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Star Wars Jedi: Survivor picks up five years after the events of the excellent Jedi: Fallen Order. How does the latest adventure with Jedi Knight Cal Kestis fare? Here's our review of Star Wars Jedi: Survivor.
Comments
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How can anyone give it a good score when its basically as bad as cyber punk in releasing a rushed product.
The devs literally said they will patch it up in the weeks after release. Meaning people are paying for a beta at this point.
If PC users want to avoid this, they should not buy into beta testing single player games for $70.
I get that people are excited and want to be positive, but this quite a bad trend to continue if it is somewhat normalized to have a terrible experience...
Which makes no sense. Once I play it, I will be done with the game. Do they think people will repeatedly play it, and change their opinion on 2nd time, or 3rd time they play the game since it finally got patched to be good enough?
Good launches are important, and this game will get a negative review from regaular customers. Even in this review, it states it impacted his enjoyment, yet still gets a good score.
What is the score if there is no fixes to the game? 4/10?
edit; Also apparently EA does not do refunds, or they are tricky to do.
Also HDR on PS5 does not work as seen on a different review... atm.
So if people want to try their luck downloading 150 GB at least buy from steam where they can do refunds after 2 hours of play through.
Good luck, and may be they do pull a rabbit out of this stuttering unoptimized mess. But that should be the main message to customers in how not to be completely disappointed in what can be an amazing experience once optimized by knowing their options and facts and not continue the hype train.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
This is why I don't buy anything before I see the reviews and it has been launched for at least a month.
So what can the site do? Does it wait to way past when all the other reviews are done to actually get round to the review? That would solve our issue but put the site on the back foot compared to other gaming sites. They could do a follow up amendment review, but that takes time and money, to me that would be well spent. In fact for MMORPG's a follow up review a year later would be a good thing. Clearly they don't see that as viable which is a shame but no other site bothers to go to that expense so it is hard to justify.
Well, I put an edit; and I think that is what they should do. At the end of the day I think most people will only do 1 play through. So its in their interest to give a review based on that and the current situation.
Not what it could be. That's what the review is by saying what it could be and reviewing that.
And may be give options to consider in how it is a gamble to buy now and recommend people to wait. Otherwise I would expect most people to have a non pleasant experience and that is what a positive review will promote.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I can only recall one enemy, that giant frog in the beginning, that was exceedingly difficult. Turns out, you were suppose to ignore it and come back later.
I stubbornly didn't do that and bashed my head against the frog-wall until I killed it.
That is another good option for those that only want to do 1 play through and finish it under a month. Something people can consider when weighing the prospects of being a 'beta' tester for a AAA single player game then the option of $15 might be worth it for them.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I've been burnt out on Star Wars for years, but I know people that will buy everything Star Wars until the day they die.
May be there is still hope, but for those that want to take a risk then know what kind of experience you are getting into. May be the hype is worth the hassle? Seems pretty bad, and most recommend to wait as well.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Developers can do things with linear handcrafted experiences and instances that the simply cannot do in an open world, especially in an online context.
The Ishimura is full of tight corridors and rooms where devs can create intricate set pieces, but it also includes locked areas and the ability to return to almost any part of the ship so you get a sense of exploration and discovery, too.
What it doesn't do is stuff the ship full of meaningless side quests right out of an MMORPG. Looking at you, Dragon Age: Inquisition.
I mean... you guys do know that side quests are optional, don't you? If you stick to the main quest line of an open-world game the experience is virtually indistinguishable from a linear experience.
Is it a completionist thing that if side quests exist you feel compelled to do them?
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