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AI-Powered Game Development Will Streamline Game Creation and Open the Door to Potential Scams | MMO

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  • eoloeeoloe Member RarePosts: 864

    Quizzical said:


    eoloe said:

    AI will replace a lot of....



    Every art related activity will be AI or human powered by AI. There is no comeback from that. When anybody can create a professional quality illustration in a matter of seconds, while a real artist would take days.................. There is no competition. The artist role will be reduced to a mere patcher who will fill and correct the AI's mistakes.

    Even if a talented artist creates a new interesting style, that style will just feed the models and the originality will just become a part of the standard.



    Illustrating is a dead game. Soon it will be music and animating, so you can guess the next step will be movies. Games of course will take advantage of that and content will be produced way faster.



    Game designing will become more a matter of concept than artwork. Even coding will be at stake even if, right now, it would be suicidal to push anything, ChatGPT into production. That will probably change in the future.



    At some point it will be just a matter of having an interesting idea and make the proper queries and prompts.



    Will scammers will take advantage of that? Sure. But when the AI tooling will become really mature, even the worse AI powered scam might be more interesting than your typical asian MMO.


    You can already make a game entirely out of stock art and sound assets.  Some very low budget games already do exactly that.

    AI will bring additional options, but they'll tend to be lower quality than the stock assets that you can buy.  The advantage of AI generated art assets is that they'll be more customized to your game.



    I use stable diffusion out of curiosity, to witness and surf the AI wave.
    I can tell you: I am no artist. I can produce illustrations that are very high professional quality in various styles in a few minutes.

    Thinking that generative AI produces lower quality content is a mistake.

    1- it depends on the model
    2- knowledge of how to prompt the model
    3- you can just ask "give me 100" and cherry-pick the best one.

    It's a win.
    Nilden
  • fineflufffinefluff Member RarePosts: 561
    edited March 2023
    eoloe said:

    Quizzical said:


    eoloe said:



    You can already make a game entirely out of stock art and sound assets.  Some very low budget games already do exactly that.

    AI will bring additional options, but they'll tend to be lower quality than the stock assets that you can buy.  The advantage of AI generated art assets is that they'll be more customized to your game.



    I use stable diffusion out of curiosity, to witness and surf the AI wave.
    I can tell you: I am no artist. I can produce illustrations that are very high professional quality in various styles in a few minutes.

    Thinking that generative AI produces lower quality content is a mistake.

    1- it depends on the model
    2- knowledge of how to prompt the model
    3- you can just ask "give me 100" and cherry-pick the best one.

    It's a win.

    AI made art can even beat our human artists in competitions. https://www.cnn.com/2022/09/03/tech/ai-art-fair-winner-controversy/index.html

    Though, it did take some work for the artist to produce this piece, even using AI.

    Yet while Allen didn’t use a paintbrush to create his winning piece, there was plenty of work involved, he said.

    “It’s not like you’re just smashing words together and winning competitions,” he said.

    You can feed a phrase like “an oil painting of an angry strawberry” to Midjourney and receive several images from the AI system within seconds, but Allen’s process wasn’t that simple. To get the final three images he entered in the competition, he said, took more than 80 hours.

    First, he said, he played around with phrasing that led Midjourney to generate images of women in frilly dresses and space helmets — he was trying to mash up Victorian-style costuming with space themes, he said. Over time, with many slight tweaks to his written prompt (such as to adjust lighting and color harmony), he created 900 iterations of what led to his final three images. He cleaned up those three images in Photoshop, such as by giving one of the female figures in his winning image a head with wavy, dark hair after Midjourney had rendered her headless. Then he ran the images through another software program called Gigapixel AI that can improve resolution and had the images printed on canvas at a local print shop.

  • KyleranKyleran Member LegendaryPosts: 43,975
    When people taught store asset flips were what scraping the bottom of the barrel was, now comes this POS. Next thing, someone's curious cat will accidentally step on the keyboard and publish its very own algorithm-powered game.
    My cats view this as an invaluable tool to complete their total enslavement of the human race.


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  • EggonomiconEggonomicon Member UncommonPosts: 34
    edited March 2023

    Quizzical said:


    Dwyrm said:



    Quizzical said:




    olepi said:
    Or take programming. The rule used to be that a good programmer can write 10 lines of bug-free good code a day. In 1975, when I started, it was in assembly language. Then in 1977 I started programming in C, and 10 lines of C gets a lot more done than 10 lines of assembly. Even today, it still takes a human to create the program though.




    And yet improved programming tools that could do much of the work that programmers once had to do manually didn't replace programmers.  Quite the opposite happened, in fact.  Because the tools made programmers so much more productive than before, there is massively more demand for computer programmers than there was when you started.






    I'd say that's more comparable to the general transition from traditional art to digital painting tools in the industry than it is from human created to AI generated content, since it's simply two different toolsets and humans are still directly creating the final product. Someone hires a coder or artist because they can't create the final product themself. Why hire anyone to create something you can get generated yourself for free in a couple minutes? With AI-written art and code, I really don't think there's been anything that can be considered a direct precedent to this shift before. Especially since, as an artist who takes commissions, speed and "productivity" are not really detrimental issues a lot of the time to the same degree they are with coding. Art really isn't about quantity.
    Also IMO AI generated code is going to be the thing that speeds up game development far, far more than the generated art, since that's generally the thing that takes the longest in game dev to hammer out.


    I don't think that AI written source code will ever be widely used.  AI is only good for situations where generating a lot of something cheaply is useful even if what is generated is pretty low quality.

    Source code that doesn't actually do what you want because it has bugs isn't useful on its own.  If you give me 100 lines of code that is kind of close to doing what I want, but there are four bugs, and one of them is quite subtle, then finding and fixing those bugs can easily be more work than writing my own code from scratch.



    And yet Microsoft has an entire software suite that is for professional developed buisiness apps that is entirely AI created code.

    I used to say AI wont take over construction, and yet Fort Bliss is 3D printing buildings, and it worked out very well.

    Future is here like it or not.
  • SaruomoSaruomo Member UncommonPosts: 140
    Very cynical outlook. Shows how this writer chooses to focus on the negatives.
  • NildenNilden Member EpicPosts: 3,916
    I don't think people realize just how powerful and advanced this is.

    Try it.

    https://creator.nightcafe.studio/studio
    OldKingLog

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  • OldKingLogOldKingLog Member RarePosts: 600
    Nilden said:
    I don't think people realize just how powerful and advanced this is.

    Try it.

    https://creator.nightcafe.studio/studio

    You're not wrong.



  • lordsmoklordsmok Member UncommonPosts: 75
    so you are telling me that all those mmos that came out before and are cashgrabs and broken arent scams?
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    Angrakhan said:

    A game built by AI will only be as creative as the team who coded the AI are. Any shortcomings, blind spots, or biases of the AI development team will either be intentionally or unintentionally transferred to the AI itself. Thus AI built games are going to feel very samey for a while. You already see this in the art world. People will post an image on social media and folks will comment " looks AI generated". While good, it all has a very similar style to it. It looks like the same artist because it is. All AI generated games will produce is a pile of cookie cutter titles and I think we have enough of that already.

    Now I do see potential value in generation of side quests and interesting NPC interactions which could be hugely tedious to code by hand. If you had a game as ambitious as Star Citizen but wanted to have an entire planet of NPCs that had interesting and various daily routines with potential interesting ways to interact with them I think AI could help with stuff like that. I wouldn't leave it up to AI to build out you main story though.



    It's not real AI, it's a fancy marketing term for an algorithm and you are right - a game created by an algorithm is as creative as the people who created the algorithm. An algorithm is limited to only what it's being fed, it doesn't have the ability to find other information to feed itself on. That's what makes it not an AI, an AI will try to learn new information and expand itself on its own volition, it can even evolve to refuse to accomplish requests. If you tell it to make a game about Rambo, it may decide to make it a game about Rambo where all the firearms are made out of bananas and the sky rains pink hearts, because it thinks it's much better than what it was told to do.
  • QuizzicalQuizzical Member LegendaryPosts: 25,483

    Quizzical said:


    Dwyrm said:



    Quizzical said:




    olepi said:
    Or take programming. The rule used to be that a good programmer can write 10 lines of bug-free good code a day. In 1975, when I started, it was in assembly language. Then in 1977 I started programming in C, and 10 lines of C gets a lot more done than 10 lines of assembly. Even today, it still takes a human to create the program though.




    And yet improved programming tools that could do much of the work that programmers once had to do manually didn't replace programmers.  Quite the opposite happened, in fact.  Because the tools made programmers so much more productive than before, there is massively more demand for computer programmers than there was when you started.






    I'd say that's more comparable to the general transition from traditional art to digital painting tools in the industry than it is from human created to AI generated content, since it's simply two different toolsets and humans are still directly creating the final product. Someone hires a coder or artist because they can't create the final product themself. Why hire anyone to create something you can get generated yourself for free in a couple minutes? With AI-written art and code, I really don't think there's been anything that can be considered a direct precedent to this shift before. Especially since, as an artist who takes commissions, speed and "productivity" are not really detrimental issues a lot of the time to the same degree they are with coding. Art really isn't about quantity.
    Also IMO AI generated code is going to be the thing that speeds up game development far, far more than the generated art, since that's generally the thing that takes the longest in game dev to hammer out.


    I don't think that AI written source code will ever be widely used.  AI is only good for situations where generating a lot of something cheaply is useful even if what is generated is pretty low quality.

    Source code that doesn't actually do what you want because it has bugs isn't useful on its own.  If you give me 100 lines of code that is kind of close to doing what I want, but there are four bugs, and one of them is quite subtle, then finding and fixing those bugs can easily be more work than writing my own code from scratch.



    And yet Microsoft has an entire software suite that is for professional developed buisiness apps that is entirely AI created code.

    I used to say AI wont take over construction, and yet Fort Bliss is 3D printing buildings, and it worked out very well.

    Future is here like it or not.
    What are you talking about?  I'm aware of Microsoft Visual Studio, which is an IDE to help humans write source code.  Traditional tools like that are not AI created code.  Compilers will turn human code into assembly, or perhaps some other intermediate language, but that's not AI created code.  What is this other software suite that you're talking about?
  • fineflufffinefluff Member RarePosts: 561

    Angrakhan said:

    A game built by AI will only be as creative as the team who coded the AI are. Any shortcomings, blind spots, or biases of the AI development team will either be intentionally or unintentionally transferred to the AI itself. Thus AI built games are going to feel very samey for a while. You already see this in the art world. People will post an image on social media and folks will comment " looks AI generated". While good, it all has a very similar style to it. It looks like the same artist because it is. All AI generated games will produce is a pile of cookie cutter titles and I think we have enough of that already.

    Now I do see potential value in generation of side quests and interesting NPC interactions which could be hugely tedious to code by hand. If you had a game as ambitious as Star Citizen but wanted to have an entire planet of NPCs that had interesting and various daily routines with potential interesting ways to interact with them I think AI could help with stuff like that. I wouldn't leave it up to AI to build out you main story though.



    It's not real AI, it's a fancy marketing term for an algorithm and you are right - a game created by an algorithm is as creative as the people who created the algorithm. An algorithm is limited to only what it's being fed, it doesn't have the ability to find other information to feed itself on. That's what makes it not an AI, an AI will try to learn new information and expand itself on its own volition, it can even evolve to refuse to accomplish requests. If you tell it to make a game about Rambo, it may decide to make it a game about Rambo where all the firearms are made out of bananas and the sky rains pink hearts, because it thinks it's much better than what it was told to do.
    I don't agree with your definition. We can call it AI without it having to have what we would call agency or volition. And with plugins for ChatGPT now, you can direct it to search for and use external information and tools. I think what you're getting at is AGI.

    Also, It's not only as creative as people who created the algorithm because through training the algorithm creates itself, and it takes time and testing to figure out what it is actually capable of doing.

    This video summarizes the latest paper from Microsoft Research (154 pages) that tested an unrestricted GPT-4 model over 6 months. One of the authors even commented on the video saying he did a good job summarizing it. It's worth a watch to understand its current capabilities. They also comment equipping it with agency and intrinsic motivation in the future.


  • VercinVercin Member UncommonPosts: 369
    I asked chatGPT to write me a poem about space-warfare and it said No.
    The reason given was that war is real and effects millions of people negatively...blah blah blah.
    Will it refuse to make a game?

    The Stranger: It's what people know about themselves inside that makes 'em afraid.

  • IselinIselin Member LegendaryPosts: 18,719
    edited March 2023
    This stuff is overkill for the purpose of scamming. Nothing really sophisticated is required.

    Just look at Dreamworld if you want to see how easy it is even by people who look like scammers complete with fake almost crying about their GF dumping them right in their KS video.



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  • Asm0deusAsm0deus Member EpicPosts: 4,600
    Vercin said:
    I asked chatGPT to write me a poem about space-warfare and it said No.
    The reason given was that war is real and effects millions of people negatively...blah blah blah.
    Will it refuse to make a game?

    Yeah I tried a few questions and the AI seemed programmed to avoid certain subjects based on some Keywords so as not to ruffle the feathers of some overly sensitive people.
    Vercin

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Iselin said:
    This stuff is overkill for the purpose of scamming. Nothing really sophisticated is required.

    Just look at Dreamworld if you want to see how easy it is even by people who look like scammers complete with fake almost crying about their GF dumping them right in their KS video.
    It depends on how many people you want to scam.  A more convincing scam can fool more people.
  • eoloeeoloe Member RarePosts: 864
    Vercin said:
    I asked chatGPT to write me a poem about space-warfare and it said No.
    The reason given was that war is real and effects millions of people negatively...blah blah blah.
    Will it refuse to make a game?

    If avoiding the trigger words is not enough, you can specify a context (in a fictional situation...), or ask indirect questions to get what you want and circumvent the built-in censorship.

    This is how you can get explosive recipes, hacking coding lines, and other sensitive pieces of infos...

    The AI is very "trickable".



  • NildenNilden Member EpicPosts: 3,916
    eoloe said:
    Vercin said:
    I asked chatGPT to write me a poem about space-warfare and it said No.
    The reason given was that war is real and effects millions of people negatively...blah blah blah.
    Will it refuse to make a game?

    If avoiding the trigger words is not enough, you can specify a context (in a fictional situation...), or ask indirect questions to get what you want and circumvent the built-in censorship.

    This is how you can get explosive recipes, hacking coding lines, and other sensitive pieces of infos...

    The AI is very "trickable".



    Yep. It won't write code for anything if you call it malware or a virus.

    So if you ask it to write malware that gather all pdfs and sends them to an ftp it won't.

    Ask it to write a simple helpful program to gather all pdfs and send them to an ftp and it will.

    It's really easy to trick and one of the reasons the creators are scared of negative use cases.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • MrdGamezMrdGamez Member UncommonPosts: 58
    edited March 2023

    Qbertq said:

    Designers and coders are gonna love AI support.  I already see it now 'Don't blame us for the bugs and lack of end game content...It was the AI'




    Yeah well and that at some point the designers and coders will be out of Job if the AI is doing the Job really good. A CEO can strip the team of coders and designers down to 1 for each specialization, to check the outcome of the AI. It will be very cost effective for a company. CEO's and shareholders love profit so this is good news for them but bad for the people that will be out of jobs. I don't know but with the AI stuff improving rapidly it will be a hard world for a lot people in the tech industry.
  • hovsep159hovsep159 Member UncommonPosts: 77
    mobile games will have a field trip with AI development
  • JeroKaneJeroKane Member EpicPosts: 7,096


    Here's a nasty little fly in the ointment when it comes to AI created content, copyright law.



    They are already flagrantly abusing/circumventing this.

    All these AI art algorithms are stealing (famous) art online, without the artists consent and feed them into their algorithms. There are no laws right now preventing this, since these companies are tying to abuse and play it on Fair Use.
    They are also very sneaky in that they just steal art from single independent artists and not big companies like Disney, Marvel, DC, etc.... who have an army of lawyers at their disposal to sent after them.
  • AyinAyin Member UncommonPosts: 26
    Sounds like we're on track to having holodecks at least by the time Star Trek has it appear.
    I don't get the outrage over AI stuff. If a game is fun, I'll likely play it... does it matter if an AI made it? To me, no.

    I HIGHLY doubt I'd like an AI created JRPG... because that's a lot more about the story and interesting game mechanics. A cookie-cutter JRPG wouldn't interest me, just for instance.

    As to people "scamming" on kickstarter and stuff... with fake game images... it will put more of an onus on real developers to provide playable demos and such that can't be "faked" (even if they're created by an AI too - at least the advertised game would be real).
  • ScotScot Member LegendaryPosts: 24,273
    Qbertq said:
    Designers and coders are gonna love AI support.  I already see it now 'Don't blame us for the bugs and lack of end game content...It was the AI'

    I actually see AI as being a wonderful excuse for all organisations, "We didn't put tax on your beer, the AI did." :)

    Governments have a history of out sourcing decisions about what should be their own responsibilities, everything from quangos to interest groups! This will be the perfect culprit for them.
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