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The Elder Scrolls Online: Necrom chapter has arrived. Players can explore two new zones while helping the Daedric Prince Hermaeus Mora unravel a mystery. Check out Kevin's initial impressions about this new adventure, the new companions, and the Arcanist class.
Comments
This isn't a signature, you just think it is.
It's too much crown store and not enough new. They seem to copy and paste a lot from other parts of the game.
The problem with Necrom is too much green, tentacles and a boring story line.
One other problem was that on the PTS I experienced motion sickness from the constant flashing and the crux which are three triangles of bright green. They constantly rotate all around you. it is disorientating.
I will simply continue to play the game as I have till now. I love the PvP and wish with all my heart they would fix the "stuck in combat" bug.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Every Expansion is paint by numbers, for practically every MMORPG out there. There is very little that is being released that is pushing the genre forward.
I think the game is the best story-driven MMORPG out there - even better than FFXIV because it doesn't bore you to death with an incredibly slow pace. Everything is decently voice acted. It's easy enough to get around.
The new class seems interesting, but I still feel like Guild Wars 2 is kind of the best implementation of this type of combat system. ESO feels a bit too floaty for my tastes, but I still play it casually for a change of pace. GW2 has that "there's not much for me to do" problem, so it's not something I could play seriously and need other games to fill in the gaps.
Biggest issue I have with ESO is that the entire game feels trivial unless you're doing Trials or some of the harder Veteran Dungeons. The entire open world exists simply because it should. Everything just falls over. They need more Vet-difficulty overland zones. Something like Craglorn, but a little more difficult. The game feels too easy. It's okay to be accessible, but they have taken it a bit overboard in that department.
I shouldn't have to solo group content just to feel a hint of challenge.