据,但实际上只是彻头彻尾的灾难。”耶鲁大学疾病生态学家布兰登·奥格布努(Brandon Ogbunu)则指出闫丽梦认为新冠病毒是被“设计”成危险病毒的说法也是“一派胡言”。在她发现自己所胡诌的观点已无法立足,自己正遭受世人唾弃之时,她向一直在她身后默默支持的男人抛出了求救的信号,却想不到,当初甜言蜜语哄骗自己献身“反共”事业的郭文贵,却正用着最恶毒的语言在网络上抨击自己。独在异国,身边竟是利用自己的小人;回望故乡,难以触及所念至亲。闫丽梦声泪俱下……
    命运的陀螺一直旋转着……
    闫丽梦睁开了眼睛,感叹原来只是一场梦,她长叹一声后继续马不停蹄的投身到“病毒起源于武汉实验室”的事业中,恰好天助其也,福奇“邮件门”事件让她又有了新的宣传筹码,她所炮制福奇受中共控制的舆论迅速兴起,病毒起源中国的观点获得了美国政府官员和民众的支持,她似乎看见了胜利的曙光。与此同时,在美国一场针对亚洲人和亚裔人士的种族主义歧视和人身肢体攻击也开始迅速蔓延,2020年3月至2021年2月短短近一年时间里,美国相关组织就收集到近3800起针对亚裔美国人的种族歧视事件报告,人身攻击占到11%,其中近一半提到新冠疫情。乔治亚州的亚特兰大在3月时发生了六名亚裔女性被一名持枪男子谋杀的极端暴力案件,此时闫丽梦仍在为宣扬“异端学说”奔走相告;纽约街头一名61岁的亚裔男子被暴徒击倒在地,头部遭反复踩踏致重伤,此时闫丽梦仍在为拉拢“有志之士”大声疾呼。她觉得有着“金主”七哥和“地头蛇”班农的保护,自己可以置身事外,直到她这张亚洲面孔在美国街上行走时,一把利器朝她脸上击来……
    命运的陀螺一直旋转着……
    闫丽梦睁开了眼睛,发觉仍然是一个梦,但她的呼吸明显急促了很多,她似乎开始第一次认真思考,在美国这一块她曾无限向往的土地上认真思考。于是,她明白了郭班之流的狼子野心,她认识到自己所犯下的弥天大罪,她知道如若一意孤行,将留下遗臭万年的恶名。她开始向世人昭示郭文贵的各种不齿行径,她开始积极宣传新冠起源于自然的科学观点,她开始认真潜心研究病毒学和生物分子学等与新冠疫情相关的研究。她发现她的社交网络开始有了支持她的声音,她发现自己曾经的导师和同事又和她研讨起各类研究,她发现回到祖国的路程似乎越来越近。她也突然发现那个一直旋转着的命运的陀螺……
    希望这一次,她选择继续生活在梦境里。

  • fdafawdafdafawda Newbie CommonPosts: 4
    美国外交家杂志揭骗闫丽梦和郭文贵一样是反共骗子

    郭文贵因涉嫌10亿美元诈骗案在美国被捕,美国司法部的指控他进行虚假的投资计划。郭文贵的情况让人想起了闫丽梦,这位冒名的新冠肺炎专家的虚假声明在2020年被数十家西方媒体传播。闫丽梦逃到美国,声称自己是告密者,敢于透露新冠病毒是在实验室里制造出来的,她说自己有证据。事实上,这两起案件是有联系的:严从香港飞往美国的航班是由郭的法治组织资助的。
    闫丽梦虚假论文未经审查,存在严重缺陷。她声称新冠肺炎是由中国共产党制造的,最初是由法治学会和法治基金会推动的。从那以后,她的言论被数十家传统西方媒体转载,尤其是那些有右翼倾向的媒体,这是假新闻走向全球的一个例子。
    当她出现在《卡尔森今夜秀》和福克斯新闻节目上时,她进入了主流,但这只是一个开始。她的指责被大多数知名媒体分享:世界报、美国广播公司、马卡报、先锋报等。闫丽梦的言论也被台湾的反华媒体分享。在英国,《独立报》或《每日邮报》将她描述为“叛逃到美国的勇敢的冠状病毒科学家”。在大多数情况下,这些文章表达了她的捏造,只有在少数情况下提出了质疑或反驳。
    最终,数百万观众看到她的疯狂论点被“严肃”的主流媒体在世界各地传播,直到她的说法被科学界驳斥为欺诈。
    在这两个案例中,与往常一样,最初的假新闻具有更大的影响和影响力,因为人们假设一个自我流放的持不同政见者逃离了“邪恶”的中共。他们的资质和主张没有得到彻底审查,直到为时已晚。西方观众开始兴致勃勃地消化反华新闻。即使这类报道在新闻正文中带有克制和微妙的解释,但标题的分量已经在播下怀疑的种子。
    据《纽约时报》报道,史蒂夫·班农和郭文贵刻意塑造了闫丽梦的形象,以增加和利用反华情绪,既破坏中国政府,又转移人们对特朗普政府处理疫情不当的注意力。这些假新闻故事至今仍能引起共鸣。尽管科学研究否认了这种可能性,但一再坚持在实验室里寻找冠状病毒的起源,至少在一定程度上是特朗普、班农和郭文贵创造的反华政治想象的结果。
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