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- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
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In the instances of exclusivity, it's a whole different ballpark of value + other monetary caveats (production, marketing, etc).
Not in the gaming space but as an example; The Friends TV show was licensed by Netflix originally at 30mil. To continue that license for another year it set Netflix back 100mil. If Netflix tried to do an exclusivity deal for friends, that number would probably shoot up to triple that (or more).
¯\_(ツ)_/¯
If I could narrow it down and look at a GaaS like Stadia... As far as I know (which is not much), they are not "selling" games like some of the other services are. So what is the incentive for game makers to "allow" their games on that service? Is this where the possible "licensing fees" may be used?
Maybe I'm just totally misunderstanding the concept, but it seems to be a way for companies to take the games out of the player's hands and have more control over how they're used. I can see EA and other publisher specific GaaS forms not having this trouble as the money still gets to the overall company, to be divided as they see fit, if at all.
XBox Live (on my 360) back in the day is when I started wondering about this concept. I know the game makers are making money, otherwise they'd not be jumping on board
Thanks for the insights
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
MMORPGs have always been GaaS whether they used monthly subs or were F2P or any combinations of the two, and they are the revenue model prototype that is being used in other game genres today.
They want you online where even the most benign and truly optional cash shops will still make additional income by virtue of just being there open for business, and they also want at least some places in the game where you can see and play with each other to use the universal "keeping up with the Jones" incentive for cosmetic item sales.
When EA uses the term as a top-down directive to all their game studios what they mean is that any and all game projects and franchises that were once single player only must in the future be developed as online GaaS. They want to do this not to make the games better, although their marketing departments will go into overdrive to say that this is the reason, but simply because multiplayer with cash shop is where the big bucks are. So you end-up with games like Anthem and FO76 and the Anthem-like plans for future Dragon's Age games.
It's this usage of GaaS to make everything under the sun an online multiplayer game that most gamers are referring to these days when you see the term used in a post.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Many GaaS games also work like F2P games: The game isn't meant to generate profit, it's just there so that people would buy microtransactions and DLC.
How do game studios make money in this model? Same way music artists are paid in some manner when their songs appear on Pandora, are played in a restaurant, or used in a TV commercial.
There's an entire industry out there to make sure royalties are collected and paid to content creators. TV shows and movies are marketed and sold to various networks, streaming and cable services etc on an annual basis.
I assume similar will occur in Game Services, devs will be paid fees for letting their games be listed for sure. The real question is will they be permitted to sell services directly to the consumer, or will all sales go through the game service who will then take their cut, much like Epic or Steam.
My guess is it will be the latter model, else why create Stadia in the first place?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
On topic.. Gamepass reported 120,000,000 users last I saw. That is an awful lot of money to divy up with the game makers. I'm sure Microsoft keeps the majority but even at $10/mo we are talking about over a billion a month to play with.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
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- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Video game companies aren't holding concerts so I'm with the OP on how money is getting made.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
https://www.foxbusiness.com/lifestyle/how-much-money-do-artists-make-streaming-music-on-spotify
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
The same is going to be true of game development. Out of all the smash hits there a mountain of games that don't even blip the radar. Also, the publisher is going to collect most of that revenue.
And maybe that's the play. It's about Activision or Sony or Microsoft getting paid at the expense of the individual development shop that did the work but loses box sales when someone plays it on a subscription service like Xbox game pass. I can see that.
If a no name artist gets their one-hit wonder to go viral and get a ton of DLs they too can get rich. Regardless of their name or connections. It's based by percent of DLs or Steams each month. So any artist that gets popular can make bank.
And it's not like someone is arm twisting these companies to join Gamepass. Take Valheim for instance. They launched on their own, made a shit ton of money, and now are choosing to go on Gamepass. I assume it's because they believe they will make even MORE money on Gamepass as opposed to making Microsoft rich.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018