No Mans' Sky (NMS) is a sandbox, your character can do everything based on what tools, weapons, ships, etc you have, and what upgrades they have. Creating an alt means nothing really, since every character can do everything.
NMS has "expeditions", where the player starts out a new game, with almost no tools, weapons, or ships. There are certain milestones you have to complete to advance the expedition. Your money and items from your regular game are not included.
So it's like playing a new alt, and whatever is discovered or awarded to the alt carries over to your other characters. The play is not so much sandbox, as a long questline. Although to get there you still use all the knowledge of how to play and can use sandbox features to harvest, mine, and craft items you know you will need.
How many times have you wanted to play an alt in an MMO? But didn't want to waste the time? What if you played the alt and your main toon gets to keep the rewards?
Should other MMO's use a mechanism like this?
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2024: 47 years on the Net.
Comments
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2024: 47 years on the Net.
Edit: ok to be fair not all games call it seasons. Some call them progression servers. Some just tie events to the character (like STO has "recruit" events where you get a unique unlock progression track added to leveling and doing certain things on a new captain).
I dare say the expedition model NMS uses is based on these longstanding habits.
Most games with a supported alt system have at least some and sometimes many things that are account-wide and apply to all your characters.
Things like gear, achievements, transmogs, and some even (like D3 and ESO with the Paragon and Champion Point systems for example) have stats that you can apply to all characters in the account.
What else does NMS have that is unique?
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2024: 47 years on the Net.
What I want requires a rich Sandbox world where you can try different things out, including crafting tools, spells (a fireball might cause a secret door to open, or writing on a wall to reveal), things like that, to see if they have an effect. Clues might lead to these, and they could require a "key" of sorts.
The rewards should be unique and rare items of all sorts, including unknown knowledge of things too (in many varieties).
Edit: A huge World, too. Expeditions should be as much about the journey as the destination. This only adds to one of the biggest player desires, exploration.
Once upon a time....
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
For exploration and Expeditions, I'd want a Ranger type but depending on the game, with some other skills/abilities too. Then I'd also want a Mage who can do a few other things too, for the actual Dungeon depths and whatnot. But it all depends on the game design, of course.
Once upon a time....
Putting aside any "it's not an MMO/is an MMO debate": Sure. It's a nice option for people to have, so why not.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Salem (The Crafting MMO) has had 2 Expedition Servers since 2012. First was in 2015, the last was in 2017-18.
https://salemthegame.wiki/page/Expedition
An expedition is a separate game server with its own unique map, rules and mechanics. Expeditions are meant for players that want more action. Since the map area is 10 times smaller, a lot more confrontations will happen.
An expedition is also a place to experience the newest mechanics that will be transferred to the main server Providence when polished out in the end of an expedition.
Salem is from the same developers who created Haven & Hearth (with help from Paradox Interactive) and was sold to a dedicated fan(s) in 2014 who implemented the Expedition Server system. The current SOLO developer had previously been the artist and designer of the expeditions.
But that doesn't directly pertain to static instanced content to repeat ad nauseum, so nobody cares. People are strange, man.
Similar with PoE's approach. New Leagues tend to come with new mechanics.
Otherwies, you're just doing time-constrained 'fresh starts' which, i agree, would have limited value/appeal (for me at least).
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Bonecrushing tedium. Endless planet all exactly the same - same organic and mineral materials everywhere, just different skins to give the illusion of depth. Infinite same old, same old.
I know about Salem.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I would love to see a more complex "radiant quest" system, like what is used in Skyrim but more involved, come to mmorpg's.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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2024: 47 years on the Net.
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2024: 47 years on the Net.