Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

New World Devs Talk Zone Design, From Goals to Mechanics, and Making Things Fun | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 2023 in News & Features Discussion

imageNew World Devs Talk Zone Design, From Goals to Mechanics, and Making Things Fun | MMORPG.com

New World's latest Forged in Aeternum features the devs discussing the process of zone creation, from concept and setting the tone, to mechanics, telling stories, and making things fun.

Read the full story here


Comments

  • Cmccu84Cmccu84 Member UncommonPosts: 18
    Honestly, nothing to do after youve earned your gear. They need to add other events or something to keep it going, even when at endgame.
    Kyleran
  • The user and all related content has been deleted.
  • ScotScot Member LegendaryPosts: 24,273
    edited February 2023

    Smeaghoul said:

    "Making things fun"



    Like the terrible RNG on drops/crafting, needing different perks for PvE/PvP, multiple different sets to take on the various expeditions, unbalanced/broken weapons in PvP (Musket for example), no new options for pvp other than arena since launch, only certain weapons favored for mutations and so on. That doesn't even count the bugs/dups/desync that have plagued the game since it was released.






    There seems a lot of genuine issues there, but I will query "separate perks for PvE/PvP". Everything about PvE and PvP should be separate, be it gear, buffs, rewards the lot. Players always look for the easiest way, if there is any cross over between PvP and PvE they will pick that method and ignore the others.
  • IselinIselin Member LegendaryPosts: 18,719
    Smeaghoul said:
    "Making things fun"

    Like the terrible RNG on drops/crafting, needing different perks for PvE/PvP, 

    That just barely scratches the surface of the loot drop RNG problem. It's not yet a PVP perk thing.

    There are way too many and too specific perks on gear which often drop with goofy main stats to begin with (+STR Life Staff, +Focus Warhammer, etc.)

    Even if you get a loot drop with a passable main stat you are likely to get perks that are junk for your build.

    It makes it so that anything other than named items, which have curated stats and perks so they're not subject to RNG, are salvage trash 99 times out of a 100.

    They need to severely cull the perks pool for drops and make them more generic and less situational.
    KyleranSmeaghoul
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MensurMensur Member EpicPosts: 1,531
    They need to make pvp enabled only servers!

    mmorpg junkie since 1999



  • ScotScot Member LegendaryPosts: 24,273
    edited February 2023
    Smeaghoul said:

    Scot said:



    Smeaghoul said:


    "Making things fun"

    Like the terrible RNG on drops/crafting, needing different perks for PvE/PvP, multiple different sets to take on the various expeditions, unbalanced/broken weapons in PvP (Musket for example), no new options for pvp other than arena since launch, only certain weapons favored for mutations and so on. That doesn't even count the bugs/dups/desync that have plagued the game since it was released.

    There seems a lot of genuine issues there, but I will query "separate perks for PvE/PvP". Everything about PvE and PvP should be separate, be it gear, buffs, rewards the lot. Players always look for the easiest way, if there is any cross over between PvP and PvE they will pick that method and ignore the others.

    Resilience is useless in PvE and Ancient Wards are useless in PvP for example
    That's good though, there may be far too many perks, but you don't want PvP ones doing the same as PvE ones. Keep PvP and PvE separate would be the best way to go.

    If that causes issues like switching between armour, far better to have two sets of gear PvE/PvP you wear at the "same" time and the game switches the set based on where you are and how you are flagged, depending on the PvP system the game is using.
    Post edited by Scot on
  • DarkhawkeDarkhawke Member UncommonPosts: 212
    Fun and entertainment is what keeps players around , unfortunately for NW the very large majority of the games playerbase finds the game unfun and has moved on , after a brief and small uptick NW has dropped back down to very poor concurrent players yet again. This is not a good sign.
Sign In or Register to comment.