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Path of Exile, Grinding Gear Games' free-to-play MMOARPG is pushing ten years old this year. We took the ARPG for a spin, re-review style to see if, ten years on, it still holds up and provides a truly great ARPG experience.
Comments
It's built around trade and most times it's far cheaper to get those links and stats from trading.
A lot of people myself included only play ARPG's as solo player games so I can understand them not wanting to play because of gear. I can't stand trading in ARPG's and having to whisper people hoping they respond.
They really should have put a real auction house into the game if they want people trading, I mean they didn't add anything with trading officially till just a couple years back. They were relying on people outside the game to host sites for it.
Especially since 'currencies' can get a little overwhelming for a more casual player.
That being said I actually own said currency and crafting tabs, so don't think I'm too cheap to support the game.
I primarily don't like it because your ability and all the mutators for them are drops. I have to go hit poe.trade to buy the gems I need for my build. How about kiss my ass? I'll go play Last Epoch instead.
As for lack of tutorial mentioned multiple times in the review, at this point I think it's intentional because part of POE is learning things from multiple outside sources, either guides, videos, streamers or tinkering on your own using the build emulator "Path of Building". The game is so intricate that if they even began to try to explain everything, they would overload most new players.
The curious that stay despite the lack of direction are rewarded with a game that is always there and always good.
oof. Why do you pretend to have played Poe? All "ability" and "mutators" (its like you dont know what skill gems and support gems are...) are buyable from vendors from the first town onwards. At engame theres a vendor in your hidehout who sells every basic gem available in the game. You can criticize the game because its certainly not perfect, but get the basic facts straight atleast.
Game is zoomed in AF and has (basically) no multiplayer.
You lost me at MMORPG and,
"Grinding Gear Games doesn’t seem to care what moniker you give Path of Exile"
They actually do:
Development Diary: Why we hate being called an MMORPG
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This, so much! I want to like this game so bad but that camera hovering like 3 meters above your character always kills it for me :-/
It was maddening to me to be cruising through a relatively easy map or delve level and just suddenly go "insta-flat" with nary a clue what the heck did me in.
I recall leaving off at level 93 or 94 even after reaching like 94.87 then suffering several die offs in a row back to the .20 mark....walked away for good, never looked back.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Thank you.
That's not a MMO.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Are you unwilling to use a build guide for a build that looks fun to you? Because that is a perfectly valid way to learn the game as well.
Also, they just keep nerfing everything over and over and over again because they love torturing their player base like sadists for their vision of how the game should be played. I play on Standard where things don't reset every league and over the course of three years my character ended up getting weaker every three months when each new patch hit and I got sick of it. Not much point in grinding exp and loot to get stronger if you're just going to end up weaker overtime because the developers doth decreed it every new patch.
Yes, this is beyond horrible too. Given that I'm a part of Hardcore crowd, this is flat unacceptable. The lack of mods probably too, but I will forgive that one.