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The New World team has a new community Q&A ahead of Season 2 where they talk future traditional raids, how they prioritize what to create next, cover in OPR, the problem of wards, and more.
Comments
Ngl, sounds like the game is still in alpha/beta with comments like that.
And what gets me in that entire article quote is them saying "once we feel like we are making good raid bosses, we're going to transition to making good full raids" like that's the definition of using the player base as testers to your live game content. Luckily they really haven't monetized this game as hard but with all that money AGS has and supposedly all the game design experience they have on their team, saying some stupid stuff like that publicly blows my mind, especially when you think about the game coming up on its second year being live and a big milestone for them is 1 raid boss and potentially mounts soon. Sure, it took GW2 years to finally come over to the mount side of things (and ended up paywalling them) but at least they had zone bosses from day 1.....
The game has 10k players on right now. Not exactly where it needs to be after a couple of years.
Now after losing most of their playerbase, they want to try to make pve suck less? Good luck.
Their mistake was not making the game more about PvE than they did when they realized they had to make the focus switch. They've been playing PvE catch-up for years now and have a long way to go if they survive that long.
There is nothing about the PvP in this game that will engage anyone for more than a couple of months. PvE actually should be their almost exclusive focus to have any chance of keeping the doors open.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
A typical MMORPG player that will stay around for years in a game wants it easy and that's just not a thing in New World nor have they shown any signs that they have a clue about attracting and retaining that demographic when they keep going on about how tough they like it.
To be fair they told us before launch when they kept going on about how "souls-like" they wanted their combat to be.
Their 10K concurrent could easily be 100K if they just catered to the large casual MMO player crowds who are the ones that keep the lights on in MMOs.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Personally I do wish more games would copy tha aspect of Rift. Have hubs get invaded and quests undoable until the invasion is settled, then have a zone wide event after a while. Make it so players have to sync down like Rift used to do in order to get level appropriate rewards so it at least incentive all players to want to participate, even if its just a fraction of what they normally get doing higher end/level relevant content.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I always hate when Rift gets thrown in the ' generic wow-clone' pile when it did a lot of cool things that even wow ended up copying. Rift did the whole 'world quest' thing way before WoW with its rift system (and even before GW2 since it came out a year before it) and added optional zone sync'ing before wow (and later player up-syncing or scaling up to a zone's level). Sure it may have gotten its ideas from games before it, but it also did a good job at executing them (like the rift system still giving you rewards if it completed without you being there, like if your queue popped before it completed and someone else finished it while you were gone). Still pisses me off that Gamigo doesn't just sell the rights to the game and let an actual developer revitalize it.
EDIT: Plus honestly Tabula Rasa had some very bad code design, way more cumbersome on both client and server performance than it should have been.
But yeah, as it applies here, it's always bothered me how when developing PvE content it seems to be glossed over the notion that while truly dynamic content can be difficult to implement, you can still integrate controlled features like the zone control that adds some ongoing back-and forth to play which is all too often lacking in PvE.
That alone can go a long way in giving players something to engage with over extended periods of time. Most we really tend to get is rotating events you go to specific spots to repeat.
Where PVP servers are no flags, full town control PVP.
Where PVE servers are full PVE controlled, turn the 50v50 into a PVE conquest event for zone control so that PVE players can control towns on a PVE server, through a PVE mechanic.
Then I would spend a bunch of time putting in PVE raiding etc...
I did go to 625 and did some mutated expeditions but I always hated the end-game multiple gear sets requirement. I did some of the grind although I was very far away from having all sets required for mutated expeditions, and I don't mind at all having what effort I did put in go to waste if they change to a better. less obnoxious system.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Rifts definitely looked to do some innovation in the MMO landscape, it launched with the multirole concept for each toon. I think the "rift system" if we are talking about the same thing was heavily influenced on Warhammer Online mind you. Regardless, the game was really underappreciated, but then that was back in the days when gamers felt a new AAA MMORPG would be out every year or two.
It is a sad fact that most players only appreciate the innovation and depth some MMORPGs had years later when we see that those intriguing systems do not get brought forward and indeed that there is no more innovation today than there was back then.
That's kind of the thing I think many people looking forward dont really get. When stuff like Rift/Tera/Aion/etc first came out, sure that probably was the 'wow-clone' era of gaming, but when you look at the newer stuff in the past 5-10 years, I think those types of people over look how good those games were compared to what has been pushed out now. Elyon? Shutdown. Bless? On its like 20394185 re-release and Unleashed hasn't gotten an update since the main company took over. You look at all these 'top mmorpg' least (I'm sure many dont really by in to them) but there is an element of truth in that the top 10 games in many of them have been the same for almost 10 years at this point. So I still believe that having a revitalized Rift, with an actual development team behind it (because Gamigo honestly has not updated the game with actual content since they took it over) or even NCSoft selling Wildstar to an actual development team, could beat out something like Lost Ark/New World/Tarisland/etc simply because they were designed better but just released at an oversaturated time.
It's why it's a requirement for high-level mutated dungeons that feature a particular type of mob or sometimes as in the case of the Ennead in Brimstone Sands, two different types in different phases of the dungeon - players carried two sets of gear in that dungeon to make the swap from Ancient to Corrupted and then back to Ancient again for the end.
It could be cheesed with one set for normal and the first 2 or 3 levels of mutation but beyond that, to even be accepted into a party you had to link your sets in whispers to prove you had the right gear
My understanding is that this nonsense is exactly what they're removing.
And yeah, the zone revamps and how Brimstone was done made the gameplay there much more fun. I too had a blast running with our guild through that content.
The rest of the "vanilla" not revamped zones were fun as shared pain Those zones had awful design as PvE zones.
This guy explains it well:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I never did this on NW but I thought I could watch a few You Tube D4 videos the other day, you have to take your time and use posters who others recommend but its worth it for a feel of the game. However, I made a cardinal error, I was logged in! Now I have umpteen videos in my recommended list telling me "The Awful Truth", "Is This Or That Class Bad", "Things That I Did When I First Played D4 That I Will Forever Regret".
That's just a taster of the ridiculous drama, it is like going to a market with stall owners hawking their wares. I don't understand why people watch them, you know it is just going to be drama.