Perhaps I have it in my head that in 2023 for $60 I should be playing a more immersive, lip-sync’d, and better-scripted game in first or third-person.
Perspective has absolutely nothing to do with game quality. Isometric is the perspective that conveys the most information to the player at once. That's why it's the chosen camera for many games with lots of onscreen enemies, like ARPGs, strategy games, and RTS. The same game in first person wouldn't function. And the same game in third person would be well... Dynasty Warriors, lol.
Yeh, kinda just asking for a different type of game with that one. Even being an action gameplay experience, first person has different gameplay considerations than isometric does.
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
That does speak a bit to my desire for someone to take another whack at a Hellgate style title. The hybridization of this genre is not a foreign concept, it's part of what made looter-shooters into a thing.
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
That would be awful. Diablo is Diablo and Souls are Souls. The worst thing? If D4 did manage to get released in such a genre, it would face stiff competition from ... Nioh. Don't really think for a moment that Blizz could make better combat than TN(Koei).
Also, both of first Diablos weren't really meant to be action looters either. D1 I am absolutely positive wasn't supposed to be(in fact it was supposed to be a Turn Based iirc) and D2? With a lot of support skills and UTILITY FUNCTIONS(not only skills, but: Telekinesis, keys, traps etc) I also get a sense that it should've been something different.
That does speak a bit to my desire for someone to take another whack at a Hellgate style title. The hybridization of this genre is not a foreign concept, it's part of what made looter-shooters into a thing.
I actually had good fun playing Hellgate:London. It's a shame it went under as it did.
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
That sounds awful, frankly, and I'm glad they came to their senses. In terms of gameplay mechanics, Dark Souls is the absolute last thing Diablo should be taking inspiration from.
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
That sounds awful, frankly, and I'm glad they came to their senses. In terms of gameplay mechanics, Dark Souls is the absolute last thing Diablo should be taking inspiration from.
Yeah, but an over-the-shoulder cam perspective would be great for a World of Sanctuary MMO.
I'm pretty set in my ways: Iso for ARPGs and CRPGs and 3rd person for MMOs is the way I like it.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
That would be awful. Diablo is Diablo and Souls are Souls. The worst thing? If D4 did manage to get released in such a genre, it would face stiff competition from ... Nioh. Don't really think for a moment that Blizz could make better combat than TN(Koei).
Also, both of first Diablos weren't really meant to be action looters either. D1 I am absolutely positive wasn't supposed to be(in fact it was supposed to be a Turn Based iirc) and D2? With a lot of support skills and UTILITY FUNCTIONS(not only skills, but: Telekinesis, keys, traps etc) I also get a sense that it should've been something different.
Well, there are two elements to Diablo. The game play as well as the setting. I could have gotten into an over the shoulder Diablo game because of the setting.
However, Diablo fans would have complained. It would have had to be amazing in order to not be brushed aside. Sort of a reverse of how original fallout was adapted to a 3rd/1st person game by Bethesda.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Does a know how grouping affects monster potency? I know they scale to each person’s level but they also get harder. When someone joins my group the monster levels do not change for me but they hit harder and have more HP. I haven’t been able to find anything that outlines how much they change.
I dunno man. I constantly can just sleepwalk through nightmare dungeons rearely ever even needing a healing postion but when a buddy joins all hell breaks loose.
Could be confirmation bias from D3, but it sure felt that way to me. On the other hand, difficult content was more manageable because we could share aggro, damage conditions, and ultimate effects. For me, this is one of those games that is more interesting coop, like Borderlands 2; great game, better with a buddy even if it's harder.
Found this on Maxroll:
"the life and damage done by Monsters in Dungeons (instances with a maximum of 4 players) scales up with the number of party members"
OK. Now I feel better.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
One of my favorite parts of Diablo 3 is the rune system for altering skills. Not only do they make really tangible changes to one's build, but they also help make the early-to-mid game way more fun than they otherwise would be. IMO they're far deeper customization than anything D2R offers, especially early on. Does D4 have any equivalent to these?
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
That sounds awful, frankly, and I'm glad they came to their senses. In terms of gameplay mechanics, Dark Souls is the absolute last thing Diablo should be taking inspiration from.
The writer of the article compared it to Dark Souls, not Blizzard.
These days any game that is an over-the-shoulder action RPG is compared to Dark Souls.
One of my favorite parts of Diablo 3 is the rune system for altering skills. Not only do they make really tangible changes to one's build, but they also help make the early-to-mid game way more fun than they otherwise would be. IMO they're far deeper customization than anything D2R offers, especially early on. Does D4 have any equivalent to these?
Not with the skill system which just gives each skill 2 options. They do something similar to D3 with the legendary gear and uniques instead.
Legos in D4 are not just "buff the living shit out of X" like they are in D3. Buffs from gear are actually very conservative on purpose because they are trying to keep power in check. But they do have a lot of modifiers on them that change the behavior of skills in a similar way that runes do in D3 but not nearly as many variants as D3.
Teleport, for example, has a legendary that adds extra movement speed after use, a unique that adds a pixel pull of all nearby mobs + stun and it can be used as one of the two sorc enchantments to turn the basic dodge into a second teleport.
Then there is also gear that gives you up to 3 extra dodges so using the pixel pull unique + boots that have the + 3 dodges turn teleport into an offensive monster since in D4 it also does fairly good damage and having 5 of those on demand is pretty damn powerful.
So at a glance, the skills are limited compared to D3 but taking skills, enchantments, and gear together for something as basic as a teleport you have some pretty good options.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
That sounds awful, frankly, and I'm glad they came to their senses. In terms of gameplay mechanics, Dark Souls is the absolute last thing Diablo should be taking inspiration from.
The writer of the article compared it to Dark Souls, not Blizzard.
These days any game that is an over-the-shoulder action RPG is compared to Dark Souls.
And I hate it. Ys (and a few other early JRPG) did "dark souls" way before anyone even thought about putting those two words together. The popular winner takes the credit I guess. whatevs :shrug:
Also, I would have been excited about a third person 3D Diablo (or Starcraft RPG for that matter). I also would they rather have gone full on MMRPG, than 3/4 of the way there.
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
That sounds awful, frankly, and I'm glad they came to their senses. In terms of gameplay mechanics, Dark Souls is the absolute last thing Diablo should be taking inspiration from.
The writer of the article compared it to Dark Souls, not Blizzard.
These days any game that is an over-the-shoulder action RPG is compared to Dark Souls.
And I hate it. Ys (and a few other early JRPG) did "dark souls" way before anyone even thought about putting those two words together. The popular winner takes the credit I guess. whatevs :shrug:
Also, I would have been excited about a third person 3D Diablo (or Starcraft RPG for that matter). I also would they rather have gone full on MMRPG, than 3/4 of the way there.
I don't see the comparison between Ys and Dark Souls at all, other than them both being challenging.
If anything Monster Hunter did Dark Souls before Dark Souls.
@Aeander & @Uwakionna - You’re both 100% right, and it’s a great perspective.
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
You're not the only one who had the idea about a non-isometric Diablo 4. That was in fact Blizz's original vision but they eventually rejected that:
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
That sounds awful, frankly, and I'm glad they came to their senses. In terms of gameplay mechanics, Dark Souls is the absolute last thing Diablo should be taking inspiration from.
The writer of the article compared it to Dark Souls, not Blizzard.
These days any game that is an over-the-shoulder action RPG is compared to Dark Souls.
And I hate it. Ys (and a few other early JRPG) did "dark souls" way before anyone even thought about putting those two words together. The popular winner takes the credit I guess. whatevs :shrug:
Also, I would have been excited about a third person 3D Diablo (or Starcraft RPG for that matter). I also would they rather have gone full on MMRPG, than 3/4 of the way there.
I don't see the comparison between Ys and Dark Souls at all, other than them both being challenging.
If anything Monster Hunter did Dark Souls before Dark Souls.
Fair point. I'm more specifically thinking how the core combat and boss mechanics work along with limited save points that require being able to manage an area/dungeon/boss or face having to hit the last save spawn point. Ys came to mind, but yeah there are several other games that deserve credit as well.
That isn't to discredit Dark Souls either, it's just that there are a lot of games before it that built and paved that road. They rarely get the credit they deserve for that in my opinion.
ANyone here have character's 80+? If so what kind of builds? I am still doing well with my Barb who has becvome my main. He's 83 and can just casually stroll through almost all content. I've done up to Tier 50 nightmares and the mobs are not the problem but many of the negative effects are.
But my friends on Rogue and Sorc are hitting a wall in their 70s where they just get insta killed far too often. I know they are getting frustrated so wondering if someone has a good build for the real high end stuff.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
ANyone here have character's 80+? If so what kind of builds? I am still doing well with my Barb who has becvome my main. He's 83 and can just casually stroll through almost all content. I've done up to Tier 50 nightmares and the mobs are not the problem but many of the negative effects are.
But my friends on Rogue and Sorc are hitting a wall in their 70s where they just get insta killed far too often. I know they are getting frustrated so wondering if someone has a good build for the real high end stuff.
My Sorc is 82 and just blasting through stuff - no problem whatsoever soloing Nightmare dungeons even when I accidentally do one that is 6 levels above me
I used a chain lightning leveling build 1-78 doing my own paragon stuff by trial and error because I haven't seen any end-game chain lightning builds. It was definitely capable but I was getting annoyed by the reliance on mana and mana regen so I very recently switched it over to an Arc Lash build that uses no mana and relies on Ball lightning enchantment, crackling energy generation, lucky hit, and CDR on gear to reduce the cooldown of Unstable Currents, which is the real star of the show, to almost nothing.
Depending on procs I have been able to use UC back to back with 0 CD on several occasions and at worst have to wait 10 seconds for it to be back up again.
I'll link a video guide of the build I'm now using (although my Paragon choices are not exactly the same as his nor did I buff conjuration mastery like he did, using those points instead to reduce the CD of Frost Nova) so you can pass it on to your sorc friend.
And my apologies for the guy's voice and style which I find very annoying but the build is very, very solid:
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I still need to get a decent Ring of Mendeln to complete a 1m DPS necro build.
I've been chasing a Razorplate this whole time and havent seen any drop. I have the alternate one drop 7 times now. Its crazy how many duplicates I get while never seeing others. 100,000 footsteps boots I had drop 5 time. 5 Mother's Rings.
Zero Razorplate.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Can roll your obols (a currency you collect from recurring overworld events and such) for a chance at legendaries, including sacred tier, so there is some of that going on. Still RNG, and won't give you uniques as far as I know, but gives you a little extra control in what you're rolling for.
Something I wouldn't mind in more games is the notion of pity drops for the gameplay itself, like how DDO set it up so if you ran specific quests enough times you'd get a choice of item from the quest as a means to guarantee against bad RNG.
I still need to get a decent Ring of Mendeln to complete a 1m DPS necro build.
I've been chasing a Razorplate this whole time and havent seen any drop. I have the alternate one drop 7 times now. Its crazy how many duplicates I get while never seeing others. 100,000 footsteps boots I had drop 5 time. 5 Mother's Rings.
Zero Razorplate.
Hah, I just had one drop for me about 30 minutes ago, and it's a great one with near max 9468 thorns. Unfortunately, I can't use it on my Sorc because the chest piece is taken up by Rainment of the Infinite which is what gives me the teleport pixel pull + stun.
It'll be waiting for my necro when he's 82 since a portion of it passes on to the minions.too.
PS: Items like Razorplate that have a flat amount will also increase those amounts every 2nd upgrade - so twice. It's something good to also do with legendary aspects with flat numbers instead of % before you extract them as they will also get the 2 bumps.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Can roll your obols (a currency you collect from recurring overworld events and such) for a chance at legendaries, including sacred tier, so there is some of that going on. Still RNG, and won't give you uniques as far as I know, but gives you a little extra control in what you're rolling for.
Something I wouldn't mind in more games is the notion of pity drops for the gameplay itself, like how DDO set it up so if you ran specific quests enough times you'd get a choice of item from the quest as a means to guarantee against bad RNG.
Something I would like is in-game Auction House. NOT RMAH, mind you. I loved the AH in D3. You could grind towards whatever you wanted / needed.
I would take almost any type of grind, as long as it's fun, over RNG.
Comments
I don’t disagree that it would be asking for a drastic alteration to a great game, but I guess that’s something I’d be happy to see. Doom has a way to throw enemies at you quickly, and maybe Diablo could adopt that sort of formula for a version where players could feel more immersed in the world. Again, it wouldn’t be the first time a game matured in that direction. A different game? Perhaps not entirely, not story-wise. Different gameplay? Yes, indeed - gameplay that’s been its core for several renditions, now (almost synonymous with its title).
"The original vision for Diablo 4 was essentially Blizzard’s take on Dark Souls. A gritty, challenging gothic action game, featuring over-the-should third-person camera. Unfortunately, this version of the game “was not shaping up at all,” and in 2016 Diablo 4 was rebooted with original director Josh Mosqueira being replaced by design director Luis Barriga."
https://wccftech.com/diablo-4-soulslike-embrace-the-darkness/#:~:text=The original vision for Diablo,-should third-person camera.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Also, both of first Diablos weren't really meant to be action looters either. D1 I am absolutely positive wasn't supposed to be(in fact it was supposed to be a Turn Based iirc) and D2? With a lot of support skills and UTILITY FUNCTIONS(not only skills, but: Telekinesis, keys, traps etc) I also get a sense that it should've been something different.
I'm pretty set in my ways: Iso for ARPGs and CRPGs and 3rd person for MMOs is the way I like it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"the life and damage done by Monsters in Dungeons (instances with a maximum of 4 players) scales up with the number of party members"
OK. Now I feel better.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
One of my favorite parts of Diablo 3 is the rune system for altering skills. Not only do they make really tangible changes to one's build, but they also help make the early-to-mid game way more fun than they otherwise would be. IMO they're far deeper customization than anything D2R offers, especially early on. Does D4 have any equivalent to these?
Legos in D4 are not just "buff the living shit out of X" like they are in D3. Buffs from gear are actually very conservative on purpose because they are trying to keep power in check. But they do have a lot of modifiers on them that change the behavior of skills in a similar way that runes do in D3 but not nearly as many variants as D3.
Teleport, for example, has a legendary that adds extra movement speed after use, a unique that adds a pixel pull of all nearby mobs + stun and it can be used as one of the two sorc enchantments to turn the basic dodge into a second teleport.
Then there is also gear that gives you up to 3 extra dodges so using the pixel pull unique + boots that have the + 3 dodges turn teleport into an offensive monster since in D4 it also does fairly good damage and having 5 of those on demand is pretty damn powerful.
So at a glance, the skills are limited compared to D3 but taking skills, enchantments, and gear together for something as basic as a teleport you have some pretty good options.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If anything Monster Hunter did Dark Souls before Dark Souls.
But my friends on Rogue and Sorc are hitting a wall in their 70s where they just get insta killed far too often. I know they are getting frustrated so wondering if someone has a good build for the real high end stuff.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I used a chain lightning leveling build 1-78 doing my own paragon stuff by trial and error because I haven't seen any end-game chain lightning builds. It was definitely capable but I was getting annoyed by the reliance on mana and mana regen so I very recently switched it over to an Arc Lash build that uses no mana and relies on Ball lightning enchantment, crackling energy generation, lucky hit, and CDR on gear to reduce the cooldown of Unstable Currents, which is the real star of the show, to almost nothing.
Depending on procs I have been able to use UC back to back with 0 CD on several occasions and at worst have to wait 10 seconds for it to be back up again.
I'll link a video guide of the build I'm now using (although my Paragon choices are not exactly the same as his nor did I buff conjuration mastery like he did, using those points instead to reduce the CD of Frost Nova) so you can pass it on to your sorc friend.
And my apologies for the guy's voice and style which I find very annoying but the build is very, very solid:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Zero Razorplate.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
...I hate RNG.
Something I wouldn't mind in more games is the notion of pity drops for the gameplay itself, like how DDO set it up so if you ran specific quests enough times you'd get a choice of item from the quest as a means to guarantee against bad RNG.
It'll be waiting for my necro when he's 82 since a portion of it passes on to the minions.too.
PS: Items like Razorplate that have a flat amount will also increase those amounts every 2nd upgrade - so twice. It's something good to also do with legendary aspects with flat numbers instead of % before you extract them as they will also get the 2 bumps.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I would take almost any type of grind, as long as it's fun, over RNG.