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Overwatch 2 Is Dropping Its PvE Hero Mode | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageOverwatch 2 Is Dropping Its PvE Hero Mode | MMORPG.com

Overwatch 2 was announced in 2019 and alongside it was a much-wanted PvE mode for the hero shooter. Now, less than a year since it was launched, that PvE mode has been canceled.

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Comments

  • husscoolhusscool Member UncommonPosts: 83
    Blizzard finally learning from their mistakes and editing out pointless systems and additions.

    At least we can respect their process this time. They realized it was going to be shit so they cut it.

    The Hearthstone designers should take notes.
    ScotlordsmokXarko
  • KyleranKyleran Member LegendaryPosts: 43,975
    Another example that this studio just isn't the same one who delivered a number of good games in years gone by, they just don't really have any talent.
    strawhat0981LTBKValdemarJAeanderachesomaGorweScotGobstopper3DThe_KorriganForgrimmand 3 others.

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  • DattelisDattelis Member EpicPosts: 1,674
    Unfortunately, I'm not surprised. When they announced it wasn't going to release the same time as the pvp mode, it kind of spelled it then. They just wanted to bait people along saying "its definitely coming, just delayed" and hoped people were too invested that they would stick around after an announcement like this. Glad I never bothered with this, but honestly Blizzard is in a weird spiral atm and it doesn't help that the Microsoft buy out is getting stalled. I wish governments saw this differently, that Microsoft could honestly help turn Blizzard around. Oh well....
    ValdemarJ
  • ValdemarJValdemarJ Member RarePosts: 1,378
    You could light a fusion reactor with the burn going on in the Overwatch subreddit. It makes the Redfall hate look like a friendly tea party by comparison. It's so brutal and funny and entertaining.

    While they aren't the same games, I think Apex is probably reaping some of the fallout from the continual blunders by the Overwatch team.

    How can a company with this abundance of resources not be able to produce a PvE team shooter. How can they sit on Starcraft for these decades and never deliver Ghost or any other decent game in the IP? I just do not get this company. Never have understood this since they canceled SC:Ghost.
    Bring back the Naked Chicken Chalupa!
  • LTBKLTBK Member UncommonPosts: 89
    Not surprised at all. After all, they took down a game version (yes, because OW2 is just *an update* to the original and not a new game), added a bunch of bugs and paywalls to conveniently make the game less consumer friendly, and called it a day. If they worked "so hard" to make OW2, it was to be expected that the PvE mode would be either crap or a lie. It seems that it was the latter. The funniest part is that they supposedly made that low effort because they were working "super hard" on the PvE.

    Anyway, truth be told, this is all the fault of the bad consumers that populate that game, and gaming in general. They made Blizzard notice that they were able to earn enough money for such minimal effort. Keep buying battlepasses and overpriced skins folks! People never learn...
    Kyleran
  • KratierKratier Member RarePosts: 626
    theres so much copium from blizzard fans, my god.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    The MS deal can't go through soon enough.  Kotick and his cronies on the board have ruined Blizzard.
  • AeanderAeander Member LegendaryPosts: 8,028
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Gobstopper3DLTBKAlverantkitarad
  • peewee78368peewee78368 Member UncommonPosts: 55
    I have a legit Question you had to buy the game for the singleplayer right and u got like xtra stuff?? soo what does that mean for people who were lied to will they be fully refunded
  • Mackaveli44Mackaveli44 Member RarePosts: 717

    Kratier said:

    theres so much copium from blizzard fans, my god.




    So much Copium... what in gods name does that even fuckin mean? Speak english for christ sake dude.
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    Wasn't this mode cancelled mid-development? Am i crazy?


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  • JakobmillerJakobmiller Member RarePosts: 687
    My money now, joink!
  • ScotScot Member LegendaryPosts: 24,273
    Yet another example that it seems if you are going to have PvP and PvE together that needs to be planned from inception, you can't just bolt the other one on later and expect it to go smoothly.
    Gobstopper3DGorwe
  • LTBKLTBK Member UncommonPosts: 89

    Scot said:

    Yet another example that it seems if you are going to have PvP and PvE together that needs to be planned from inception, you can't just bolt the other one on later and expect it to go smoothly.



    Overwatch was originally designed to be a PvE game, too, codenamed Project Titan. The PvP game that was released was what was *salvaged* after they gave up on that idea. Some years later they promised to add that PvE, with it being described exactly as what we know that Project Titan was supposed to be back then (heroes with skill trees), said that they required to "upgrade" the engine to make that happen (which now turns out was just an excuse to tackle a 2 in the name, make it seem that it's a new one, and be able to change the monetization model without it having legal consequences for them), and stopped development for like 3 years on the already released game because they were supposedly working on that. This is not a case of someone trying to put PvE in a PvP designed game and it failing, but a case of "we're getting enough money now from the battlepasses and overpriced cosmetics, so why waste resources to add something that the game was originally designed to have". Moreover, they knew that they were going to drop the PvE a year ago, yet knowingly used it to promote OW2, misguiding the playerbase.

    The sad part is that they took Overwatch (the original) away from the hands of the people that paid for it, and now all that's left is this inferior product. That game had its flaws, but it was a decent and fun one, and way more consumer friendly than this OW2 "update" (despite the lootboxes, which says a lot about the current model).
    ScotKyleran
  • ValdemarJValdemarJ Member RarePosts: 1,378
    Aeander said:
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Obsidian for one. Mojang for another. There are more. If you're as familiar with the ecosystem as you make out to be, then you should be able to list a few more first party studios that have put out quality work and studios that are flourishing.

    ABK has plenty of talent and anyone trying to say otherwise is either trolling for the lulz or ignorant. The problem isn't a talent issue, it's a management and leadership issue. Risk averse leadership trying to pump out high revenue low effort products doesn't speak to the quality or talent of their employees.

    Gamers and social media echo chambers want instant gratification, but these sorts of changes take time because they can turn a company upside down if done poorly. Ripping out a bad thing and not replacing it with a good thing is a recipe for disaster in any situation, this included.
    Bring back the Naked Chicken Chalupa!
  • AeanderAeander Member LegendaryPosts: 8,028
    edited May 2023
    ValdemarJ said:
    Aeander said:
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Obsidian for one. Mojang for another. There are more. If you're as familiar with the ecosystem as you make out to be, then you should be able to list a few more first party studios that have put out quality work and studios that are flourishing.
    I disagree with Obsidian completely. We haven't seen any of what they are good at yet post-acquisition (only a goddamn survival game), and only time will tell on Avowed. 
  • SamhaelSamhael Member RarePosts: 1,534
    I guess the current Blizzard is going to be around for a while. I had hit Pause on my original intention to purchase O2 to see if the PvE stuff ever actually materialized. If it did, I had a group of friends who wanted to play it together. Looks like it was a good thing we held off buying.
  • KratierKratier Member RarePosts: 626




    Kratier said:


    theres so much copium from blizzard fans, my god.








    So much Copium... what in gods name does that even fuckin mean? Speak english for christ sake dude.



    Noun. copium (uncountable) (Internet slang, neologism, derogatory, humorous) A fictional or metaphorical opiate taken in order to cope when one is faced with loss. The humorous implication is that copium gives energy to denial in those that consume it.
  • ValdemarJValdemarJ Member RarePosts: 1,378
    Aeander said:
    ValdemarJ said:
    Aeander said:
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Obsidian for one. Mojang for another. There are more. If you're as familiar with the ecosystem as you make out to be, then you should be able to list a few more first party studios that have put out quality work and studios that are flourishing.
    I disagree with Obsidian completely. We haven't seen any of what they are good at yet post-acquisition (only a goddamn survival game), and only time will tell on Avowed. 
    If you want to play that card you can't blame Microsoft for any of the recent duds either then because they ALL were started before the acquisitions including Redfall and Ghostwire Tokyo. The latter is actually really good and the biggest complaint are that the default controller settings are bad. So, it isn't even a dud.

    So, what "post acquisition" titles have failed and what studios haven't improved after acquisition. I would say there are none. You're undermining your original point.
    Bring back the Naked Chicken Chalupa!
  • AeanderAeander Member LegendaryPosts: 8,028
    ValdemarJ said:
    Aeander said:
    ValdemarJ said:
    Aeander said:
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Obsidian for one. Mojang for another. There are more. If you're as familiar with the ecosystem as you make out to be, then you should be able to list a few more first party studios that have put out quality work and studios that are flourishing.
    I disagree with Obsidian completely. We haven't seen any of what they are good at yet post-acquisition (only a goddamn survival game), and only time will tell on Avowed. 
    If you want to play that card you can't blame Microsoft for any of the recent duds either then because they ALL were started before the acquisitions including Redfall and Ghostwire Tokyo. The latter is actually really good and the biggest complaint are that the default controller settings are bad. So, it isn't even a dud.

    So, what "post acquisition" titles have failed and what studios haven't improved after acquisition. I would say there are none. You're undermining your original point.
    I'm really, really not undermining my original point, and I'm not even blaming Microsoft for Redfall or Ghost Wire beyond a simple "why was Redfall released this unfinished."

    Rare isn't even a shadow of its former self. The former Guild Wars developers and founder are being squandered solely on the mediocre State of Decay franchise. The Gears and Halo IPs have both dwindled in prominence and quality, and most of Microsoft's other IP has faired substantially worse. Microsoft damn near killed Platinum Games, and was largely responsible for the death of Gigantic, showing that you can't even enter a publishing deal with them without risking an expensive cancelation.

    I just don't see where all of these alleged great games are, and they've had multiple generations to prove themselves now. They haven't.
  • ValdemarJValdemarJ Member RarePosts: 1,378
    Aeander said:
    ValdemarJ said:
    Aeander said:
    ValdemarJ said:
    Aeander said:
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Obsidian for one. Mojang for another. There are more. If you're as familiar with the ecosystem as you make out to be, then you should be able to list a few more first party studios that have put out quality work and studios that are flourishing.
    I disagree with Obsidian completely. We haven't seen any of what they are good at yet post-acquisition (only a goddamn survival game), and only time will tell on Avowed. 
    If you want to play that card you can't blame Microsoft for any of the recent duds either then because they ALL were started before the acquisitions including Redfall and Ghostwire Tokyo. The latter is actually really good and the biggest complaint are that the default controller settings are bad. So, it isn't even a dud.

    So, what "post acquisition" titles have failed and what studios haven't improved after acquisition. I would say there are none. You're undermining your original point.
    I'm really, really not undermining my original point, and I'm not even blaming Microsoft for Redfall or Ghost Wire beyond a simple "why was Redfall released this unfinished."

    Rare isn't even a shadow of its former self. The former Guild Wars developers and founder are being squandered solely on the mediocre State of Decay franchise. The Gears and Halo IPs have both dwindled in prominence and quality, and most of Microsoft's other IP has faired substantially worse. Microsoft damn near killed Platinum Games, and was largely responsible for the death of Gigantic, showing that you can't even enter a publishing deal with them without risking an expensive cancelation.

    I just don't see where all of these alleged great games are, and they've had multiple generations to prove themselves now. They haven't.


    Bring back the Naked Chicken Chalupa!
  • AeanderAeander Member LegendaryPosts: 8,028
    edited May 2023
    ValdemarJ said:
    Aeander said:
    ValdemarJ said:
    Aeander said:
    ValdemarJ said:
    Aeander said:
    For those expecting Microsoft to save them... what studio has ever seen the quality or quantity of its output improve after being acquired by Microsoft? It seems to me that they only make studios less competent, not that ActiBlizz has any talent left to squander.
    Obsidian for one. Mojang for another. There are more. If you're as familiar with the ecosystem as you make out to be, then you should be able to list a few more first party studios that have put out quality work and studios that are flourishing.
    I disagree with Obsidian completely. We haven't seen any of what they are good at yet post-acquisition (only a goddamn survival game), and only time will tell on Avowed. 
    If you want to play that card you can't blame Microsoft for any of the recent duds either then because they ALL were started before the acquisitions including Redfall and Ghostwire Tokyo. The latter is actually really good and the biggest complaint are that the default controller settings are bad. So, it isn't even a dud.

    So, what "post acquisition" titles have failed and what studios haven't improved after acquisition. I would say there are none. You're undermining your original point.
    I'm really, really not undermining my original point, and I'm not even blaming Microsoft for Redfall or Ghost Wire beyond a simple "why was Redfall released this unfinished."

    Rare isn't even a shadow of its former self. The former Guild Wars developers and founder are being squandered solely on the mediocre State of Decay franchise. The Gears and Halo IPs have both dwindled in prominence and quality, and most of Microsoft's other IP has faired substantially worse. Microsoft damn near killed Platinum Games, and was largely responsible for the death of Gigantic, showing that you can't even enter a publishing deal with them without risking an expensive cancelation.

    I just don't see where all of these alleged great games are, and they've had multiple generations to prove themselves now. They haven't.


    I think you'd have to cherry pick to find much of anything worthwhile in the past 10 years of Xbox. Basically... Hi Fi Rush and uh... list over.

    There's a reason why Nintendo and Sony have GOTY contenders every year and MS doesn't. There's a massive bridge in quality.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Have to remember this game started out as an MMO that was scrapped and put together into it current state. This game has had more back peddling then any game I have seen. 
    Xarko
  • AeanderAeander Member LegendaryPosts: 8,028
    Nanfoodle said:
    Have to remember this game started out as an MMO that was scrapped and put together into it current state. This game has had more back peddling then any game I have seen. 
    I'd say we don't know what we're missing out on... but given the things Blizzard has released these past few years, I shudder to think of what was beneath their quality standards.
    Nanfoodle
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Aeander said:
    Nanfoodle said:
    Have to remember this game started out as an MMO that was scrapped and put together into it current state. This game has had more back peddling then any game I have seen. 
    I'd say we don't know what we're missing out on... but given the things Blizzard has released these past few years, I shudder to think of what was beneath their quality standards.
    I personally would have never picked ABK as a studio MS should pick up. I wish they had went in a different direction. I personally have not played any of their games in years. 
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