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EverQuest's new UI engine is now ready for the live servers. The team is rolling it out gradually, and you can scale, resize, and customize some UI windows now.
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It depends on how much the game makes. Why should a new game be made, millions spent, when they have a built in audience who can not only keep the game afloat but they can afford to make it better and keep releasing expansions.
Some people complain that modern games don't have that mmorpg feel, that there is no sense of community anymore.
I bet this game has that sense of community. It's small but probably very devoted. And isn't that what playing an mmorpg is about?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I bet It was going to be crap anyways. Saved it from being shutdown.
Can confirm it does not have that sense of community as much anymore.
People run 6 accounts at a time to do small group content, only ever really linking up with other people for raids because they can't trust new or returning players to "pull their weight". Multiboxing and using macro software has become the expectation, not the exception.
Getting back into the game is either an astronomical time sink or an astronomical money sink. The game essentially exists as a form of legalized RMT due to how Kronos work and how they've essentially negated the value of in-game currency in many instances.
Due to failure to make changes to their F2P model despite the money they make off people keeping a minimum of 3 accounts as "paid" subs and fueling the others with a multimillion dollar Krono market, the wall to "rejoin" your friends can be massive and overwhelming to the point that new player retention is basically shot.
TLPs do have a better sense of community than Live, but not by much as people are rotating every year and many guilds will have degraded to glorified cliques by OoW.
There is no doubt that both Everquest and Everquest II continue to make them money, both through subs and Kronos and their expansions having items in the expensive versions that are "high-ticket" items -- such as the Celestial Mercs and Mounts in EQ2's expansions.
But the question on whether the games still have a community feeling anymore is largely in "No" territory.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you're interested in playing modern EQ, the way most people play is to make multiple accounts and run multiple instances of the game on one/two (or in some peoples cases three-four) monitors.
The highest level of gameplay is dominated by a small handful of people; however, the vast majority of players never see that level. Most people just stick to playing with themselves 2-boxing with 2 mercs (makes a party of four to do most content with).
People pay for multiple accounts in order to multibox. It's really interesting, but the game has zero sense of community like it used to.
The TLPs (Time Locked Progression servers) have a much different vibe, especially at the beginning. For the first few months, the old classic dungeons are packed with groups. Guilds are recruiting and raiding. The tunnel is full of people buying and selling. Its actually pretty fun IMO.
As new expansions unlock, the game obviously changes. I tend to drop off after Planes of Power, and then start up on the next TLP and do it all over again. Its a seasonal thing.
There are multi-boxers, but there are some rules in place to try to limit it. Most TLPs have a "true box" rule, where you are supposed to have a physical machine for each account you use. I'm sure some people find ways around it, but you risk a ban. Personally, I run one account and enjoy it. Also, there are no mercs for a long time, so grouping is required
last i heard eq was banning accounts for mutli boxing. that ruins the game. thats why I have not goen back .
trhe main problem is there is no other game that gives the players a raid exp like that . anyway the game boring the raids are just a scripted m,ess at this point I left at the last ex pack . that was the problem with eq2 way to scripted so you get thru an hr long event just for someone to mess up the script and you start all over again .
there never was an eqnext , if they had anythign it would have rolled out period end of story it was a ruse and once found oput they sold the company . look it up . anyway eq was the best game ever its time to either update the game all around or just start a new one at this point . anyway yea eq sad state of the game
Sad. I would like to see a whole new UI.