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Overwatch 2 was announced in 2019 and alongside it was a much-wanted PvE mode for the hero shooter. Now, less than a year since it was launched, that PvE mode has been canceled.
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At least we can respect their process this time. They realized it was going to be shit so they cut it.
The Hearthstone designers should take notes.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyway, truth be told, this is all the fault of the bad consumers that populate that game, and gaming in general. They made Blizzard notice that they were able to earn enough money for such minimal effort. Keep buying battlepasses and overpriced skins folks! People never learn...
So much Copium... what in gods name does that even fuckin mean? Speak english for christ sake dude.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Overwatch was originally designed to be a PvE game, too, codenamed Project Titan. The PvP game that was released was what was *salvaged* after they gave up on that idea. Some years later they promised to add that PvE, with it being described exactly as what we know that Project Titan was supposed to be back then (heroes with skill trees), said that they required to "upgrade" the engine to make that happen (which now turns out was just an excuse to tackle a 2 in the name, make it seem that it's a new one, and be able to change the monetization model without it having legal consequences for them), and stopped development for like 3 years on the already released game because they were supposedly working on that. This is not a case of someone trying to put PvE in a PvP designed game and it failing, but a case of "we're getting enough money now from the battlepasses and overpriced cosmetics, so why waste resources to add something that the game was originally designed to have". Moreover, they knew that they were going to drop the PvE a year ago, yet knowingly used it to promote OW2, misguiding the playerbase.
The sad part is that they took Overwatch (the original) away from the hands of the people that paid for it, and now all that's left is this inferior product. That game had its flaws, but it was a decent and fun one, and way more consumer friendly than this OW2 "update" (despite the lootboxes, which says a lot about the current model).
Noun. copium (uncountable) (Internet slang, neologism, derogatory, humorous) A fictional or metaphorical opiate taken in order to cope when one is faced with loss. The humorous implication is that copium gives energy to denial in those that consume it.
Rare isn't even a shadow of its former self. The former Guild Wars developers and founder are being squandered solely on the mediocre State of Decay franchise. The Gears and Halo IPs have both dwindled in prominence and quality, and most of Microsoft's other IP has faired substantially worse. Microsoft damn near killed Platinum Games, and was largely responsible for the death of Gigantic, showing that you can't even enter a publishing deal with them without risking an expensive cancelation.
I just don't see where all of these alleged great games are, and they've had multiple generations to prove themselves now. They haven't.
There's a reason why Nintendo and Sony have GOTY contenders every year and MS doesn't. There's a massive bridge in quality.