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It's been a few weeks since Diablo IV saw its full launch, and real-life interferences notwithstanding, Robin had the chance to dig into what it offers. Check out our full review.
Comments
SC needed Brood Wars
D2 needed LoD
WoW needed TBC
D3 needed ROS
Right now it feels like the game does not have an identity. There is a carousel of things to do in order to increase x amount of power against x level of mobs but it lacks depth. The gameplay and the goals of the gameplay are so bare bones simplistic it actually feels like we are still in a beta. It is painfully shallow after level 70. D4 becomes a reimagined version of D3.
Nightmare Dungeons(rifts) + Tree of Whispers(Dailies) + Events(legion/world boss/helltide) = Hundreds of hours of gameplay? Yikes!
It feels like this game could have simmered on the stove for a few more months.
Right now Diablo 4 feels very rough around the edges, and while the story campaign was fantastic- the story is not even in the slightest representative of the gameplay loop going forward.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
That here right there is just a hilarious statement! Is the reviewer completely clueless about the upcoming Seasons and Battle pass? Requiring you to roll a new character each new Season (wich traditionally always run for just 3-4 months) to play Season content and unlock tiers in the Battle pass! having to do all that grinding again, grinding renown, etc.
I would have totally agreed with this and perfectly fine with post-level 50 to lvl100 being a several hundred hours grind, if Blizzard would have approached Seasons and Battle pass differently and did it as Seasonal events on the current Eternal Realm, where players can choose to use their existing characters or, to appease the 24/7 hardcore players, roll a new one to unlock some hardcore Seasonal Tier rewards that require level a new char to 100.
This would have provided more reasonable choices for everyone and entice people to actually buy a Battle Pass each new Season.
Nor did the review mention any of the reported issues/problems the game currently has!, Balancing problems, world scaling problems, loot table problems, Respec costs, enchanting costs, etc, etc. Just the fact that it takes hundreds of hours to reach the level cap and/or just optimize your character class build(s). Making it completely uninteresting for the majority of players to reroll a new character every 3-4 months.
Which in turn means, the whole seasons and trying to sell Battle passes is going to epically fail.
These half assed reviews, playing obviously the most OP class in the game currently (that didn't receive any real nerfs yet, since the Sorcerer is Blizzard's current favorite poster child class) with unrealistic scores are getting tiresome!
Diablo 4 feels much more like a traditional MMO, with ARPG elements.
It's a good game at it's core and a lot of the current problems can (hopefully) be fixed over not too long a time period. /Fingers crossed
Because of the current design of Diablo 4. Open World, Open multiplayer , world events, world bosses, numerous different grinds/time sinks, etc. (like typical MMOs)
The fact that it takes hundreds of hours to reach level 100 on one single character. Plus many more hours of grind to get the right gear, aspects, leveling Glyphs, grinding all the Renown Tiers, etc.
All different/new type of grinds/huge time sinks you find in typical MMO's and not ARPG's.
It just makes the game poorly suited for traditional ARPG Seasons, like D3 and PoE!
Like I said, in Diablo 4 it would be way better to do Seasons plus the Battle Pass on the same Realm, so players can choose to play Season/Battle pass content with their current character(s) and hardcore crowd and 24/7 streamers can roll a new character for some optional hardcore Seasonal Tier unlocks.
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I have played almost all the Seasons in D3, plus quite a few Seasons in PoE over the years. Also enjoyed Grim Dawn quite a bit.
It's very safe to say this applies to the vast majority of gamers these days and those currently trying out/playing Diablo 4.
Right now, for the first time, as Diablo 4 currently is, I have ZERO desire to do Season 1 and the Battle Pass. Even though I bought the Deluxe Edition and already paid for it.
The game is simply too grindy, especially after you finish the story campaign.... I am just getting burned out already leveling post level 50 in Tier 3.
just the idea of starting a new Seasonal Character already next month, while my current character is not even level 60, not be able to find any good Sacred gear yet, no Legendary Aspects, rare glyphs and start leveling them, etc..... yeah no thanks.
You are well and truly correct. Diablo 4 *is* an amazing game, in part. However it does have quite a few problems, and I'll perhaps share some of the best and worst of the game here!
Firstly - the story. It's probably the best storyline so far in any Diablo series game. However, at the end of the campaign, there is very much a point where it all stops, and you think "Ohh.. But.. what next?" I'm hoping that's just because with seasons / DLC (two already planned) - they will quickly add on to the story.
Perhaps another part of the story that annoyed me was as people will see when they play it, you end up at some points wondering - "am I even on the right side here?" At times, it feels a bit like you're forced fighting for the lesser of two evils!
Activities - one of the issues many have is the fact that over-world activities do not actually give you a significant reward. Quest rewards do not scale up, and the amount of XP you get is pretty pathetic. Take for example - cellars, I and many others are still trying to figure out the point of them!
Experience - here's an area in which I would very much disagree with you. It is quite egregious, both in terms of just how much EXP I need to get to 100, but also in the renown grind (which you need if you want to unlcok all the rewards for each region). For example - once you hit level 50, there are basically two types of content you can do to level up.
1. A group event overland (legion), which offers slightly less EXP, and
2. Nightmare dungeons. - being slightly conservative - running one will net me about 500k to 700k exp. For example, to get from level 60 to 70 - it's not too bad. I just need to run 80 of them. To get from 70 to 80 - I need to run 191 of them.
There isn't really much else you can do. World events aren't giving enough, PVP experience was nerfed, and having to run a total of 873 dungeons the same time to get to level 100 is not fun!
Next up, we have the loot. I like loot. shower me with loot! Sadly, as soon as you reach World Tier 4 (the highest difficulty) you can already get the best gear in the game. Pushing on past 70 or so, ends up feeling pointless. You end up asking yourself - what's my reward to keep going? short answer, there is none.
Items! - there are FAR too many affixes on yelow gear. It's nearly impossible to get a perfect roll, and enchanting costs comparitively a small fortune!
Paragon - Yes, it looks good for five minutes, but have you ever seen a more convoluted system? There are 225 paragon points total, and the system is complicated as all hell! Compared to POE - I'm not sure which is a bigger faff!
Social - Just what are clans for exactly? There's little in the way of content for me and my clan to play with. There's not even a decent global chat channel!
So, all that said - I am still loving D4, although I have quit for a few days! If anyone is on the fence about it - I would honestly say the journey to 70 is great. After that, not so much.
I'm not as enamored with the plot as seems to be the norm, there's a lot I ended up nitpicking along the way, with the delivery method of it not being the least of the issues some of the choices they made around the setup for the plot, as well as the characters all having things that were very dubious choices to build the narrative from. If taken as a casual experience and not pausing to think about it, it's not bad, but they make weird choices on multiple occasions that end up creating off little narrative contradictions or oddities to catch. I'm sure for people who 1) like the revised lore and 2) are more apt to gloss over the details in dialogue, then it's perfectly fine.
The gameplay is engaging enough, but there's a lot of issues (as other have pointed) out around progression. A lot of the choices on QoL systems are also a little strange, but I can see some of them also owing to the simplification of secondary systems while the game hones in on character and gearing. Unfortunately this feels like it's at the detriment to the full scope of the game.
It is a perfectly good ARPG, but it does not stand above it's competition.
I mean, what? This are day 1 content, which is more than D2 content. Ball Runes like "teleport teleport teleport ....x20 , kill boss, save, repeat" for them, seems far better ..........
But my favorite are the ones saying ............... DIABLO 3 IS MUCH BETTER!
Geezes, I think some of this guys have memory problems.
Anyway , Diablo 4 is a very solid game and it will only get better and better, just like D2 and D3.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
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Really, nothing short of curt praise is hate now?
I'll be glad for when the honeymoon is over and people can acknowledge it as a good game without putting it on a pedestal.
Same. I wasn't really sure about how I would feel about that much more MMOish part of the game going in but I have found it to be by and large enjoyable and often helpful in tough situations.
I am now doing a lot more of the casual group events like the Legion events which happen every half hour, Helltides, and world bosses. The cooperative play in those is very enjoyable with zero negative player behavior like the finger-pointing and other asshattery that has become a staple of more formal group events in full-fledged MMOs whenever a group of random players is thrown together.
Playing with others in those events has been nothing but a positive experience for me and very welcome when trying to deal with a particularly tough fight like those extra beefy Helltide bosses that spawn every now and then.
The game has some warts and I'm sure the QOL will improve over time but the problems this current iteration presents are not insurmountable and working with what it currently has, even though some of it can be frustrating and annoying, creates its own problem-solving meta-enjoyment when you figure out a way around it.
Loving the experience so far.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You clearly didn't even play the game or know anything about the monetization for it if you think that it looks like Diablo Immortal or has comparable monetization. You're opinion is no longer valid.
While injecting hyperbole and placing things into extremes makes for flawed commentary, there are valid things to express concern over, especially if one does enjoy the game and is invested in it's long-term wellbeing.