I think Microsoft and Bethesda need this to go well. Microsoft because they've been overhyping and marketing middling first party title releases. Microsoft and Xbox are under a lot of scrutiny with the ABK acquisition, not just from the standpoint of large mergers, but the heat between Xbox and PlayStation has people comparing their services and experience and it puts a lot of pressure on Microsoft. Bethesda because they've been striking out hard for a while.
Microsoft can buy ABK, but if they don't do something to improve their first party release experience, then Xbox is going to be in for a bumpy ride. GamePass offers a lot of value for the money, but PlayStation offers what is generally seen as the premium experience. PlayStation has a more polished UI, and though their service is a little more expensive, it has a lot of good titles across multiple generations.
The last few first party releases on GamePass haven't been strongly received. Redfall launching with a 30fps cap on Series X embarrassed Xbox gamers in front of PCMR and PS5 players.
Starfield needs to do really well because if it doesn't it will leave Xbox PC and Console users asking what is going on at Microsoft. If Microsoft can't manage the studios they do own well, what makes anyone think they will be able to do so with ABK?
Starfield will have bugs at release - you can count on that. And it will also be an ambitious and huge game - you can count on that too.
It will likely also have the new, 2023 B2P game pricing, and that extra $10 for entry will be mentioned many times when talking about the bugs that will be there, especially by gamers and reviewers with the "F2P is best" mentality who bend over backward to cut F2P games slack and hand-wave away pay to win gacha monetization even in single player games, because that's what they do.
An upfront cost increase for a game apparently is a much more egregious insult to the gaming world than being nickel and dimed by P2Win which lately around here, is talked about as acceptable degrees of P2Win as if any degree of it were tolerable.
So sharpen your knives and get ready boys and girls.
Me? Game Pass day one - I'll be there.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Starfield will have bugs at release - you can count on that. And it will also be an ambitious and huge game - you can count on that too.
It will likely also have the new, 2023 B2P game pricing, and that extra $10 for entry will be mentioned many times when talking about the bugs that will be there, especially by gamers and reviewers with the "F2P is best" mentality who bend over backward to cut F2P games slack and hand-wave away pay to win gacha monetization even in single player games, because that's what they do.
An upfront cost increase for a game apparently is a much more egregious insult to the gaming world than being nickel and dimed by P2Win which lately around here, is talked about as acceptable degrees of P2Win as if any degree of it were tolerable.
So sharpen your knives and get ready boys and girls.
Me? Game Pass day one - I'll be there.
Both can be and are bad.
Bethesda deserves no more slack for releasing buggy games than F2P studios deserve for including piss poor monetization.
The bugginess of full priced games are one of the reasons gamers like F2P so much. When you're gunshy due to being burned by buggy releases you pay $50-70 for, being able to try the full product for free is very attractive.
Not going to lie, i am looking forward to this game. But i am not going to pre-order, i don't care how long it takes, but i am not buying until i know the game is in a good enough state and not a half arsed beta that still needs work, its crazy how often this is happening lately.
Starfield will have bugs at release - you can count on that. And it will also be an ambitious and huge game - you can count on that too.
It will likely also have the new, 2023 B2P game pricing, and that extra $10 for entry will be mentioned many times when talking about the bugs that will be there, especially by gamers and reviewers with the "F2P is best" mentality who bend over backward to cut F2P games slack and hand-wave away pay to win gacha monetization even in single player games, because that's what they do.
An upfront cost increase for a game apparently is a much more egregious insult to the gaming world than being nickel and dimed by P2Win which lately around here, is talked about as acceptable degrees of P2Win as if any degree of it were tolerable.
So sharpen your knives and get ready boys and girls.
Me? Game Pass day one - I'll be there.
Both can be and are bad.
Bethesda deserves no more slack for releasing buggy games than F2P studios deserve for including piss poor monetization.
The bugginess of full priced games are one of the reasons gamers like F2P so much. When you're gunshy due to being burned by buggy releases you pay $50-70 for, being able to try the full product for free is very attractive.
Stubbing my toe is bad but breaking my leg is a whole other level of bad. P2Win is the leg breaker for me, not bugs.
I also don't consider current releases to be any more buggy than they were 15 years ago. The difference is that 15 years ago paying for games was the norm.
I still buy 90% of the games I play and the rest I get as part of the Game Pass sub. It's very rare for me to play any F2P game of any sort. Maybe that's why I have a hard time relating to those who bitch about bugs because they paid for the game.
The bugs in new releases either annoy me or not but paying for those games has zero to do with my annoyance.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Starfield will have bugs at release - you can count on that. And it will also be an ambitious and huge game - you can count on that too.
It will likely also have the new, 2023 B2P game pricing, and that extra $10 for entry will be mentioned many times when talking about the bugs that will be there, especially by gamers and reviewers with the "F2P is best" mentality who bend over backward to cut F2P games slack and hand-wave away pay to win gacha monetization even in single player games, because that's what they do.
An upfront cost increase for a game apparently is a much more egregious insult to the gaming world than being nickel and dimed by P2Win which lately around here, is talked about as acceptable degrees of P2Win as if any degree of it were tolerable.
So sharpen your knives and get ready boys and girls.
Me? Game Pass day one - I'll be there.
Both can be and are bad.
Bethesda deserves no more slack for releasing buggy games than F2P studios deserve for including piss poor monetization.
The bugginess of full priced games are one of the reasons gamers like F2P so much. When you're gunshy due to being burned by buggy releases you pay $50-70 for, being able to try the full product for free is very attractive.
Stubbing my toe is bad but breaking my leg is a whole other level of bad. P2Win is the leg breaker for me, not bugs.
I also don't consider current releases to be any more buggy than they were 15 years ago. The difference is that 15 years ago paying for games was the norm.
I still buy 90% of the games I play and the rest I get as part of the Game Pass sub. It's very rare for me to play any F2P game of any sort. Maybe that's why I have a hard time relating to those who bitch about bugs because they paid for the game.
The bugs in new releases either annoy me or not but paying for those games has zero to do with my annoyance.
I personally consider the fact that we've been making excuses for Bethesda's buggy releases about as long as we've been making excuses for microtransactions to be telling here.
But monetization and bugs aren't mutually exclusive, either.
Both their reputation and F2P's reputation ensure I won't invest anything into a title from either category until it's been thoroughly reviewed. Then again, I can only think of a few studios that I am willing to stake cash for based on previews alone.
Bethesda had yet to launch a game that was not full of bugs. Bethesda buggy games have been some of my favourite all time games I have played. I'm kinda fine with the process.
Bethesda had yet to launch a game that was not full of bugs. Bethesda buggy games have been some of my favourite all time games I have played. I'm kinda fine with the process.
I don't recall many bugs in Wayne Gretzky Hockey.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Bethesda had yet to launch a game that was not full of bugs. Bethesda buggy games have been some of my favourite all time games I have played. I'm kinda fine with the process.
I don't recall many bugs in Wayne Gretzky Hockey.
Todd "It just works" Howard didn't become executive producer and games director until Morrowind.
Remember when game physics in Skyrim was tied to the FPS? Good times
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'll just wait for a complete edition with all dlc and bug fixed. See you in 10 years.
It won't take that long for the game to become playable, but for a Bethesda a few years after launch is advisable if you want to play all the dlc in one playthrough and not have to keep going back to a game a couple of years after you "finished" it just to play a dlc. A tricky choice to make.
Same as usual for me on Bethesda. I don't think of them as a technically competent studio. It takes them time to fix basic things, and some bugs just pop back up time and again or are never resolved. Their in house tech can be charitably described as a mess.
But I do still play and enjoy their games. It just irks me at times to think of how they could be better if not for bottlenecking themselves.
Comments
I predict a fallout Bug Orgy
mmorpg junkie since 1999
It will likely also have the new, 2023 B2P game pricing, and that extra $10 for entry will be mentioned many times when talking about the bugs that will be there, especially by gamers and reviewers with the "F2P is best" mentality who bend over backward to cut F2P games slack and hand-wave away pay to win gacha monetization even in single player games, because that's what they do.
An upfront cost increase for a game apparently is a much more egregious insult to the gaming world than being nickel and dimed by P2Win which lately around here, is talked about as acceptable degrees of P2Win as if any degree of it were tolerable.
So sharpen your knives and get ready boys and girls.
Me? Game Pass day one - I'll be there.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Bethesda deserves no more slack for releasing buggy games than F2P studios deserve for including piss poor monetization.
The bugginess of full priced games are one of the reasons gamers like F2P so much. When you're gunshy due to being burned by buggy releases you pay $50-70 for, being able to try the full product for free is very attractive.
I also don't consider current releases to be any more buggy than they were 15 years ago. The difference is that 15 years ago paying for games was the norm.
I still buy 90% of the games I play and the rest I get as part of the Game Pass sub. It's very rare for me to play any F2P game of any sort. Maybe that's why I have a hard time relating to those who bitch about bugs because they paid for the game.
The bugs in new releases either annoy me or not but paying for those games has zero to do with my annoyance.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But monetization and bugs aren't mutually exclusive, either.
Both their reputation and F2P's reputation ensure I won't invest anything into a title from either category until it's been thoroughly reviewed. Then again, I can only think of a few studios that I am willing to stake cash for based on previews alone.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Remember when game physics in Skyrim was tied to the FPS? Good times
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But I do still play and enjoy their games. It just irks me at times to think of how they could be better if not for bottlenecking themselves.