Next year, in November 2024, Vampire: The Masquerade: Bloodlines (VtMB), one of my all time favorite games, will be 20 years old.
It was the last masterpiece from Troika Games, who before had created "Arcanum: Of Steamworks and Magick Obscura" and the rather bland "The Temple of Elemental Evil".
VtMB has some amazing artwork, such as great character speakers, and, at least to me, is an artpiece as a whole, with a great main story and many well designed quests.
To this day it has an unofficial patch that still sees current developments, the last release right now is 11.3 which came out in February. It now unlocks the ability to play parts of the game as a Vampirehunter, a change which motivated me to play VtMB again.
There have also been failed projects trying to port the game to a new engine. Unfortunately copyright issues stopped this idea dead.
There have also been various fanmods - though to me they are mostly a demonstration how massively much better in quality the original Troika quests are to anything fans are able to produce.
The only fanmade patch I personally can only highly recomment is the plus version of the unofficial patch. Not only does it make the game more interesting and better balanced, but its also less buggy than the standard version, and the least buggy version of the game you can get at all. It adds one fan designed quests which sucks balls in oh so many ways, but you're not forced to solve that one and it doesnt break any other quest.
If you're interested in playing the game, the general recommendation is to
avoid Nosferatu and even more so Malkavian for the first game. Nosferatu
have to avoid being seen by mortals and thus requires good knowledge of the game
mechanics. They also have to solve quite a few quests differently than other clans. Malkavian gets very funny dialogue, but their dialogue is
also full of spoilers, because Malkavians can see the future. Both clans are also the weakest in combat, too, though they also get the wonderful Obfuscate ability that makes quite a few quests much easier to solve.
The main warning when playing this game would be that you should make a pause in gaming every two hours or so - save, terminate the game, restart. There is unfortunately a memory error in the engine and if you run the game too long, very weird things will happen due to the 4 GB of memory that you get as a 32 bit application is simply running out. Thats the one important bug one cannot fix without changing the game engine. There are other unfixable bugs, for example you can tweak getting more skillpoints in the character creation by keeping spending them, then switching the character class. But these problems dont get in the way of regular gameplay.
Other than that dont expect great combat mechanics, and expect a
rather oldschool roleplaying experience.
Comments
This game really is a masterpiece. I've played through on multiple vampires. It's very different playing as nosferatu vs gangrel vs malkavian etc.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/It would be one of the largest industry disappointments in recent memory for me if VtM:B2 never got released.
Hopefully Paradox can do something and whoever they got on it can make a great game. Maybe it would have been better to call it troubled development... although that seems like an understatement.
Here's hoping. I would love another good game in this setting!
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/It seems very weird to change their development messaging from inviting everyone to party with them and then going into stealth-development mode.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I hope they continue the 2nd one. I hear that someone is working on it but who knows what that means.
It's a delicate project as they need to somehow capture what made the first game amazing yet create something that modern audiences would play.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Chinatown has hardly anything in it as compared to the first map (can't remember the city.)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Definitely a lovely minigame in itself. So many possibilities !!!
Personally I also never go for Seduction on Gangrel, for roleplaying reasons and because if you want to get Celerity from Beckett, you have to have all disciplines at 3+, so my Gangrels are always hurting big time for XP.
For example for over a decade I played VtMB while simply ignoring defense. Then I saw a dude who pushed defense hard, early. While I would still say doing so is a stupid idea, early in the game you are really XP starved, hard, and need to spent your XP very carefully, and you mostly get small groups of opponents, and one on one you really dont need the defense stat much at all, for the later game when you really face larger groups of opponents having good defenses makes a huge difference.
Could you give any reasons for that ? I watched some Redemption footage and lets just say I wasnt impressed at all. I prefer actually fighting the opponents over mainly fighting your group AI.