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New World's latest Forged in Aeternum features the devs discussing the process of zone creation, from concept and setting the tone, to mechanics, telling stories, and making things fun.
Comments
There seems a lot of genuine issues there, but I will query "separate perks for PvE/PvP". Everything about PvE and PvP should be separate, be it gear, buffs, rewards the lot. Players always look for the easiest way, if there is any cross over between PvP and PvE they will pick that method and ignore the others.
There are way too many and too specific perks on gear which often drop with goofy main stats to begin with (+STR Life Staff, +Focus Warhammer, etc.)
Even if you get a loot drop with a passable main stat you are likely to get perks that are junk for your build.
It makes it so that anything other than named items, which have curated stats and perks so they're not subject to RNG, are salvage trash 99 times out of a 100.
They need to severely cull the perks pool for drops and make them more generic and less situational.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
mmorpg junkie since 1999
If that causes issues like switching between armour, far better to have two sets of gear PvE/PvP you wear at the "same" time and the game switches the set based on where you are and how you are flagged, depending on the PvP system the game is using.