I would love to see an mmorpg based in the TMNT universe; I had an old gurps book with the tmnt roleplaying game.
I didn't know anyone who played it. (TMNTRPG) "Teenage Mutants Ninja Turtles Roleplaying game"
I would love it if you could have other mutants as players, I always wanted to play an elephant sumo-wrestler, who drives a monster truck, and makes sushi.
I don't think it will ever happen, but it's something i'd be interested in. maybe other would too
I just i'd start a discussion about this, see if anyone else would be interested in such a game (I am a player not a creator(though I can come up with ideas, with people, and maybe someday something like it could develop)
Comments
Also Platinum Games would make a cool TMNT game.
1) Choose your animal base
2) Choose your food of choice
3) Choose your weapon of choice
4) Choose your colors
Would be kind of fun to be honest.
You can see my sci-fi/WW2 book recommendations.
1) Angora Rabbit
2) Sushi
3) Kyoketsu-shoge
4) Cake Batter
Aloha Mr Hand !
2) Breakfast cereal a.k.a Lucky Charms
3) Trident
4) Rainbow colored
*Damn, I want some lucky charms, i'm going to buy some on my way home.
You can see my sci-fi/WW2 book recommendations.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
If you want a new idea, go read an old book.
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From the Wikipedia:
turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways (intelligence, human looks, functioning hands, bipedalism, etc.). Some animals allowed access to different varieties (most notably dog breeds), and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources (e.g., natural mutation or man-made experiments), as well as a variety of educational backgrounds.
The mutant animal player characters in the game lived in the modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.