I enjoy visiting MMORPG because I like to see what is new; however, in the end I'm usually disappointed because the majority of titles are pretty much the same sort of thing or have elements that are distasteful.
I can cite a few things that kill a game for me:
Theorycrafting:
FROM: Calculations went from +2 sword + base damage
TO: +2 sword + base damage + racial bonus + proficiency + level - opponents armor - opponents race - moon phase - favorite pizza topping x mitigations / abstractions + gear score - gear score + dozens of other seemingly idiotic numbers. Because of this we end up with one build to rule them all and that is stupid and boring. So I open a new game an the first thing I need to figure out is not the game world, but several pages of calculations to figure out how to proceed on my build - and step through a predetermined adventures to get the best build.
Levels:
It irks me to no end that my level 35 paladin cannot kill a level 39 wisp no matter what I do - but the moment I hit level 41 I can mow through a hoard of wisps and they don't even damage me. The level gated MOBS are ridiculous and leave no room for doing something clever. Levels are bad and if you make a game with levels you're bad at game design.
I'm basically just playing Minecraft now.
I like to be able to impact the environment around me, the lack of levels, and the simplicity of it (it can be as complicated as you want to make it). I can use redstone to automate stuffs or find it on my own or buy it - there are many avenues and great potential for innovation. I like to create villages most of all by finding a location, rescuing an NPC, and building a whole town.
I guess that is where I'll be, in a 12 year old title, until someone gets MMORPGs figured out.
I'd take a polished UO at this point.
Comments
Can I have your stuff
Minecraft just didnt work for me, at least not on the server I played on...Other than build (and everything was pretty much already built), there was absolutely nothing to do..... Im not sure we ever see an innovative MMO again....They just wont take the risks unless maybe an indie will.....I havent enjoyed a single one in the past decade or so.....FFXIV, ESO, GW2, and all the others like those just dont do it for me.
I typically enjoy games where I can set my own goals.
So for me, the satisfaction is creating a village and keeping it safe.
I've several different ways I can accomplish that task.
Nothing in the Minecraft documentation that makes that a goal.
I hate it that I cannot use a katana because I'm not high enough level, I get it and it is powerful for a bit, and then I level and now it is garbage.
I personally agree with you that locking down equipment and content to levels is just plain silly. If you think about weapons under a simple system of materials and effectiveness, you could consider an example such as copper --> iron --> steel --> mythril. If the character obtains a steel sword at a low level, their effectiveness should increase. They shouldn't have to wait until level "X" to use it; they have proficiency in the weapon and should be able to use a stronger version of it.
Skills are a different story, as they represent proficiency in class competencies that should unlock new and more effective abilities over time (like how a gymnast first practices and masters walking on a balance beam before they start working on backflips).
Overall combat effectiveness is a combination of equipment and skills so gating equipment has always felt punitive to me. If a high-level player gave you a new sword in Everquest you would be able to kill enemies your level much faster (and possibly a few levels above), but wouldn't be able to fight enemies at the level of the mobs that would have dropped the sword.
I suspect most gaming systems limit access to avoid power-levelling, but I think that's just plain silly. There are always countless ways to help power-level characters directly or indirectly. Most MMORPGs are tolerated through the levelling to get to the end game; if someone can help someone else get there a bit faster or make them feel stronger for a period of time, I personally don't see any reason why not.
I thought the problem with mmorpgs is they are jack of all trades master of none and it's not good enough when you can just play something else and have a better quality experience.
But I want more of this:
I can go up against a lich in UO with a regular weapon.
I can farm liches just fine; however, it is a bit risky and a room full of liches would be problematic.
However, in UO if I find a silver mace and can mow down liches with great ease and devastate a room of them.
^--- So there a regular weapon is okay; whereas, a somewhat rare weapon (silver) is spectacular. I may keep the silver weapon for years and it is useful regardless of my proficiency or level.
I may have a collection of weapons/armor for different circumstances - some of those specialized weapons may take a long time to find (never did find a vanquishing weapon) but I'm not powerless without them.
Contrast that with level gated gear and dungeon where a level 25 cannot even harm a level 35 MOB - despite having the best gear (at his level). As soon as he reaches level 26 his current gear set is garbage and the grind starts over again.
So a named weapon I found that I hang onto for years - or that I crafted - sign me up.
Matching level/class specific gear that everyone at my level/class has = boring.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Soon I shall acheive the exhalted title of "Shotgun Messiah."
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As for MMOs? Unless they have an actually interesting setting or gameplay or I have some kind of attachment to the specific mmo in question, I also gave up. Why would I bother with this monolithic venture when I have byte sized doses of pleasure? And it's the Age of Net, I no longer really need them for socialization either. Half-dead genre if you ask me. But such things change in a heartbeat.
Might I suggest people look into some subscription services to pass the time?
Places like X-box/pc game pass, has lots and lots of great games to pass the time with. And once you get your enjoyment back at good games, well, then you can go re-visit some of your favorite old MMO's maybe.
But, be careful, you might learn what you have been missing while playing some great single player games and not care about the never ending wait for the "good" MMO.
I have found good games outside the genre like Fallout 76 and 7 Days to Die...... MMOs now just arent like they were in EQs heyday.....I feel unneeded in MMOs now as pretty everyone can do everything in many more modern MMOs.....I think what made EQ work for me was the uniqueness of the classes and how all of them could fit into a group setting.......Plus players were willing to group, something they are not as willing to do now (and they dont need to really)
Once you realize that most MMORPGs become boring really fast.
I do think it is interesting that as I read this thread people seem to be running off to survival games of one sort or another. I think because the player knowledge matters more there and that is fun.
Knowing where to find a resource or the best defense against a zombie or tinkering with traps and such engages the player more, IMHO.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo