Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

EverQuest Begins Rolling Out Its UI Engine Overhaul | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageEverQuest Begins Rolling Out Its UI Engine Overhaul | MMORPG.com

EverQuest's new UI engine is now ready for the live servers. The team is rolling it out gradually, and you can scale, resize, and customize some UI windows now.

Read the full story here


Comments

  • Scott_JeslisScott_Jeslis Member RarePosts: 636
    Wow the game is like the Energizer Bunny! :-D
    Margrave
  • jitter77jitter77 Member UncommonPosts: 517
    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one
    Oyjord
  • HazenXIIIHazenXIII Member UncommonPosts: 163
    jitter77 said:
    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one
    It's really a shame EQ Next got cancelled.
    OyjordValdemarJAndemnonDiabhual
  • SovrathSovrath Member LegendaryPosts: 32,780

    jitter77 said:

    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one



    It depends on how much the game makes. Why should a new game be made, millions spent, when they have a built in audience who can not only keep the game afloat but they can afford to make it better and keep releasing expansions.

    Some people complain that modern games don't have that mmorpg feel, that there is no sense of community anymore.

    I bet this game has that sense of community. It's small but probably very devoted. And isn't that what playing an mmorpg is about?
    olepiAndemnon
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • nateslonateslo Member UncommonPosts: 49
    Eq still has very active player base. Each new TLP brings a ton of people back. They resub a bunch of boxes and buy a bunch of Krono (game time you can trade with other players). I would love to see a new EQ game, but the company has been riding on the old nostalgia for a long time, and its still working for them. New TLP starts next week :)
    Sovrath
  • TillerTiller Member LegendaryPosts: 11,449
    edited May 2023
    HazenXIII said:
    jitter77 said:
    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one
    It's really a shame EQ Next got cancelled.

    I bet It was going to be crap anyways. Saved it from being shutdown.
    Andemnon
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SenbonFanSenbonFan Member UncommonPosts: 59

    Sovrath said:



    jitter77 said:


    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one






    It depends on how much the game makes. Why should a new game be made, millions spent, when they have a built in audience who can not only keep the game afloat but they can afford to make it better and keep releasing expansions.



    Some people complain that modern games don't have that mmorpg feel, that there is no sense of community anymore.



    I bet this game has that sense of community. It's small but probably very devoted. And isn't that what playing an mmorpg is about?




    Can confirm it does not have that sense of community as much anymore.

    People run 6 accounts at a time to do small group content, only ever really linking up with other people for raids because they can't trust new or returning players to "pull their weight". Multiboxing and using macro software has become the expectation, not the exception.

    Getting back into the game is either an astronomical time sink or an astronomical money sink. The game essentially exists as a form of legalized RMT due to how Kronos work and how they've essentially negated the value of in-game currency in many instances.

    Due to failure to make changes to their F2P model despite the money they make off people keeping a minimum of 3 accounts as "paid" subs and fueling the others with a multimillion dollar Krono market, the wall to "rejoin" your friends can be massive and overwhelming to the point that new player retention is basically shot.

    TLPs do have a better sense of community than Live, but not by much as people are rotating every year and many guilds will have degraded to glorified cliques by OoW.

    There is no doubt that both Everquest and Everquest II continue to make them money, both through subs and Kronos and their expansions having items in the expensive versions that are "high-ticket" items -- such as the Celestial Mercs and Mounts in EQ2's expansions.

    But the question on whether the games still have a community feeling anymore is largely in "No" territory.
    VidahrAndemnon
  • SovrathSovrath Member LegendaryPosts: 32,780
    SenbonFan said:

    Sovrath said:



    jitter77 said:


    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one






    It depends on how much the game makes. Why should a new game be made, millions spent, when they have a built in audience who can not only keep the game afloat but they can afford to make it better and keep releasing expansions.



    Some people complain that modern games don't have that mmorpg feel, that there is no sense of community anymore.



    I bet this game has that sense of community. It's small but probably very devoted. And isn't that what playing an mmorpg is about?




    Can confirm it does not have that sense of community as much anymore.

    People run 6 accounts at a time to do small group content, only ever really linking up with other people for raids because they can't trust new or returning players to "pull their weight". Multiboxing and using macro software has become the expectation, not the exception.

    Getting back into the game is either an astronomical time sink or an astronomical money sink. The game essentially exists as a form of legalized RMT due to how Kronos work and how they've essentially negated the value of in-game currency in many instances.

    Due to failure to make changes to their F2P model despite the money they make off people keeping a minimum of 3 accounts as "paid" subs and fueling the others with a multimillion dollar Krono market, the wall to "rejoin" your friends can be massive and overwhelming to the point that new player retention is basically shot.

    TLPs do have a better sense of community than Live, but not by much as people are rotating every year and many guilds will have degraded to glorified cliques by OoW.

    There is no doubt that both Everquest and Everquest II continue to make them money, both through subs and Kronos and their expansions having items in the expensive versions that are "high-ticket" items -- such as the Celestial Mercs and Mounts in EQ2's expansions.

    But the question on whether the games still have a community feeling anymore is largely in "No" territory.

    Are there old guilds who take in new members and help them?

    The last time I tried everquest (which granted was a few years ago) there were people handing out bags to "new" players. Well, at least new characters in the starter area.

    Also, it sounds by your description that people mostly solo/multibox and then group to raid. So then Everquest is mostly a raiding game when it comes to group content?
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • VidahrVidahr Member UncommonPosts: 123
    Unfortunately the only reason this game is still around is because boxing is a viable way to play.

    If you're interested in playing modern EQ, the way most people play is to make multiple accounts and run multiple instances of the game on one/two (or in some peoples cases three-four) monitors.

    The highest level of gameplay is dominated by a small handful of people; however, the vast majority of players never see that level. Most people just stick to playing with themselves 2-boxing with 2 mercs (makes a party of four to do most content with).

    People pay for multiple accounts in order to multibox. It's really interesting, but the game has zero sense of community like it used to.
  • nateslonateslo Member UncommonPosts: 49
    edited May 2023

    Vidahr said:

    Unfortunately the only reason this game is still around is because boxing is a viable way to play.



    If you're interested in playing modern EQ, the way most people play is to make multiple accounts and run multiple instances of the game on one/two (or in some peoples cases three-four) monitors.



    The highest level of gameplay is dominated by a small handful of people; however, the vast majority of players never see that level. Most people just stick to playing with themselves 2-boxing with 2 mercs (makes a party of four to do most content with).



    People pay for multiple accounts in order to multibox. It's really interesting, but the game has zero sense of community like it used to.



    The TLPs (Time Locked Progression servers) have a much different vibe, especially at the beginning. For the first few months, the old classic dungeons are packed with groups. Guilds are recruiting and raiding. The tunnel is full of people buying and selling. Its actually pretty fun IMO.

    As new expansions unlock, the game obviously changes. I tend to drop off after Planes of Power, and then start up on the next TLP and do it all over again. Its a seasonal thing.

    There are multi-boxers, but there are some rules in place to try to limit it. Most TLPs have a "true box" rule, where you are supposed to have a physical machine for each account you use. I'm sure some people find ways around it, but you risk a ban. Personally, I run one account and enjoy it. Also, there are no mercs for a long time, so grouping is required
  • nateslonateslo Member UncommonPosts: 49
    edited May 2023
    Doubled posted for some reason, sorry :P
  • Kozo25Kozo25 Member UncommonPosts: 25
    Over the years i played eq at the highest level was world wide number 2 shaman for the longest time. there is zero cominuty. the tlps are even worse they are running fests . you run all over the wolrd for what is it 2 months. there is no sense of friends either its run get all the content down before the next drops . its horrible imho.

    last i heard eq was banning accounts for mutli boxing. that ruins the game. thats why I have not goen back .
    trhe main problem is there is no other game that gives the players a raid exp like that . anyway the game boring the raids are just a scripted m,ess at this point I left at the last ex pack . that was the problem with eq2 way to scripted so you get thru an hr long event just for someone to mess up the script and you start all over again .
    there never was an eqnext , if they had anythign it would have rolled out period end of story it was a ruse and once found oput they sold the company . look it up . anyway eq was the best game ever its time to either update the game all around or just start a new one at this point . anyway yea eq sad state of the game
  • The user and all related content has been deleted.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    This has been the number one request since 2004. Why so long? lol
  • DigDuggyDigDuggy Member RarePosts: 694
    jitter77 said:
    Seems like a lot of time and $$ to focus on such an old game.  Should just start making a new one
    If the game is still successful, why wouldn't they pump money into it.  Age isn't really the end all reason that games need to get replaced.  There is definitely a need for old school MMOs.  If anything, they should be lauded for making a game that has lasted this long.  Of course, I would like to see a newer game, but that can be done in tandem with the original.
    GorweSovrath
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    what is the first phase of reverse engining a game, the UI. I will assume the game maybe in the hands of a China studio and will eventually get a UE5 update.
  • MargraveMargrave Member RarePosts: 1,370
    New UI engine doesn't mean new UI it seems.


    Sad. I would like to see a whole new UI.
Sign In or Register to comment.