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After a few weeks with the low-fantasy medieval MMO, Gloria Victis, Emily is finally ready to render a verdict. How does it stack up, and are the occassional server issues worth the experience? Here is our Gloria Victis review.
Comments
Sorry about that! My new keyboard has a kind of weird pressure that I'm still getting used to. I have a little grammarly plugin but sometimes it doesn't catch everything! I'll poke Joseph to get it fixed.
Agreed! If they are going to kind of half-ass it, I'd almost rather it not be there at all.
But the combat just isn't there. It just does feel anything.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Yeah they are a small studio, no big money backers. I bought it when it was in alpha before it ever came to steam because I love MOUNT & BLADE WARBAND the game that it gets its INSPIRATION from, the combat system is the same except they added a stamina bar to it. They have continued to work on it and add what they can when they can for a small indie team.
Chivalry 2 combat is alot different and the only thing it has in common with planetside 2 is the map conquest points for pvp.
People who love gathering and crafting in MMOs love it when the gathering and crafting is deep and complicated. GV actually does it well.
Gathering is an active system that's actually fun, smashing rocks into little bits is satisfying.
However I favour such intricate systems for there are many who like this sort of play; the strength of MMOs is diverse gameplay, we won't like all of that play but it makes the game a gestalt, turning it into something more than its individual gameplay elements.
The problem with the player base is that they expect every element to be how they prefer in a MMO, MMOs are better because there is something other players prefer more than you do.