Can roll your obols (a currency you collect from recurring overworld events and such) for a chance at legendaries, including sacred tier, so there is some of that going on. Still RNG, and won't give you uniques as far as I know, but gives you a little extra control in what you're rolling for.
Something I wouldn't mind in more games is the notion of pity drops for the gameplay itself, like how DDO set it up so if you ran specific quests enough times you'd get a choice of item from the quest as a means to guarantee against bad RNG.
You're right in that it doesn't give you uniques but it also does give ancestrals even the 800+ GS ones occasionally.
Another thing to check is the armor, weapons, and rings vendors. Their stock changes every hour on the hour and they too can have very good ancestrals.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
@Iselin - I would have loved a Souls-like Diable, but I was hunting more for an Elder Scrolls-like diablo. I’d be happy with either. It doesn’t HAVE to be a clone of either to be good; the world, the skill trees, the enemies, the hack-and-slash can all remain similar, too. I was just hoping for a dark setting in a first-or-third person 3D world. I think it would have been great.
The more I play Diablo 2 Resurrected, the more I come to realize that the consensus has always been wrong, and appreciate how Diablo 3 is better than 2 in almost every conceivable way.
Yes, including build craft. It doesn't matter if you can assign stat points and skill ranks - that's surface level at best, has little impact on how you play, and anyone with experience has it down to formula anyway. With Diablo 3, I can actually assign my skills freely and change how they work to suit my preference. Those are actual, tangible choices.
ANyone here have character's 80+? If so what kind of builds? I am still doing well with my Barb who has becvome my main. He's 83 and can just casually stroll through almost all content. I've done up to Tier 50 nightmares and the mobs are not the problem but many of the negative effects are.
But my friends on Rogue and Sorc are hitting a wall in their 70s where they just get insta killed far too often. I know they are getting frustrated so wondering if someone has a good build for the real high end stuff.
My Sorc is 82 and just blasting through stuff - no problem whatsoever soloing Nightmare dungeons even when I accidentally do one that is 6 levels above me
I used a chain lightning leveling build 1-78 doing my own paragon stuff by trial and error because I haven't seen any end-game chain lightning builds. It was definitely capable but I was getting annoyed by the reliance on mana and mana regen so I very recently switched it over to an Arc Lash build that uses no mana and relies on Ball lightning enchantment, crackling energy generation, lucky hit, and CDR on gear to reduce the cooldown of Unstable Currents, which is the real star of the show, to almost nothing.
Depending on procs I have been able to use UC back to back with 0 CD on several occasions and at worst have to wait 10 seconds for it to be back up again.
I'll link a video guide of the build I'm now using (although my Paragon choices are not exactly the same as his nor did I buff conjuration mastery like he did, using those points instead to reduce the CD of Frost Nova) so you can pass it on to your sorc friend.
And my apologies for the guy's voice and style which I find very annoying but the build is very, very solid:
I love the chain-lightning sorc and thats what i've kinda stuck with the whole time.
Ty for posting the video, seeing a lightning build for sorc makes me want to jump back onto my sorc and play more.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
The more I play Diablo 2 Resurrected, the more I come to realize that the consensus has always been wrong, and appreciate how Diablo 3 is better than 2 in almost every conceivable way.
Yes, including build craft. It doesn't matter if you can assign stat points and skill ranks - that's surface level at best, has little impact on how you play, and anyone with experience has it down to formula anyway. With Diablo 3, I can actually assign my skills freely and change how they work to suit my preference. Those are actual, tangible choices.
Hey, there's 2 of us, hahaha. I played D2 for a long time and loved it, but D3 is much more interesting to me so I never went back to D2:R.
The D3 build system promotes learning many of the skills and perks while encouraging experimentation. It's flexible and lets the player tweak their build to whatever gear has dropped until they roll the perfect set. I love it.
D3 is essentially the same game as D2, but I don't feel the same way about D4 and D3, so I'm more comfortable comparing them. While D4 is a lot of D3 improved, it still doesn't feel like the same game to me. The multiplayer aspect completely alters that experience. In D1 - D3, and all my other ARPG, it's my world. It isn't in D4 and, as a result, they don't really play the same or deliver quite the same experience.
D4 is mostly better than D3 for me, from what I've played so far while also considering how long it took Blizzard to get D3 where it's at. D4 can never fill the single player ARPG for me. My go to single player ARPG now is WH40K Inquisitor. I love that thing.
D3 is essentially the same game as D2, but I don't feel the same way about D4 and D3, so I'm more comfortable comparing them. While D4 is a lot of D3 improved, it still doesn't feel like the same game to me. The multiplayer aspect completely alters that experience. In D1 - D3, and all my other ARPG, it's my world. It isn't in D4 and, as a result, they don't really play the same or deliver quite the same experience.
Hmm... D4 is MY world with occasional other players who might as well be cows or deer for all they affect me and my game play
Except that is, when I deliberately join a group event thing like the 2 per hour legion events (when I bother - they're not really all that rewarding with either XP or loot) or one of the world bosses every few hours if I happen to not be busy doing my own solo things when I see that there's one of those about to spawn.
Things like Helltides will have others around looking for the same thing I look for in them, the events that spawn a lot of monsters so I can get my shards faster to use for opening the premium, 175-shard mystery chests. In those, I definitely welcome their presence since anything they kill drops shards that I can also pick up as my own instanced loot speeding up my gathering.
The presence of others has really not interfered at all with my solo enjoyment whatsoever.
I actually grouped formally in D3 much more than I have done here since D3 at the higher end has a requirement for large amounts of materials that you can only get from bounty caches and doing 25 bounties solo is a royal PITA so I always join "split bounty" groups to knock those off quickly and get the full 5 bounty caches by doing just 6 myself instead of 25.
D4 actually has no such requirement as I find nothing painful enough to nudge me toward formal grouping to speed it up.
So ironically, D4 so far has been more of a solo experience for me than D3 ever was. The extra people running around are just part of the scenery who occasionally help me by being near me.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
More and more, I see people predicting Blizzard will be charging for more inventory and/or stash space. I really hope they don't go that far and I'm actually surprised they haven't addressed that yet.
More and more, I see people predicting Blizzard will be charging for more inventory and/or stash space. I really hope they don't go that far and I'm actually surprised they haven't addressed that yet.
And they'll get a lot of hate if they do. A B2P game at this price point has no business doing what a F2P game like POE does to make some cash.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
D3 is essentially the same game as D2, but I don't feel the same way about D4 and D3, so I'm more comfortable comparing them. While D4 is a lot of D3 improved, it still doesn't feel like the same game to me. The multiplayer aspect completely alters that experience. In D1 - D3, and all my other ARPG, it's my world. It isn't in D4 and, as a result, they don't really play the same or deliver quite the same experience.
Hmm... D4 is MY world with occasional other players who might as well be cows or deer for all they affect me and my game play
Except that is, when I deliberately join a group event thing like the 2 per hour legion events (when I bother - they're not really all that rewarding with either XP or loot) or one of the world bosses every few hours if I happen to not be busy doing my own solo things when I see that there's one of those about to spawn.
Things like Helltides will have others around looking for the same thing I look for in them, the events that spawn a lot of monsters so I can get my shards faster to use for opening the premium, 175-shard mystery chests. In those, I definitely welcome their presence since anything they kill drops shards that I can also pick up as my own instanced loot speeding up my gathering.
The presence of others has really not interfered at all with my solo enjoyment whatsoever.
I actually grouped formally in D3 much more than I have done here since D3 at the higher end has a requirement for large amounts of materials that you can only get from bounty caches and doing 25 bounties solo is a royal PITA so I always join "split bounty" groups to knock those off quickly and get the full 5 bounty caches by doing just 6 myself instead of 25.
D4 actually has no such requirement as I find nothing painful enough to nudge me toward formal grouping to speed it up.
So ironically, D4 so far has been more of a solo experience for me than D3 ever was. The extra people running around are just part of the scenery who occasionally help me by being near me.
Yeah, but that's more like comparing Idared to Granny Smith. Let's be more bold and try to compare D2 and D4. The very first issue is: can you play offline? Can you mod the game? Can you really have 100% YOUR OWN experience?
D2 clears all of those with flying colors. How about D4?
D3 is essentially the same game as D2, but I don't feel the same way about D4 and D3, so I'm more comfortable comparing them. While D4 is a lot of D3 improved, it still doesn't feel like the same game to me. The multiplayer aspect completely alters that experience. In D1 - D3, and all my other ARPG, it's my world. It isn't in D4 and, as a result, they don't really play the same or deliver quite the same experience.
Hmm... D4 is MY world with occasional other players who might as well be cows or deer for all they affect me and my game play
Except that is, when I deliberately join a group event thing like the 2 per hour legion events (when I bother - they're not really all that rewarding with either XP or loot) or one of the world bosses every few hours if I happen to not be busy doing my own solo things when I see that there's one of those about to spawn.
Things like Helltides will have others around looking for the same thing I look for in them, the events that spawn a lot of monsters so I can get my shards faster to use for opening the premium, 175-shard mystery chests. In those, I definitely welcome their presence since anything they kill drops shards that I can also pick up as my own instanced loot speeding up my gathering.
The presence of others has really not interfered at all with my solo enjoyment whatsoever.
I actually grouped formally in D3 much more than I have done here since D3 at the higher end has a requirement for large amounts of materials that you can only get from bounty caches and doing 25 bounties solo is a royal PITA so I always join "split bounty" groups to knock those off quickly and get the full 5 bounty caches by doing just 6 myself instead of 25.
D4 actually has no such requirement as I find nothing painful enough to nudge me toward formal grouping to speed it up.
So ironically, D4 so far has been more of a solo experience for me than D3 ever was. The extra people running around are just part of the scenery who occasionally help me by being near me.
Yeah, but that's more like comparing Idared to Granny Smith. Let's be more bold and try to compare D2 and D4. The very first issue is: can you play offline? Can you mod the game? Can you really have 100% YOUR OWN experience?
D2 clears all of those with flying colors. How about D4?
That's a different topic and has nothing to do with how often you play solo in a more multiplayer-ish Diablo, which in my case it's ironically more than in D3.
Offline and cheats mods don't interest me at all in this nor any other ARPG.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
D3 is essentially the same game as D2, but I don't feel the same way about D4 and D3, so I'm more comfortable comparing them. While D4 is a lot of D3 improved, it still doesn't feel like the same game to me. The multiplayer aspect completely alters that experience. In D1 - D3, and all my other ARPG, it's my world. It isn't in D4 and, as a result, they don't really play the same or deliver quite the same experience.
Hmm... D4 is MY world with occasional other players who might as well be cows or deer for all they affect me and my game play
Except that is, when I deliberately join a group event thing like the 2 per hour legion events (when I bother - they're not really all that rewarding with either XP or loot) or one of the world bosses every few hours if I happen to not be busy doing my own solo things when I see that there's one of those about to spawn.
Things like Helltides will have others around looking for the same thing I look for in them, the events that spawn a lot of monsters so I can get my shards faster to use for opening the premium, 175-shard mystery chests. In those, I definitely welcome their presence since anything they kill drops shards that I can also pick up as my own instanced loot speeding up my gathering.
The presence of others has really not interfered at all with my solo enjoyment whatsoever.
I actually grouped formally in D3 much more than I have done here since D3 at the higher end has a requirement for large amounts of materials that you can only get from bounty caches and doing 25 bounties solo is a royal PITA so I always join "split bounty" groups to knock those off quickly and get the full 5 bounty caches by doing just 6 myself instead of 25.
D4 actually has no such requirement as I find nothing painful enough to nudge me toward formal grouping to speed it up.
So ironically, D4 so far has been more of a solo experience for me than D3 ever was. The extra people running around are just part of the scenery who occasionally help me by being near me.
Yeah, but that's more like comparing Idared to Granny Smith. Let's be more bold and try to compare D2 and D4. The very first issue is: can you play offline? Can you mod the game? Can you really have 100% YOUR OWN experience?
D2 clears all of those with flying colors. How about D4?
Comparing old titles in a franchise to the new is never going to go well. Over the years studios have made online a must have, firstly so they can ensure less illegal copies which I agreed with, but then it became about wringing as much money out of punters as possible, which obviously I don't.
I am not sure what long running franchises still have both an on and offline options, with the offline allowing you to mod to your hearts content. Can you give us some examples, they are a dying breed for sure.
D3 is essentially the same game as D2, but I don't feel the same way about D4 and D3, so I'm more comfortable comparing them. While D4 is a lot of D3 improved, it still doesn't feel like the same game to me. The multiplayer aspect completely alters that experience. In D1 - D3, and all my other ARPG, it's my world. It isn't in D4 and, as a result, they don't really play the same or deliver quite the same experience.
Hmm... D4 is MY world with occasional other players who might as well be cows or deer for all they affect me and my game play
Except that is, when I deliberately join a group event thing like the 2 per hour legion events (when I bother - they're not really all that rewarding with either XP or loot) or one of the world bosses every few hours if I happen to not be busy doing my own solo things when I see that there's one of those about to spawn.
Things like Helltides will have others around looking for the same thing I look for in them, the events that spawn a lot of monsters so I can get my shards faster to use for opening the premium, 175-shard mystery chests. In those, I definitely welcome their presence since anything they kill drops shards that I can also pick up as my own instanced loot speeding up my gathering.
The presence of others has really not interfered at all with my solo enjoyment whatsoever.
I actually grouped formally in D3 much more than I have done here since D3 at the higher end has a requirement for large amounts of materials that you can only get from bounty caches and doing 25 bounties solo is a royal PITA so I always join "split bounty" groups to knock those off quickly and get the full 5 bounty caches by doing just 6 myself instead of 25.
D4 actually has no such requirement as I find nothing painful enough to nudge me toward formal grouping to speed it up.
So ironically, D4 so far has been more of a solo experience for me than D3 ever was. The extra people running around are just part of the scenery who occasionally help me by being near me.
Yeah, but that's more like comparing Idared to Granny Smith. Let's be more bold and try to compare D2 and D4. The very first issue is: can you play offline? Can you mod the game? Can you really have 100% YOUR OWN experience?
D2 clears all of those with flying colors. How about D4?
That's a different topic and has nothing to do with how often you play solo in a more multiplayer-ish Diablo, which in my case it's ironically more than in D3.
Offline and cheats mods don't interest me at all in this nor any other ARPG.
Well, online and leaderboards and seasons don't interest me(ok, seasons could, depending on implementation). What are we gonna do?
How about we stop talking about preferences and start talking about facts.
When I refer to a game world being mine, I mean the save is mine and I control both the world and that state of the save.
When I say D4 isn't my world, I mean that I share it with other people. They influence the state and events in the game without my input or say. It's shared, just like MMOs.
All that means to me is that it offers a different kind of experience than any other single player games even if they include optional multiplayer.
My experiences with other players in D4 have all been positive, so that isn't a comment on the quality of multiplayer, just whether I'm in my own space or whether I'm in a shared space.
Yes, while I might (not) prefer a thing, that has nothing to do with its quality. I can like trash and I can dislike quality. For whatever reasons. Given that I am a primarily Hardcore player, Always Online don't sit well with me. Then there's the power of mods.
But, again, that has nothing to do with the quality of the game. The game itself is, how many times do I need to repeat this, very good, triply so for a Diablo launch.
Given that I am a primarily Hardcore player, Always Online don't sit well with me.
Do you mean that there are no hardcore players online ? Many would disagree with you, doing the hardest content of most games...
I don't really care. Losing characters to random lag spikes is the definition of frustration. Why would anyone do that to itself(masochism not withstanding)? The two modes(always online and hardcore) just don't get together ... at all.
Given that I am a primarily Hardcore player, Always Online don't sit well with me.
Do you mean that there are no hardcore players online ? Many would disagree with you, doing the hardest content of most games...
I don't really care. Losing characters to random lag spikes is the definition of frustration. Why would anyone do that to itself(masochism not withstanding)? The two modes(always online and hardcore) just don't get together ... at all.
Been like that sense D3 so idk what to tell you about that. Lag is probably more noticeable with D4 compared to D3 simply because of world scaling and how its supposedly calculated. Scaling is definitely the bigger factor, but other backend issues like proc rates of certain effects etc also lead in to lag (or at least how it was reported to work with wow, which has a similar world on a bigger scale but admittedly a more boring gear system to wow). Its probably also why they setting for a maximum of 8 people in a given map/area/etc to mitigate it, but the point is that its a lot of stuff working at once compared to other games, which in turn can cause more issues, even if certain modes have been in place for 10+ years at this point.
Comments
Another thing to check is the armor, weapons, and rings vendors. Their stock changes every hour on the hour and they too can have very good ancestrals.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
LOL
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yes, including build craft. It doesn't matter if you can assign stat points and skill ranks - that's surface level at best, has little impact on how you play, and anyone with experience has it down to formula anyway. With Diablo 3, I can actually assign my skills freely and change how they work to suit my preference. Those are actual, tangible choices.
I love the chain-lightning sorc and thats what i've kinda stuck with the whole time.
Ty for posting the video, seeing a lightning build for sorc makes me want to jump back onto my sorc and play more.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Except that is, when I deliberately join a group event thing like the 2 per hour legion events (when I bother - they're not really all that rewarding with either XP or loot) or one of the world bosses every few hours if I happen to not be busy doing my own solo things when I see that there's one of those about to spawn.
Things like Helltides will have others around looking for the same thing I look for in them, the events that spawn a lot of monsters so I can get my shards faster to use for opening the premium, 175-shard mystery chests. In those, I definitely welcome their presence since anything they kill drops shards that I can also pick up as my own instanced loot speeding up my gathering.
The presence of others has really not interfered at all with my solo enjoyment whatsoever.
I actually grouped formally in D3 much more than I have done here since D3 at the higher end has a requirement for large amounts of materials that you can only get from bounty caches and doing 25 bounties solo is a royal PITA so I always join "split bounty" groups to knock those off quickly and get the full 5 bounty caches by doing just 6 myself instead of 25.
D4 actually has no such requirement as I find nothing painful enough to nudge me toward formal grouping to speed it up.
So ironically, D4 so far has been more of a solo experience for me than D3 ever was. The extra people running around are just part of the scenery who occasionally help me by being near me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Preferentially they'll just expand the amount of stash tabs you can buy with gold first, and consider making the tabs themselves larger.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
D2 clears all of those with flying colors. How about D4?
Offline and cheats mods don't interest me at all in this nor any other ARPG.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I am not sure what long running franchises still have both an on and offline options, with the offline allowing you to mod to your hearts content. Can you give us some examples, they are a dying breed for sure.
How about we stop talking about preferences and start talking about facts.
But, again, that has nothing to do with the quality of the game. The game itself is, how many times do I need to repeat this, very good, triply so for a Diablo launch.
Do you mean that there are no hardcore players online ?
Many would disagree with you, doing the hardest content of most games...
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Add that to the long list of QoL updates we'll hopefully get. xD
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Been like that sense D3 so idk what to tell you about that. Lag is probably more noticeable with D4 compared to D3 simply because of world scaling and how its supposedly calculated. Scaling is definitely the bigger factor, but other backend issues like proc rates of certain effects etc also lead in to lag (or at least how it was reported to work with wow, which has a similar world on a bigger scale but admittedly a more boring gear system to wow). Its probably also why they setting for a maximum of 8 people in a given map/area/etc to mitigate it, but the point is that its a lot of stuff working at once compared to other games, which in turn can cause more issues, even if certain modes have been in place for 10+ years at this point.