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The List: 10 Of The Most Unique Classes In MMORPGs | MMORPG.com

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  • csthaocsthao Member UncommonPosts: 1,122

    Darkhawke said:

    Vanguard .. pick any class.  /end



    I have to agree. Disciple and Blood Mage are legendary healers. Specifically the Disciple who can feign death and get you out of sticky situations.
  • Musket-SquidMusket-Squid Member UncommonPosts: 386
    How bout every class from AC2. I know it was a step back from AC1 but every class was unique and different from anything seen in other games.

    How many delicate flowers have you met in Counterstrike?

    I got a case of beer and a chainsaw waiting for me at home after work.

  • Chowmein94Chowmein94 Newbie CommonPosts: 1
    These are some embarrassing descriptions of the classes listed.

    Gunbreaker doesn't use a gun, it's a sword with exploding catridges. "Decent amounts of damage" is a weird way of saying "less damage than a DPS becaues it's a tank".

    Mesmer is listed twice here, once incorrectly as Virtuoso is an elite spec of Mesmer, not Necromancer.

    Dancer "excepts" in single-target and AoE damage? How about talking about how it has the lowest personal damage of all the DPS classes, while bringing more buffs to make up for this, instead of some meaningless line on ST/AoE.

    This line deserves an award in journalism fluffing. "You have to manage your combos and rotate your skills properly if you truly want to maximize your damage and utility." is how literally every DPS class in FFXIV, not to mention every other game mentioned on this list, works.

    Meanwhile, "Red Mags" are described as "a class that anyone can pick up fairly easily but it is slightly team reliant to output optimal damage." This statement better fits Dancer than Red Mage. But hey, at least Death Knight is on the list so we can cover both sword-wielders that use magic AND magic wielders that use a sword.
    Kyleran
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    Three pages in and no mention of the original version of the Loremaster in LotRO, Disappointing.

    /Cheers,
    Lahnmir
    IselinScotValdheim
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • GorweGorwe Member Posts: 1,593
    Look, I love SWTOR and, specifically, Smuggler, but he don't belong on this list. Next to something like LoTR:O's Warden or Rift's Chloromancer, Guild Wars' Mesmer(moreso the GW 1 version, but meh) ...

    ... I am not impressed with this list.
    Valdheim
  • IselinIselin Member LegendaryPosts: 18,719
    lahnmir said:
    Three pages in and no mention of the original version of the Loremaster in LotRO, Disappointing.

    /Cheers,
    Lahnmir
    So many unique, great classes that didn't make the list! Kids these days. :)

    Not only using burning pine cones as a weapon but dual-wielding sword and staff AND the epic quest to get that legendary ability. 
    KyleranlahnmirValdheim
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  • heartylolheartylol Newbie CommonPosts: 1
    Hello, the article is decent but the Virtuoso is not a necromancer in GW2, it is a Mesmer elite specialization. Apologies if somebody already pointed it out.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
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  • NildenNilden Member EpicPosts: 3,916
    This article has a good premise but then just totally misses the boat.

    I think the top ten MMO games with Unique Classes would be much better.

    1. Warhammer Online
    2. Vanguard
    3. Everquest
    4. City of Heroes
    5. Shadowbane
    6. Lord of the Rings Online
    7. Dark Age of Camelot
    8. Star Wars Galaxies
    9. Guild Wars
    10. Rift
    I'd put age of Conan and the Final Fantasy games as honorable mentions and SWOTOR wouldn't even make the cut personally.


    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • ScotScot Member LegendaryPosts: 24,273
    These are some embarrassing descriptions of the classes listed.

    Gunbreaker doesn't use a gun, it's a sword with exploding catridges. "Decent amounts of damage" is a weird way of saying "less damage than a DPS becaues it's a tank".

    Mesmer is listed twice here, once incorrectly as Virtuoso is an elite spec of Mesmer, not Necromancer.

    Dancer "excepts" in single-target and AoE damage? How about talking about how it has the lowest personal damage of all the DPS classes, while bringing more buffs to make up for this, instead of some meaningless line on ST/AoE.

    This line deserves an award in journalism fluffing. "You have to manage your combos and rotate your skills properly if you truly want to maximize your damage and utility." is how literally every DPS class in FFXIV, not to mention every other game mentioned on this list, works.

    Meanwhile, "Red Mags" are described as "a class that anyone can pick up fairly easily but it is slightly team reliant to output optimal damage." This statement better fits Dancer than Red Mage. But hey, at least Death Knight is on the list so we can cover both sword-wielders that use magic AND magic wielders that use a sword.
    heartylol said:
    Hello, the article is decent but the Virtuoso is not a necromancer in GW2, it is a Mesmer elite specialization. Apologies if somebody already pointed it out.
    The mistakes got you guys posting, so what can I say other than...

    Welcome to the forums! :)
    Kyleran
  • ScotScot Member LegendaryPosts: 24,273
    edited March 2023
    lahnmir said:
    Three pages in and no mention of the original version of the Loremaster in LotRO, Disappointing.

    /Cheers,
    Lahnmir
    To me the Loremaster summed up everything Turbine was going to do 'lore wise' aptly enough. "Oh yeah you can be a mage with flaming balls of fire, here are your pine cones mate!"

    It took several years for them to even begin to do something wrong lore wise as far as I am concerned and I still don't know a MMO that sticks to its lore source more competently.
  • olepiolepi Member EpicPosts: 3,017
    Scot said:
    lahnmir said:
    Three pages in and no mention of the original version of the Loremaster in LotRO, Disappointing.

    /Cheers,
    Lahnmir
    To me the Loremaster summed up everything Turbine was going to do 'lore wise' aptly enough. "Oh yeah you can be a mage with flaming balls of fire, here are your pine cones mate!"

    It took several years for them to even begin to do something wrong lore wise as far as I am concerned and I still don't know a MMO that sticks to its lore source more competently.

    Not sure I agree with this. I played LoTRO in closed beta and then when it released. They originally said there was not going to be any magic, no wizards, etc. In the game, they don't even call magic skills magic, it is called "tactical".

    The Loremaster was a clear magic user, throwing fireballs, summoning creatures. Nobody else in the lore does that except wizards. I thought they broke the lore at that point.

    Of course, I also thought the Loremaster was the most fun class B)

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    2024: 47 years on the Net.


  • ScotScot Member LegendaryPosts: 24,273
    edited March 2023
    olepi said:
    Scot said:
    lahnmir said:
    Three pages in and no mention of the original version of the Loremaster in LotRO, Disappointing.

    /Cheers,
    Lahnmir
    To me the Loremaster summed up everything Turbine was going to do 'lore wise' aptly enough. "Oh yeah you can be a mage with flaming balls of fire, here are your pine cones mate!"

    It took several years for them to even begin to do something wrong lore wise as far as I am concerned and I still don't know a MMO that sticks to its lore source more competently.

    Not sure I agree with this. I played LoTRO in closed beta and then when it released. They originally said there was not going to be any magic, no wizards, etc. In the game, they don't even call magic skills magic, it is called "tactical".

    The Loremaster was a clear magic user, throwing fireballs, summoning creatures. Nobody else in the lore does that except wizards. I thought they broke the lore at that point.

    Of course, I also thought the Loremaster was the most fun class B)
    Well, how much time do you have? This is a story as long as your arm, as a member of Tolkien websites I have had to defend the fact that there was going to be a game at all. Having solo player games was bad enough, having one where you played with other players and (Ainur forbid!) get involved in THE story was an anathema for some fans.

    Magic is not the domain purely of the Istari, there are many examples among Elves less among Dwarves and even less among Men. But as to what type of magic, yes what you talk of tends to make one think of Istari.

    But Lore Masters used powders and pine cones, they were more like alchemists and the summoned creatures were their actual pets. However as they go up levels the "magic" becomes more obvious. So it was a "best fit" in my eyes good gameplay and animations with as little magic as possible. It was not until the Rune Keeper that the classes left behind a solid basis in good lore. 

    If I ever have a problem with that these days I just mention The Hobbit films and any Tolkien buff (me included) stomps of in a rage. :) 
    Mendel
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    edited March 2023
    Scot said:
    olepi said:
    Scot said:
    lahnmir said:
    Three pages in and no mention of the original version of the Loremaster in LotRO, Disappointing.

    /Cheers,
    Lahnmir
    To me the Loremaster summed up everything Turbine was going to do 'lore wise' aptly enough. "Oh yeah you can be a mage with flaming balls of fire, here are your pine cones mate!"

    It took several years for them to even begin to do something wrong lore wise as far as I am concerned and I still don't know a MMO that sticks to its lore source more competently.

    Not sure I agree with this. I played LoTRO in closed beta and then when it released. They originally said there was not going to be any magic, no wizards, etc. In the game, they don't even call magic skills magic, it is called "tactical".

    The Loremaster was a clear magic user, throwing fireballs, summoning creatures. Nobody else in the lore does that except wizards. I thought they broke the lore at that point.

    Of course, I also thought the Loremaster was the most fun class B)
    Well, how much time do you have? This is a story as long as your arm, as a member of Tolkien websites I have had to defend the fact that there was going to be a game at all. Having solo player games was bad enough, having one where you played with other players and (Ainur forbid!) get involved in THE story was an anathema for some fans.

    Magic is not the domain purely of the Istari, there are many examples among Elves less among Dwarves and even less among Men. But as to what type of magic, yes what you talk of tends to make one think of Istari.

    But Lore Masters used powders and pine cones, they were more like alchemists and the summoned creatures were their actual pets. However as they go up levels the "magic" becomes more obvious. So it was a "best fit" in my eyes good gameplay and animations with as little magic as possible. It was not until the Rune Keeper that the classes left behind a solid basis in good lore. 

    If I ever have a problem with that these days I just mention The Hobbit films and any Tolkien buff (me included) stomps of in a rage. :) 
    I think Loremaster was pushing the boundaries but never crossing them, they simply used everything nature provided to aid them by any means necessary. I think Turbine put in great effort to create a thematically strong class and succeeded very well, still fitting LotR lore. The class does get more magical the higher you level but imo still within the reasonable. 

    That combined with its strong mechanics, unique position in groups besides the usual trinity and very, very high skill ceiling made it a joy to play back in the day. I also remember other players always being happy to see a LM join a group or seeing them in action, I had tons of great reactions just playing one. Awesome class, on every level.

    /Cheers,
    Lahnmir
    ScotValdheim
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • GorweGorwe Member Posts: 1,593
    edited March 2023
    Nilden said:
    This article has a good premise but then just totally misses the boat.

    I think the top ten MMO games with Unique Classes would be much better.

    1. Warhammer Online
    2. Vanguard
    3. Everquest
    4. City of Heroes
    5. Shadowbane
    6. Lord of the Rings Online
    7. Dark Age of Camelot
    8. Star Wars Galaxies
    9. Guild Wars
    10. Rift
    I'd put age of Conan and the Final Fantasy games as honorable mentions and SWOTOR wouldn't even make the cut personally.


    WAR first? Why?

    Also, this article reminded me how people compare vanilla factions and the faction which is the least vanilla, some 10%, is an "outstanding achievment".

    Well, here are Fungus Flower people: https://endlesslegend.fandom.com/wiki/Mykara .

    Why can't we have more of that?
  • NildenNilden Member EpicPosts: 3,916
    Gorwe said:
    Nilden said:
    This article has a good premise but then just totally misses the boat.

    I think the top ten MMO games with Unique Classes would be much better.

    1. Warhammer Online
    2. Vanguard
    3. Everquest
    4. City of Heroes
    5. Shadowbane
    6. Lord of the Rings Online
    7. Dark Age of Camelot
    8. Star Wars Galaxies
    9. Guild Wars
    10. Rift
    I'd put age of Conan and the Final Fantasy games as honorable mentions and SWOTOR wouldn't even make the cut personally.


    WAR first? Why?

    Also, this article reminded me how people compare vanilla factions and the faction which is the least vanilla, some 10%, is an "outstanding achievment".

    Well, here are Fungus Flower people: https://endlesslegend.fandom.com/wiki/Mykara .

    Why can't we have more of that?
    Every class is this game has it's own mechanic to it. The bright wizards use fire but can blow themselves up unless they manage it. The squig herders can actually jump inside their squigs and are one of if not the most unique pet class. The archmage use a yin and yang healing and damage specialty. The marauder can change his arms to become different weapons. Just to mention a few.

    This game had some pretty big issues like all the RVR zones and having battle grounds which was counter intuitive and felt half finished when it released but the public quest idea was awesome and I thought it had some of the most unique classes I had ever seen.

    https://wiki.returnofreckoning.com/Classes

    Black Orc OriginalpngChoppa OriginalpngShaman OriginalpngSquig Herder Originalpng

    Chosen OriginalpngMarauder OriginalpngZealot OriginalpngMagus Originalpng

    Black Guard OriginalpngWitch Elf OriginalpngDisciple of Khaine OriginalpngSorceress Originalpng

    Ironbreaker OriginalpngSlayer OriginalpngRunepriest OriginalpngEngineer Originalpng

    Knight of The Blazing Sun OriginalpngWitch Hunter OriginalpngWarrior Priest OriginalpngBritght Wizard Originalpng

    Swordmaster OriginalpngWhite Lion OriginalpngArchmage OriginalpngShadow Warrior Originalpng

    https://wiki.returnofreckoning.com/Main_Page

    If anyone wants to check out the private server emulator.
    Valdheim

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • GorweGorwe Member Posts: 1,593
    Nilden said:
    Gorwe said:
    Nilden said:
    This article has a good premise but then just totally misses the boat.

    I think the top ten MMO games with Unique Classes would be much better.

    1. Warhammer Online
    2. Vanguard
    3. Everquest
    4. City of Heroes
    5. Shadowbane
    6. Lord of the Rings Online
    7. Dark Age of Camelot
    8. Star Wars Galaxies
    9. Guild Wars
    10. Rift
    I'd put age of Conan and the Final Fantasy games as honorable mentions and SWOTOR wouldn't even make the cut personally.


    WAR first? Why?

    Also, this article reminded me how people compare vanilla factions and the faction which is the least vanilla, some 10%, is an "outstanding achievment".

    Well, here are Fungus Flower people: https://endlesslegend.fandom.com/wiki/Mykara .

    Why can't we have more of that?
    Every class is this game has it's own mechanic to it. The bright wizards use fire but can blow themselves up unless they manage it. The squig herders can actually jump inside their squigs and are one of if not the most unique pet class. The archmage use a yin and yang healing and damage specialty. The marauder can change his arms to become different weapons. Just to mention a few.

    This game had some pretty big issues like all the RVR zones and having battle grounds which was counter intuitive and felt half finished when it released but the public quest idea was awesome and I thought it had some of the most unique classes I had ever seen.

    https://wiki.returnofreckoning.com/Classes

    Black Orc OriginalpngChoppa OriginalpngShaman OriginalpngSquig Herder Originalpng

    Chosen OriginalpngMarauder OriginalpngZealot OriginalpngMagus Originalpng

    Black Guard OriginalpngWitch Elf OriginalpngDisciple of Khaine OriginalpngSorceress Originalpng

    Ironbreaker OriginalpngSlayer OriginalpngRunepriest OriginalpngEngineer Originalpng

    Knight of The Blazing Sun OriginalpngWitch Hunter OriginalpngWarrior Priest OriginalpngBritght Wizard Originalpng

    Swordmaster OriginalpngWhite Lion OriginalpngArchmage OriginalpngShadow Warrior Originalpng

    https://wiki.returnofreckoning.com/Main_Page

    If anyone wants to check out the private server emulator.
    Some were more unique than others. WH and WE aren't anything special, just Rogue combo system. But overall?

    Yeah, it is a fun game with rather unique classes. The mere moment - moment is very fun here. More / better PvE would go far, but meh.
  • UwakionnaUwakionna Member RarePosts: 1,139
    edited March 2023
    Aion Aethertech
    RF Online Bellato Armor Rider

    We have a billion permutations of fighters, bards, wizards, clerics, etc.

    I loves me some mech/golems, but boy are they rare. Even mech games themselves are rare, more so decent ones.
    Kyleran
  • akiira69akiira69 Member UncommonPosts: 615
    The Dancer is not a unique class. Star Wars Galaxies had a Dancer Class as well as a Musician Class. Pre-NGE the purpose of the Entertainer(Dancer or Musician) was to remove exhaustion from players and apply buffs.

    "Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  • ScotScot Member LegendaryPosts: 24,273
    Nilden said:
    Every class is this game has it's own mechanic to it. The bright wizards use fire but can blow themselves up unless they manage it. The squig herders can actually jump inside their squigs and are one of if not the most unique pet class. The archmage use a yin and yang healing and damage specialty. The marauder can change his arms to become different weapons. Just to mention a few.

    This game had some pretty big issues like all the RVR zones and having battle grounds which was counter intuitive and felt half finished when it released but the public quest idea was awesome and I thought it had some of the most unique classes I had ever seen.


    https://wiki.returnofreckoning.com/Main_Page

    If anyone wants to check out the private server emulator.
    Squig Herder was a laugh, really liked doing the Orc quests with him, the Ironbreaker was my favourite as we could kick Chaos of precipices, a true joy. :D
    Valdheim
  • NildenNilden Member EpicPosts: 3,916
    edited March 2023
    Gorwe said:

    Some were more unique than others. WH and WE aren't anything special, just Rogue combo system. But overall?

    Yeah, it is a fun game with rather unique classes. The mere moment - moment is very fun here. More / better PvE would go far, but meh.
    Well to further elaborate on that I think you could be unique in different areas. Like say gameplay, aesthetics, abilities, even sounds.

    I think another even more all encompassing list would be the games where you could make the most unique characters. That to me is much more interesting. Not only taking into account classes, or even the lack of classes and having something classless where you build your character with abilities you pick but including races and factions etc as well.

    Having the freedom to pick or edit every aspect of your class, abilities, race, faction, customize the way you look, like what you could do in City of Heroes, makes for really unique characters. A game that let players have freedom in all these aspects would be something I would love to play.

    I also fired up Neverwinter Nights 2 and was playing on a Baldur's Gate: The Sword Coast Chronicles server recently and the diversity of builds you can make in that game is amazing. They let you customize your appearance as well too.

    https://nwn2db.com/

    https://wiki.bgtscc.net/index.php?title=Main_Page

    Warhammer also had three different masteries that each class could choose from as well.

    If I had to pick a game for it's ability to make the most unique character though I would go with City of Heroes.

    I find the original list baffling though. Like how do you pick the Sith Inquisitor over say the DAoC Animist, WAR Squig Herder, or even the Everquest Enchanter? Let alone include smuggler from SWOTOR as well...

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • GorweGorwe Member Posts: 1,593
    Nilden said:
    Gorwe said:

    Some were more unique than others. WH and WE aren't anything special, just Rogue combo system. But overall?

    Yeah, it is a fun game with rather unique classes. The mere moment - moment is very fun here. More / better PvE would go far, but meh.
    Well to further elaborate on that I think you could be unique in different areas. Like say gameplay, aesthetics, abilities, even sounds.

    I think another even more all encompassing list would be the games where you could make the most unique characters. That to me is much more interesting. Not only taking into account classes, or even the lack of classes and having something classless where you build your character with abilities you pick but including races and factions etc as well.

    Having the freedom to pick or edit every aspect of your class, abilities, race, faction, customize the way you look, like what you could do in City of Heroes, makes for really unique characters. A game that let players have freedom in all these aspects would be something I would love to play.

    I also fired up Neverwinter Nights 2 and was playing on a Baldur's Gate: The Sword Coast Chronicles server recently and the diversity of builds you can make in that game is amazing. They let you customize your appearance as well too.

    https://nwn2db.com/

    https://wiki.bgtscc.net/index.php?title=Main_Page

    Warhammer also had three different masteries that each class could choose from as well.

    If I had to pick a game for it's ability to make the most unique character though I would go with City of Heroes.

    I find the original list baffling though. Like how do you pick the Sith Inquisitor over say the DAoC Animist, WAR Squig Herder, or even the Everquest Enchanter? Let alone include smuggler from SWOTOR as well...

    What with Smuggler? He(+ his pair, Agent) is one of the most unique SWTOR classes. I am taking cover, Stealth Healer etc into context. With that said, Aion's Aethertech was mentioned and that reminded me. Vanguard and PowerTech probably should've been mech classes. PT is at least fun with Shoryukens, Vang is silly. Regardless, both would work much better in a mech.

    As for WAR, it can be in top 10, sure, but no way does it deserve to be above Everquest(any), Vanguard, City of Heroes and such. Rift is a contender as well.
  • NildenNilden Member EpicPosts: 3,916
    edited March 2023
    Gorwe said:

    What with Smuggler? He(+ his pair, Agent) is one of the most unique SWTOR classes. I am taking cover, Stealth Healer etc into context. With that said, Aion's Aethertech was mentioned and that reminded me. Vanguard and PowerTech probably should've been mech classes. PT is at least fun with Shoryukens, Vang is silly. Regardless, both would work much better in a mech.

    As for WAR, it can be in top 10, sure, but no way does it deserve to be above Everquest(any), Vanguard, City of Heroes and such. Rift is a contender as well.
    Well I would make the case that Everquest actually dilutes it's own uniqueness by having multiple versions of it. Vanguard takes a lot of inspiration from it. They all take inspiration from MUDs and AD&D.

    For instance they have Death Knight on this list and that is almost as derivative as a warrior to me. Tons of games have Shadow Knights, Dark Knights, Death Knights, DreadKnight, etc.

    You have a point about cover being pretty unique in MMOs but I had already played dozens of games with it and it didn't even register for me. Other than that the smuggler is pretty generic and doesn't even do anything like slicing in SWG.

    I would also agree with powertech and mech classes being pretty rare and unique.

    WAR really tops it for me with the bright wizard who can blow himself up otherwise he's just a basic fire mage. Squig herder is also really unique with it's pet and the ability to get inside it but you can see where it draws from rangers. Marauder could change his arm into weapons, etc.

    You might be right and it might not be the best pick for the top but I think WAR really did something to make it's classes stand out. I think WAR is a much better pick than a Red Mage anyway, much like the rest of my list.

    Edit: After thinking about smuggler a bit more the cover mechanic was pretty meh anyway since you could make cover anywhere with an ability and it was pretty much just like kneeling in SWG only SWG you could go prone as well...

    Like I said in the above post I would go with City of Heroes for most unique character anyway.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • p4r4cyt3p4r4cyt3 Member UncommonPosts: 18
    This list is bugging. FFXI had Actual unique classes. BARD, Corsair, Puppeteer, Dancer, Scholar, just to name a few were all very unique.
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    edited March 2023
    Shadowbane Vampire Scout was Unique. Being able to life steal that player with 1% health left, priceless.  And that annoying sounds as the player with1% hp, terrorizing :)

    Shadowbane Blademaster Warlocks.


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